Roger's Scenario Thread
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Name 41 Oztea
Description A 1941 scenario for the the Global Game
https://axisandallies.fandom.com/wiki/41_Oztea

Good Points
- Reasonably balanced
- Avoids most of the political rules of the Global game
Bad Points
- Only the usual problem that America's economic might is not properly shown
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Name WW2v3 1941 Move-Then-Buy
Description The 1941 scenario from the Annivesary edition with combat movement before production
https://axisandallies.fandom.com/wiki/WW2v3_1941_Move-Then-Buy

Good Points
- Move-then-buy speeds up play it bit for the humans and the AI, without otherwise changing the game
Bad Points
- As usual, the Axis is significantly favored
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Name TripleA Classic Revised
Description The Classic game with some extra rules.
https://axisandallies.fandom.com/wiki/TripleA_Classic_Revised

Good Points
- Reasonably balanced
Bad Points
- The extra rules have little effect on the game.
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Name World War II v5 1942 2nd Ed. (High Production Mod)
Description World War II v5 with higher production cost
https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_2nd_Ed._(High_Production_Mod)Good Points
- Better balanced than World War II v5
Bad Points
- Still favors the Axis
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Name World War II V3-1941 No National Objectives
Description 1941 Scenario of the Anniversary edition without national objectives.Good Points
- Better balance than using national objectives
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Name WAW 1940
Description World War 2 in 1940 on a large map
https://axisandallies.fandom.com/wiki/WAW_1940

Good Points
- Conflict all over the map
- Reasonably balanced
Bad Points
- Some ahistorical geography
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Name Twelve Clans - Sekigahara
Description The Sengoku period
https://axisandallies.fandom.com/wiki/Twelve_Clans_-_Sekigahara

Good Points
- Interesting art work
- Captures the feel of Shogun/Samurai Swords/Ikusa
- Interesiting unit abilities
Bad Point
- Strongly favors the Western Army
- Little feel for the actual history
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Name Churchills 1939 WW2 PTV
Description World War 2 in 1939 on a modified version of the World War II Global map
https://axisandallies.fandom.com/wiki/Churchills_1939_WW2_PTV

Good Points
- Lots of interesting special rules
Bad Points
- Game notes do not fully explain game
- Game is glitchy
- The AI gets confused my some of the changes
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@rogercooper I keep coming back to this game for just the amount of time to think of nice ideas without actually finishing any mod... and now that I'm in uni I don't think that one will ever be finished lol
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Name Age of Tribes: Primeval
Description Struggle to control Europe over the centuries with an elaborate tech tree.
https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Primeval

Good Points- Interesting tech rules
Bad Points
- A simplistic division of Europe in 2 geographically separated alliances, can result in a big statemate down the middle.
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@RogerCooper Hmmm Honestly playing more of Age of The Sturlungs, the Sturlungs Alliance are really at a disadvantage against District States. Not only due to higher initially IPC and production but also due to higher number of factions and one of the District State factions being really weak (idk how you survive as the brown nation beyond Round 6).
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Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons
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@board-3659 said in Roger's Scenario Thread:
Ok I played more and it is basically WW1 Entente vs Central Powers dynamic. As the Sturlungs have to hold out heavily and secure the Northwest peninsula before you push back. I'm curious of making a mod of this that implements better unit balancing, better movement, less insane stacking, unit resource limits/costs, and maybe new units (maybe catapults and pikemen could be added?). Also try to make objective base for obvious reasons
This war was fought by part-time soldiers without specialized equipment. The largest battle involved fewer than 3,000 men total.
If you want to try to simulate it, most military units should be immobile. Mobile forces should have an upkeep cost. There is no justification for pikeman and catapults.
Give a mod a try. It should not be hard to come up with something better.
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@rogercooper said in Roger's Scenario Thread:
There is no justification for pikeman and catapults.
Could "pikemen" picture spearmen armed with two-handed spears (like the "atgeir") as opposed to spearmen armed with one-handed spears and shields, or do you tend to think that virtually all Norsemen used shields and one-handed spears and never two-handed ones? If having two-handed (shieldless) spearmen, how to call them if not "pikemen"?
Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.
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@cernel said in Roger's Scenario Thread:
Off-topic, regarding a game of mine: do you think that immobile infantry is a must-have in a XII century European game? For example in France. I'm very undecided whether to have all infantry being mobile (like in most TripleA games) or to allow for immobile infantry at lower upkeep costs.
Yes if you want to make some effort to simulate pre-modern warfare, immobile forces are a must. Otherwise, the result is WW1 with different unit images. Combine that with stacking limits, limited combat rounds and multi-hit fortifications with limited repair and you should get a pre-modern war of sieges with occasional battles.
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@rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)
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@board-3659 said in Roger's Scenario Thread:
@rogercooper honestly shouldn't a Sturlung War game be based off raiding and by raiding more (taking territories, winning few battles, destroying infrastructure, etc) you get points and your trying to reach the highest quantity (or a certain limit)
Yes, but I don't see how to make that work in TripleA engine.
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Name World War II Europe 1940 2nd Edition
Description World War II in Europe starting in 1940
https://axisandallies.fandom.com/wiki/World_War_II_Europe_1940_2nd_Edition

Good Points
- Balanced
- Easy to use poltical rules
Bad Points
- Can get stalemated
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@rogercooper maybe get points based on TUV destroyed (similar to how you get leadership points each time you take off 100 TUV from the opponent). Just an idea
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@board-3659 said in Roger's Scenario Thread:
@rogercooper maybe get points based on TUV destroyed (similar to how you get leadership points each time you take off 100 TUV from the opponent). Just an idea
What mod has you getting leadership points by killing TUV?
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