Civil War 3.2.4 - wirkey (Confederate) vs redrum (Union)
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@redrum I really suck with confeds, but you want it that way
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 20:02:59
Savegame -
@wirkey Can't be much worse than your Union game
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@redrum it is. And I don't like playing them
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@wirkey Don't worry it'll be my first time playing Union so probably won't be as good as my Confed game.
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TripleA Turn Summary: Confederate round 1
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 1 War Financing - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateIntro.gif"/></body> Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionIntro.gif"/></body> Confederate takes action: userActionAttachment Confederate Take Loan1 userActionAttachment Confederate Take Loan1 activates a trigger called: Trigger Confederate Take Loan1 Trigger Confederate Take Loan1: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate Trigger Confederate Take Loan1: Confederate has 12 ConfederateDebts placed in Debt1 Trigger Confederate Take Loan1: Confederate met a national objective for an additional 200 PUs; end with 200 PUs Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate First Purchase - Confederate Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy 5 Industrys, 30 Suppliess, 6 battleships and 3 ironclads; Remaining resources: 5 Industry; 0 Manpower; 35 Supplies; 83 PUs; Non Combat Forced March - Confederate Confederate takes Gilmer from Pro-Confederate Confederate takes Paraclifta from Pro-Confederate Confederate takes Booneville from Pro-Confederate Confederate takes Searcy from Pro-Confederate Confederate takes Pea Ridge from Pro-Confederate Confederate takes Yellville from Pro-Confederate Confederate takes New Madrid from Pro-Confederate Confederate takes Columbus Kentucky from Pro-Confederate Confederate takes Florence from Pro-Confederate Confederate takes Mill Springs from Pro-Confederate Confederate takes Stanford from Pro-Confederate Confederate takes Bowling Green from Pro-Confederate Confederate takes Fayette from Pro-Confederate Confederate takes New Madrid from Pro-Confederate Confederate takes Sand Mountain from Pro-Confederate Confederate takes Center from Pro-Confederate Confederate takes Chickamauga from Pro-Confederate Confederate takes Pimas Villages from Pro-Confederate Confederate takes Dome Mountain from Pro-Confederate Confederate takes Cajuenches Cucapas from Pro-Confederate Confederate takes Playa De Los Pimas from Pro-Confederate Confederate takes Valverde from Pro-Confederate Confederate takes Selinas de San Andres from Pro-Confederate 1 frigate moved from Mississippi River Lower 6 to Mississippi River Delta 2 elite_cavalrys moved from Houston to Leona 1 militia moved from Galveston to Smithfield 1 militia moved from Houston to San Felipe 1 militia moved from San Felipe to Leona 1 militia moved from Wharton to San Felipe 1 militia moved from Yellow Bayou to Red River Lower 1 militia moved from Jefferson to Gilmer 1 militia and 1 transport moved from Red River Lower to Red River Upper 1 militia moved from Camden to Paraclifta 1 militia moved from Red River Upper to Paraclifta 1 elite_cavalry and 1 infantry moved from Little Rock to Booneville 1 militia moved from Fort Hindman to Mississippi River Lower 3 1 infantry moved from Fort Hindman to Mississippi River Lower 3 1 infantry, 1 militia and 1 transport moved from Mississippi River Lower 3 to Arkansas River Lower 1 infantry and 1 militia moved from Arkansas River Lower to Searcy 1 gunboat moved from Arkansas River Lower to Mississippi River Lower 3 1 elite_cavalry moved from Mine Creek to Yellville 1 general moved from Memphis to Mississippi River Lower 2 1 infantry moved from Memphis to Mississippi River Lower 2 2 elite_cavalrys moved from Johnsonville to Columbus Kentucky 1 elite_cavalry moved from Pulaski to Florence 1 elite_cavalry moved from Florence to Pulaski 1 general moved from Sparta to Stanford 1 transport moved from Cumberland River Middle to Cumberland River Upper 2 infantry moved from Sparta to Cumberland River Upper 4 militias moved from Nashville to Nashville Station 2 infantry moved from Cumberland River Upper to Bowling Green 4 militias and 1 train moved from Nashville Station to Bowling Green Station 4 militias moved from Bowling Green Station to Bowling Green 1 elite_cavalry moved from College Hill to Fayette 1 infantry moved from Memphis to College Hill 1 infantry moved from Memphis to Fort Pillow 1 general and 1 infantry moved from Mississippi River Lower 2 to New Madrid 1 general moved from Chattanooga to Sand Mountain 1 general moved from Sand Mountain to Center 1 infantry moved from Chattanooga to Chickamauga 1 ironclad moved from James SZ to Hampton Roads SZ 1 gunboat moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ 1 transport moved from Rappahannock Lower SZ to Lower Chesapeake Bay SZ 1 gunboat moved from Charleston Harbor SZ to South Carolina Coast SZ 1 frigate moved from Charleston Harbor SZ to Pamlico Sound SZ 1 gunboat moved from Albemarle Sound SZ to Pamlico Sound SZ 1 infantry and 1 militia moved from Elizabeth City to Albemarle Sound SZ 2 infantry moved from Fort Macon to Pamlico Sound SZ 2 infantry and 1 transport moved from Pamlico Sound SZ to North Carolina Coast SZ 1 infantry, 1 militia and 1 transport moved from Albemarle Sound SZ to North Carolina Coast SZ 2 militias moved from Front Royal to Upperville 1 militia moved from Winchester to Front Royal 1 militia moved from Strasburg to Romney 1 militia moved from Strasburg to Winchester 2 infantry moved from Culpeper to Warrenton 1 artillery and 2 infantry moved from Fredericksburg to Falmouth 1 militia moved from Chancellorsville to Falmouth 1 elite_cavalry moved from Spotsylvania to Falmouth 1 militia moved from Williamsburg to Yorktown 1 militia moved from Petersburg to Sussex 1 elite_cavalry moved from Tuscon to Dome Mountain 1 infantry moved from Tuscon to Cajuenches Cucapas 1 elite_cavalry moved from Mesilla to Cajuenches Cucapas 1 militia moved from Mesilla to Valverde 1 militia moved from Sentinella to Selinas de San Andres 2 militias moved from Vicksburg to Mississippi River Lower 5 2 militias and 1 transport moved from Mississippi River Lower 5 to Mississippi River Lower 4 1 transport moved from Mississippi River Lower 6 to Mississippi River Lower 7 3 infantry moved from Montgomery to Troy 1 artillery and 2 infantry moved from Mobile to Selma Second Purchase - Confederate Confederate buy nothing; Remaining resources: 6 Industry; 0 Manpower; 25 Supplies; 0 PUs; Place Units - Confederate Units in Mobile Bay SZ being upgraded or consumed: 1 frigate 1 battleship placed in Mobile Bay SZ Units in Galveston Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat 1 battleship and 1 ironclad placed in Galveston Bay SZ Units in Hampton Roads SZ being upgraded or consumed: 2 frigates 2 battleships placed in Hampton Roads SZ Units in Hampton Roads SZ being upgraded or consumed: 1 gunboat 1 ironclad placed in Hampton Roads SZ Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate and 1 gunboat 1 battleship and 1 ironclad placed in Pamlico Sound SZ Units in Pamlico Sound SZ being upgraded or consumed: 1 frigate 1 battleship placed in Pamlico Sound SZ Combat Move - Confederate Some non-combat units are destroyed: Confederate takes Fort Worth from Pro-Union Some non-combat units are destroyed: Confederate takes Fort Belknap from Pro-Union Confederate takes Fort Arbuckle from Pro-Union Confederate takes Peralta from Pro-Union Confederate takes Yampa from Pro-Union Confederate takes Van Buren from Pro-Confederate Confederate takes Helena from Pro-Confederate Confederate takes Blountsville from Pro-Confederate Confederate takes Fort Payne from Pro-Confederate Confederate takes Dahlonega from Pro-Confederate Confederate takes Blairsville from Pro-Confederate Confederate takes Franklin from Pro-Confederate 3 infantry, 1 militia and 2 transports moved from North Carolina Coast SZ to Delaware Mouth SZ 1 gunboat moved from South Carolina Coast SZ to North Carolina Coast SZ 2 battleships and 1 ironclad moved from Pamlico Sound SZ to Delaware Mouth SZ 3 battleships and 2 ironclads moved from Hampton Roads SZ to Delaware Mouth SZ 3 infantry and 1 militia moved from Delaware Mouth SZ to South Jersey 1 transport moved from Lower Chesapeake Bay SZ to Hampton Roads SZ 1 militia moved from Yorktown to Hampton Roads SZ 1 militia moved from Hampton Roads SZ to Eastern Shore Confederate take Eastern Shore from Union 1 militia moved from Sussex to Suffolk 2 battleships moved from Mobile Bay SZ to Alabama Coast SZ 1 frigate moved from Mississippi River Delta to Alabama Coast SZ 1 frigate and 1 gunboat moved from Gulf of Mexico East SZ to Alabama Coast SZ 1 battleship and 1 ironclad moved from Galveston Bay SZ to Gulf of Mexico Southwest SZ 1 militia moved from Sabine Pass to Brashear City 2 elite_cavalrys moved from Leona to Fort Worth 1 elite_cavalry moved from Fort Worth to Fort Belknap 1 elite_cavalry moved from Fort Worth to Fort Arbuckle 1 militia moved from Selinas de San Andres to Peralta 1 elite_cavalry moved from Dome Mountain to San Diego 1 elite_cavalry and 1 infantry moved from Cajuenches Cucapas to San Diego 1 militia moved from Dome Mountain to San Diego 1 elite_cavalry, 1 infantry and 1 militia moved from Booneville to Honey Springs 2 militias moved from Paraclifta to Honey Springs 1 militia moved from Pea Ridge to Wilsons Creek 1 militia moved from Mine Creek to Wilsons Creek 1 elite_cavalry and 1 militia moved from Yellville to Wilsons Creek 1 infantry and 1 militia moved from Searcy to Yellville 1 general moved from New Madrid to Wilsons Creek 1 transport moved from Arkansas River Lower to Mississippi River Lower 3 1 elite_cavalry and 1 infantry moved from College Hill to Mississippi River Lower 3 1 elite_cavalry and 1 infantry moved from Mississippi River Lower 3 to Helena 1 infantry moved from Fort Pillow to Mississippi River Lower 2 1 militia moved from Columbus Kentucky to Mississippi River Lower 2 1 infantry and 1 militia moved from Mississippi River Lower 2 to New Madrid 1 elite_cavalry moved from Pulaski to Fort Henry-Donelson 1 elite_cavalry moved from Fayette to Fort Payne 1 general moved from Center to Dahlonega 1 militia moved from Chickamauga to Blairsville 1 infantry moved from Chickamauga to Chattanooga 1 militia moved from Sand Mountain to Chattanooga 1 infantry moved from Lexington to Franklin 1 elite_cavalry moved from Raleigh to Newbern 1 elite_cavalry moved from Charlotte to Newbern 1 infantry and 1 militia moved from Ridgeway to Danville 2 militias moved from Charlotte to Charlotte Station 2 militias and 1 train moved from Charlotte Station to Danville Station 3 militias moved from Aquia Creek to Manassas 2 artilleries, 1 elite_cavalry, 1 general, 4 infantry and 3 militias moved from Warrenton to Manassas 3 militias moved from Upperville to Centreville 1 artillery, 1 elite_cavalry and 3 infantry moved from Upperville to Manassas 1 militia