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    Global Dominance

    Scheduled Pinned Locked Moved Maps & Mods
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    • FrostionF Offline
      Frostion Admin
      last edited by

      Very nice pictures … but before you make more of them, you should listen to Cernels advice about not cropping away to much of the transparent area around the unit pics. I can see that the German major, colonel and general all have a clean cut at the bottom. I can see that the colonel is 48 px in height, but you can let the pics be 50, 52 or 54 px in height with no problem.

      Those officers are a nice idea. I don’t know what your plan is with them, but I can already imagine some sort of “command” point that can be used to purchase officers. ☺

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      HeppsH 2 Replies Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @Frostion
        last edited by

        @Frostion Yup... again... just ripping out the concepts as they come to me...

        I will go back and refine the edging as I the ideas out of my head and onto "paper" and then go back and finish the details.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @Frostion
          last edited by

          @Frostion said in Global Dominance:

          Those officers are a nice idea. I don’t know what your plan is with them, but I can already imagine some sort of “command” point that can be used to purchase officers. ☺

          There is another resource... but it is designed to be far more generalized. Intended to be used in multiple facets of national pursuits.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 1
          • CrazyGC Offline
            CrazyG Moderators
            last edited by

            This project looks good. I see that you finally got your ships hulls to begin on land!

            HeppsH 1 Reply Last reply Reply Quote 2
            • HeppsH Offline
              Hepps Moderators @CrazyG
              last edited by

              @CrazyG Not yet... but I have been told it is possible. Just never got the specifics on how to achieve it. But if it is possible then I am sure I will figure it out at some point.

              "A joyous heart sours with the burden of expectation"
              Hepster

              C Z 2 Replies Last reply Reply Quote 1
              • C Offline
                Cernel Moderators @Hepps
                last edited by

                @Hepps said in Global Dominance:

                @CrazyG Not yet... but I have been told it is possible. Just never got the specifics on how to achieve it. But if it is possible then I am sure I will figure it out at some point.

                Unless I'm missing something recently, I'm 99% sure this is not possible in a clear way. The person who affirmed this must have found some work-around. Better you get him to tell you his secret; might be some crazy stuff you would never guess. 😛

                What I can think of, is making the hull into an air unit with movement 1 and make it possible to move only to the sea, with territory effects or (land to land) canals.

                CrazyGC 1 Reply Last reply Reply Quote 0
                • theredbaronT Offline
                  theredbaron
                  last edited by

                  I have gotten a hull built on land to work with an isKamikaze 1 movement air unit that is consumed after it is moved into the sea zone in non combat. This does require moving the check for non-landed air units to after placement in the delegates, which shouldn't disrupt the game to my knowledge. However, I think @CrazyG has a cleaner solution than that. If anyone wants the XML that I used to work that, pm me.

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @theredbaron
                    last edited by

                    @theredbaron Yes he was in fact the one who indicated he had devised a clean system for achieving this.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @prastle
                      last edited by

                      @prastle Well here are a few more units I have gotten more or less completed...

                      0_1495222717801_German Recon Elite.png

                      0_1495222737575_German Glider.png

                      0_1495223009609_German Mobile Tank Destroyer.png

                      0_1495223042943_Germantankdestpng.png

                      0_1495223139600_german Mech Inf Major.png

                      0_1495223167399_German Air General.png

                      Just to let your imagination mull over what they shall do. 😃

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      theredbaronT 1 Reply Last reply Reply Quote 1
                      • theredbaronT Offline
                        theredbaron @Hepps
                        last edited by

                        @Hepps Never fear. I think my imagination is up to the task 😉

                        1 Reply Last reply Reply Quote 1
                        • CrazyGC Offline
                          CrazyG Moderators @Cernel
                          last edited by

                          @Cernel
                          I'll go ahead and share my secret.

                          You need the unit to be able to move onto both land and sea, so you make it an airunit. You purchase it and place it on land like any other air unit.

                          Then you give it carrierCost=0, which lets it land in empty sea zones as if there was a carrier there. So on the next you move your hull into the sea zone and it should land just fine (isKamikaze could work as well but this seems cleaner). Then you buy the battleship, and it should consume the hull just like it would consume a sea unit version.

