Battle for Arda 2.0.6 - alkexr (Evil) vs redrum (Good)
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@alkexr All yours!
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@redrum yep, I saw that one coming. I messed up Saruman's turn. Won't be near PC for two days, so I can't make my move right now.
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@alkexr Alright. Its been an interesting couple turns already. Definitely a very active setup. Enjoy your weekend!
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TripleA Turn Summary: Orcs round 1
TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6
Game History
Round: 1 Combat Move - Orcs 1 warg_scout moved from Glanduin to Westfold 3 warg_scouts moved from Goblin Town to East Vales of Anduin 1 troll moved from Hithaeglir to East Vales of Anduin 1 warg_rider moved from Gladden River to East Vales of Anduin 2 orc_marauders moved from Sirannon to Celebdil 1 orc_marauder moved from Moria to Celebdil 2 goblin_shooters and 2 goblin_stabbers moved from Goblin Town to Bruinen Bank 1 goblin_stabber moved from Goblin Town to East Rhudaur Orcs take East Rhudaur from HighElves 2 bats moved from Moria to sz Bruinen 3 trolls moved from Trollshaws to Rhudaur 3 goblin_shooters and 3 goblin_stabbers moved from Front Porch to High Pass 1 goblin_stabber moved from Goblin Town to High Pass 6 goblin_shooters moved from Goblin Town to Front Porch 2 orc_marauders moved from Moria to Fanuidhol 1 balrog, 5 orc_marauders and 3 trolls moved from Moria to Dimrill Dale Purchase Units - Orcs Orcs buy 6 goblin_shooters and 3 warg_scouts; Remaining resources: 0 PUs; Combat - Orcs Battle in Dimrill Dale Orcs attack with 1 balrog, 5 orc_marauders and 3 trolls Lorien defend with 1 elven_warden and 1 galadhrim_longbowman Orcs roll dice for 1 balrog, 5 orc_marauders and 3 trolls in Dimrill Dale, round 2 : 5/1 hits, 5.17 expected hits Lorien roll dice for 1 elven_warden and 1 galadhrim_longbowman in Dimrill Dale, round 2 : 1/1 hits, 0.75 expected hits Units damaged: 1 troll owned by the Orcs 1 elven_warden owned by the Lorien and 1 galadhrim_longbowman owned by the Lorien lost in Dimrill Dale Orcs win, taking Dimrill Dale from Lorien with 1 balrog, 5 orc_marauders and 3 trolls remaining. Battle score for attacker is 13 Casualties for Lorien: 1 elven_warden and 1 galadhrim_longbowman Battle in High Pass Orcs attack with 3 goblin_shooters and 4 goblin_stabbers HighElves defend with 1 eagle and 1 elven_hunter Orcs roll dice for 3 goblin_shooters and 4 goblin_stabbers in High Pass, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 eagle owned by the HighElves HighElves roll dice for 1 eagle and 1 elven_hunter in High Pass, round 2 : 1/1 hits, 0.83 expected hits 1 goblin_stabber owned by the Orcs lost in High Pass Orcs roll dice for 3 goblin_shooters and 3 goblin_stabbers in High Pass, round 3 : 1/0 hits, 1.00 expected hits HighElves roll dice for 1 eagle and 1 elven_hunter in High Pass, round 3 : 1/1 hits, 0.83 expected hits 1 elven_hunter owned by the HighElves and 1 goblin_shooter owned by the Orcs lost in High Pass Orcs roll dice for 2 goblin_shooters and 3 goblin_stabbers in High Pass, round 4 : 0/1 hits, 0.83 expected hits HighElves roll dice for 1 eagle in High Pass, round 4 : 1/1 hits, 0.42 expected hits 1 goblin_stabber owned by the Orcs lost in High Pass Orcs roll dice for 2 goblin_shooters and 2 goblin_stabbers in