Global Dominance
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In the face of the disturbing reports (willingly provided by the O.S.S.) of the horrors being perpetuated across Europe, Oscar Gustaf Adolf King of Sweden mobilizes his armed forces to execute early strikes on the soft flanks of the Reich-land. These surprise attacks are meant to disrupt German supply-lines and divert already stretched army groups in preparation of Allied invasions in Western Europe and expected offensives from the ever growing Russian army.
Now cut off from the valuable steel Hitler is faced with fighting a three front war without the resources he desperately needs... 1000 years of rule may be cut very short.

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@hepps Gotta love the nice Sweden blue. The island outline for Gotland/Oland appears to be more similar to the TWW style. Did you end up changing your mind on that?
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@redrum The Swedish blue is nice.
No the island outlines are still planned to be the more subtle variation... this was just lifted from one of the first drafts of the look & feel experiments. Not to worry.

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@redrum Now can you envision the next step in the evolution as all those commodities need to get to their destinations....

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@hepps can we add a stock market like supremacy?

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@hepps Ah. I'm guessing the trade center symbols will mark the territories that can transform the resource units into PUs/steel/oil for purchases. Will there still be L&L territories as well or is the trade system replacing that?
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@redrum Both.
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So I have started in on the Shipping Lanes & Trade Centers in earnest.
Here is a sample...

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@hepps Oh what are the symbols on the shipping lane circle for?
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@redrum hmm +10 f owned and iron?
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@prastle If Germany controls the Shipping lane it receives +10 Steel from trade with Sweden.
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Just finished the new L&L icon. Since all L&L Territories will also be Trade Centers... I made the new L&L icon to include the Trade Center Icon.

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@hepps Looks great. Will which units you can L&L vary per territory per nation? If so then having a little symbol indicating something like land/air/etc around the ring would be cool

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@hepps Yes. Can I have your babies now?
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@redrum No but if you love me... then you could start writing a template for the conditions & triggers so I can copy and paste all of it into the XML 1000 times.

Actually if you continue to work on the features list that do as well.
We still have 2 rather important ones to over-come. -
@hepps But I wouldn't want to deprive you of all the condition/trigger fun... I mean what else what you do with your time

Though on a more serious note some of the mass conditions/triggers (>100) that are very similar for say every/most territories, it may be better to write a little script to generate the necessary XML based on a template and list of territories (unless this is what you are doing already).
The 2 new features that are left are the following right?
- Unit Option Can Submerge/Hide for Land Units (Partisan/Guerrilla)
- Unit Option When Damaged Change Into Different Unit (Weakened Battleships)
Any thoughts on priority?
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@redrum Yes... that is what I am doing. Creating a seperate template to govern the behavior with the words "InsertNamehere" and "InsertTerritoryhere" in the template. Then I can just find and replace with the appropriate info as I work it into the XML.
Both are important relative to my goals... but, I think the "When Damaged Change" is more critical to the overall design since it impacts so many of my unit designs and affects all aspects of the game (land,sea & air).
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@hepps Another really helpful trick I tend to use a lot is to start out from
<territory name="Random Territory"/> <territory name="Really Damn High Mountains"/> <territory name="Whatever Really"/>then (easily with notepad++) mass-replace
"/> <territory name="with
" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory"> <option name="production" value="1"/> </attatchment> <attatchment name="territoryAttatchment" attatchTo="to get
<attatchment name="territoryAttatchment" attatchTo="Random Territory" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory"> <option name="production" value="1"/> </attatchment> <attatchment name="territoryAttatchment" attatchTo="Really Damn High Mountains" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory"> <option name="production" value="1"/> </attatchment> <attatchment name="territoryAttatchment" attatchTo="Whatever Really" javaClass="games.strategy.triplea.attatchments.TerritoryAttachment" type="territory"> <option name="production" value="1"/> </attatchment>Same trick can be used in a whole bunch of situations.
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@alkexr Just make sure to use the corrected "attachment" spelling or your map won't work in 1.9

But yeah using mass find/replace in something like notepad++ covers a good deal of situations. For some of the more complex ones, writing a little script that essentially does that but handles more variables can be useful as well.
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