Roger's Scenario Thread
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 @rogercooper To add on that apparently in Ancient China there was instances of manned kites being used for Military intelligence and communication.They also used lanterns to communicate https://en.wikipedia.org/wiki/History_of_aerial_warfare#Kite_warfare 
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 @board-3659 I will think about it. With over 50 different unit types, it would a lot of work to implement. Some rules may impossible to implement. Others will need to be modified, especially to work with the AI. There is a way of supporting supply paths within TripleA 
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 @board-3659 Air units in pre-1903 games actually make sense for dealing with light cavalry, raiders and the like, although you would need to prevent them from entering sea areas. 
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 @rogercooper Yeah. I am actually thinking of modifying potentially an existing Pike-Shot Era Hasburg War to have a weird Clockpunk/Da Vinci tech feel with new ships, units, and probably more nations to play. Even outside of more fantastical settings, air units can be implemented in places like the Napoleonic or Civil War since Balloons were prominent 
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 @board-3659 You should check out the board game Magnifico. There is a computer version available on Steam. 
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 @ted-self said in Roger's Scenario Thread: Hi, did you ever try ancient times? I think it has a lot of potential. It is a bit bizarre to have air power though. Name Ancient Times 
 Description A conflict between arbitrary alliances with an anachronistic (all pre-gunpowder) mixture of nations and units
 https://axisandallies.fandom.com/wiki/Ancient_Times
  Good Points - Conflict all over the map
- Not another WW2 game
- Reasonably balanced
 Bad Points - Air units seem strange in ancient times
- Many similar unit types (including 3 types of air units)
- Alliances and nations are arbitrary
 
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 Name Master of Europe 
 Description World War II starting in 1939 in Europe using New World Order Map
 https://axisandallies.fandom.com/wiki/Master_of_Europa
  Good Points - Straight-forward rules set and play
 Bad Points - Strongly favors Allies
 
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 Name Classic-Kremlin 
 Description The Classic game with some optional rules
 https://axisandallies.fandom.com/wiki/Classic-Kremlin
  Good Points - The classic game, simple & fast-playing
- Reasonably balance
 Bad Points - The AI still has some problems playing the Western Allies efficiently
 
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 Name Camp David: 1956 Suez Crisis 
 Description The 1956 Suez Crisis
 https://axisandallies.fandom.com/wiki/Camp_David:_1956_Suez_Crisis
  Good Points - A reasonable effort at depicting an unusual situation
 Bad Points - TripleA's production model is a bad fit for this short war.
 
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 Name 41 Oztea 
 Description A 1941 scenario for the the Global Game
 https://axisandallies.fandom.com/wiki/41_Oztea
  Good Points - Reasonably balanced
- Avoids most of the political rules of the Global game
 Bad Points - Only the usual problem that America's economic might is not properly shown
 
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 Name WW2v3 1941 Move-Then-Buy 
 Description The 1941 scenario from the Annivesary edition with combat movement before production
 https://axisandallies.fandom.com/wiki/WW2v3_1941_Move-Then-Buy
  Good Points - Move-then-buy speeds up play it bit for the humans and the AI, without otherwise changing the game
 Bad Points - As usual, the Axis is significantly favored
 
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 Name TripleA Classic Revised 
 Description The Classic game with some extra rules.
 https://axisandallies.fandom.com/wiki/TripleA_Classic_Revised
  Good Points - Reasonably balanced
 Bad Points - The extra rules have little effect on the game.
 
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 Name World War II v5 1942 2nd Ed. (High Production Mod) 
 Description World War II v5 with higher production cost
 https://axisandallies.fandom.com/wiki/World_War_II_v5_1942_2nd_Ed._(High_Production_Mod)Good Points - Better balanced than World War II v5
 Bad Points - Still favors the Axis
 
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 Name World War II V3-1941 No National Objectives 
 Description 1941 Scenario of the Anniversary edition without national objectives.Good Points - Better balance than using national objectives
 
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 Name WAW 1940 
 Description World War 2 in 1940 on a large map
 https://axisandallies.fandom.com/wiki/WAW_1940
  Good Points - Conflict all over the map
- Reasonably balanced
 Bad Points - Some ahistorical geography
 
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 Name Twelve Clans - Sekigahara 
 Description The Sengoku period
 https://axisandallies.fandom.com/wiki/Twelve_Clans_-_Sekigahara
  Good Points - Interesting art work
- Captures the feel of Shogun/Samurai Swords/Ikusa
- Interesiting unit abilities
 Bad Point - Strongly favors the Western Army
- Little feel for the actual history
 
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 Name Churchills 1939 WW2 PTV 
 Description World War 2 in 1939 on a modified version of the World War II Global map
 https://axisandallies.fandom.com/wiki/Churchills_1939_WW2_PTV
  Good Points - Lots of interesting special rules
 Bad Points - Game notes do not fully explain game
- Game is glitchy
- The AI gets confused my some of the changes
 
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 @rogercooper I keep coming back to this game for just the amount of time to think of nice ideas without actually finishing any mod... and now that I'm in uni I don't think that one will ever be finished lol 
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 Name Age of Tribes: Primeval 
 Description Struggle to control Europe over the centuries with an elaborate tech tree.
 https://axisandallies.fandom.com/wiki/Age_of_Tribes:_Primeval
  
 Good Points- Interesting tech rules
 Bad Points - A simplistic division of Europe in 2 geographically separated alliances, can result in a big statemate down the middle.
 
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 @RogerCooper Hmmm Honestly playing more of Age of The Sturlungs, the Sturlungs Alliance are really at a disadvantage against District States. Not only due to higher initially IPC and production but also due to higher number of factions and one of the District State factions being really weak (idk how you survive as the brown nation beyond Round 6).