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    Global Dominance

    Scheduled Pinned Locked Moved Maps & Mods
    512 Posts 22 Posters 932.6k Views 25 Watching
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    • C Offline
      Cernel Moderators @Hepps
      last edited by

      @Hepps Can you provide all light mortar units without the flags for anyone else to use? I think having a mortar unit is an interesting concept; in particular, the Japanese should have a high ratio of those units, to represent the Type 89 Grenade Discharger. But I'd say the same thing for a bunch of other stuff you are making (I know you already said that most is imported from TWW, and you don't have the basic images of those).
      https://en.wikipedia.org/wiki/Type_89_grenade_discharger

      HeppsH 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Hepps
        last edited by

        @Hepps Looks pretty good. Wondering if you'd consider lightly shading territories based on ownership (gray and red in this case). Just thinking at a glance it would be easier to see ownership (also lots of folks like to have the sense of 'painting' the map their nation's color).

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @Cernel
          last edited by

          @Cernel The infantry unit was designed a while ago. You can find copies of it on the old forum.

          http://tripleadev.1671093.n2.nabble.com/A-few-scratches-I-was-putting-together-tp5804645.html

          "A joyous heart sours with the burden of expectation"
          Hepster

          C 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum Yah the map details and relief layer are still in the works down the road. But by the end of the process the beige colour will be slightly transparent and the edging will have a fade out effect.

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • C Offline
              Cernel Moderators @Hepps
              last edited by

              @Hepps said in Global Dominance:

              @Cernel The infantry unit was designed a while ago. You can find copies of it on the old forum.

              http://tripleadev.1671093.n2.nabble.com/A-few-scratches-I-was-putting-together-tp5804645.html

              I've used your Long_range from there for the latest world_at_war:
              0_1497333181033_L.Fighter.png

              1 Reply Last reply Reply Quote 1
              • HeppsH Offline
                Hepps Moderators
                last edited by

                And here is the final Infantry unit.

                0_1497376168348_German Waffen SS example.png

                "A joyous heart sours with the burden of expectation"
                Hepster

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                • HeppsH Offline
                  Hepps Moderators
                  last edited by Hepps

                  And here is the resource make up for the game...

                  0_1497376799156_Resource List.png

                  Beyond that there are a couple of other things that will be fixed settings within the game...

                  1. This will be exclusively a DICE game based on how the units are designed and interact.

                  2. All air combat is separated from ground combat. Air providing a supporting role in ground warfare once air combat is resolved.

                  3. Combat rounds will be limited to 3 volleys per side.

                  4. Resources will be tradable. (All except MP)

                  5. Global diplomacy system for 20 neutral nations. (Entirely new system)

                  6. Dynamic unit production systems. (Changed from TWW)

                  7. Expanded R&D tech tree. (Changed from TWW)

                  8. Redesigned terrain modifiers. (Changed from TWW)

                  9. New Convoy system for movement and resource acquisition.

                  10. Seasonal events altering movement and combat. (If I can make it work as envisioned)

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  prastleP redrumR 2 Replies Last reply Reply Quote 3
                  • prastleP Offline
                    prastle Moderators Admin @Hepps
                    last edited by

                    @Hepps WOW!

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                    • redrumR Offline
                      redrum Admin @Hepps
                      last edited by

                      @Hepps I'm intrigued. Out of curiosity how similar to you see this being to TWW and what things will be fairly similar vs drastically different?

                      Also if there are specific systems that don't work quite as you'd like then please let me know so we can consider enhancing them. I know you are considering using fuel for movement and fixing that system is already on the list somewhere 🙂

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @redrum
                        last edited by

                        @redrum Overall it retains, in spirit, a wide number of things from TWW. However, most everything is altered in some way...

                        Examples include...

                        1. The "is destroyer" function is completely eliminated from the game. There will be no way to stop subs from submerging at any point in the game ever. Instead specific surface units will excel at sub hunting as the game progresses.

                        2. Far more units have the ability to strike other specific units during battles. Similar to how AT Guns functioned in TWW. Now units such as tanks will have the opportunity to strike other armoured vehicles (units with higher combat values) prior to being forced to have their attacks simply gobbled up with Inf. fodder. This will be for both Att. & Def. units and is present in all land, sea & air units.

                        3. In the Tech tree things have been retained but also altered... such as the Special Warfare tech branch is retained... except that in GD all Infantry units will be capable of doing an amphibious assaults from the outset of the game. (Whether sending them on an amphibious assault is in your best interest is a completely different matter)

                        4. While terrain will remain a major factor in combat values, some aspects have been changed based on what we found in TWW. Such as the Coastal terrain has been changed and its effects are altered dramatically to reduce its impact where it made little to no sense.

                        5. Defensive structures still provide support but have no defensive rolls of their own and can be captured.

                        As far as things that would be ideal for this MOD that don't function as I would wish...

                        1. Intercepting ability being governed by airfield. Set up exactly as scrambling is done.

                        2. Submerge capability for land units.

                        3. A simplified property or unit attachment that specifies "allows/permits unit to move"

                        4. The creation of a "When damaged turns into" feature.

                        5. Multiple relief layers within a map.

                        Not sure what else... I shall think on it.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Hepps
                          last edited by redrum

                          @Hepps Thanks for the insight. I guess that means I should give TWW a real go as I've downloaded it a number of times over the years but never had time to power through more than a few turns. Do you still see a decent following around TWW?

