Global Dominance
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@Hepps
What are you thinking for trains? Landtransport, airtransport, or other? All of the current implementations have limits, I'm surprised to see something about that didn't make your list -
@CrazyG Well Redrum asked about what would be helpful to get this MOD working to my desired satisfaction... for that reason I tried to keep my list to things I imagine are not overly difficult to code into the engine.
While changing the way land transport functions would be tremendous.... it seems to me over the years that changing it means a major overhaul of the engine as I remember Veq saying it touched so many different things in the code. On the other hand, if we can implement something like "allowsmovement" (which I imagine could be added much more easily), then I can make trains a simple land transport unit. While it still means they can only carry 1 unit at a time, I can make that work by giving the train increased range. But without a way to restrict trains to only territories with rail... trains become a... err... train wreck.

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Just for a little perspective...
Phew... just finished the North & South Atlantic Oceans....
362 sea zones (not including any in-land lakes, Seas or waterways)
61 shipping lanesNow onto the Indian Ocean and the vast expanses of the Pacific.
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@Hepps Congrats on another milestone. I am more excited to try this game than I was TWW. Beautiful map and great concepts. ....'crossing fingers that it plays well'. Good luck.
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Sorry, this is the last Infantry unit.


The fight is not confined to regular army units.

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@Hepps Conscripted elderly,women and children ?

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@prastle I thought releasing the news of a Partisan unit was particularly fitting since yesterday was the anniversary of German troops occupying Paris. (Meant to actually do it yesterday and then forgot)
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And depending on how I implement fuel...

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@Hepps makes ports and fuel (or oil) important and very pretty unit!
up to you of course like the sub pens... bomb the refineries
or hmm .... bomb the steel mills as well each act as fact with own aa depending on the opponents worry they choose which to hit? sorry thinking outside box ill shush
looks exciting -
@prastle This is an ugly, sad face of war. I suggest it be simulated without a unit or pic. It could be simulated thru a technology that cheapens infantry or by spending political points to earn more manpower points. Honestly, I believe this scenario is automatically covered by the default hi PU value of a capitol territory. Even after the 'empire or nation' is night defeated... it keeps on producing the same PUs by drawing on last resort, internal resources such as conscripting women and children.
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@prastle No need to shush...
Ports are already critically important based on how they are designed.
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@Zim-Xero I understand where you are coming from Xim. I guess i am just saying that if there is steel it should be attackable. Etc for oil/fuel is all.
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@prastle I'm thinking Zim was referring to your comment about conscripting elderly, women and children.
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@Hepps Indeed i was.
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@Zim-Xero ah ... well truthfully thats what the conscripts were
edited in to clarify - Partisan units were women and children and elderly as well as non fighting males( for whatever reason) that rose up to defend themselves and attack the invaders 
I am sure Hepps will define it better than I. -
@prastle In WW2, the Germans had a list of conscriptions to activate if it turned desperate. They did not activate them until the war was basically lost. Isralael and any other countries that enlist women in active front lines would receive a special bonus... but none of that really applies to WW1 an WW2. The closes thing, really, would be the defensive capabilties of all nations because when defeat was certain... the citizens of all ages and sexes you dared oppose played a role.
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@Zim-Xero I guess i really refer to the scorched earth policy of Russia and her partisans. Realistically tho France was same with the resistance. Jmho. Thus Hepps idea of the dying troop
or partisan perhaps? -
@Cernel This didn't make the cut for my game... but I thought I'd post here just for you...
The dreaded Panzer Radfahrer


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Thanks...
That's kinda cute, but it keeps remembering me that I would wish the version without the flag always be provided in the folders (or here, in this case); having the flag in the image makes it a bit annoying to re-use, by surging it out.
I'm not actually sure if I would have a bicycle_infantry in WWII. And I would be doubtful about the stats.
There is also the volkssturm with that bicycle with the couple panzerfausts:

It would be really good if someone would make a full set of bicycle_infantry and horse_cavalry for the common main players of WWII, as TripleA is sorely lacking in good images variety there.
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