moved from Falmouth to Aquia Creek 1 artillery, 1 elite_cavalry and 2 infantry moved from Falmouth to Warrenton 2 elite_infantrys moved from Spotsylvania to Chancellorsville 1 militia moved from Cedar Mountain to Culpeper 1 elite_cavalry moved from New Market to South Fork 1 infantry and 1 militia moved from Port Republic to Robertsons River 3 infantry moved from Gordonsville to Gordonsville Station 3 infantry and 1 train moved from Gordonsville Station to Culpeper Station 2 infantry and 2 militias moved from Hanover Junction to Hanover Junction Station 2 infantry, 2 militias and 1 train moved from Hanover Junction Station to Gordonsville Station 3 infantry moved from Richmond to Richmond Station 1 general moved from Richmond to Richmond Station 1 general, 3 infantry and 1 train moved from Richmond Station to Hanover Junction Station 1 elite_cavalry moved from Richmond to Hanover Junction 1 militia moved from Tallahassee to Apalachicola 1 militia moved from Tallahassee to Apalachicola 1 militia moved from Gilmer to Fort Arbuckle 1 militia moved from Leona to Fort Worth 1 militia moved from San Felipe to Houston 1 militia moved from San Felipe to Houston 1 militia moved from Smithfield to Houston 1 transport moved from Red River Upper to Red River Lower Battle - Confederate Confederate has abandoned Ohio River Upper to Union Confederate has abandoned Ohio River Headwaters to Union Confederate has abandoned Ohio River Middle to Union Confederate has abandoned San Francisco Bay SZ to Union Confederate has abandoned Middle Chesapeake Bay SZ to Union Confederate has abandoned Mississippi River Upper 1 to Union Confederate has abandoned Mississippi River Upper 2 to Union Confederate has abandoned Potomac Lower SZ to Union Confederate has abandoned New York Harbor SZ to Union Confederate has abandoned Gulf of Mexico West SZ to Union Confederate has abandoned Ohio River Lower to Union Confederate has abandoned Upper Chesapeake Bay SZ to Union Battle in North Carolina Coast SZ Confederate attack with 1 gunboat Union defend with 1 transport 1 transport owned by the Union lost in North Carolina Coast SZ Confederate win, taking Ohio River Upper from Neutral, taking Ohio River Middle from Neutral, taking Middle Chesapeake Bay SZ from Neutral, taking Mississippi River Upper 1 from Neutral, taking Mississippi River Upper 2 from Neutral, taking Potomac Lower SZ from Neutral, taking New York Harbor SZ from Neutral, taking Gulf of Mexico West SZ from Neutral, taking Ohio River Lower from Neutral, taking Upper Chesapeake Bay SZ from Neutral, taking North Carolina Coast SZ from Neutral with 1 gunboat remaining. Battle score for attacker is 5 Casualties for Union: 1 transport Battle in Wilsons Creek Confederate attack with 1 elite_cavalry, 1 general and 3 militias Pro-Union defend with 1 civilian_economy, 1 depot_u, 1 infantry, 1 militia and 1 recruitment_center_u Confederate roll dice for 1 elite_cavalry, 1 general and 3 militias in Wilsons Creek, round 2 : 1/1 hits, 1,17 expected hits Pro-Union roll dice for 1 infantry and 1 militia in Wilsons Creek, round 2 : 0/1 hits, 0,33 expected hits 1 militia owned by the Pro-Union lost in Wilsons Creek Confederate roll dice for 1 elite_cavalry, 1 general and 3 militias in Wilsons Creek, round 3 : 1/1 hits, 1,17 expected hits Pro-Union roll dice for 1 infantry in Wilsons Creek, round 3 : 0/1 hits, 0,25 expected hits 1 infantry owned by the Pro-Union lost in Wilsons Creek Confederate takes Wilsons Creek from Pro-Union Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate win with 1 elite_cavalry, 1 general and 3 militias remaining. Battle score for attacker is 8 Casualties for Pro-Union: 1 infantry and 1 militia Battle in Manassas Confederate attack with 3 artilleries, 2 elite_cavalrys, 1 general, 7 infantry and 6 militias Union defend with 2 artilleries, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 1 infantry, 5 militias, 1 recruitment_center_u and 1 storehouse_u artillery_cannonade fire in Manassas : 1/1 hits, 0,67 expected hits artillery_cannonade fire in Manassas : 1/1 hits, 1,33 expected hits 1 infantry owned by the Union and 1 infantry owned by the Confederate lost in Manassas Confederate roll dice for 3 artilleries, 2 elite_cavalrys, 1 general, 6 infantry and 6 militias in Manassas, round 2 : 5/1 hits, 5,58 expected hits Union roll dice for 2 artilleries, 2 cavalrys and 5 militias in Manassas, round 2 : 2/1 hits, 1,75 expected hits Units damaged: 1 general owned by the Confederate 5 militias owned by the Union and 1 militia owned by the Confederate lost in Manassas artillery_cannonade fire in Manassas : 1/1 hits, 0,17 expected hits artillery_cannonade fire in Manassas : 2/1 hits, 1,17 expected hits 1 artillery owned by the Union and 2 militias owned by the Confederate lost in Manassas Confederate roll dice for 3 artilleries, 2 elite_cavalrys, 1 general, 6 infantry and 3 militias in Manassas, round 3 : 5/1 hits, 5,17 expected hits Union roll dice for 1 artillery and 2 cavalrys in Manassas, round 3 : 1/1 hits, 0,83 expected hits 2 cavalrys owned by the Union, 1 artillery owned by the Union and 1 militia owned by the Confederate lost in Manassas Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Confederate win, taking Manassas from Union with 3 artilleries, 2 elite_cavalrys, 1 general, 6 infantry and 2 militias remaining. Battle score for attacker is 18 Casualties for Confederate: 1 infantry and 4 militias Casualties for Union: 2 artilleries, 2 cavalrys, 1 infantry and 5 militias Battle in San Diego Confederate attack with 2 elite_cavalrys, 1 infantry and 1 militia Pro-Union defend with 1 civilian_economy2, 2 militias, 1 recruitment_center_u and 1 storehouse_u Confederate roll dice for 2 elite_cavalrys, 1 infantry and 1 militia in San Diego, round 2 : 1/1 hits, 0,92 expected hits Pro-Union roll dice for 2 militias in San Diego, round 2 : 0/1 hits, 0,17 expected hits 1 militia owned by the Pro-Union lost in San Diego Confederate roll dice for 2 elite_cavalrys, 1 infantry and 1 militia in San Diego, round 3 : 1/1 hits, 0,92 expected hits Pro-Union roll dice for 1 militia in San Diego, round 3 : 0/1 hits, 0,08 expected hits 1 militia owned by the Pro-Union lost in San Diego Confederate takes San Diego from Pro-Union Some non-combat units are destroyed: Confederate win with 2 elite_cavalrys, 1 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Pro-Union: 2 militias Battle in Centreville Confederate attack with 3 militias Union defend with 1 cavalry, 1 civilian_economy2, 1 foundry_u, 1 infantry and 1 storehouse_u Confederate roll dice for 3 militias in Centreville, round 2 : 0/1 hits, 0,25 expected hits Union roll dice for 1 cavalry and 1 infantry in Centreville, round 2 : 0/1 hits, 0,42 expected hits Confederate roll dice for 3 militias in Centreville, round 3 : 0/1 hits, 0,25 expected hits Union roll dice for 1 cavalry and 1 infantry in Centreville, round 3 : 0/1 hits, 0,42 expected hits Union and Confederate reach a stalemate Battle in Alabama Coast SZ Confederate attack with 2 battleships, 2 frigates and 1 gunboat Union defend with 1 battleship, 2 frigates, 2 gunboats and 1 transport Confederate roll dice for 2 battleships, 2 frigates and 1 gunboat in Alabama Coast SZ, round 2 : 2/1 hits, 2,08 expected hits Union roll dice for 1 battleship, 2 frigates, 2 gunboats and 1 transport in Alabama Coast SZ, round 2 : 2/1 hits, 1,58 expected hits 2 gunboats owned by the Union, 1 gunboat owned by the Confederate and 1 frigate owned by the Confederate lost in Alabama Coast SZ Confederate roll dice for 2 battleships and 1 frigate in Alabama Coast SZ, round 3 : 1/1 hits, 1,50 expected hits Union roll dice for 1 battleship, 2 frigates and 1 transport in Alabama Coast SZ, round 3 : 2/1 hits, 1,25 expected hits 1 battleship owned by the Confederate, 1 frigate owned by the Union and 1 frigate owned by the Confederate lost in Alabama Coast SZ Union and Confederate reach a stalemate . Battle score for attacker is -12 Casualties for Confederate: 1 battleship, 2 frigates and 1 gunboat Casualties for Union: 1 frigate and 2 gunboats Battle in Delaware Mouth SZ Confederate attack with 5 battleships, 3 ironclads and 2 transports Union defend with 1 battleship, 2 frigates, 1 gunboat and 1 transport Confederate roll dice for 5 battleships, 3 ironclads and 2 transports in Delaware Mouth SZ, round 2 : 4/1 hits, 3,92 expected hits Union roll dice for 1 battleship, 2 frigates, 1 gunboat and 1 transport in Delaware Mouth SZ, round 2 : 2/1 hits, 1,42 expected hits Units damaged: 2 ironclads owned by the Confederate 1 battleship owned by the Union, 1 gunboat owned by the Union and 2 frigates owned by the Union lost in Delaware Mouth SZ 1 transport owned by the Union lost in Delaware Mouth SZ Confederate win, taking Delaware Mouth SZ from Neutral with 5 battleships, 3 ironclads and 2 transports remaining. Battle score for attacker is 33 Casualties for Union: 1 battleship, 2 frigates, 1 gunboat and 1 transport Battle in South Jersey Confederate attack with 3 infantry and 1 militia Union defend with 1 barracks, 1 civilian_economy5, 1 depot_u, 1 militia, 1 mill_u and 1 recruitment_center_u3 Confederate roll dice for 3 infantry and 1 militia in South Jersey, round 2 : 1/1 hits, 0,58 expected hits Union roll dice for 1 militia in South Jersey, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Union lost in South Jersey Some non-combat units are destroyed: Confederate converts depot_u into different units Confederate converts mill_u into different units Confederate converts civilian_economy5 into different units Confederate win, taking South Jersey from Union with 3 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Honey Springs Confederate attack with 1 elite_cavalry, 1 infantry and 3 militias Pro-Union defend with 1 militia and 1 storehouse_u Confederate roll dice for 1 elite_cavalry, 1 infantry and 3 militias in Honey Springs, round 2 : 1/1 hits, 0,75 expected hits Pro-Union roll dice for 1 militia in Honey Springs, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Pro-Union lost in Honey Springs Confederate takes Honey Springs from Pro-Union Some non-combat units are destroyed: Confederate win with 1 elite_cavalry, 1 infantry and 3 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Gulf of Mexico Southwest SZ Confederate attack with 1 battleship and 1 ironclad Union defend with 1 gunboat Confederate roll dice for 1 battleship and 1 ironclad in Gulf of Mexico Southwest SZ, round 2 : 1/1 hits, 0,92 expected hits Union roll dice for 1 gunboat in Gulf of Mexico Southwest SZ, round 2 : 0/1 hits, 0,17 expected hits 1 gunboat owned by the Union lost in Gulf of Mexico Southwest SZ Confederate win, taking Gulf of Mexico Southwest SZ from Neutral with 1 battleship and 1 ironclad remaining. Battle score for attacker is 5 Casualties for Union: 1 gunboat Second Non Combat Move - Confederate Turn Complete - Confederate Confederate collect 0 PUs; end with 0 PUs Units generate 40 Industry; Confederate end with 40 Industry Units generate 0 Manpower; Confederate end with 0 Manpower Units generate 202 Supplies; Confederate end with 202 Supplies Units generate 159 PUs; Confederate end with 159 PUs 1 unit repaired.
