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    Global Dominance

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators
      last edited by

      Working on the last nation. Fortunately (as long as Red doesn't get too excited:winking_face: ) there are far fewer units left to design than I had for other nations (since so many of the Allied units are the same as the American designs).

      Here is a sneak peak at the Americans special talent...

      0_1528123350213_Red Class Yorktown Class Avernger Class.png

      "A joyous heart sours with the burden of expectation"
      Hepster

      prastleP 1 Reply Last reply Reply Quote 0
      • prastleP Offline
        prastle Moderators Admin @Hepps
        last edited by

        @hepps SUPER CARRIERS! WOOT!

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @prastle
          last edited by

          @prastle Well the Essex Class won't necessarily be a "super" carrier... just a unique unit to the Americans.

          Still working out the specifics of its abilities.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators
            last edited by Hepps

            One more down... the F15 reporter. The Americans can now do recon.

            0_1528217305865_Palmyra Atoll.png

            And before it is asked...yes recon and normal fighters can land on carriers. 😃

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 1
            • HeppsH Offline
              Hepps Moderators
              last edited by

              American Commanders are ready to lead their troops on the land sea and air.

              0_1528301418438_American Command Structure.png

              "A joyous heart sours with the burden of expectation"
              Hepster

              ghostroninG 1 Reply Last reply Reply Quote 1
              • ghostroninG Offline
                ghostronin @Hepps
                last edited by

                @hepps How is Global Dom coming? Any new screenshots to share 😉

                HeppsH 2 Replies Last reply Reply Quote 3
                • HeppsH Offline
                  Hepps Moderators @ghostronin
                  last edited by

                  @ghostronin Well to be honest with all of the graphics done much of the work is no longer visual.

                  Also I have been playing a little bit more now instead of spending all my time just designing.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  redrumR 1 Reply Last reply Reply Quote 2
                  • redrumR Offline
                    redrum Admin @Hepps
                    last edited by

                    @hepps Who said anything about map screenshots? I want XML screenshots!

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 1
                    • wirkeyW Offline
                      wirkey Moderators
                      last edited by

                      lol, you guys still think this map will ever be released?

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @ghostronin
                        last edited by

                        @ghostronin alright here is one more area I am willing to showcase in detail.

                        this is just the basic outline I used for mapping out the economic situation. So it is missing: Terrain, Units, shading details, etc. etc.

                        Hopefully this will hold you over. 😃

                        0_1534447096477_Philipines.png

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        ghostroninG redrumR 2 Replies Last reply Reply Quote 4
                        • HeppsH Offline
                          Hepps Moderators @wirkey
                          last edited by

                          @wirkey said in Global Dominance:

                          lol, you guys still think this map will ever be released?

                          Your lack of faith is disheartening.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          alkexrA wirkeyW 2 Replies Last reply Reply Quote 0
                          • alkexrA Offline
                            alkexr @Hepps
                            last edited by

                            @hepps Let's quote it properly.

                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                            1 Reply Last reply Reply Quote 6
                            • ghostroninG Offline
                              ghostronin @Hepps
                              last edited by

                              @hepps I am officially sated...for now:) Thanks for the update!

                              1 Reply Last reply Reply Quote 0
                              • wirkeyW Offline
                                wirkey Moderators @Hepps
                                last edited by

                                @hepps my heart was broken once to much

                                1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Hepps
                                  last edited by

                                  @hepps And the XML screenshot?

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @redrum
                                    last edited by

                                    @redrum Here you go...

                                    <?xml version="1.0"?>
                                    <!DOCTYPE game SYSTEM "game.dtd">
                                    <game>
                                    <info name="Global Dominance: A world in Conflict" version="1.0.0.0"/>
                                    <loader javaClass="games.strategy.triplea.TripleA"/>
                                    <triplea minimumVersion="1.8"/>
                                    <diceSides value="12"/>
                                    <map>

                                    😃

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    redrumR 1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin @Hepps
                                      last edited by

                                      @hepps Oh looks like a good start. Though should probably capitalize the "w" in world and make minimum version 1.9 🙂

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 2
                                      • S Offline
                                        Shonn
                                        last edited by

                                        Given the large map and the span of turns it should take for a meaningful representation of the war I throw here a bundle of suggestions.

                                        More unit tiers of some type. Like 3 fighters plus jet fighters. TWW in comparison has the base, the improved tech and then the advanced unit. I'd simply make the 'improved' a new type of unit instead of boosting all the existing fighters. I see it as like (hurrican > spitfire > typhoon, or Bf109 > FW190 > TA152 type of thing). That can be done for planes, tanks, and in general costy units.

                                        Garrison troops. 0 moving infantry that can be moved only like the AAs, by trucks and trains. Helps a lot to balance quiet sectors and not have the Allies have an early landing start in the first turns - that in TWW is completely ahistorical - or the overly active Chinese army.

