Roger's Scenario Thread
-
Name Britannia: Roman Invasion-Alliances
Description The Roman Invasion of Britain
https://axisandallies.fandom.com/wiki/Britannia:_Roman_Invasion-Alliances
Good Points
- Unusual, asymmetric situation
Bad Points
- AI has trouble playing the Romans
- No effort to show the conditions of pre-industrial warfare
- No victory conditions
-
Name Ur-Quan Slave War:Masters Edition
Description From the Star Control games
https://axisandallies.fandom.com/wiki/Ur-Quan_Slave_War:_Masters_Edition
Good Points
- Colorful space opera setting
- Conflict all over the map
- Different units for each power
Bad Points
- Limited production options for each power
- Lack of "sea" or impassable areas can make the game feel amorphous
-
Name Big World : 1942 - Factions (Allies)
Description World War II in 1942 on a modified version of the Big World map, with some optimization for an early version of the AI
https://axisandallies.fandom.com/wiki/Big_World_:1942-Factions(Allies)
Good Points
- Reasonably balanced
Bad Points
- None
-
Name New World Order Variant - Neutrals Unrestricted
Description World War II in Europe on the New World Order map with all powers assigned to an alliance
https://axisandallies.fandom.com/wiki/New_World_Order_Variant_-_Neutrals_Unrestricted
Good Points
- Conflict all over the map
Bad Points
- AI has trouble playing the Americans
-
Name Total Ancient War
Description Semi-historical struggle for control of the Mediterranean
https://axisandallies.fandom.com/wiki/Total_Ancient_WarGood Points
- Colorful unit images
- Conflict all over the map
- A "stack tax" to prevent huge armies
Bad Points
- No victory conditions
-
Name World War II Global 1942
Description 1942 scenario using the Global map
https://axisandallies.fandom.com/wiki/World_War_II_Global_1942Good Points
- Everyone is in the fight immediately
- No annoying political rules
Bad Points
-
Name Settlers: Age of Tribes
Description Fantasy nations fight over Europe
https://axisandallies.fandom.com/wiki/Settlers:_Age_of_Tribes
Good Points
- Each nation has distinct units
- Randomized starting positions
- Upkeep costs prevent super stacks
- Bonus units help out AI
Bad Points
- Starting positions can be poorly balanced
- AI has trouble making best use of some nations
-
@rogercooper I assume it still functions like other Ancient Era Games (WWII mechanics but no planes and slow af naval movement)
-
@board-3659 said in Roger's Scenario Thread:
@rogercooper I assume it still functions like other Ancient Era Games (WWII mechanics but no planes and slow af naval movement)
Who needs planes when you have Dragons. (Most powers have some air units). Most naval units move 2 so they can move pretty quickly as sea areas are larger.
In my opinion this is one of the best mods. The Age of Tribes map is a good size for a randomized setup. This would be a good model for mods which mostly about a bunch of interesting units rather than a specific geographic situation.