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    Global Dominance

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators
      last edited by

      Much happier with the second attempt. I can live with this one for now to go with the other simplified terrain icons.

      This time a little more view of the heart of the British defenses of the Med.

      0_1511933685423_Alexandria Example jpeg.jpg

      "A joyous heart sours with the burden of expectation"
      Hepster

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Hepps
        last edited by

        @hepps Definitely better. Interested in how Moghra Oasis functions? Guessing its maybe air units only.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators
          last edited by Hepps

          No the Moghra Oasis is in the North End of the Qattara Depression. Since the cliffs that make up the north face of the depression are hundreds of meters high. No land units may move into the Depression other than via Alexandria or the Eastern Libyan Desert. All other connections are closed to land units. But since air is not affected by the cliffs they may move freely into the depression via any one of the other 4 territories adjacent to it.

          Also due to the terrain inside the depression no mechanical units may enter the territory.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 1
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by Hepps

            @redrum Here is a better look at the depression and its surrounds.

            0_1512062374808_Qattara Depression Example.jpg

            And before anyone decides to point out the A-historic placement of an oil deposit inside the depression.... I am fully aware that oil deposits were not discovered until some time in the 60's. This has been done to give strategic importance to the region and add a little fun. Since developing this into an oil producing territory will be fraught with challenges (between the movement limitations and its proximity to the front as well as its inherent vulnerability to strategic bombing).

            "A joyous heart sours with the burden of expectation"
            Hepster

            prastleP redrumR 2 Replies Last reply Reply Quote 1
            • prastleP Offline
              prastle Moderators Admin @Hepps
              last edited by

              @hepps this will make it interesting nice ideas! Thumbs up!

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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              • redrumR Offline
                redrum Admin @Hepps
                last edited by

                @hepps I'm liking it. Also definitely prefer the gray shading over the white in the previous screenshot for the cliffs. Looks to make things interesting as moving south does have a number of desert territories with little to no value. Might be a good idea to have some kind of symbol indicating the mechanical units can't enter the 2 depression territories (maybe like a red mech units with an X or something) as I really like the green symbols for the air unit connections.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by

                  @redrum Yes I thought about that... but now I am looking a how many other places are going to have movement limitations....

                  Like several of the Mountain territories of the Hindu Kush separating India and China

                  The Owen Stanley Range in New Guinea

                  Pinsk Marshes

                  And a few more I am thinking of.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Hepps
                    last edited by

                    @hepps Interesting. Its definitely not high priority, just a suggestion. I just really prefer when the map is self-explanatory so I don't need to try and memorize or lookup the territories.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @redrum
                      last edited by

                      @redrum Something like this?

                      0_1512099549911_Qattara Depression Move Icon.jpg

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      redrumR General_ZodG 2 Replies Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Hepps
                        last edited by

                        @hepps Not bad. I was thinking maybe a little more similar to the green air connections symbols. Something like a red circle with some mech symbol inside and possibly a slash across it.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        HeppsH FrostionF 2 Replies Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by Hepps

                          @redrum Went a bit of a different direction...

                          0_1512104707885_No Mech.png

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 0
                          • General_ZodG Offline
                            General_Zod Moderators @Hepps
                            last edited by

                            @hepps

                            Maybe just make the cliffs with some red diagonal lines within it. Which gets players attention and at same time, conveys to player, can't go this way. Or make some traffic arrows similar to the green air symbols but on the areas where the land units can pass. Or a combination of both. Looks great btw!

                            1 Reply Last reply Reply Quote 0
                            • FrostionF Offline
                              Frostion Admin @redrum
                              last edited by

                              @redrum Yes, similar looks and size as the plane symbol; but red instead of green. Any movement restrictions or enablement should try to be simular, so that the players intuitively can understand the meaning.
                              This game development sure looks good! 😃

                              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                              • HeppsH Offline
                                Hepps Moderators
                                last edited by

                                Yah, I think the final design will be boots on the ground.

                                0_1512111220538_Qattara Depression Final.jpg

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                General_ZodG redrumR 2 Replies Last reply Reply Quote 0
                                • General_ZodG Offline
                                  General_Zod Moderators @Hepps
                                  last edited by General_Zod

                                  @hepps

                                  I don't know if it's just me but this particular boot symbol design is very ambiguous. I wasn't sure if this was a boot at 1st look. Even then had to get real close to my screen to see 2 boots.

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                                  • redrumR Offline
                                    redrum Admin @Hepps
                                    last edited by

                                    @hepps I probably like the red boots better than the tire symbol. I think the one thing I don't like is that at a glance I wouldn't be sure if that meant infantry can or can't enter. If you prefer going the route of showing what can move into the territories rather than what can't then green would probably be better than red.

                                    From a personal preference standpoint, if you want to go the boot route than I'd be interested to see a more 2D version of the boots since that would be a little more similar to the plane symbol. Something like this maybe: https://image.shutterstock.com/z/stock-vector-boot-vector-icon-shoes-symbol-modern-simple-flat-vector-illus-723313138.jpg

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    HeppsH 1 Reply Last reply Reply Quote 1
                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by Hepps

                                      @redrum Functionality will be clear at the outset of a game. You may currently interpret the icon in a variety of ways... simply because you have no preconceptions about its meaning or intent. Once however you are given context within the game and see the same icon used uniformly across the entire map to convey a specific rule set... it is my feeling there will be no misunderstanding as to its meaning.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

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                                      • HeppsH Offline
                                        Hepps Moderators
                                        last edited by

                                        @redrum Here is what I mean.

                                        Knowing what you already know. Now as you look around the map... scanning. These icons will become very obvious as being territories where only infantry types can enter.
                                        0_1512156624502_Northern India example.jpg
                                        I am making it doubly more obvious by having all the territories with said limitations also be filled with the distorted diagonal line.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        prastleP 1 Reply Last reply Reply Quote 0
                                        • prastleP Offline
                                          prastle Moderators Admin @Hepps
                                          last edited by

                                          @hepps Can my Alpine Paradrop in 😉 ?

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by Hepps

                                            These specific territories are limited to 4 types of terrain....

                                            • Depression (Qattara being a unique one)

                                            • Extreme Mountainous conditions

                                            • Swamps or Marshland

                                            • Rugged Arctic

                                            Then while these 4 types of territory will impose a movement limitation... they can also be subject to different terrains.... such as the Qattara Depression will be limited to inf. type units.... the territories also cause any units contained within to be subject to the modifiers for both desert and hills terrain types.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 0

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