Combat Hit Differential Summary :
artillery_cannonade fire in Manassas : : 1,67 Confederate : -1,17 Pro-Union : -0,92 Union : 1,08
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@redrum still thinking?
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@wirkey Yeah, ended up being busy this weekend. Hope to post my turn today or tomorrow.
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TripleA Turn Summary: Union round 1
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 1 War Financing - Union Union takes action: userActionAttachment Union Take Loan1 userActionAttachment Union Take Loan1 activates a trigger called: Trigger Union Take Loan1 Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1 Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union First Purchase - Union Union buy 2 battleships, 3 ironclads, 7 recruitment_center_us, 18 recruitment_center_u2s and 4 recruitment_center_u3s; Remaining resources: 35 Industry; 0 Manpower; 45 Supplies; 4 PUs; Second Purchase - Union Union buy nothing; Remaining resources: 35 Industry; 0 Manpower; 45 Supplies; 4 PUs; Place Units - Union 1 recruitment_center_u placed in Santa Cruz Units in Edina being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Edina Units in Iowa City being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Iowa City Units in Mittersburg being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Mittersburg Units in Rock Island being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Rock Island Units in Geneva being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Geneva Units in Ottawa being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Ottawa Units in Chicago being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Chicago 1 recruitment_center_u placed in Bloomington Junction 1 recruitment_center_u placed in Shelbyville Units in Vincennes being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Vincennes Units in Bloomington being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Bloomington Units in Crawfords being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Crawfords Units in Salem being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Salem Units in Madison being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Madison Units in Goshen being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Goshen Units in Allentown being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Allentown Units in Warren being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Warren Units in Wheeling being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Wheeling 1 recruitment_center_u placed in Big Mountain 1 recruitment_center_u placed in Antietam Creek 1 recruitment_center_u placed in Gettysburg 1 recruitment_center_u placed in Bel Air Units in Ellicotts Mills being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Ellicotts Mills Units in Alton being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Alton Units in Cairo being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Cairo Units in Evansville being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Evansville Units in Marietta being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Marietta Units in Bedford being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Bedford Units in New York Harbor SZ being upgraded or consumed: 1 frigate and 2 gunboats 1 battleship and 2 ironclads placed in New York Harbor SZ Units in Upper Chesapeake Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat 1 battleship and 1 ironclad placed in Upper Chesapeake Bay SZ Combat Move - Union Union takes Albuquerque from Pro-Union Union takes Fort Mann from Pro-Union Union takes Wichita from Pro-Union Some non-combat units are destroyed: Some non-combat units are destroyed: Union takes Sutton from Pro-Union Union takes Barboursville from Pro-Union Union takes Elizabeth from Pro-Union Union takes Louisville from Pro-Union Union takes Frankfort from Pro-Union Union takes Fort Leavenworth from Pro-Union Union takes Westport from Pro-Union Union takes Pilot Knob from Pro-Union Union takes Jefferson City from Pro-Union Union takes Caledonia from Pro-Union Union takes Farmington from Pro-Union Union takes St Charles from Pro-Union 1 cavalry and 1 infantry moved from San Francisco to San Francisco Bay SZ 1 cavalry, 1 infantry and 1 transport moved from San Francisco Bay SZ to California Coast SZ 1 cavalry and 1 infantry moved from California Coast SZ to Los Angeles 1 militia moved from San Francisco to San Joaquin Valley 1 militia moved from Santa Fe to Albuquerque 1 artillery, 1 cavalry, 1 infantry and 1 militia moved from Santa Fe to Peralta 1 cavalry moved from Fort Kearney to Wichita 1 transport moved from Alabama Coast SZ to Gulf of Mexico Southeast SZ 1 elite_infantry moved from Key West to Gulf of Mexico Southeast SZ 1 elite_infantry and 1 transport moved from Gulf of Mexico Southeast SZ to Mississippi Mouth SZ 1 elite_infantry moved from Mississippi Mouth SZ to Biloxi Union take Biloxi from Confederate 1 gunboat moved from Gulf of Mexico West SZ to Mississippi River Delta 2 battleships, 2 frigates and 3 ironclads moved from New York Harbor SZ to Delaware Mouth SZ 1 frigate moved from Middle Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 frigate moved from Potomac Lower SZ to Lower Chesapeake Bay SZ 1 battleship moved from Upper Chesapeake Bay SZ to Middle Chesapeake Bay SZ 1 battleship moved from Potomac Lower SZ to Middle Chesapeake Bay SZ 1 infantry moved from Alexandria to Aquia Creek 1 infantry moved from Annapolis to Upper Chesapeake Bay SZ 1 infantry and 1 transport moved from Upper Chesapeake Bay SZ to Potomac Lower SZ 1 infantry moved from Potomac Lower SZ to Falmouth Union take Falmouth from Confederate 1 transport moved from Potomac Lower SZ to Middle Chesapeake Bay SZ 1 infantry moved from Annapolis to Middle Chesapeake Bay SZ 1 infantry moved from Middle Chesapeake Bay SZ to Northumberland 2 militias moved from Upper Marlboro to Dorchester 1 militia moved from Hunters Mill to Centreville 1 artillery, 1 engineers and 2 infantry moved from Alexandria to Hunters Mill 2 militias moved from Charles Town to Front Royal 1 general moved from Washington to Harpers Ferry 1 militia moved from Berkley Springs to Romney 1 militia moved from Bedford to Romney 2 militias moved from Martinsburg to Winchester 2 militias moved from Harpers Ferry to Winchester 1 militia moved from Ellicotts Mills to Baltimore 1 cavalry and 2 militias moved from Harrisburg to Harrisburg Station 1 cavalry, 2 militias and 1 train moved from Harrisburg Station to York Station 1 militia moved from York to York Station 1 cavalry, 3 militias and 1 train moved from York Station to Baltimore Station 1 cavalry and 3 militias moved from Baltimore Station to Baltimore 2 militias moved from Laurel to Rockville 1 militia moved from Frederick to Rockville 6 militias moved from Long Island to South Jersey 1 militia moved from Cape Henlopen to Eastern Shore 1 militia moved from Dover to Cape Henlopen 1 militia moved from Norristown to Dover 1 artillery moved from Philadelphia to South Jersey 1 elite_cavalry moved from New York to South Jersey 1 artillery moved from New York to South Jersey 2 infantry moved from New York to South Jersey 1 infantry moved from Philadelphia to South Jersey 1 infantry moved from Trenton to South Jersey 1 militia moved from Allentown to Bedford 1 militia moved from Lewistown to Bedford 1 militia moved from Huntington to Berkley Springs 1 militia moved from Somerset to Berkley Springs 1 militia moved from Wheeling to Lewisburg 1 artillery, 1 cavalry and 2 infantry moved from Pittsburg to Pittsburg Station 1 artillery, 1 cavalry, 2 infantry and 1 train moved from Pittsburg Station to Berkley Springs Station 1 artillery, 1 cavalry and 2 infantry moved from Berkley Springs Station to Berkley Springs 1 militia moved from Kittanning to Bedford 1 militia moved from Warren to Bedford 1 militia moved from Ravenna to Wheeling 1 militia moved from Zanesville to Ohio River Headwaters 1 cavalry moved from Pittsburg to Ohio River Headwaters 1 transport moved from Ohio River Headwaters to Ohio River Upper 1 cavalry, 1 militia and 1 transport moved from Ohio River Headwaters to Ohio River Upper 1 cavalry and 1 militia moved from Ohio River Upper to Barboursville 1 militia moved from Marietta to Ohio River Upper 2 militias moved from Evansville to Ohio River Lower 1 transport moved from Ohio River Middle to Ohio River Lower 1 infantry and 1 militia moved from Evansville to Ohio River Lower 1 militia and 1 transport moved from Ohio River Upper to Ohio River Middle 1 militia moved from Madison to Ohio River Middle 2 militias moved from Ohio River Lower to Elizabeth 1 infantry and 1 militia moved from Ohio River Lower to Louisville 3 gunboats moved from Ohio River Lower to Tennessee River Confluence 2 gunboats and 1 ironclad moved from Mississippi River Upper 2 to Mississippi River Lower 1 2 gunboats moved from Mississippi River Upper 1 to Mississippi River Upper 2 1 gunboat moved from Ohio River Middle to Tennessee River Confluence 1 ironclad moved from Ohio River Middle to Tennessee River Confluence 2 militias moved from Ohio River Middle to Frankfort 1 transport moved from Ohio River Upper to Ohio River Middle 2 militias moved from Salem