Map Maker Resources
Core resources for creating or updating a map
- Guide on how to create a new map: https://github.com/triplea-game/triplea/wiki/Map-and-Map-Skin-Making
- Reference and example game XML: https://raw.githubusercontent.com/triplea-maps/the_pact_of_steel/master/map/games/pact_of_steel_2.xml
- XML options browser: https://forums.triplea-game.org/topic/729/xml-option-browser
- Example map repo: https://github.com/triplea-maps/the_pact_of_steel
Assets/Images for Maps
- Territory Effect icons:
- Unit icons: https://forums.triplea-game.org/topic/918/map-maker-resources/6
- Resource icons: https://forums.triplea-game.org/topic/918/map-maker-resources/10
- Assets included in engine: https://github.com/triplea-game/assets/tree/master/game_headed_assets
- Additional assets repository: https://github.com/triplea-game/map-maker-assets (please add any new assets here to share with other map makers)
If you want to use these for your map feel free. If there is something you need and want them kept in the same look, post a request and I will try to make one for you.
@hepps Actually, TripleA used to have a territoryEffects folder in assets at least until 184.108.40.206. Maybe it's time to bring it back...
@cernel Perhaps we could just add everything to the POS 2 map.
I have been thinking for sometime now that we should rename POS2 and create a separate map folder for it to make it a purely fictitious instructional map. If we name it something like "A Map Makers Guide to the Triple A Universe".
Thus we would not need to front load the code with these kinds of things and that everything a map maker could need would be contained in one map that cannot be mistaken as a legit competitive playable game. Then only people whom have an interest in map making will need to down load it.
Additionally the map folder would be an ideal place to show-case ALL the different things that can be done in a map... all the folders, Txt files, etc etc. Then we could also place instructional files PDF, pics, links and instructions for the repository etc etc that guide a person through the map making process.
@cernel Although if you want to make these the default terrain effects icons for Triple A I am also fine with that.
Here is another set of resources for any map maker who wishes to use them...
These are unit Icons set up with right and left versions to accommodate left and right facing unit images. (So that the icon is to the right or left side of the unit image based on which direction the unit faces)
@hepps Why is it I think you are teaching us Professor?
@prastle More showing... rather than teaching.
what was it the Honourable Sir Winston Churchill said..."I am always willing to learn although I do not always like to be taught."
@hepps gigglez very true
Here is some more stuff for resources... I will continue to add more as I do them.
Good stuff here. Slightly off topic. I'm trying to make the PUs for the global game look kick ass like redrum did for the unit numbers. Unfortunately I failed badly and deleted my attempt. Hopefully it's gone forever and not in some sort of ethernet purgatory.
Checked out TWWs bad ass looking stuff and thought I'd use those, but when I replace the "PUs" folder all i get is a black number. Tried again just replacing the PU "1" and it didn't show up at all. It shows up as a little dot that you can't see compared to the existing one. Idk why that is but ...
Got Iron war's to work but wasn't the right look.
Anyway , I know you have plenty going on, but if you're into it:
Also would be cool to have the heppster "Rock On " image as a flag. I have the neutral red cross one from global that I'm using now.
Feature request I guess. You're a developer too : )
I know I should try and figure this out myself but I'm still struggling with xml, github and computer stuff in general. Weak excuse i know : )
At any rate, Rock on
Oh yea, TWW got a "Atta Boy" on the lobby today : )
@beelee TWW PU markers are imbedded in the relief images. So they don't exist as a conventional PU image.
I would be happy to make a set for you though.
Did you want the exact same style as I created for TWW?
@hepps thanks for the reply Hepps. Was thinking just a darker outline for the existing global ones similar to what redrum did with the unit numbers.
I think the TWW ones would look cool but can't say for sure without being able to see them together. If it's not a lot of work though, it would be cool to have, I think. Others might want to use it.
@beelee I'll do 2 samples... then you can review and sign the contract for the full set.
@hepps heh heh : ) Thanks Brother !
@beelee No problem... figure if the code developers can improve the engine... there might as well be a map developer who helps the map makers improve the maps.
Especially since I can't do what they do. Otherwise I'm just a "cone de l'orange"
@prastle You laughing at my cone de l'orange?
@hepps Si Monsieur "Pilon".
@prastle I knew you'd appreciate that one.