                          Good suggestions on things to improve/add:
                          1/2/4. Makes sense and are pretty straightforward.
                          #3. Can you provide an example of how you are looking to use this?
                          #5. I know very little on how the map images actually work so no clue on how difficult this would be.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by

                            @redrum said in Global Dominance:

                            @Hepps Thanks for the insight. I guess that means I should give TWW a real go as I've downloaded it a number of times over the years but never had time to power through more than a few turns. Do you still see a decent following around TWW?

                            You should have long since tried it. 😃 Just come on the lobby anytime and gimme a slap. People still play regularly... but since all the big swinging *icks in the lobby never took to it... it is a cult following for live play. Just remember it cannot be played by the AI. So a human opponent is 100% required. Also, if you are going to play it.... do yourself a favour and read the game manual.... it is a PDF inside the map folder.

                            Good suggestions on things to improve/add:
                            1/2/4. Makes sense and are pretty straightforward.

                            I figure if I just keep saying the same suggestions in every thread I can find where it is applicable... sooner or later you'll be forced to code them. 😉 I am adopting the Shawshank Redemption tactic... I shall make a suggestion each week until you cave.... then I shall start making two a week. 😃

                            1. Can you provide an example of how you are looking to use this?

                            0_1497398808240_Rail and train.png

                            So the idea is to have the ability to design a unit ( the rail in this example) that would allow a unit (train in this example) to move in and out of the territory. If there is no (functional) rail then the unit would not be capable of moving into or out of the territory.

                            The xml might look something like this...

                            <attatchment name="unitAttatchment" attatchTo="germanrail" javaClass="games.strategy.triplea.attatchments.UnitAttachment" type="unitType">
                            <option name="isInfrastructure" value="true"/>
                            <option name="movement" value="0"/>
                            <option name="attack" value="0"/>
                            <option name="defense" value="0"/>
                            <option name="canBeDamaged" value="true"/>
                            <option name="maxDamage" value="4"/>
                            <option name="maxOperationalDamage" value="2"/>
                            <option name="canDieFromReachingMaxDamage" value="false"/>
                            <option name="isConstruction" value="true"/>
                            <option name="constructionType" value="rail"/>
                            <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
                            <option name="maxConstructionsPerTypePerTerr" value="99"/>
                            <option name="requiresUnits" value="germanCombatEngineer"/>
                            <option name="consumesUnits" value="1:Material"/>
                            <option name="allowsmovement" value="99:germantrain"/>

                            1. I know very little on how the map images actually work so no clue on how difficult this would be.

                            Thought I'd ask.... since this would allow a map-maker to create more visual interest while also allowing players to achieve a minimalist style should they desire it.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            CrazyGC 1 Reply Last reply Reply Quote 1
                            • CrazyGC Offline
                              CrazyG Moderators @Hepps
                              last edited by

                              @Hepps
                              What are you thinking for trains? Landtransport, airtransport, or other? All of the current implementations have limits, I'm surprised to see something about that didn't make your list

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @CrazyG
                                last edited by Hepps

                                @CrazyG Well Redrum asked about what would be helpful to get this MOD working to my desired satisfaction... for that reason I tried to keep my list to things I imagine are not overly difficult to code into the engine.

                                While changing the way land transport functions would be tremendous.... it seems to me over the years that changing it means a major overhaul of the engine as I remember Veq saying it touched so many different things in the code. On the other hand, if we can implement something like "allowsmovement" (which I imagine could be added much more easily), then I can make trains a simple land transport unit. While it still means they can only carry 1 unit at a time, I can make that work by giving the train increased range. But without a way to restrict trains to only territories with rail... trains become a... err... train wreck. 😃

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 1
                                • HeppsH Offline
                                  Hepps Moderators
                                  last edited by

                                  Just for a little perspective...

                                  Phew... just finished the North & South Atlantic Oceans....

                                  362 sea zones (not including any in-land lakes, Seas or waterways)
                                  61 shipping lanes

                                  Now onto the Indian Ocean and the vast expanses of the Pacific.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  Z 1 Reply Last reply Reply Quote 0
                                  • Z Offline
                                    Zim Xero @Hepps
                                    last edited by

                                    @Hepps Congrats on another milestone. I am more excited to try this game than I was TWW. Beautiful map and great concepts. ....'crossing fingers that it plays well'. Good luck.

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                                    • HeppsH Offline
                                      Hepps Moderators
                                      last edited by

                                      Sorry, this is the last Infantry unit.

                                      0_1497548051261_British Partisan.png

                                      0_1497548073395_Resistance example.png

                                      The fight is not confined to regular army units. 😃

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      prastleP 1 Reply Last reply Reply Quote 0
                                      • prastleP Offline
                                        prastle Moderators Admin @Hepps
                                        last edited by

                                        @Hepps Conscripted elderly,women and children ? 😉

                                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                        HeppsH Z 2 Replies Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @prastle
                                          last edited by

                                          @prastle I thought releasing the news of a Partisan unit was particularly fitting since yesterday was the anniversary of German troops occupying Paris. (Meant to actually do it yesterday and then forgot)

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 1
                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by

                                            And depending on how I implement fuel...

                                            0_1497558272878_Refinery.png

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            prastleP 1 Reply Last reply Reply Quote 0

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