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    Red Sun Over China - Possible Bugs (RESOLVED)

    Scheduled Pinned Locked Moved Bug Reports
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    • C Offline
      Cernel Moderators @redrum
      last edited by

      @redrum said in Red Sun Over China - possible bugs:

      @Cernel Probably going to keep with generally the existing rail lines and yes a few may end up adjacent so allow movement kind of across lines. I might consider trying to add land canals to prevent train movement between certain territories if I want to have more "pure" rail lines (haven't tried that but assume it would work).

      Ok. If you change your mind and would rather redraw the railways representing the hub at the time, let me know. It's fairly feasible, since they are pictured as a decoration.

      Adding canals on top of the units based system feels a touch hacky. In that case, I would rather go full with canals, even tho that means spamming tons of never passable canals for all connections without rails.

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      • C Offline
        Cernel Moderators @Cernel
        last edited by

        @cernel Well, I just noticed I was not correct on that as, in case of changing any railway connections at all, there would be actually the challenge of providing something graphically acceptable to cover the rail connection box on top-left, that is currently connecting the rails with a lot of spaghetti, and I assume you intend to leave it be as purely informative, removing all those boxes. That would be a pretty big graphical challenge, as it would need to come up with something that feels at least decent with the rest, challenge made all the more difficult by the really good and peculiar graphic this map has (tho it would be possible to leave it as a black rectangle in the corner, and wait for someone to eventually volunteer for that graphic work thereafter).

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        • E Offline
          erik542 @Cernel
          last edited by

          @cernel said in Red Sun Over China - possible bugs:

          @redrum If there is the intention to redraw the rail connections based primarily on historicity, I may provide a draft (tho there would still be the other main issue of no Muslims and Lanchow and Sian Communist, if it is an issue, as I'm almost sure it is).

          I remember when I played with Puli long ago, he said that the railroads as is are historical.

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          • C Offline
            Cernel Moderators @erik542
            last edited by

            @erik542 They are at least mostly historical, especially in the east, and maybe just what I have is not correct, also since I have WW2, tho I would very surprised if anything was changed between that and 1937.
            Even if useless, I guess I should just make a simple draft based on my sources (not necessarily correct; I wasn't there at the time), in case pulicat comes back anytime and want to confront.

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            • HeppsH Offline
              Hepps Moderators @redrum
              last edited by Hepps

              @redrum The design sounds promising...

              • Seems like the added flexibility and draw-backs to the proposed system would be in-line with the spirit of the current system.

              • You can leave the rail (unit) system as indestructible so that blocking rail lines would only prevent odd maneuvers created by the current system.

              • Would REALLY streamline the current station system.

              • Would clean up the movement phase considerably.

              "A joyous heart sours with the burden of expectation"
              Hepster

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              • redrumR Offline
                redrum Admin @Hepps
                last edited by

                @wirkey @erik542 Any idea if there was supposed to be a decrease in British income until Phase II is activated? There are triggers in the XML:

                    <!-- Functional NOs -->
                    <!-- UK Cap -->
                    <attachment name="objectiveAttachment101" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                      <option name="objectiveValue" value="-27"/>
                      <option name="alliedExclusionTerritories" value="Phase II" count="1"/>
                    </attachment>
                    <attachment name="objectiveAttachment101" attachTo="British" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                      <option name="objectiveValue" value="-1"/>
                      <option name="alliedOwnershipTerritories" value="Myitkyina" count="1"/>
                    </attachment>
                

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                wirkeyW E 2 Replies Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @Cernel
                  last edited by

                  So, this is what I have, trying to adapt it to the map design and limited only to what is in China, Korea and north of Hanoi (Indo-China). Be warned that I just did it, and the maps (original 1940 to 1945) I used are quite busy, thus I could have easily missed something or got something wrong. The red lines are what I have, drawn over the referring map, not including what is given under construction:

                  I'm not saying that this is all correct, but mainly the matter is that I'm lacking all the railways in Chungking, Kweiyang, Kunming and Nanning, except only the line from Kunming to French Indo-China, and I've only a short railway going west of Sian, that is not reaching Lanchow, and nothing at all going south to Chungking. So all this would need research to determine if most of the western part of the railways this map shows were actually there (could be my sources are wrong/outdated/incomplete).
                  0_1535086954765_Red Sun Over China_Cernel railroads.png
                  Searching in internet briefly, I've not been able to find any original period maps showing the railways, or anything looking original, exhaustive and reliable (if someone wants to try searching for it).