to Ohio River Middle 2 militias moved from Ohio River Middle to Frankfort 1 artillery, 1 cavalry and 2 infantry moved from Indianapolis to Indianapolis Station 1 artillery, 1 cavalry, 2 infantry and 1 train moved from Indianapolis Station to Frankfort Station 1 artillery and 1 general moved from Cincinnati to Cincinnati Station 1 infantry and 1 militia moved from Cincinnati to Cincinnati Station 1 artillery, 1 general, 1 infantry, 1 militia and 1 train moved from Cincinnati Station to Frankfort Station 1 artillery, 1 elite_cavalry and 2 infantry moved from Columbus to Columbus Station 1 artillery, 1 elite_cavalry, 2 infantry and 1 train moved from Columbus Station to Frankfort Station 1 artillery, 1 cavalry and 1 infantry moved from Springfield to Springfield Station 1 militia moved from Omaha City to Westport 1 militia moved from St Louis to Jefferson City 1 infantry moved from St Louis to Farmington 1 artillery, 1 cavalry, 1 infantry and 1 train moved from Springfield Station to St Louis Station 1 artillery, 1 cavalry and 1 infantry moved from St Louis Station to St Louis 1 militia moved from Shelbyville to Equality 1 militia moved from Kaskaskia to Equality 1 general moved from Cairo to Salem 1 militia moved from Cairo to Evansville 1 militia moved from Bloomington to Salem 1 militia moved from Vincennes to Evansville 1 militia moved from Champaign to Newton 1 militia moved from Naples to Alton 1 militia moved from Ottawa to Springfield 1 militia moved from Rock Island to Des Moines 1 militia moved from Bloomington Junction to Crawfords 1 militia moved from Valparaiso to Kokomo 1 militia moved from Andersen to Cincinnati 1 militia moved from Hillsboro to Cincinnati 1 militia moved from Dayton to Cincinnati 3 artilleries, 1 cavalry, 1 elite_cavalry, 1 general, 5 infantry and 1 militia moved from Frankfort Station to Frankfort 1 militia moved from Toledo to Indianapolis 1 militia moved from Wooster to Columbus 1 militia moved from Sunbury to Norristown 1 artillery and 3 infantry moved from Washington to Rockville 1 artillery, 1 cavalry and 2 infantry moved from Chicago to Chicago Station 1 artillery, 1 cavalry, 2 infantry and 1 train moved from Chicago Station to Alton Station 1 artillery, 1 cavalry and 2 infantry moved from Alton Station to Alton 1 cavalry moved from Iowa City to St Charles 1 artillery, 1 cavalry and 1 infantry moved from Cleveland to Cleveland Station 1 artillery, 1 cavalry, 1 infantry and 1 train moved from Cleveland Station to Pittsburg Station 1 militia moved from Sharpsburg to Romney Battle - Union Union creates battle in territory Leesburg Union creates battle in territory Mississippi River Delta Union creates battle in territory Alabama Coast SZ Union creates battle in territory Debt1 Union has abandoned Mississippi River Lower 7 to Confederate Union has abandoned Mississippi River Lower 4 to Confederate Union has abandoned Mississippi River Lower 2 to Confederate Union has abandoned Mississippi River Lower 3 to Confederate Union has abandoned Mobile Bay SZ to Confederate Union has abandoned Tennessee River Lower to Confederate Union has abandoned Red River Lower to Confederate Union has abandoned Hampton Roads SZ to Confederate Union has abandoned Cumberland River Upper to Confederate Battle in Front Royal Union attack with 2 militias Confederate defend with 1 civilian_economy, 1 militia and 1 storehouse Some non-combat units are destroyed: Union win, taking Mississippi River Lower 7 from Neutral, taking Mississippi River Lower 2 from Neutral, taking Mississippi River Lower 3 from Neutral, taking Mobile Bay SZ from Neutral, taking Front Royal from Confederate with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in South Jersey Union attack with 2 artilleries, 1 elite_cavalry, 4 infantry and 6 militias Confederate defend with 1 civilian_economy4, 1 foundry, 3 infantry, 1 militia and 1 storehouse Some non-combat units are destroyed: Union converts civilian_economy4 into different units Union win, taking South Jersey from Confederate with 2 artilleries, 1 elite_cavalry, 4 infantry and 6 militias remaining. Battle score for attacker is 9 Casualties for Confederate: 3 infantry and 1 militia Battle in Aquia Creek Union attack with 1 infantry Confederate defend with 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Confederate and Union reach a stalemate Battle in Centreville Union attack with 1 cavalry, 1 civilian_economy2, 1 foundry_u, 1 infantry, 1 militia and 1 storehouse_u Confederate defend with 3 militias Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Leesburg Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u Pro-Confederate defend with 1 militia Union win with 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Eastern Shore Union attack with 1 militia Confederate defend with 1 militia Confederate win with 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Alabama Coast SZ Union attack with 1 battleship and 1 frigate Confederate defend with 1 battleship Union win, taking Alabama Coast SZ from Neutral with 1 battleship remaining. Battle score for attacker is 5 Casualties for Union: 1 frigate Casualties for Confederate: 1 battleship Battle in Delaware Mouth SZ Union attack with 2 battleships, 2 frigates and 3 ironclads Confederate defend with 5 battleships, 3 ironclads and 2 transports Units damaged: 1 ironclad owned by the Confederate Units damaged: 3 ironclads owned by the Union 2 battleships owned by the Union, 3 ironclads owned by the Union and 2 frigates owned by the Union retreated to New York Harbor SZ Confederate win with 5 battleships, 1 ironclad and 2 transports remaining. Battle score for attacker is 18 Casualties for Confederate: 2 ironclads Battle in Tennessee River Confluence Union attack with 4 gunboats and 1 ironclad Confederate defend with 1 gunboat, 2 torpedos and 1 transport Some non-combat units are destroyed: Union win, taking Tennessee River Confluence from Neutral with 4 gunboats and 1 ironclad remaining. Battle score for attacker is 10 Casualties for Confederate: 1 gunboat and 1 transport Battle in Harpers Ferry Union attack with 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 general, 2 infantry and 1 recruitment_center_u Pro-Confederate defend with 1 militia Union win with 1 artillery, 1 general and 2 infantry remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Baltimore Union attack with 1 barracks, 1 cavalry, 1 civilian_economy6, 1 industrial_center_u, 2 infantry, 5 militias, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u Pro-Confederate defend with 1 militia Union win with 1 cavalry, 2 infantry and 5 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Peralta Union attack with 1 artillery, 1 cavalry, 1 infantry and 1 militia Confederate defend with 1 militia Union win, taking Peralta from Confederate with 1 artillery, 1 cavalry, 1 infantry and 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Lower Chesapeake Bay SZ Union attack with 2 frigates Confederate defend with 1 gunboat Union win, taking Lower Chesapeake Bay SZ from Neutral with 2 frigates remaining. Battle score for attacker is 5 Casualties for Confederate: 1 gunboat Battle in Northumberland Union attack with 1 infantry Confederate defend with 1 drill_camp, 1 militia, 1 recruitment_center and 1 storehouse Confederate win with no units remaining. Battle score for attacker is -3 Casualties for Union: 1 infantry Casualties for Confederate: 1 militia Battle in Lewisburg Union attack with 1 militia Pro-Confederate defend with 1 civilian_economy, 1 depot and 1 militia Pro-Confederate and Union reach a stalemate Battle in Mississippi River Lower 1 Union attack with 2 gunboats and 1 ironclad Confederate defend with 1 gunboat and 1 torpedo Some non-combat units are destroyed: Union win, taking Mississippi River Lower 1 from Neutral with 2 gunboats and 1 ironclad remaining. Battle score for attacker is 5 Casualties for Confederate: 1 gunboat Battle in Winchester Union attack with 4 militias Confederate defend with 1 militia and 1 storehouse Some non-combat units are destroyed: Union win, taking Winchester from Confederate with 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Dorchester Union attack with 2 militias Pro-Confederate defend with 1 civilian_economy3, 1 militia, 1 recruitment_center and 1 storehouse Union takes Dorchester from Pro-Confederate Some non-combat units are destroyed: Union converts storehouse into different units Union win with 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Romney Union attack with 3 militias Confederate defend with 1 militia Confederate and Union reach a stalemate Battle in St Louis Union attack with 2 artilleries, 1 barracks, 1 cavalry, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 1 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u Pro-Confederate defend with 1 militia Union win with 2 artilleries, 1 cavalry, 1 entrenchments and 1 infantry remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Non Combat Move - Union Turn Complete - Union Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower Union collect 0 PUs; end with 4 PUs Units generate 3 Manpower; Union end with 33 Manpower Units generate 179 Supplies; Union end with 219 Supplies Units generate 138 Industry; Union end with 138 Industry Units generate 203 PUs; Union end with 207 PUs 3 units repaired.
