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    Roger's Scenario Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • B Online
      beelee @RogerCooper
      last edited by beelee

      @rogercooper

      The name is self explanatory.

      House Rules

      Pick and choose what you want to create your own mod.

      The Game Notes explain this.

      1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @RogerCooper
        last edited by

        A specific point concerning Settlers: Age of Tribes about Dragonkin. The AI does not use them effectively. In the hands of a human player, the dragons with multiple hit points, the ability transport light foot and the ability to land in a newly captured area are devastating.

        RogerCooperR 1 Reply Last reply Reply Quote 1
        • RogerCooperR Offline
          RogerCooper @RogerCooper
          last edited by

          Name 1941-Cristaldi
          Description World War 2 starting in 1941 on map 270 areas
          https://axisandallies.fandom.com/wiki/1941_Cristaldi
          6a4c4a9d-a6e0-4e20-ac88-2fd3ede87178-image.png

          Good Points

          • Straight-foward rules set
          • Better geographical accuracy than most maps

          Bad Points

          • Strongly favors Axis
          RogerCooperR 1 Reply Last reply Reply Quote 0
          • RogerCooperR Offline
            RogerCooper @RogerCooper
            last edited by

            Name Classic: Sword
            Description Classic game with minor variations
            https://axisandallies.fandom.com/wiki/Classic:_Sword
            f85d8ddb-3671-4ccd-8d38-089c3ada7b14-image.png

            Good Points

            • Plays fast
            • Reasonably balanced (if territories restricted option is set)

            Bad Points

            • Not very historical
            • AI has some trouble playing the British
            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @RogerCooper
              last edited by

              Name Camp David: 1948 Arab-Israeli War
              Description 1948 Arab-Israeli War with AA50 rules
              https://axisandallies.fandom.com/wiki/Camp_David:_1948_Arab-Israeli_War
              8b30513b-b94d-4dec-bb7c-c82a1bfaff1f-image.png

              Good Points

              • Uses AA50 rules
              • Interesting example of value of a central position

              Bad Points

              • No victory conditions
              • Does not capture the feel of the historical conflict, which was mostly an infantry war and where the Arabs (except for Jordan) could not mount effective offensives
              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                Name Ancient Times
                Description Ancient civilizations compete on a map of Europe with arbitrary alliances
                https://axisandallies.fandom.com/wiki/Ancient_Times
                fa8b9da0-814e-4731-a510-ca16c57c0562-image.png

                Good Points

                • Conflict all over the map

                Bad Points

                • No victory conditions
                • A mixture of civilizations and units from different periods
                • "Air" units
                RogerCooperR 1 Reply Last reply Reply Quote 0
                • RogerCooperR Offline
                  RogerCooper @RogerCooper
                  last edited by

                  Name World War II Revised Deaths Hand Mod
                  Description Revised game with higher incomes and lots of new units
                  https://axisandallies.fandom.com/wiki/World_War_II_Revised:_Death's_Hand_Mod
                  57e0b10f-60af-488d-93b8-7e9131ff2d2a-image.png

                  Good Points

                  • Modest map size makes for fast play
                  • Interesting unit types
                  • Reasonably balanced

                  Bad Points

                  • Nothing but problems of all A&A type games
                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @RogerCooper
                    last edited by

                    Name Big World : 1942
                    Description Revised rules on a large map
                    https://axisandallies.fandom.com/wiki/Big_World_:_1942
                    fee3247a-35df-4603-8646-64d6ebd58ac2-image.png

                    Good Points

                    • Easy to understand rules
                    • Reasonably balanced

                    Bad Points

                    • None but the usual A&A issues
                    RogerCooperR 1 Reply Last reply Reply Quote 0
                    • RogerCooperR Offline
                      RogerCooper @RogerCooper
                      last edited by

                      Name Blood and Iron
                      Description World War 2 starting in 1942 on an idiosyncratic world map
                      https://axisandallies.fandom.com/wiki/Blood_and_Iron
                      95ffc7cc-a1ed-4423-9392-fbd6d7057ee1-image.png

                      Good Points

                      • A different take on WW2, not just a variation on a boardgame

                      **Bad Points

                      • Some of the powers in the game and some of the map boundaries are arbitrary.
                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @RogerCooper
                        last edited by

                        Name Total Ancient War
                        Description War in the Ancient Mediterranean
                        https://axisandallies.fandom.com/wiki/Total_Ancient_War
                        2493ef43-4774-4d12-a8d0-934a77d2839b-image.png

                        Good Points

                        • Not another WW2 mod
                        • Beautiful unit art
                        • Some effort to control big stacks

                        Bad Points

                        • No victory conditions
                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @RogerCooper
                          last edited by

                          Name Game of Thrones v2
                          Description Wars from the Song of Ice & Fire books
                          https://axisandallies.fandom.com/wiki/Game_of_Thrones_v2
                          d0eeceb9-b053-47c5-9746-e9aebf79cf5f-image.png

                          Good Points

                          • Many interesting units from the books

                          Bad Points

                          • Politics not implemented correctly
                          • No victory conditions
                          • Very large stacks
                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @RogerCooper
                            last edited by

                            Name World At War Variant - FUEL-AA-Range
                            Description World at War with fuel rules
                            https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
                            41361313-d1c9-4588-83b9-c11d76c847a7-image.png

                            Good Points

                            • Interesting ideas like fuel use, defense units & landing boats

                            Bad Points

                            • All nations have enought fuel for it to have little affect on the game
                            • Defense Units and Landing Boats/Transports confuse the AI
                            • Victory conditions not implements
                            • Map glitches (I saw Germany land move from Koln to Dover
                            wc_sumptonW 1 Reply Last reply Reply Quote 0
                            • wc_sumptonW Offline
                              wc_sumpton @RogerCooper
                              last edited by

                              @rogercooper said in Roger's Scenario Thread:

                              Map glitches (I saw Germany land move from Koln to Dover

                              Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                              Cheers...

