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    Red Sun Over China - Possible Bugs (RESOLVED)

    Scheduled Pinned Locked Moved Bug Reports
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    • M Offline
      mattbarnes @redrum
      last edited by

      @redrum A final request: please can you rename the map Red Star Over China (to match the eponymous book and to make reference to the communists who were the topic of that book), or else Rising Sun Over China (to represent the Japanese invasion)?

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      • C Offline
        Cernel Moderators @mattbarnes
        last edited by

        @mattbarnes If that is what pulicat was thinking, I definitely wouldn't do that. Better not representing highways than merging them with railroads.

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        • redrumR Offline
          redrum Admin @mattbarnes
          last edited by redrum

          @mattbarnes The objective wasn't firing as it had the same name as another UK objective in the XML (99% sure it was just an XML mistake). If you capture Myitkyina with UK then you'll see the second objective of -1 firing (this objective had the same name so was overriding the -27 one). And yeah, it appears he was trying to cap UK production before phase II to 20 but I think its better to instead just give them -25 and allow them to try to capture a few of the neutrals to get a little more.

          I think the idea is to prevent UK from building up too much in the first couple of turns so they don't immediately crush Thailand when war is declared.

          For now, I'm not planning to change the name but we'll see.

          @Cernel I think Pulicat probably made them 80% historical but then made some adjustments for gameplay purposes. Looking at the map, Chungking really needs to be connected especially since its the only Nationalist factory that isn't damaged at the start. For now, I'm not planning to change any of the rail connections as I want to see how it plays first.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          M 1 Reply Last reply Reply Quote 0
          • M Offline
            mattbarnes
            last edited by

            Another quick thought: there is a rule "if Axis attacks UK in first 3 rounds then Allies enter the war" but what if UK moves HK troops into Nationalist territory and are attacked there? If possible, I would make a rule "UK cannot enter Nationalist territory before Allies enter the war" as such a step in real-life would be seen to be aggressive against Japan.

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            • M Offline
              mattbarnes @redrum
              last edited by

              @redrum What do you think the purpose of the UK Obj for Myitkyina was? Maybe it's designed to offset the PUV gain from taking it, making it more attractive for the Nationalists to occupy the Burma Road instead of the UK doing so?

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              • redrumR Offline
                redrum Admin
                last edited by

                @mattbarnes That's a good question. So far I only prevented UK and Axis from attacking each other til war is declared. UK right now is free to walk units into allied territories but they won't fight or prevent Japan from taking those territories until war is declared. Could instead make UK neutral with the other allies and prevent them walking into Allied territory until war is declared. I'm open to either though outside of Hong Kong it probably doesn't matter very much.

                The point of the Myitkyina objective was just to keep UK production to 20 if they captured that and in reality if Pulicat wanted the 20 cap then he probably should have it on all the neutral territories near India. It was also supposed to only work until Phase II but that portion didn't work so it was forever. The way UK is setup, it seems that Pulicat wanted them to try to open the Burma Road.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • M Offline
                  mattbarnes
                  last edited by

                  Another question: is the kamikaze plane rule favoured? It seems to be set as default but that does mean that either side can do mega long distance attacks on enemy ships.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @mattbarnes
                    last edited by

                    @mattbarnes It appears that is the current default setting though generally, I don't think its probably a good idea especially with air units having such long ranges. I think I'm going to not make that the default to start and would rather consider limited kamikaze attacks with either only certain units or needing tokens.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    Captain CrunchC 1 Reply Last reply Reply Quote 0
                    • Captain CrunchC Offline
                      Captain Crunch Banned @redrum
                      last edited by Captain Crunch

                      @redrum now that yous brought it up, I don't think I've ever seen the AI use kamikaze attacks ever ... on the WWIIClassic map at least. I have the kamikaze attack box checked on but have never ever seen the AI do a kamikaze attack but maybe I've never been in a situation where the AI thought it was a good idea. I still think the option is cool just for historical sake

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Captain Crunch
                        last edited by

                        @captain-crunch Yeah, the AI doesn't support kamikaze attacks yet.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        Captain CrunchC 1 Reply Last reply Reply Quote 1
                        • Captain CrunchC Offline
                          Captain Crunch Banned @redrum
                          last edited by

                          @redrum oohhhhhh, I did not know!

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            Now that all the bugs have been addressed and a few things revamped, the initial v3.0.0 release is now available and official map thread: https://forums.triplea-game.org/topic/986/red-sun-over-china-rsoc-official-thread.

                            Please move balance discussion and questions to official thread.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @redrum
                              last edited by

                              @redrum Maybe we should adopt the practice of locking the bug reports that have been solved or declared invalid or moved elsewhere? Otherwise I think people will think they are supposed to post any of this map bugs they might find in here.

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Cernel
                                last edited by

                                @cernel Fair point. I added the link to the official thread in the first post and I'll lock this now.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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