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    Global Dominance

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @Hepps
      last edited by

      @hepps Guessing the potato/rock looking things indicate desert (if so, any info on what desert will do)? What do the port symbol with the 'D' mean?

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @redrum
        last edited by Hepps

        @redrum The desert terrain is still a work in progress. As far as its functionality.... you'll just have to wait.

        Ports permit loading and unloading of specific vessels that can only load/unload during the Noncombat movement phase. Ports also allow the construction of the Harbour Defenses and Sub Nets.

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • FrostionF Offline
          Frostion Admin @Hepps
          last edited by

          @hepps
          Maybe you should think about having terrain symbols be displayed in the transparent territory name png? It already seems to have resource symbols, so you could add a similar seized symbol to the row of symbols below the territory names? I did this in the Dargon War map.

          Another thing. The territory control unit flags seems kind of pale? Are they semi transparent or something? They donโ€™t seem so sharp in the colors as the player/country roundels.

          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

          HeppsH 1 Reply Last reply Reply Quote 1
          • HeppsH Offline
            Hepps Moderators @Frostion
            last edited by

            @frostion The original flag icons I am using are just copied from the original TWW. They were muted down for that map because of how the map was designed. If I change them it will be a long way of yet.

            "A joyous heart sours with the burden of expectation"
            Hepster

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            • HeppsH Offline
              Hepps Moderators
              last edited by

              Much happier with the second attempt. I can live with this one for now to go with the other simplified terrain icons.

              This time a little more view of the heart of the British defenses of the Med.

              0_1511933685423_Alexandria Example jpeg.jpg

              "A joyous heart sours with the burden of expectation"
              Hepster

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @Hepps
                last edited by

                @hepps Definitely better. Interested in how Moghra Oasis functions? Guessing its maybe air units only.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators
                  last edited by Hepps

                  No the Moghra Oasis is in the North End of the Qattara Depression. Since the cliffs that make up the north face of the depression are hundreds of meters high. No land units may move into the Depression other than via Alexandria or the Eastern Libyan Desert. All other connections are closed to land units. But since air is not affected by the cliffs they may move freely into the depression via any one of the other 4 territories adjacent to it.

                  Also due to the terrain inside the depression no mechanical units may enter the territory.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @redrum
                    last edited by Hepps

                    @redrum Here is a better look at the depression and its surrounds.

                    0_1512062374808_Qattara Depression Example.jpg

                    And before anyone decides to point out the A-historic placement of an oil deposit inside the depression.... I am fully aware that oil deposits were not discovered until some time in the 60's. This has been done to give strategic importance to the region and add a little fun. Since developing this into an oil producing territory will be fraught with challenges (between the movement limitations and its proximity to the front as well as its inherent vulnerability to strategic bombing).

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    prastleP redrumR 2 Replies Last reply Reply Quote 1
                    • prastleP Offline
                      prastle Moderators Admin @Hepps
                      last edited by

                      @hepps this will make it interesting nice ideas! Thumbs up!

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                      • redrumR Offline
                        redrum Admin @Hepps
                        last edited by

                        @hepps I'm liking it. Also definitely prefer the gray shading over the white in the previous screenshot for the cliffs. Looks to make things interesting as moving south does have a number of desert territories with little to no value. Might be a good idea to have some kind of symbol indicating the mechanical units can't enter the 2 depression territories (maybe like a red mech units with an X or something) as I really like the green symbols for the air unit connections.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by

                          @redrum Yes I thought about that... but now I am looking a how many other places are going to have movement limitations....

                          Like several of the Mountain territories of the Hindu Kush separating India and China

                          The Owen Stanley Range in New Guinea

                          Pinsk Marshes

                          And a few more I am thinking of.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Hepps
                            last edited by

                            @hepps Interesting. Its definitely not high priority, just a suggestion. I just really prefer when the map is self-explanatory so I don't need to try and memorize or lookup the territories.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @redrum
                              last edited by

                              @redrum Something like this?

                              0_1512099549911_Qattara Depression Move Icon.jpg

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              redrumR General_ZodG 2 Replies Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Hepps
                                last edited by

                                @hepps Not bad. I was thinking maybe a little more similar to the green air connections symbols. Something like a red circle with some mech symbol inside and possibly a slash across it.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                HeppsH FrostionF 2 Replies Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @redrum
                                  last edited by Hepps

                                  @redrum Went a bit of a different direction...

                                  0_1512104707885_No Mech.png

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

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                                  • General_ZodG Offline
                                    General_Zod Moderators @Hepps
                                    last edited by

                                    @hepps

                                    Maybe just make the cliffs with some red diagonal lines within it. Which gets players attention and at same time, conveys to player, can't go this way. Or make some traffic arrows similar to the green air symbols but on the areas where the land units can pass. Or a combination of both. Looks great btw!

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                                    • FrostionF Offline
                                      Frostion Admin @redrum
                                      last edited by

                                      @redrum Yes, similar looks and size as the plane symbol; but red instead of green. Any movement restrictions or enablement should try to be simular, so that the players intuitively can understand the meaning.
                                      This game development sure looks good! ๐Ÿ˜ƒ

                                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                      • HeppsH Offline
                                        Hepps Moderators
                                        last edited by

                                        Yah, I think the final design will be boots on the ground.

                                        0_1512111220538_Qattara Depression Final.jpg

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        General_ZodG redrumR 2 Replies Last reply Reply Quote 0
                                        • General_ZodG Offline
                                          General_Zod Moderators @Hepps
                                          last edited by General_Zod

                                          @hepps

                                          I don't know if it's just me but this particular boot symbol design is very ambiguous. I wasn't sure if this was a boot at 1st look. Even then had to get real close to my screen to see 2 boots.

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                                          • redrumR Offline
                                            redrum Admin @Hepps
                                            last edited by

                                            @hepps I probably like the red boots better than the tire symbol. I think the one thing I don't like is that at a glance I wouldn't be sure if that meant infantry can or can't enter. If you prefer going the route of showing what can move into the territories rather than what can't then green would probably be better than red.

                                            From a personal preference standpoint, if you want to go the boot route than I'd be interested to see a more 2D version of the boots since that would be a little more similar to the plane symbol. Something like this maybe: https://image.shutterstock.com/z/stock-vector-boot-vector-icon-shoes-symbol-modern-simple-flat-vector-illus-723313138.jpg

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            HeppsH 1 Reply Last reply Reply Quote 1

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