                  C M 2 Replies Last reply Reply Quote 0
                  • C Offline
                    Cernel Moderators @Cernel
                    last edited by

                    @cernel Minor note, on my atlas the Shanghai - Changsha railway connects not to Changsha, but rather to Pinghsiang, then linking to the railway between Changsha and Canton, about 40 km south of Changsha, but I guess the Changsha circle represents a proportionate territory around it, not the city only (if it is the city only, then that red line should end in the Siangtan territory).
                    Generally, in the dubious cases, I've kept the option corresponding to the map.

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                    • wirkeyW Offline
                      wirkey Moderators @redrum
                      last edited by

                      @redrum don't think so

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @wirkey
                        last edited by

                        @wirkey @erik542 It appears the UK having less income until they are at war with the Axis is intended based on the conversation in the old thread: http://tripleadev.1671093.n2.nabble.com/Red-Sun-Over-China-td4466393i40.html

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • E Offline
                          erik542 @redrum
                          last edited by

                          @redrum

                          That is correct that UK is intended to have less income at the start to make sure they don't rolfstomp thailand.

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                          • C Offline
                            Cernel Moderators @erik542
                            last edited by

                            Historically, Thailand or Britain never attacked each other in WW2 (they also had a non aggression pact, and Thailand sought guarantees from Britain against the Japanese), until after Thailand was invaded by Japan and forced to sign an armistice; only after Thailand was effectively a Japanese occupied territory, the, at this point puppet, government of Thailand declared on the Allies.

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                            • E Offline
                              erik542
                              last edited by

                              A skim through the Wiki is telling me that Thailand initially sought Japanese aid in fighting France to reclaim some territory in 10-1940 which is quite a bit before than the Japanese invasion in 12-1941. Thailand did declare war on the UK in Jan 1942 and there was fighting over Burma. While the time frame is out of sync with the rest of the map, there was no politics option back in the day to better simulate the delayed entry into the war.

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                              • C Offline
                                Cernel Moderators @erik542
                                last edited by

                                @erik542 Yeah the war between Thailand and Indochina is missing too, but that one was almost a farce looking at casualties (a few hundred), so I think it is better not being represented.

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                                • C Offline
                                  Cernel Moderators @erik542
                                  last edited by

                                  @erik542 To be clear, attacking France at that point didn't mean attacking the Allies, as France (Vichy based) was not anymore in any anti-Axis alliance (and Britain was attacking France too, at that point).

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                                  • E Offline
                                    erik542 @Cernel
                                    last edited by

                                    @cernel

                                    Well looking at the game notes, the Thai-UK NAP is represented by "3) British are not allowed to fight Axis for the first 3 rounds (Phase I), unless any Axis country attacks it first."

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                                    • HeppsH Offline
                                      Hepps Moderators
                                      last edited by

                                      Here is a little prototype for your new design.

                                      0_1535168770736_0_6 sample.png

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

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                                      • HeppsH Offline
                                        Hepps Moderators
                                        last edited by

                                        Decorations...

                                        0_1535248071859_rails.png

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          Updated screenshot:
                                          0_1535305798721_edef8f33-f84e-496e-824b-f5979f9b3164-image.png

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            Latest changes: https://github.com/triplea-maps/red_sun_over_china/pull/9

                                            Changes

                                            • Reworked trains to be land transports and removed all the old sea rail territories
                                            • Added politics and triggers to remove phase I -> II function
                                            • Fixed NOs

                                            Everything seems to work well except trains can't actually transport other units yet as the engine doesn't handle land transports with canals.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            HeppsH 1 Reply Last reply Reply Quote 1

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