                                        Not having Finland 'winterized' on turn1. Most of Axis troops there if not all of them (Germans included) had winter warfare equipment or were trained for - especially Finns. They should be able to move and the like OR if frozen the Soviets should not be able to make progress in the Finnish sector.

                                        Japan Surprise Bonus - add some 'Kamikaze' units that can boost Japanese attack / soak losses in turn1, with some rule (via document) that can only be used vs UK and USA. That should help to mirror the fact the W.Allies suffered the brunt of the sudden attack.

                                        Coastal defence boats. I am not sure how you plan to handle them - but they could have like 0 movement by default and gain a +2 from ports or so? Or remain at 0 movement to defend the coasts where they're placed in (Think of torpedo boats, coastal gunships, monitors, and the like). It would also be nice to evaluate some 'airfield' alike movement bonus for ships in general.

                                        Doctrines technologies. Some troops can start with determined stats and simply being boosted up via techs to mirror warfare preparations. Ideally as manpower is added, in the grand scope there can also be the significant difference of quantity vs quality. Like - basic infantry can be 1-1-1 (attack - defence - movement) and through various techs (Infantry Tech I, Infantry Tech II, etc - be it a mix of improved equipment, training, doctrine) they ramp up to 1 - 2 - 1, then 2 - 2 - 1, then 2 - 3 - 1 and so forth.

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @Shonn
                                          last edited by

                                          @shonn said in Global Dominance:

                                          Given the large map and the span of turns it should take for a meaningful representation of the war I throw here a bundle of suggestions.

                                          More unit tiers of some type. Like 3 fighters plus jet fighters. TWW in comparison has the base, the improved tech and then the advanced unit. I'd simply make the 'improved' a new type of unit instead of boosting all the existing fighters. I see it as like (hurrican > spitfire > typhoon, or Bf109 > FW190 > TA152 type of thing). That can be done for planes, tanks, and in general costy units.

                                          I am not planning on adding any new tiers nor new intermediate (improved) unit types. While I would love a system where there were a cost to up-grade each existing unit that becomes "improved" when it ends its turn at an Aircraft Facility (for aircraft) or a Factory (for mechanical units)... there is not really a clean way to do that currently. Simply adding that to the purchase window would make for an even more daunting end of turn process.

                                          Garrison troops. 0 moving infantry that can be moved only like the AAs, by trucks and trains. Helps a lot to balance quiet sectors and not have the Allies have an early landing start in the first turns - that in TWW is completely ahistorical - or the overly active Chinese army.

                                          I toyed with this idea, but abandoned it. Does not mean it may not be resurrected... but at this point I did not see the value in the design.

                                          Not having Finland 'winterized' on turn1. Most of Axis troops there if not all of them (Germans included) had winter warfare equipment or were trained for - especially Finns. They should be able to move and the like OR if frozen the Soviets should not be able to make progress in the Finnish sector.

                                          Lots of things are different in GD. Though I really don't know in how many games the Russians are "active" on turn 1 in Finland.

                                          Japan Surprise Bonus - add some 'Kamikaze' units that can boost Japanese attack / soak losses in turn1, with some rule (via document) that can only be used vs UK and USA. That should help to mirror the fact the W.Allies suffered the brunt of the sudden attack.

                                          There will be no Kamikaze type units. There are some interesting new features for the J1 turn. Guess you will just have to wait and see. 😃

                                          Coastal defence boats. I am not sure how you plan to handle them - but they could have like 0 movement by default and gain a +2 from ports or so? Or remain at 0 movement to defend the coasts where they're placed in (Think of torpedo boats, coastal gunships, monitors, and the like). It would also be nice to evaluate some 'airfield' alike movement bonus for ships in general.

                                          Lots of things going on in the naval warfare aspect. But there will not be any representation for small coastal vessels. In all games I have tried where they have added tiny combat vessels, they just become cheap fodder stacks. They just ruin naval combat in the same way that attacking with 2 aircraft carriers, 4 planes and 16 Sea Transports ruins a game.

                                          However, what I will say is naval movement is FAR more dynamic and that there are many new features that will make the experience very different.

                                          Doctrines technologies. Some troops can start with determined stats and simply being boosted up via techs to mirror warfare preparations. Ideally as manpower is added, in the grand scope there can also be the significant difference of quantity vs quality. Like - basic infantry can be 1-1-1 (attack - defence - movement) and through various techs (Infantry Tech I, Infantry Tech II, etc - be it a mix of improved equipment, training, doctrine) they ramp up to 1 - 2 - 1, then 2 - 2 - 1, then 2 - 3 - 1 and so forth.

                                          There are considerable changes to how the different Infantry groups operate and improve. All will be revealed in time.

                                          Thanks for the suggestions.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by Hepps

                                            Here is the disposition of American troops defending the Philippines as of December.

                                            0_1535818125500_Philipines with units.png

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            S 1 Reply Last reply Reply Quote 4

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