                              RogerCooperR 1 Reply Last reply Reply Quote 0
                              • RogerCooperR Offline
                                RogerCooper @wc_sumpton
                                last edited by

                                @wc_sumpton said in Roger's Scenario Thread:

                                @rogercooper said in Roger's Scenario Thread:

                                Map glitches (I saw Germany land move from Koln to Dover

                                Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes.

                                Cheers...

                                Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                                wc_sumptonW 1 Reply Last reply Reply Quote 0
                                • wc_sumptonW Offline
                                  wc_sumpton @RogerCooper
                                  last edited by

                                  @rogercooper said in Roger's Scenario Thread:

                                  Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                                  This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                                  Cheers...

                                  RogerCooperR 1 Reply Last reply Reply Quote 0
                                  • RogerCooperR Offline
                                    RogerCooper @wc_sumpton
                                    last edited by

                                    @wc_sumpton said in Roger's Scenario Thread:

                                    @rogercooper said in Roger's Scenario Thread:

                                    Land units seem to be able to move through during non-combat movement. It is supposed to be an air-only link.

                                    This is player enforced, as the is nothing in the xml doing otherwise. The AI can move though during both combat/non-combat movement.

                                    Cheers...

                                    Support of air-only links would a useful improvement of the game.

                                    wc_sumptonW 1 Reply Last reply Reply Quote 0
                                    • wc_sumptonW Offline
                                      wc_sumpton @RogerCooper
                                      last edited by

                                      @rogercooper said in Roger's Scenario Thread:

                                      Support of air-only links would a useful improvement of the game.

                                      <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                        <option name="canalName" value="DoverLilleAirOnly"/>
                                        <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                                      </attachment>
                                      <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                                        <option name="canalName" value="DoverLilleAirOnly"/>
                                        <option name="landTerritories" value="Himalaya"/>
                                      <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                        <option name="canalName" value="DoverBelgiumAirOnly"/>
                                        <option name="landTerritories" value="Himalaya"/>
                                      </attachment>
                                      <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                                        <option name="canalName" value="DoverBelgiumAirOnly"/>
                                        <option name="landTerritories" value="Himalaya"/>
                                      </attachment>
                                      

                                      Real quick before the game!

                                      Cheers...

                                      RogerCooperR 1 Reply Last reply Reply Quote 0
                                      • RogerCooperR Offline
                                        RogerCooper @wc_sumpton
                                        last edited by

                                        @wc_sumpton said in Roger's Scenario Thread:

                                        @rogercooper said in Roger's Scenario Thread:

                                        Support of air-only links would a useful improvement of the game.

                                        <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                          <option name="canalName" value="DoverLilleAirOnly"/>
                                          <option name="landTerritories" value="Himalaya"/>  <!--isImpassable, so can not be owned -->
                                        </attachment>
                                        <attachment name="canalAttachmentDoverLilleAirOnly" attachTo="Lille" javaClass="CanalAttachment" type="territory">
                                          <option name="canalName" value="DoverLilleAirOnly"/>
                                          <option name="landTerritories" value="Himalaya"/>
                                        <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Dover" javaClass="CanalAttachment" type="territory">
                                          <option name="canalName" value="DoverBelgiumAirOnly"/>
                                          <option name="landTerritories" value="Himalaya"/>
                                        </attachment>
                                        <attachment name="canalAttachmentDoverBelgiumAirOnly" attachTo="Belgium" javaClass="CanalAttachment" type="territory">
                                          <option name="canalName" value="DoverBelgiumAirOnly"/>
                                          <option name="landTerritories" value="Himalaya"/>
                                        </attachment>
                                        

                                        Real quick before the game!

                                        Cheers...

                                        Where is the option that restricts this to air units only?

                                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                                        • wc_sumptonW Offline
                                          wc_sumpton @RogerCooper
                                          last edited by

                                          @rogercooper said in Roger's Scenario Thread:

                                          Where is the option that restricts this to air units only?

                                          Air units (and subs) can use canals without restrictions, the object here is to permanently restrict land units, so by setting landTerritories to an impassable territory that cannot be captured, no alliance will ever possess, so land units will never be allowed to cross.

                                          Can use "excludedUnits" if you want, but the default is all air and subs.

                                          Hope that explains how this works.

                                          Cheers...

                                          RogerCooperR 1 Reply Last reply Reply Quote 0
                                          • RogerCooperR Offline
                                            RogerCooper @wc_sumpton
                                            last edited by

                                            Name 270BC Tertiered
                                            Description 270BC scenario with much lower unit density
                                            https://axisandallies.fandom.com/wiki/270BC_Tertiered
                                            e98dfacb-ffad-45b3-9ae5-e7b41d01c8dd-image.png

                                            Good Points

                                            • Low unit density
                                            • Not another WW2 game
                                            • Nice unit art

                                            Bad Points

                                            • No victory conditions
                                            • No sense of the conditions of ancient warfare
                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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