Roger's Scenario Thread
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 Name World War II V5 Low Luck 
 Description World War II V5 with low luck turned on
 https://axisandallies.fandom.com/wiki/World_War_II_v5
  Good Points - Fast-playing
- Straightforward rules
 Bad Points - Favors the Axis
 
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 Name Six Army 2 Alliance 
 Description 2 Alliances battle on a world map
 https://axisandallies.fandom.com/wiki/Six_Army_2_Alliance
  Good Points - Not another WW2 scenario
- Straightforward rules set
 Bad Points - No historical or fictional feel
 
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 Name Big World: April 1940 
 Description World War 2 in April 1940 on the Big World Map
  Good Points - Straightfoward Rules Set
 Bad Poinit - None other than the inherent problems of A&A
 
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 Name Global 40 House Rules with Canada 
 Description Add Canada and a lot of house rules to the Global game
 https://axisandallies.fandom.com/wiki/Global_40_House_Rules_with_Canada
  Good Points - Reasonably balanced
- Lots of options
 Bad Points - Canada can't do much
- The options are confusing and have not been chosen to create a coherent mod
 
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 yea, the options are for people to create their own mod with whatever ones they want. If I remember right, Canada can do a little in the battle of the Atlantic, Help defend London and reinforce Western Europe Landings. That's about it  
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 @beelee I think a mod should be cohesive whole. The designers should default or suggest what options work the best. 
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 Name Settlers: Age of Tribes 
 Description Randomized fantasy warfare using the Age of Tribes map
 https://axisandallies.fandom.com/wiki/Settlers:_Age_of_Tribes
  Good Points - Varied unit art
- Randomized start can create interesting situations
- Upkeep costs prevent mega-stacks
 Bad Points - Randomized start can be unbalanced
- The AI sometimes has problems playing properly
 
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 The name is self explanatory. House Rules Pick and choose what you want to create your own mod. The Game Notes explain this. 
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 A specific point concerning Settlers: Age of Tribes about Dragonkin. The AI does not use them effectively. In the hands of a human player, the dragons with multiple hit points, the ability transport light foot and the ability to land in a newly captured area are devastating. 
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 Name 1941-Cristaldi 
 Description World War 2 starting in 1941 on map 270 areas
 https://axisandallies.fandom.com/wiki/1941_Cristaldi
  Good Points - Straight-foward rules set
- Better geographical accuracy than most maps
 Bad Points - Strongly favors Axis
 
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 Name Classic: Sword 
 Description Classic game with minor variations
 https://axisandallies.fandom.com/wiki/Classic:_Sword
  Good Points - Plays fast
- Reasonably balanced (if territories restricted option is set)
 Bad Points - Not very historical
- AI has some trouble playing the British
 
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 Name Camp David: 1948 Arab-Israeli War 
 Description 1948 Arab-Israeli War with AA50 rules
 https://axisandallies.fandom.com/wiki/Camp_David:_1948_Arab-Israeli_War
  Good Points - Uses AA50 rules
- Interesting example of value of a central position
 Bad Points - No victory conditions
- Does not capture the feel of the historical conflict, which was mostly an infantry war and where the Arabs (except for Jordan) could not mount effective offensives
 
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 Name Ancient Times 
 Description Ancient civilizations compete on a map of Europe with arbitrary alliances
 https://axisandallies.fandom.com/wiki/Ancient_Times
  Good Points - Conflict all over the map
 Bad Points - No victory conditions
- A mixture of civilizations and units from different periods
- "Air" units
 
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 Name World War II Revised Deaths Hand Mod 
 Description Revised game with higher incomes and lots of new units
 https://axisandallies.fandom.com/wiki/World_War_II_Revised:_Death's_Hand_Mod
  Good Points - Modest map size makes for fast play
- Interesting unit types
- Reasonably balanced
 Bad Points - Nothing but problems of all A&A type games
 
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 Name Big World : 1942 
 Description Revised rules on a large map
 https://axisandallies.fandom.com/wiki/Big_World_:_1942
  Good Points - Easy to understand rules
- Reasonably balanced
 Bad Points - None but the usual A&A issues
 
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 Name Blood and Iron 
 Description World War 2 starting in 1942 on an idiosyncratic world map
 https://axisandallies.fandom.com/wiki/Blood_and_Iron
  Good Points - A different take on WW2, not just a variation on a boardgame
 **Bad Points - Some of the powers in the game and some of the map boundaries are arbitrary.
 
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 Name Total Ancient War 
 Description War in the Ancient Mediterranean
 https://axisandallies.fandom.com/wiki/Total_Ancient_War
  Good Points - Not another WW2 mod
- Beautiful unit art
- Some effort to control big stacks
 Bad Points - No victory conditions
 
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 Name Game of Thrones v2 
 Description Wars from the Song of Ice & Fire books
 https://axisandallies.fandom.com/wiki/Game_of_Thrones_v2
  Good Points - Many interesting units from the books
 Bad Points - Politics not implemented correctly
- No victory conditions
- Very large stacks
 
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 Name World At War Variant - FUEL-AA-Range 
 Description World at War with fuel rules
 https://axisandallies.fandom.com/wiki/World_At_War_Variant_-_FUEL-AA-Range
  Good Points - Interesting ideas like fuel use, defense units & landing boats
 Bad Points - All nations have enought fuel for it to have little affect on the game
- Defense Units and Landing Boats/Transports confuse the AI
- Victory conditions not implements
- Map glitches (I saw Germany land move from Koln to Dover
 
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 @rogercooper said in Roger's Scenario Thread: Map glitches (I saw Germany land move from Koln to Dover Through Belgium I suspect, as Dover does connect there (and Lille), as is stated in the game notes. Cheers...