                          In version 1.8 I had an XML with this working, life got in the way before I could share it though.

                          HeppsH C redrumR 4 Replies Last reply Reply Quote 3
                          • HeppsH Offline
                            Hepps Moderators @CrazyG
                            last edited by

                            @CrazyG You the man! That would have taken me an eternity to figure out if I even ever managed to do it at all.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators @CrazyG
                              last edited by

                              @CrazyG It's just a crying shame I can only up-vote your post once. That deserves something like 30 up-votes based on its value to me!

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              CrazyGC 1 Reply Last reply Reply Quote 1
                              • CrazyGC Offline
                                CrazyG Moderators @Hepps
                                last edited by

                                @Hepps
                                well thanks, I'm glad to help. Its a cool trick for other stuff too

                                What I'm dying to know is have you figured out trains?

                                theredbaronT 1 Reply Last reply Reply Quote 0
                                • theredbaronT Offline
                                  theredbaron @CrazyG
                                  last edited by theredbaron

                                  @Hepps I'll second this one. Sutur2 on in his new WWI map has used them as simple land transports, and I don't mind that entirely, but a system with infrastructure as you had proposed would be ideal to represent that portion of the war, how the Allies often bombed infrastructure in areas as a prelude to an attack to prevent reinforcement.

                                  @CrazyG You had a system with triggers to this affect in a former thread, no? I think it may have had something to do with triggering terrain effects, if I remember correctly.

                                  1 Reply Last reply Reply Quote 0
                                  • C Offline
                                    Cernel Moderators @CrazyG
                                    last edited by

                                    @CrazyG I've never considered that carrierCost=0 would allow to land in empty sea zones; I guessed it would just allowed infinite on a single carrier.

                                    Still, this may be considered a hack, and continuous support for such a behaviour in the future would be dubious; still, if you want the game fully supported, you have the issue that this plane is still able to move to your nearby land territory, as well as moving by sea and re-entering another land territory, both things you probably don't want (you can impede it with a tons of canals).

                                    CrazyGC 1 Reply Last reply Reply Quote 0
                                    • theredbaronT Offline
                                      theredbaron
                                      last edited by

                                      It may be beneficial to ask the devs to keep this feature as it poses no harm to existing maps. This may be a prime example of a bug becoming a feature.

                                      @redrum Is this reasonable?

                                      1 Reply Last reply Reply Quote 1
                                      • CrazyGC Offline
                                        CrazyG Moderators @Cernel
                                        last edited by

                                        @Cernel
                                        I would just make it a 0 movement, which recieves +1 movement from factories/harbors whatever. Once you put it into a sea zone its stuck, so there isn't much reason to put it there unless you intend to finish building it that turn

                                        I discovered the 0 carrier cost thing a long time ago (I think it was version 1.4) so hopefully it isn't changed in the future

                                        @theredbaron
                                        Yes but that system has shown to have a lot of problems and its probably why I never got to releasing that ww1 map.

                                        I was trying to avoid having trains themselves on the map, to reduce micromanagment and simplify things a bit. But Ive found I really didn't like the resulting feel that i got

                                        C 1 Reply Last reply Reply Quote 1
                                        • theredbaronT Offline
                                          theredbaron
                                          last edited by

                                          If all else fails, and since this map is going to need user enforced rules anyways, we could ask the players to make sure that each territory on the route has functional infrastructure. It will be interesting to see what comes of this.

                                          1 Reply Last reply Reply Quote 1
                                          • C Offline
                                            Cernel Moderators @CrazyG
                                            last edited by

                                            @CrazyG You cannot normally select 0 movement units, regardless of the movement bonus they are getting, but there is a property for making them selectable, but this is not really good, because, then, all those immobile units you don't want to select become selectable, as well, and this is a bit annoying. And there is still the issue that you can move the air hull to a territory nearby (unless you add up some canals or territory effects negating hulls). However, you can get around the first issue by hacking the air hull into a movement 1 unit that gives -1 to itself and receives +1 from harbour.

                                            1 Reply Last reply Reply Quote 0

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