High Pass, round 5 : 0/1 hits, 0.67 expected hits HighElves roll dice for 1 eagle in High Pass, round 5 : 0/1 hits, 0.42 expected hits Orcs roll dice for 2 goblin_shooters and 2 goblin_stabbers in High Pass, round 6 : 1/1 hits, 0.67 expected hits HighElves roll dice for 1 eagle in High Pass, round 6 : 1/1 hits, 0.42 expected hits 1 goblin_stabber owned by the Orcs and 1 eagle owned by the HighElves lost in High Pass Orcs win, taking High Pass from HighElves with 2 goblin_shooters and 1 goblin_stabber remaining. Battle score for attacker is 15 Casualties for Orcs: 1 goblin_shooter and 3 goblin_stabbers Casualties for HighElves: 1 eagle and 1 elven_hunter Battle in Westfold Orcs attack with 1 warg_scout Lorien defend with 1 elven_cavalry Orcs roll dice for 1 warg_scout in Westfold, round 2 : 1/1 hits, 0.25 expected hits Rohan roll dice for 1 elven_cavalry in Westfold, round 2 : 0/1 hits, 0.25 expected hits 1 elven_cavalry owned by the Lorien lost in Westfold Orcs win, taking Westfold from Rohan with 1 warg_scout remaining. Battle score for attacker is 7 Casualties for Lorien: 1 elven_cavalry Battle in East Vales of Anduin Orcs attack with 1 troll, 1 warg_rider and 3 warg_scouts Lorien defend with 2 galadhrim_longbowmen charge fire in East Vales of Anduin : 1/1 hits, 0.33 expected hits flank fire in East Vales of Anduin : 1/1 hits, 0.75 expected hits 2 galadhrim_longbowmen owned by the Lorien lost in East Vales of Anduin Orcs win, taking East Vales of Anduin from Lorien with 1 troll, 1 warg_rider and 3 warg_scouts remaining. Battle score for attacker is 16 Casualties for Lorien: 2 galadhrim_longbowmen Battle in Celebdil Orcs attack with 3 orc_marauders Lorien defend with 1 elven_hunter Orcs roll dice for 3 orc_marauders in Celebdil, round 2 : 1/0 hits, 1.00 expected hits Lorien roll dice for 1 elven_hunter in Celebdil, round 2 : 0/1 hits, 0.42 expected hits 1 elven_hunter owned by the Lorien lost in Celebdil Orcs win, taking Celebdil from Lorien with 3 orc_marauders remaining. Battle score for attacker is 7 Casualties for Lorien: 1 elven_hunter Battle in sz Bruinen Orcs attack with 2 bats HighElves defend with 1 swan_boat Orcs roll dice for 2 bats in sz Bruinen, round 2 : 1/0 hits, 1.00 expected hits HighElves roll dice for 1 swan_boat in sz Bruinen, round 2 : 1/1 hits, 0.17 expected hits 1 swan_boat owned by the HighElves and 1 bat owned by the Orcs lost in sz Bruinen Orcs win with 1 bat remaining. Battle score for attacker is 2 Casualties for Orcs: 1 bat Casualties for HighElves: 1 swan_boat Battle in Bruinen Bank Orcs attack with 2 goblin_shooters and 2 goblin_stabbers HighElves defend with 1 elven_hunter Orcs roll dice for 2 goblin_shooters and 2 goblin_stabbers in Bruinen Bank, round 2 : 1/1 hits, 0.83 expected hits HighElves roll dice for 1 elven_hunter in Bruinen Bank, round 2 : 0/1 hits, 0.17 expected hits 1 elven_hunter owned by the HighElves lost in Bruinen Bank Orcs win, taking Bruinen Bank from HighElves with 2 goblin_shooters and 2 goblin_stabbers remaining. Battle score for attacker is 7 Casualties for HighElves: 1 elven_hunter Battle in Rhudaur Orcs attack with 3 trolls HighElves defend with 1 elven_archer and 1 elven_hunter Orcs roll dice for 3 trolls in Rhudaur, round 2 : 1/1 hits, 1.25 expected hits HighElves roll dice for 1 elven_archer and 1 elven_hunter in Rhudaur, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 troll owned by the Orcs 