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TripleA Turn Summary: Confederate round 2
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 2 War Financing - Confederate Trigger Confederate Loan1 ConvertPayment: has removed 1 ConfederateDebt owned by Confederate in Debt1 Trigger Confederate Loan1 ConvertPayment: Confederate has 1 ConfederatePayment placed in Debt1 Confederate spend 30 PU on User Action: userActionAttachment Confederate Loan1 MakePayment userActionAttachment Confederate Loan1 MakePayment activates a trigger called: Trigger Confederate Loan1 MakePayment Trigger Confederate Loan1 MakePayment: has removed 1 ConfederatePayment owned by Confederate in Debt1 Confederate takes action: userActionAttachment Confederate Take Loan2 userActionAttachment Confederate Take Loan2 activates a trigger called: Trigger Confederate Take Loan2 Trigger Confederate Take Loan2: Setting switch to false for conditionAttachment_No_New_Confederate_Loan attached to Confederate Trigger Confederate Take Loan2: Confederate has 12 ConfederateDebts placed in Debt2 Trigger Confederate Take Loan2: Confederate met a national objective for an additional 200 PUs; end with 329 PUs Trigger Confederate Reset: Setting switch to true for conditionAttachment_No_New_Confederate_Loan attached to Confederate First Purchase - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/September1861.gif"/></body> Trigger Blockade0Foundry: Setting createsResourcesList to 2:Industry for unitAttachment attached to foundry Trigger Blockade0Storehouse: Setting createsResourcesList to 3:Supplies for unitAttachment attached to storehouse Trigger Blockade0Mill: Setting createsResourcesList to 4:Industry for unitAttachment attached to mill Trigger Blockade0SC: Setting createsResourcesList to 9:Supplies for unitAttachment attached to supply_center Trigger Blockade0IC: Setting createsResourcesList to 6:Industry for unitAttachment attached to industrial_center Trigger Blockade0Depot: Setting createsResourcesList to 6:Supplies for unitAttachment attached to depot Trigger Blockade0Inflation: Confederate has their production frontier changed to: production Confederate buy nothing; Remaining resources: 40 Industry; 0 Manpower; 202 Supplies; 329 PUs; Non Combat Forced March - Confederate Confederate takes Smithville from Pro-Confederate Confederate takes Pocahontas from Pro-Confederate Confederate takes London from Pro-Confederate Confederate takes Lebanon from Pro-Confederate Confederate takes Parisburg from Pro-Confederate Confederate takes Bolivar from Pro-Confederate 1 ironclad moved from Delaware Mouth SZ to Pamlico Sound SZ 1 gunboat moved from North Carolina Coast SZ to Pamlico Sound SZ 1 transport moved from Delaware Mouth SZ to North Carolina Coast SZ 1 transport moved from Hampton Roads SZ to Delaware Mouth SZ 1 transport moved from Mobile Bay SZ to Mississippi Mouth SZ 1 infantry and 1 militia moved from Fort St Philip to Mississippi Mouth SZ 1 artillery and 1 infantry moved from New Orleans to Franklinton 1 artillery and 2 infantry moved from Selma to Santa Rosa 3 infantry moved from Troy to Santa Rosa 2 militias moved from Apalachicola to Choctawhatchee 1 militia moved from Brashear City to Houma 1 elite_cavalry moved from Wilsons Creek to Smithville 1 elite_cavalry moved from Smithville to Wilsons Creek 1 militia moved from Van Buren to Pocahontas 1 general and 3 militias moved from Wilsons Creek to Mine Creek 1 infantry and 1 militia moved from Yellville to Pea Ridge 2 elite_cavalrys moved from San Diego to Playa De Los Pimas 1 infantry and 1 militia moved from San Diego to Cajuenches Cucapas 2 militias moved from Valverde to Selinas de San Andres 1 militia moved from Fort Worth to Fort Belknap 1 elite_cavalry and 1 militia moved from Fort Arbuckle to Fort Belknap 1 militia moved from Mill Springs to London 1 general moved from Stanford to London 1 militia moved from Stanford to Bowling Green 1 general moved from Dahlonega to Chattanooga 2 militias moved from Blairsville to Chattanooga 1 elite_cavalry moved from Newbern to Parisburg 1 infantry and 1 militia moved from Franklin to Lexington 1 elite_cavalry moved from Newbern to Lexington 1 infantry and 1 militia moved from Danville to Danville Station 1 transport moved from Delaware Mouth SZ to North Carolina Coast SZ 1 infantry, 3 militias and 1 train moved from Danville Station to Petersburg Station 1 elite_cavalry moved from Warrenton to North Fork 1 elite_cavalry moved from South Fork to North Fork 1 infantry and 1 militia moved from Robertsons River to Port Republic 1 general, 3 infantry and 1 train moved from Hanover Junction Station to Culpeper Station 1 elite_cavalry moved from Hanover Junction to Fredericksburg 1 artillery and 2 infantry moved from Warrenton to Manassas 1 militia moved from Manassas to Upperville 1 militia moved from Culpeper to Culpeper Station 3 infantry, 1 militia and 1 train moved from Culpeper Station to Manassas Station 3 infantry and 1 militia moved from Manassas Station to Manassas 1 artillery and 2 infantry moved from Atlanta to Atlanta Station 1 artillery, 2 infantry and 1 train moved from Atlanta Station to Chickamauga Station 1 train moved from Bowling Green Station to Murfreesboro Station 1 transport moved from Tennessee River Lower to Tennessee River Middle 1 militia moved from Fort Payne to Blountsville 1 elite_cavalry moved from Fort Payne to Blountsville 1 artillery and 1 infantry moved from Vicksburg to Edwards Station 1 infantry moved from Jackson to Jackson Station 1 infantry and 1 train moved from Jackson Station to Edwards Station Station 1 elite_cavalry moved from Helena to Pea Ridge 1 infantry moved from Helena to Bolivar 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 1 gunboat moved from Mississippi River Lower 3 to Mississippi River Lower 2 2 militias and 1 transport moved from Mississippi River Lower 4 to Mississippi River Lower 3 1 militia moved from Monroe to Napoloen 1 transport moved from Red River Lower to Mississippi River Lower 5 1 militia moved from Suffolk to Norfolk Second Purchase - Confederate Confederate buy 4 cavalrys, 2 elite_infantrys, 3 infantry, 1 ironclad, 20 recruitment_centers, 22 recruitment_center2s, 6 recruitment_center3s and 1 recruitment_center4; Remaining resources: 18 Industry; 0 Manpower; 133 Supplies; 2 PUs; Place Units - Confederate Units in Mine Creek being upgraded or consumed: 2 militias 2 cavalrys placed in Mine Creek Units in Houston being upgraded or consumed: 2 militias 2 cavalrys placed in Houston Units in London being upgraded or consumed: 2 militias 2 infantry placed in London Units in Manassas being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Manassas Units in Lexington being upgraded or consumed: 1 militia and 1 recruitment_center 1 infantry and 1 recruitment_center2 placed in Lexington Units in Pamlico Sound SZ being upgraded or consumed: 1 gunboat 1 ironclad placed in Pamlico Sound SZ 1 recruitment_center placed in Lawrenceville 1 recruitment_center placed in Jefferson 1 recruitment_center placed in Natchez 1 recruitment_center placed in Clarkesville 1 recruitment_center placed in Edwards Station 1 recruitment_center placed in Columbus Kentucky 1 recruitment_center placed in Fayette 1 recruitment_center placed in Blountsville 1 recruitment_center placed in Fort Payne 1 recruitment_center placed in Sand Mountain 1 recruitment_center placed in Center 1 recruitment_center placed in Tuskegee 1 recruitment_center placed in Choctawhatchee 1 recruitment_center placed in Columbia 1 recruitment_center placed in Chester 1 recruitment_center placed in Outer Bank North 1 recruitment_center placed in Outer Bank South 1 recruitment_center placed in Fort Macon 1 recruitment_center placed in Cedar Mountain 1 recruitment_center placed in Orange Units in Fort Pillow being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Fort Pillow Units in Corinth being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Corinth Units in Memphis being upgraded or consumed: 1 recruitment_center3 1 recruitment_center4 placed in Memphis Units in College Hill being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in College Hill Units in Kosciusko being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Kosciusko Units in Jackson being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Jackson Units in Port Hudson being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Port Hudson Units in New Orleans being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in New Orleans Units in Montgomery being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Montgomery Units in Tuscaloosa being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Tuscaloosa Units in Chickamauga being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Chickamauga Units in Kingston being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Kingston Units in Decatur being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Decatur Units in Macon being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Macon Units in La Grange being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in La Grange Units in Columbus Georgia being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Columbus Georgia Units in Savannah being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Savannah Units in Charleston being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Charleston Units in Abbeville being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Abbeville Units in Greenville being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Greenville Units in Wilmington being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Wilmington Units in Greensboro being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Greensboro Units in Danville being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Danville Units in Ridgeway being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Ridgeway Units in Nashville being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Nashville Units in Pulaski being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Pulaski Units in Jasper being upgraded or consumed: 1 recruitment_center 1 recruitment_center2 placed in Jasper Units in Murfreesboro being upgraded or consumed: 1 recruitment_center2 1 recruitment_center3 placed in Murfreesboro Combat Move - Confederate 1 unit repaired. Confederate takes Tahlequah from Pro-Confederate 2 ironclads moved from Pamlico Sound SZ to Delaware Mouth SZ 1 militia moved from Outer Bank North to North Carolina Coast SZ 1 militia and 1 transport moved from North Carolina Coast SZ to Delaware Mouth SZ 1 militia moved from Delaware Mouth SZ to Philadelphia 1 transport moved from North Carolina Coast SZ to South Carolina Coast SZ 1 militia moved from Wilmington to South Carolina Coast SZ 1 militia moved from South Carolina Coast SZ to Outer Bank South 1 infantry, 1 militia and 1 transport moved from Mississippi Mouth SZ to Gulf of Mexico Southeast SZ 1 battleship and 1 ironclad moved from Gulf of Mexico Southwest SZ to Gulf of Mexico Southeast SZ 1 infantry and 1 militia moved from Gulf of Mexico Southeast SZ to Key West 1 artillery and 1 infantry moved from Franklinton to Biloxi 1 militia moved from Houma to Fort Jackson 2 cavalrys moved from Houston to Leona 2 elite_cavalrys and 2 militias moved from Fort Belknap to Wichita 2 militias moved from Selinas de San Andres to Sentinella 2 elite_cavalrys moved from Playa De Los Pimas to Sentinella 1 infantry and 1 militia moved from Cajuenches Cucapas to Playa De Los Pimas 1 elite_cavalry moved from Wilsons Creek to Westport 2 cavalrys, 1 general and 1 militia moved from Mine Creek to Westport 1 elite_cavalry moved from Pea Ridge to Westport 1 infantry and 1 militia moved from Pea Ridge to Tahlequah 1 elite_cavalry moved from Honey Springs to Wichita 1 infantry and 3 militias moved from Honey Springs to Fort Arbuckle 1 militia moved from Westmoreland to Falmouth 1 elite_cavalry moved from Fredericksburg to Falmouth 2 elite_infantrys moved from Chancellorsville to Falmouth 1 militia moved from Manassas to Aquia Creek 2 elite_cavalrys moved from North Fork to Winchester 1 militia moved from Upperville to Front Royal 1 militia moved from Manassas to Alexandria 4 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general and 9 infantry moved from Manassas to Centreville 1 general, 3 infantry and 1 train moved from Culpeper Station to Manassas Station 3 infantry moved from Manassas Station to Manassas 1 general moved from Manassas Station to Manassas 2 