Roger's Scenario Thread
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@thedog said in Roger's Scenario Thread:
@RogerCooper
Would you be so kind to review our map 1941 Global Command Decision v120, as we would like your opinion?https://drive.google.com/file/d/1Q5XcTxMNdUZVAjjTWbz4mw0gL-Bjlw6r/view?usp=sharing
I will try it out on the weekend.
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Pacific Theatre Solo Challenge
World War 2 in Pacific on the AAP map with lots of special stuff
https://axisandallies.fandom.com/wiki/Pacific_Theater_(Zim_Xero)
Good Points
- Interesting set of rules designed for play against the AI
Bad Points
- Can be confusing for both units and AI
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@rogercooper I don't generally big games like 1941 Global Command Decision Too many units, too slow to play.
It has some interesting ideas. Maintenance costs, stacking limits and tech by events all work well. It is good the Americans can get across the Atlantic in 2 turns.
The AI has some trouble with the many unit types. For example the AI Americans will not build nuclear bombers.
I like the territory names on so I know what I am fighting over.
Like most scenarios, there is no real sense of the huge economic power of the US.
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@RogerCooper
Thanks for the review!
I will look into the number of units and the nuclear bomber.Not sure if you saw this.
If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.Also scripted for both AI and US player is
Turn 2 Brazil
Turn 3 Mexico
Turn 4 Gulf of Mexico states
join the US as allies and generate approximately another 70pu per turn from turn 4+From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
This can only be seen by looking at the History PU values in Resources phase. -
@thedog said in Roger's Scenario Thread:
@RogerCooper
Thanks for the review!
I will look into the number of units and the nuclear bomber.Not sure if you saw this.
If the AI is playing USA on Turn 1, it will buy 11x Industry-Med and place them in the US, on turn 2+ these generate 7pu each, so thats 77pu extra per turn.Also scripted for both AI and US player is
Turn 2 Brazil
Turn 3 Mexico
Turn 4 Gulf of Mexico states
join the US as allies and generate approximately another 70pu per turn from turn 4+From turn 5+ the US will produce more PU than Germany, but the US does not have the combat units to match Germany.
This can only be seen by looking at the History PU values in Resources phase.I saw that feature but 70 pu is not enough to be decisive. The Americans also need to fight the Japanese, build transports and it is minimum of 2 turns to get units to Europe. The large number of areas makes it harder for the Western Allies to distract the Germans. Once the Japanese attack Russia, the Russians are in serious trouble.
Have you considered having American sea movement allowances increase during the game as a reflection of improvements in logistics.
The number of units is part of your design decision to create a game on a large map. Some people like large maps, but I don't. It would be interesting to try some of your ideas are on a map with fewer areas.
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Name Rome Total War
Description A scenario inspired by the Rome: Total War game
https://axisandallies.fandom.com/wiki/Rome_Total_War
Good Points
- Not another WW2 game
Bad Points
- Most units even ships move 1, making a slow game
- Little effort made to show the peculiarities of ancient warfare.
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Name D_Day-3
Description The Axis & Allies D-Day game translated to Triple-A
https://axisandallies.fandom.com/wiki/D-Day_3
Good Points
- Keeping closer to standard Triple-A improves AI performance
Bad Points
- Glitches on territory control
- AI does not play the Germans well
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Name CTF2 Colors
Description Abstract conflict on a square mapGood Points
- Puzzle-type play
Bad Points
- Hard for any win to win a FFA on a symmetrical map
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Name World War II Empty Start
Description Historical alliances but only 1 territory with factory at start (and 200 pu's)
https://axisandallies.fandom.com/wiki/World_War_II_Empty_Start
Good Points
- Total victory can be an interesting puzzle
- Plays quickly
Bad Points
- AI has trouble handling the situation
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Name NWO Vichy 1941
Description World War 2 in Europe starting in 1941 with Vichy France as a full member of the Axis.https://axisandallies.fandom.com/wiki/NWO_VICHY_1941
Good Points
- Well balanced
- Conflict in many areas
Bad Points
- Victory Conditions not implemented
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Name World War II v3 1941
Description TripleA port of Axis & Allies Anniversary Edition
https://axisandallies.fandom.com/wiki/World_War_II_v3_1941
Good Points
- Successful boardgame port
- A good compromise between the political complexities and large size of the Global game and the smaller versions
Bad Points
- A tough struggle for Allies (but you can win as the Allies against the AI)
Note; My personal favorite in face to face play
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Name Ultimate World: Revised
**Description: World War 2 on large map starting in 1939
https://axisandallies.fandom.com/wiki/Ultimate_World:_Revised
Good Points
- Multiple conflict zones
- Reasonably balanced
- Low unit density makes for fast play
Bad Points
- No victory conditions
- Many ahistorical elements
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@rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.
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@board-3659 said in Roger's Scenario Thread:
@rogercooper ships moving 1 just makes no sense imo b/c even back then ... they weren't 2 knots per day.
In Ancient times, fleets were faster than armies.
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@rogercooper true it just so inaccurate and it makes naval combat so painful. I also think they make the elephant a tank unit when it was more like a terror unit and should have reduced enemey stats (especially calvery) but not be a strong unit on it's own
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@board-3659 What really matters in naval warfare is bases. A speed of 1 would be OK, if bases gave you a boost to 2 or 3.
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@rogercooper true ... I just thinking that if your game has no bases, you should increase speed of the boats then
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Name Age of Tribes: Renaissance
Description Struggle for control of Europe with Civilization-style tech
https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Renaissance
Good Points
- Lots of unit types to develop
Bad Points
- Units are often too similar
- Uninteresting East vs West alliance
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Name WW2 Path to Victory
Description World War II starting on 1941 on a modified version of the Global map with modifications to improve balance
https://axisandallies.fandom.com/wiki/WW2_Path_to_Victory
Good Points
- Balanced
- Lots of interesting rules tweaks
Bad Points
- AI has trouble with handling the Chinese guerillas rule
Note: I my opinion this is the best World War 2 scenario
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Name New World Order Variant - Neutrals Unassigned
Description World War II in Europe starting in 1939 with many nations neutrals that will defend themselves against both side.
https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Unassigned
Good Points
- A good selection of units
Bad Points
- The AI gets distracted by pointless attacks on neutral nations