1 elven_hunter owned by the HighElves lost in Rhudaur Orcs roll dice for 3 trolls in Rhudaur, round 3 : 1/1 hits, 1.25 expected hits HighElves roll dice for 1 elven_archer in Rhudaur, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 troll owned by the Orcs 1 elven_archer owned by the HighElves lost in Rhudaur Orcs win, taking Rhudaur from HighElves with 3 trolls remaining. Battle score for attacker is 13 Casualties for HighElves: 1 elven_archer and 1 elven_hunter Non Combat Move - Orcs 2 catapults moved from Goblin Town to Hollin Ridge 3 warg_riders moved from Eregion to Hollin Ridge Place Units - Orcs 6 goblin_shooters placed in Moria 2 warg_scouts placed in Moria 1 warg_scout placed in Goblin Town Turn Complete - Orcs Orcs collect 49 PUs; end with 49 PUs 3 units repaired.
Combat Hit Differential Summary :
Lorien : -0.17 charge fire in East Vales of Anduin : : 0.67 Orcs : -1.08 HighElves : 2.92 flank fire in East Vales of Anduin : : 0.25 Rohan : -0.25
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@redrum Didn't know this move was supposed to be illegal. Air units can "land" over enemy territory, after all. The plan was to block the way and protect the three trolls. If I had known it, I wouldn't have tried to take out the boat and just sacrificed one bat. Can I ask you to
- edit the bat to Fords of Bruinen, if this move should be legal
- edit the bat to Fords of Bruinen, and edit yourself your swan_boat back (as if I had sent a bat there in CM, and hadn't attacked the boat)?
Let the dead bat stay dead in either case, let's not incentivize making a habit of cancelling unfavourable battles.
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TripleA Turn Summary: Rhun round 1
TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6
Game History
Round: 1 Combat Move - Rhun Rhun loses 0 PUs for violating Emyn Muils neutrality. Rhun loses 0 PUs for violating West Brown Landss neutrality. Rhun loses 0 PUs for violating East Brown Landss neutrality. 1 dromund moved from sz Sea of Rhûn to sz Celduin 1 3 easterling_cavalrys moved from Rhûn to Celduin North Bank 1 easterling_cavalry moved from South Wilderland to Emyn Muil Rhun take Emyn Muil from Neutral 1 balchoth_tribesman moved from South Rhûn to West Brown Lands Rhun take West Brown Lands from Neutral 1 spearman moved from Dorwinion to East Rhovanion Rhun take East Rhovanion from Northmen 1 war_wagon moved from Southeast Rhûn to Lands of the Balcoth 4 chariots moved from Southeast Rhûn to East Brown Lands Rhun take East Brown Lands from Neutral 1 wainrider_chieftain moved from Southeast Rhûn to West Rhûn 1 spearman moved from South Rhûn to West Rhûn 1 balchoth_tribesman moved from South Wilderland to West Rhûn 1 easterling_cavalry moved from Southeast Rhûn to Emyn Muil Purchase Units - Rhun Rhun buy 4 chariots; Remaining resources: 2 PUs; Combat - Rhun Battle in Celduin North Bank Rhun attack with 3 easterling_cavalrys Northmen defend with 1 woodman flank fire in Celduin North Bank : 1/0 hits, 1.00 expected hits 1 woodman owned by the Northmen lost in Celduin North Bank Rhun win, taking Celduin North Bank from Northmen with 3 easterling_cavalrys remaining. Battle score for attacker is 5 Casualties for Northmen: 1 woodman Battle in sz Celduin 1 Rhun attack with 1 dromund Northmen defend with 1 dromund Rhun roll dice for 1 dromund in sz Celduin 1, round 2 : 1/1 hits, 0.42 expected hits Northmen roll