infantry, 2 militias and 1 train moved from Gordonsville Station to Manassas Station 2 infantry and 2 militias moved from Manassas Station to Manassas 1 train moved from Manassas Station to Gordonsville Station 1 infantry, 3 militias and 1 train moved from Petersburg Station to Suffolk Station 1 infantry and 3 militias moved from Suffolk Station to Suffolk 1 artillery moved from Sparta to Cumberland River Upper 1 artillery moved from Cumberland River Upper to Stanford 4 militias moved from Bowling Green to Stanford 1 militia moved from Bowling Green to Stanford 2 infantry moved from Bowling Green to Stanford 1 general and 2 infantry moved from London to Stanford 1 artillery, 2 infantry and 1 train moved from Chickamauga Station to Chattanooga Station 1 general, 1 infantry and 3 militias moved from Chattanooga to Athens 1 militia moved from Choctawhatchee to Santa Rosa 1 infantry moved from Edwards Station to Edwards Station Station 2 militias and 1 transport moved from Mississippi River Lower 3 to Mississippi River Lower 2 2 militias moved from Mississippi River Lower 2 to Columbus Kentucky 1 infantry moved from Bolivar to New Madrid 2 militias moved from Pocahontas to Bolivar 1 militia moved from Smithville to Bolivar 1 militia moved from Lebanon to Jonesboro 1 elite_cavalry moved from Parisburg to Jonesboro Battle - Confederate Confederate creates battle in territory Romney Confederate creates battle in territory Debt1 Confederate has abandoned Mississippi Mouth SZ to Union Confederate has abandoned California Coast SZ to Union Confederate has abandoned Mississippi River Delta to Union Some non-combat units are destroyed: Battle in Westport Confederate attack with 2 cavalrys, 2 elite_cavalrys, 1 general and 1 militia Union defend with 2 militias, 1 recruitment_center_u and 1 storehouse_u Confederate roll dice for 2 cavalrys, 2 elite_cavalrys, 1 general and 1 militia in Westport, round 2 : 2/1 hits, 2,17 expected hits Union roll dice for 2 militias in Westport, round 2 : 0/1 hits, 0,17 expected hits 2 militias owned by the Union lost in Westport Some non-combat units are destroyed: Confederate win, taking Mississippi River Delta from Neutral, taking Westport from Union with 2 cavalrys, 2 elite_cavalrys, 1 general and 1 militia remaining. Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Front Royal Confederate attack with 1 militia Union defend with 2 militias Confederate roll dice for 1 militia in Front Royal, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Front Royal, round 2 : 0/1 hits, 0,17 expected hits Confederate roll dice for 1 militia in Front Royal, round 3 : 0/1 hits, 0,08 expected hits Union roll dice for 2 militias in Front Royal, round 3 : 0/1 hits, 0,17 expected hits Union and Confederate reach a stalemate Battle in Biloxi Confederate attack with 1 artillery and 1 infantry Union defend with 1 elite_infantry artillery_cannonade fire in Biloxi : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 artillery and 1 infantry in Biloxi, round 2 : 0/1 hits, 0,42 expected hits Union roll dice for 1 elite_infantry in Biloxi, round 2 : 0/1 hits, 0,33 expected hits artillery_cannonade fire in Biloxi : 0/1 hits, 0,08 expected hits Confederate roll dice for 1 artillery and 1 infantry in Biloxi, round 3 : 0/1 hits, 0,42 expected hits Union roll dice for 1 elite_infantry in Biloxi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Confederate lost in Biloxi Union and Confederate reach a stalemate . Battle score for attacker is -3 Casualties for Confederate: 1 infantry Battle in Wichita Confederate attack with 3 elite_cavalrys and 2 militias Union defend with 1 cavalry and 1 storehouse_u Confederate roll dice for 3 elite_cavalrys and 2 militias in Wichita, round 2 : 2/1 hits, 1,17 expected hits Union roll dice for 1 cavalry in Wichita, round 2 : 0/1 hits, 0,17 expected hits 1 cavalry owned by the Union lost in Wichita Some non-combat units are destroyed: Confederate win, taking Wichita from Union with 3 elite_cavalrys and 2 militias remaining. Battle score for attacker is 4 Casualties for Union: 1 cavalry Battle in Aquia Creek Confederate attack with 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse Union defend with 1 infantry Confederate roll dice for 2 militias in Aquia Creek, round 2 : 0/1 hits, 0,17 expected hits Union roll dice for 1 infantry in Aquia Creek, round 2 : 0/1 hits, 0,25 expected hits Confederate roll dice for 2 militias in Aquia Creek, round 3 : 0/1 hits, 0,17 expected hits Union roll dice for 1 infantry in Aquia Creek, round 3 : 0/1 hits, 0,25 expected hits Union and Confederate reach a stalemate Battle in Key West Confederate attack with 1 infantry and 1 militia Union defend with 1 elite_infantry, 1 fortifications and 1 shipyard_u fortifications_cannonade fire in Key West : 1/1 hits, 0,33 expected hits 1 militia owned by the Confederate lost in Key West Confederate roll dice for 1 battleship and 1 ironclad in Key West, round 2 : 1/1 hits, 0,75 expected hits Confederate roll dice for 1 infantry in Key West, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 elite_infantry and 1 fortifications in Key West, round 2 : 0/1 hits, 0,33 expected hits 1 elite_infantry owned by the Union lost in Key West Some non-combat units are destroyed: Confederate converts fortifications into different units Confederate win, taking Key West from Union with 1 infantry remaining. Battle score for attacker is 5 Casualties for Confederate: 1 militia Casualties for Union: 1 elite_infantry Battle in Centreville Confederate attack with 4 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 9 infantry and 3 militias Union defend with 1 cavalry, 1 civilian_economy2, 1 foundry_u, 1 infantry and 1 storehouse_u artillery_cannonade fire in Centreville : 0/1 hits, 0,08 expected hits Confederate roll dice for 4 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 9 infantry and 3 militias in Centreville, round 2 : 7/1 hits, 7,33 expected hits Union roll dice for 1 cavalry and 1 infantry in Centreville, round 2 : 0/1 hits, 0,42 expected hits 1 cavalry owned by the Union and 1 infantry owned by the Union lost in Centreville Some non-combat units are destroyed: Confederate converts civilian_economy2 into different units Confederate win, taking Centreville from Union with 4 artilleries, 2 elite_cavalrys, 2 elite_infantrys, 1 general, 9 infantry and 3 militias remaining. Battle score for attacker is 7 Casualties for Union: 1 cavalry and 1 infantry Battle in Jonesboro Confederate attack with 1 elite_cavalry and 1 militia Pro-Union defend with 1 militia and 1 storehouse_u Confederate roll dice for 1 elite_cavalry and 1 militia in Jonesboro, round 2 : 1/1 hits, 0,42 expected hits Pro-Union roll dice for 1 militia in Jonesboro, round 2 : 0/1 hits, 0,08 expected hits 1 militia owned by the Pro-Union lost in Jonesboro Confederate takes Jonesboro from Pro-Union Some non-combat units are destroyed: Confederate win with 1 elite_cavalry and 1 militia remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Falmouth Confederate attack with 1 elite_cavalry, 2 elite_infantrys and 1 militia Union defend with 1 infantry Confederate roll dice for 1 elite_cavalry, 2 elite_infantrys and 1 militia in Falmouth, round 2 : 1/1 hits, 0,92 expected hits Union roll dice for 1 infantry in Falmouth, round 2 : 0/1 hits, 0,25 expected hits 1 infantry owned by the Union lost in Falmouth Confederate win, taking Falmouth from Union with 1 elite_cavalry, 2 elite_infantrys and 1 militia remaining. Battle score for attacker is 3 Casualties for Union: 1 infantry Battle in Athens Confederate attack with 1 general, 1 infantry and 3 militias Pro-Union defend with 1 depot_u and 1 militia Confederate roll dice for 1 general, 1 infantry and 3 militias in Athens, round 2 : 1/1 hits, 0,83 expected hits Pro-Union roll dice for 1 militia in Athens, round 2 : 1/1 hits, 0,08 expected hits Units damaged: 1 general owned by the Confederate 1 militia owned by the Pro-Union lost in Athens Confederate takes Athens from Pro-Union Confederate converts depot_u into different units Confederate win with 1 general, 1 infantry and 3 militias remaining. Battle score for attacker is 0 Casualties for Pro-Union: 1 militia Battle in Alexandria Confederate attack with 1 militia Union defend with 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 infantry and 1 recruitment_center_u Confederate roll dice for 1 militia in Alexandria, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 militia in Alexandria, round 3 : 0/1 hits, 0,08 expected hits Union roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,25 expected hits Union and Confederate reach a stalemate Battle in Winchester Confederate attack with 2 elite_cavalrys Union defend with 4 militias Confederate roll dice for 2 elite_cavalrys in Winchester, round 2 : 1/1 hits, 0,67 expected hits Union roll dice for 4 militias in Winchester, round 2 : 0/1 hits, 0,33 expected hits 1 militia owned by the Union lost in Winchester Confederate roll dice for 2 elite_cavalrys in Winchester, round 3 : 1/1 hits, 0,67 expected hits Union roll dice for 3 militias in Winchester, round 3 : 0/1 hits, 0,25 expected hits 1 militia owned by the Union lost in Winchester Union and Confederate reach a stalemate . Battle score for attacker is 0 Casualties for Union: 2 militias Battle in Romney Confederate attack with 1 militia Union defend with 3 militias Confederate roll dice for 1 militia in Romney, round 2 : 0/1 hits, 0,08 expected hits Union roll dice for 3 militias in Romney, round 2 : 0/1 hits, 0,25 expected hits Confederate roll dice for 1 militia in Romney, round 3 : 0/1 hits, 0,08 expected hits Union roll dice for 3 militias in Romney, round 3 : 0/1 hits, 0,25 expected hits Union and Confederate reach a stalemate Battle in Philadelphia Confederate attack with 1 militia Union defend with 1 barracks, 1 cavalry, 1 civilian_economy7, 1 engineers, 1 industrial_center_u, 1 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u Confederate roll dice for 5 battleships and 2 ironclads in Philadelphia, round 2 : 3/1 hits, 3,58 expected hits Union roll dice for 1 cavalry, 1 engineers and 1 infantry in Philadelphia, round 2 : 0/1 hits, 0,42 expected hits 1 cavalry owned by the Union, 1 engineers owned by the Union and 1 infantry owned by the Union lost in Philadelphia Some non-combat units are destroyed: Confederate converts supply_center_u into different units Confederate converts industrial_center_u into different units Confederate converts civilian_economy7 into different units Confederate win, taking Philadelphia from Union with 1 militia remaining. Battle score for attacker is 13 Casualties for Union: 1 cavalry, 1 engineers and 1 infantry Second Non Combat Move - Confederate Note to players Confederate: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/ConfederateLeadership.jpg"/></body> Trigger ConfederateLeadership100: Confederate met a national objective for an additional 1 Leadership; end with 1 Leadership Turn Complete - Confederate Confederate collect 0 PUs; end with 2 PUs Objective ConfederateLeadership100: Confederate met a national objective for an additional 0 PUs; end with 2 PUs Units generate 42 Industry; Confederate end with 42 Industry Units generate 46 Manpower; Confederate end with 46 Manpower Units generate 213 Supplies; Confederate end with 297 Supplies Units generate 160 PUs; Confederate end with 162 PUs 1 unit repaired.
Combat Hit Differential Summary :
Confederate : -0,25 fortifications_cannonade fire in Key West : : 0,67 artillery_cannonade fire in Biloxi : : -0,17 artillery_cannonade fire in Centreville : : -0,08 Pro-Union : 0,83 Union : -3,83
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@redrum and I thought Confeds are moving slowly
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@wirkey Yeah, been a little busier recently and got a tww and v3 game going so turns will probably be a few days each.
Question: I noticed some 3 PU territories wouldn't let me build shipyards like Annapolis and long island, is that intended?
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@redrum I had noticed that in a few of the games I have played as well. I thought I was doing something wrong.
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@redrum As far as i know that is not intended. I just edited in our game
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@wirkey ok. I'll go ahead and edit them in then. My guess is they are just missing from the allowed territories in the XML so we can probably look to fix it as well.
