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    Red Sun Over China - Possible Bugs (RESOLVED)

    Scheduled Pinned Locked Moved Bug Reports
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    • M Offline
      mattbarnes
      last edited by

      Another quick thought: there is a rule "if Axis attacks UK in first 3 rounds then Allies enter the war" but what if UK moves HK troops into Nationalist territory and are attacked there? If possible, I would make a rule "UK cannot enter Nationalist territory before Allies enter the war" as such a step in real-life would be seen to be aggressive against Japan.

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      • M Offline
        mattbarnes @redrum
        last edited by

        @redrum What do you think the purpose of the UK Obj for Myitkyina was? Maybe it's designed to offset the PUV gain from taking it, making it more attractive for the Nationalists to occupy the Burma Road instead of the UK doing so?

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        • redrumR Offline
          redrum Admin
          last edited by

          @mattbarnes That's a good question. So far I only prevented UK and Axis from attacking each other til war is declared. UK right now is free to walk units into allied territories but they won't fight or prevent Japan from taking those territories until war is declared. Could instead make UK neutral with the other allies and prevent them walking into Allied territory until war is declared. I'm open to either though outside of Hong Kong it probably doesn't matter very much.

          The point of the Myitkyina objective was just to keep UK production to 20 if they captured that and in reality if Pulicat wanted the 20 cap then he probably should have it on all the neutral territories near India. It was also supposed to only work until Phase II but that portion didn't work so it was forever. The way UK is setup, it seems that Pulicat wanted them to try to open the Burma Road.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • M Offline
            mattbarnes
            last edited by

            Another question: is the kamikaze plane rule favoured? It seems to be set as default but that does mean that either side can do mega long distance attacks on enemy ships.

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @mattbarnes
              last edited by

              @mattbarnes It appears that is the current default setting though generally, I don't think its probably a good idea especially with air units having such long ranges. I think I'm going to not make that the default to start and would rather consider limited kamikaze attacks with either only certain units or needing tokens.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              Captain CrunchC 1 Reply Last reply Reply Quote 0
              • Captain CrunchC Offline
                Captain Crunch Banned @redrum
                last edited by Captain Crunch

                @redrum now that yous brought it up, I don't think I've ever seen the AI use kamikaze attacks ever ... on the WWIIClassic map at least. I have the kamikaze attack box checked on but have never ever seen the AI do a kamikaze attack but maybe I've never been in a situation where the AI thought it was a good idea. I still think the option is cool just for historical sake

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Captain Crunch
                  last edited by

                  @captain-crunch Yeah, the AI doesn't support kamikaze attacks yet.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Captain CrunchC Offline
                    Captain Crunch Banned @redrum
                    last edited by

                    @redrum oohhhhhh, I did not know!

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      Now that all the bugs have been addressed and a few things revamped, the initial v3.0.0 release is now available and official map thread: https://forums.triplea-game.org/topic/986/red-sun-over-china-rsoc-official-thread.

                      Please move balance discussion and questions to official thread.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        Cernel Moderators Lobby Moderators @redrum
                        last edited by

                        @redrum Maybe we should adopt the practice of locking the bug reports that have been solved or declared invalid or moved elsewhere? Otherwise I think people will think they are supposed to post any of this map bugs they might find in here.

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Cernel
                          last edited by

                          @cernel Fair point. I added the link to the official thread in the first post and I'll lock this now.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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