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TripleA Turn Summary: Union round 2
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.4
Game History
Round: 2 War Financing - Union Trigger Union Loan1 ConvertPayment: has removed 1 UnionDebt owned by Union in Debt1 Trigger Union Loan1 ConvertPayment: Union has 1 UnionPayment placed in Debt1 Union spend 25 PU on User Action: userActionAttachment Union Loan1 MakePayment userActionAttachment Union Loan1 MakePayment activates a trigger called: Trigger Union Loan1 MakePayment Trigger Union Loan1 MakePayment: has removed 1 UnionPayment owned by Union in Debt1 Union takes action: userActionAttachment Union Take Loan2 userActionAttachment Union Take Loan2 activates a trigger called: Trigger Union Take Loan2 Trigger Union Take Loan2: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union Trigger Union Take Loan2: Union has 12 UnionDebts placed in Debt2 Trigger Union Take Loan2: Union met a national objective for an additional 200 PUs; end with 382 PUs Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union First Purchase - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/October1861.gif"/></body> Union buy 1 battleship, 4 depot_us, 1 drill_camp, 1 elite_cavalry, 4 elite_infantrys, 7 frigates, 6 militias, 2 recruitment_center_us, 10 recruitment_center_u2s, 15 recruitment_center_u3s, 17 recruitment_center_u4s, 3 shipyard_us and 4 transports; Remaining resources: 84 Industry; 1 Manpower; 54 Supplies; 2 PUs; Second Purchase - Union Union buy nothing; Remaining resources: 84 Industry; 1 Manpower; 54 Supplies; 2 PUs; Place Units - Union 1 shipyard_u placed in South Jersey Units in Albuquerque being upgraded or consumed: 1 storehouse_u 1 depot_u and 1 drill_camp placed in Albuquerque Units in Santa Fe being upgraded or consumed: 1 storehouse_u 1 depot_u placed in Santa Fe Units in Elizabeth being upgraded or consumed: 1 storehouse_u 1 depot_u placed in Elizabeth Units in Barboursville being upgraded or consumed: 1 storehouse_u 1 depot_u placed in Barboursville 1 shipyard_u placed in Marietta 1 shipyard_u placed in Zanesville Turning on Edit Mode EDIT: Removing units owned by Union from Zanesville: 1 shipyard_u EDIT: Removing units owned by Union from Marietta: 1 shipyard_u EDIT: Adding units owned by Union to Long Island: 1 shipyard EDIT: Adding units owned by Union to Annapolis: 1 shipyard_u EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Union from Long Island: 1 shipyard EDIT: Adding units owned by Union to Long Island: 1 shipyard_u EDIT: Turning off Edit Mode Units in New York Harbor SZ being upgraded or consumed: 1 frigate 1 battleship and 2 frigates placed in New York Harbor SZ 2 frigates placed in Alabama Coast SZ 1 frigate placed in Alabama Coast SZ 1 militia placed in Annapolis 3 transports placed in Upper Chesapeake Bay SZ 2 frigates and 1 transport placed in Potomac Upper SZ Units in Harpers Ferry being upgraded or consumed: 2 infantry 2 elite_infantrys placed in Harpers Ferry Units in Frankfort being upgraded or consumed: 1 cavalry and 1 infantry 1 elite_cavalry and 1 elite_infantry placed in Frankfort Units in Salem being upgraded or consumed: 1 infantry 1 elite_infantry placed in Salem 2 militias placed in Santa Fe 2 militias placed in Omaha City Union undo move 18. 2 militias placed in Pensacola 1 militia placed in Omaha City 1 recruitment_center_u placed in St Charles Units in Iowa City being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Iowa City Units in Ottawa being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Ottawa Units in Springfield being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Springfield Units in Alton being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Alton Units in Shelbyville being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Shelbyville Units in Equality being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Equality Units in Evansville being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Evansville Units in Vincennes being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Vincennes Units in Chicago being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Chicago Units in Valparaiso being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Valparaiso Units in Kokomo being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Kokomo Units in Indianapolis being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Indianapolis Units in Salem being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Salem Units in Toledo being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Toledo Units in Dayton being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Dayton Units in Cincinnati being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Cincinnati Units in Hillsboro being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Hillsboro Units in Marietta being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Marietta Units in Columbus being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Columbus Units in Keaton being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Keaton Units in Zanesville being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Zanesville Units in Frankfort being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Frankfort Units in Louisville being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Louisville Units in Cleveland being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Cleveland Units in Warren being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Warren Units in Pittsburg being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Pittsburg Units in Kittanning being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Kittanning Units in Sunbury being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Sunbury Units in Allentown being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Allentown Units in Trenton being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Trenton Units in Norristown being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Norristown Units in New York being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in New York 1 recruitment_center_u placed in South Jersey Units in Long Island being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Long Island Units in Ravenna being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Ravenna Units in Somerset being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Somerset Units in St Louis being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in St Louis Units in Annapolis being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Annapolis Units in Baltimore being upgraded or consumed: 1 recruitment_center_u2 1 recruitment_center_u3 placed in Baltimore Units in Bel Air being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Bel Air Units in Chambersburg being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Chambersburg Units in Harpers Ferry being upgraded or consumed: 1 recruitment_center_u 1 recruitment_center_u2 placed in Harpers Ferry Units in Huntington being upgraded or consumed: 1 recruitment_center_u3 1 recruitment_center_u4 placed in Huntington Combat Move - Union Some non-combat units are destroyed: Union converts civilian_economy2 into different units Union takes Canon Largo from Pro-Union Union takes Fort Defiance from Pro-Union Union converts civilian_economy2 into different units Some non-combat units are destroyed: Union takes Mojave from Pro-Union Some non-combat units are destroyed: Union takes Campbell's Pass from Pro-Union Union takes Fort Defiance from Pro-Union Union takes Fort Union from Pro-Union Union takes El Llano Estacado from Pro-Confederate Some non-combat units are destroyed: Union takes Campbell's Pass from Pro-Union Union takes Fort Defiance from Pro-Union Union takes El Llano Estacado from Pro-Confederate Union takes Fort Union from Pro-Union Union takes Fort Union from Pro-Union Union takes Waynesville from Pro-Union Some non-combat units are destroyed: Union converts depot into different units Union takes Hopkinsville from Pro-Union Union takes Munfordville from Pro-Union Union takes Paris from Pro-Union Some non-combat units are destroyed: Union takes Piketon from Pro-Union Some non-combat units are destroyed: Union takes Weston from Pro-Union Union takes Princeton from Pro-Union Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Union converts civilian_economy2 into different units 1 transport moved from Mississippi Mouth SZ to Alabama Coast SZ 1 militia moved from Pensacola to Alabama Coast SZ 1 militia moved from Alabama Coast SZ to Selma Union take Selma from Confederate 1 battleship and 3 frigates moved from Alabama Coast SZ to Gulf of Mexico Southeast SZ 1 cavalry moved from Los Angeles to Tuscon Union take San Diego from Confederate Union take Cajuenches Cucapas from Confederate Union take Tuscon from Confederate 1 infantry moved from Los Angeles to Cajuenches Cucapas 1 militia moved from San Joaquin Valley to Mojave 1 militia moved from Albuquerque to Valverde Union take Valverde from Confederate 1 militia moved from Albuquerque to Fort Defiance 1 cavalry moved from Peralta to Fort Union 1 cavalry moved from Fort Union to Bents Old Fort 1 militia moved from Omaha City to Fort Mann 1 militia moved from Des Moines to Fort Kearney 1 cavalry moved from St Charles to Des Moines 1 militia moved from St Charles to Edina 1 militia moved from Jefferson City to Waynesville 1 militia moved from Caledonia to Wilsons Creek Union take Wilsons Creek from Confederate 1 militia moved from Pilot Knob to Caledonia 1 militia moved from Jefferson City to Pilot Knob 1 militia moved from Elizabeth to Bowling Green 1 infantry and 3 militias moved from Louisville to Stanford 3 artilleries moved from Frankfort to Stanford 1 general moved from Frankfort to Stanford 1 elite_cavalry moved from Frankfort to Stanford Union take London from Confederate 1 cavalry moved from Barboursville to Newbern Union take Lebanon from Confederate Union take Newbern from Confederate 4 infantry moved from Frankfort to Stanford 1 elite_infantry moved from Frankfort to Stanford 1 elite_cavalry moved from Frankfort to Stanford 2 militias moved from Elizabeth to Stanford 6 militias moved from Frankfort to Stanford 1 militia moved from Barboursville to Parisburg 1 militia moved from Sutton to Lewisburg 1 militia moved from Wheeling to Franklin 1 cavalry moved from Berkley Springs to Romney 1 infantry moved from Berkley Springs to Romney 1 artillery, 1 infantry and 2 militias moved from Berkley Springs to Franklin 1 artillery, 1 elite_infantry, 1 general and 1 militia moved from Salem to Ohio River Middle 1 militia moved from Evansville to Ohio River Lower 1 militia and 2 transports moved from Ohio River Lower to Tennessee River Confluence 1 artillery and 2 infantry moved from Cairo to Tennessee River Confluence 1 artillery, 1 militia and 1 transport moved from Tennessee River Confluence to Cumberland River Lower 1 artillery, 1 elite_infantry, 1 general, 1 militia and 2 transports moved from Ohio River Middle to Cumberland River Lower 2 artilleries, 1 elite_infantry, 1 general and 2 militias moved from Cumberland River Lower to Fort Henry-Donelson 2 infantry moved from Tennessee River Confluence to Fort Henry-Donelson 1 ironclad moved from Ohio River Upper to Cumberland River Lower 2 gunboats moved from Mississippi River Upper 2 to Tennessee River Confluence 2 gunboats moved from Mississippi River Lower 1 to Tennessee River Confluence 1 militia moved from Cincinnati to Ohio River Upper 1 militia and 1 transport moved from Ohio River Upper to Ohio River Lower 1 militia moved from Evansville to Ohio River Lower 2 militias moved from Ohio River Lower to Princeton 1 engineers moved from Kaskaskia to Cairo 1 militia moved from Crawfords to Salem 1 militia moved from Indianapolis to Evansville 1 militia moved from Newton to Equality 1 cavalry moved from Kaskaskia to Equality 1 infantry moved from Kaskaskia to Equality 1 militia moved from Equality to Cairo 1 militia moved from Alton to Kaskaskia 1 militia moved from Springfield to Equality 1 militia moved from Kokomo to Indianapolis 1 train moved from Dayton Station to Cincinnati Station 1 engineers and 2 militias moved from Cincinnati to Cincinnati Station 1 engineers, 2 militias and 1 train moved from Cincinnati Station to Paris Station 1 engineers and 2 militias moved from Paris Station to Paris 1 militia moved from Columbus to Cincinnati 1 artillery, 1 cavalry, 1 infantry and 1 train moved from Pittsburg Station to Harpers Ferry Station 1 artillery, 1 cavalry and 1 infantry moved from Harpers Ferry Station to Harpers Ferry 1 militia moved from South Jersey to Philadelphia 2 artilleries moved from South Jersey to Philadelphia 3 battleships, 3 frigates and 3 ironclads moved from New York Harbor SZ to Delaware Mouth SZ 2 frigates moved from Lower Chesapeake Bay SZ to Delaware Mouth SZ 1 battleship moved from Middle Chesapeake Bay SZ to Delaware Mouth SZ 1 ironclad moved from Upper Chesapeake Bay SZ to Hampton Roads SZ 1 battleship moved from Middle Chesapeake Bay SZ to Hampton Roads SZ 1 militia moved from Annapolis to Middle Chesapeake Bay SZ 1 militia and 1 transport moved from Middle Chesapeake Bay SZ to Hampton Roads SZ 1 militia moved from Hampton Roads SZ to Norfolk 1 militia moved from Cape Henlopen to Eastern Shore 1 militia moved from Norristown to Talbot 1 militia moved from Dover to Talbot 2 militias moved from Bedford to Romney 1 militia moved from Leesburg to Upperville Union take Upperville from Confederate 1 artillery, 1 engineers and 2 infantry moved from Hunters Mill to Rockville 1 militia moved from Dorchester to Potomac Lower SZ 1 militia and 1 transport moved from Potomac Lower SZ to Middle Chesapeake Bay SZ 1 militia moved from Middle Chesapeake Bay SZ to Northumberland Union take Northumberland from Confederate 1 militia moved from Dorchester to Potomac Upper SZ 1 militia and 1 transport moved from Potomac Upper SZ to Potomac Lower SZ 1 militia moved from Potomac Lower SZ to Westmoreland Union take Westmoreland from Confederate 2 frigates moved from Potomac Upper SZ to Lower Chesapeake Bay SZ 1 cavalry and 1 militia moved from Baltimore to Upper Chesapeake Bay SZ 1 cavalry, 1 militia and 1 transport moved from Upper Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 cavalry and 1 militia moved from Lower Chesapeake Bay SZ to West Point Union take West Point from Confederate 1 infantry and 1 militia moved from Baltimore to Upper Chesapeake Bay SZ 1 infantry, 1 militia and 1 transport moved from Upper Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 infantry and 1 militia moved from Lower Chesapeake Bay SZ to Cold Harbor Union take Cold Harbor from Confederate 1 infantry and 1 militia moved from Baltimore to Upper Chesapeake Bay SZ 1 infantry, 1 militia and 1 transport moved from Upper Chesapeake Bay SZ to Lower Chesapeake Bay SZ 1 infantry and 1 militia moved from Lower Chesapeake Bay SZ to Yorktown Union take Yorktown from Confederate 2 militias moved from Baltimore to Rockville 1 general moved from Harpers Ferry to Rockville 1 artillery and 2 elite_infantrys moved from Harpers Ferry to Winchester 1 militia moved from Bedford to Franklin 1 militia moved from Bedford to Winchester 1 elite_cavalry moved from South Jersey to Philadelphia 1 militia moved from South Jersey to Philadelphia 1 infantry and 1 militia moved from South Jersey to New York Harbor SZ 1 infantry, 1 militia and 1 transport moved from New York Harbor SZ to Delaware Mouth SZ 1 infantry and 1 militia moved from South Jersey to New York Harbor SZ 1 infantry, 1 militia and 1 transport moved from New York Harbor SZ to Delaware Mouth SZ 2 militias moved from South Jersey to Philadelphia 1 artillery and 1 infantry moved from Peralta to Santa Fe 1 infantry moved from Sacramento to Napa City 1 transport moved from California Coast SZ to San Francisco Bay SZ Battle - Union Union creates battle in territory Front Royal Union creates battle in territory Alexandria Union creates battle in territory Aquia Creek Union creates battle in territory Biloxi Union creates battle in territory Debt1 Union creates battle in territory Debt2 Union has abandoned Tennessee River Middle to Confederate Union has abandoned Mississippi River Lower 5 to Confederate Union has abandoned Cumberland River Upper to Confederate Union has abandoned South Carolina Coast SZ to Confederate Battle in Norfolk Union attack with 1 militia Confederate defend with 1 civilian_economy3, 1 depot, 1 drill_camp, 1 entrenchments, 1 militia, 1 recruitment_center and 1 shipyard Some non-combat units are destroyed: Union converts depot into different units Union converts civilian_economy3 into different units Union converts entrenchments into different units Union win, taking Mississippi River Lower 5 from Neutral, taking Norfolk from Confederate with 1 militia remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Franklin Union attack with 1 artillery, 1 infantry and 4 militias Confederate defend with 1 civilian_economy, 1 militia, 1 recruitment_center and 1 storehouse Some non-combat units are destroyed: Union win, taking Franklin from Confederate with 1 artillery, 1 infantry and 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Front Royal Union attack with 2 militias Confederate defend with 1 militia Union win with 2 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Biloxi Union attack with 1 elite_infantry Confederate defend with 1 artillery Confederate win, taking Biloxi from Union with 1 artillery remaining. Battle score for attacker is -5 Casualties for Union: 1 elite_infantry Battle in Aquia Creek Union attack with 1 infantry Confederate defend with 1 drill_camp, 2 militias, 1 recruitment_center and 1 storehouse Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Confederate: 1 militia Battle in Bowling Green Union attack with 1 militia Confederate defend with 1 militia, 1 recruitment_center and 1 storehouse Confederate and Union reach a stalemate Battle in Stanford Union attack with 3 artilleries, 2 elite_cavalrys, 1 elite_infantry, 1 general, 5 infantry and 11 militias Confederate defend with 1 artillery, 1 general, 4 infantry, 5 militias, 1 recruitment_center and 1 storehouse Units damaged: 1 general owned by the Confederate Units damaged: 1 general owned by the Union Some non-combat units are destroyed: Union win, taking Stanford from Confederate with 3 artilleries, 2 elite_cavalrys, 1 elite_infantry, 1 general, 4 infantry and 7 militias remaining. Battle score for attacker is 14 Casualties for Union: 1 infantry and 4 militias Casualties for Confederate: 1 artillery, 1 general, 4 infantry and 5 militias Battle in Gulf of Mexico Southeast SZ Union attack with 1 battleship and 3 frigates Confederate defend with 1 battleship, 1 ironclad and 1 transport Union win, taking Gulf of Mexico Southeast SZ from Neutral with 1 battleship and 1 frigate remaining. Battle score for attacker is 13 Casualties for Union: 2 frigates Casualties for Confederate: 1 battleship, 1 ironclad and 1 transport Battle in Eastern Shore Union attack with 1 militia Confederate defend with 1 militia Confederate and Union reach a stalemate Battle in Fort Henry-Donelson Union attack with 2 artilleries, 1 elite_infantry, 1 general, 2 infantry and 2 militias Confederate defend with 1 artillery, 1 breastwork, 1 elite_cavalry, 1 entrenchments and 1 militia Units damaged: 1 general owned by the Union Some non-combat units are destroyed: Union converts entrenchments into different units Union win, taking Fort Henry-Donelson from Confederate with 2 artilleries, 1 elite_infantry, 1 general, 1 infantry and 2 militias remaining. Battle score for attacker is 9 Casualties for Union: 1 infantry Casualties for Confederate: 1 artillery, 1 elite_cavalry and 1 militia Battle in Talbot Union attack with 2 militias Pro-Confederate defend with 1 civilian_economy, 1 depot and 1 militia Pro-Confederate and Union reach a stalemate Battle in Delaware Mouth SZ Union attack with 4 battleships, 5 frigates, 2 infantry, 3 ironclads, 2 militias and 2 transports Confederate defend with 5 battleships, 2 ironclads and 2 transports Units damaged: 3 ironclads owned by the Union Confederate and Union reach a stalemate . Battle score for attacker is 60 Casualties for Union: 3 frigates Casualties for Confederate: 5 battleships, 2 ironclads and 1 transport Battle in Parisburg Union attack with 1 militia Confederate defend with 1 militia and 1 storehouse Confederate and Union reach a stalemate Battle in Alexandria Union attack with 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 infantry and 1 recruitment_center_u Confederate defend with 1 militia Confederate and Union reach a stalemate Battle in Lewisburg Union attack with 2 militias Pro-Confederate defend with 1 civilian_economy, 1 depot and 1 militia Union takes Lewisburg from Pro-Confederate Union converts depot into different units Union win with 2 militias remaining. Battle score for attacker is 0 Casualties for Pro-Confederate: 1 militia Battle in Winchester Union attack with 1 artillery, 2 elite_infantrys and 3 militias Confederate defend with 2 elite_cavalrys Union win with 1 artillery, 2 elite_infantrys and 3 militias remaining. Battle score for attacker is 14 Casualties for Confederate: 2 elite_cavalrys Battle in Romney Union attack with 1 cavalry, 1 infantry and 5 militias Confederate defend with 1 militia Confederate and Union reach a stalemate . Battle score for attacker is 0 Casualties for Union: 1 militia Battle in Philadelphia Union attack with 2 artilleries, 1 elite_cavalry and 4 militias Confederate defend with 1 civilian_economy6, 1 depot, 1 militia and 1 mill Union converts depot into different units Union converts mill into different units Union converts civilian_economy6 into different units Union win, taking Philadelphia from Confederate with 2 artilleries, 1 elite_cavalry and 4 militias remaining. Battle score for attacker is 0 Casualties for Confederate: 1 militia Non Combat Move - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/UnionLeadership.jpg"/></body> Trigger UnionLeadership1: Union met a national objective for an additional 1 Leadership; end with 1 Leadership 1 militia moved from Los Angeles to Cajuenches Cucapas 1 train moved from Frankfort Station to Louisville Station 1 train moved from Hillsboro Station to Cincinnati Station 1 train moved from Andersen Station to Indianapolis Station 1 cavalry moved from Columbus to Cincinnati 1 militia moved from Barboursville to Lebanon 2 militias moved from Rockville to Washington Turn Complete - Union Note to players Union: <body><img src="http://tripleamaps.sourceforge.net/images/Civil_War/Blockade10.gif"/></body> Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 31 Manpower Union collect 0 PUs; end with 2 PUs Objective UnionLeadership100: Union met a national objective for an additional 0 PUs; end with 2 PUs Units generate 51 Manpower; Union end with 82 Manpower Units generate 217 Supplies; Union end with 257 Supplies Units generate 132 Industry; Union end with 184 Industry Units generate 205 PUs; Union end with 207 PUs 5 units repaired.
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@redrum lol, I managed to totally screw the rebels in two turns
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@wirkey Nah, definitely made a few mistakes but not too bad yet. But you do have some difficult choices to make in terms of where you prioritize your resources turn 3.
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@redrum lol, you are right. Fort Henry-Donalson, Stanford, Norfolk aren't too bad. They are plain stupid and devastating
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@redrum sorry, forgot to load it in pbem mode. Way too lazy to redo it. Hope you are fine with this one 0_1529866827463_cw wirkey vs redrum.tsvg