dice for 1 dromund in sz Celduin 1, round 2 : 1/1 hits, 0.33 expected hits 1 dromund owned by the Rhun and 1 dromund owned by the Northmen lost in sz Celduin 1 Northmen win with no units remaining. Battle score for attacker is 0 Casualties for Rhun: 1 dromund Casualties for Northmen: 1 dromund Battle in West Rhûn Rhun attack with 1 balchoth_tribesman, 1 spearman and 1 wainrider_chieftain Northmen defend with 1 raider Rhun roll dice for 1 balchoth_tribesman, 1 spearman and 1 wainrider_chieftain in West Rhûn, round 2 : 1/1 hits, 1.50 expected hits 1 raider owned by the Northmen lost in West Rhûn Rhun win, taking West Rhûn from Northmen with 1 balchoth_tribesman, 1 spearman and 1 wainrider_chieftain remaining. Battle score for attacker is 5 Casualties for Northmen: 1 raider Battle in Lands of the Balcoth Rhun attack with 1 war_wagon Northmen defend with 2 raiders Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 2 : 0/1 hits, 0.25 expected hits Northmen roll dice for 2 raiders in Lands of the Balcoth, round 2 : 0/1 hits, 0.33 expected hits Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 3 : 1/1 hits, 0.25 expected hits Northmen roll dice for 2 raiders in Lands of the Balcoth, round 3 : 0/1 hits, 0.33 expected hits 1 raider owned by the Northmen lost in Lands of the Balcoth Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 4 : 0/1 hits, 0.25 expected hits Northmen roll dice for 1 raider in Lands of the Balcoth, round 4 : 0/1 hits, 0.17 expected hits Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 5 : 0/1 hits, 0.25 expected hits Northmen roll dice for 1 raider in Lands of the Balcoth, round 5 : 0/1 hits, 0.17 expected hits Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 6 : 1/1 hits, 0.25 expected hits Northmen roll dice for 1 raider in Lands of the Balcoth, round 6 : 1/1 hits, 0.17 expected hits Units damaged: 1 war_wagon owned by the Rhun 1 raider owned by the Northmen lost in Lands of the Balcoth Rhun win, taking Lands of the Balcoth from Northmen with 1 war_wagon remaining. Battle score for attacker is 10 Casualties for Northmen: 2 raiders Non Combat Move - Rhun 2 balchoth_tribesmen and 2 spearmen moved from Dorwinion to East Rhovanion 2 chariots, 2 easterling_cavalrys and 1 wainrider_chieftain moved from Dorwinion to West Rhûn 4 spearmen moved from Lands of Dorwinion to West Rhûn 2 balchoth_tribesmen and 1 spearman moved from Mountains of Rhûn to West Rhûn 1 trebuchet moved from Dorwinion to Celduin South Bank 2 chariots, 1 easterling_cavalry, 1 wainrider_chieftain and 1 war_wagon moved from Northeast Rhûn to Dorwinion 1 easterling_cavalry moved from Dorwinion to Lands of Dorwinion 4 chariots and 2 wainrider_chieftains moved from Rhûn to Lands of Dorwinion 2 chariots moved from North Rhûn to Dorwinion 1 spearman moved from Northeast Rhûn to Carnen East Bank Place Units - Rhun 4 chariots placed in Dorwinion Turn Complete - Rhun Rhun collect 34 PUs; end with 36 PUs 1 unit repaired.
Combat Hit Differential Summary :
flank fire in Celduin North Bank : : 0.00 Rhun : 0.83 Northmen : 0.50
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@alkexr Well, not many maps allow air units to land over water & enemy land. I'm not 100% sure what the general expectations are around the functionality but would probably defer to how the engine enforces it at the moment. The way I see it is that the engine prevents you from essentially attacking enemy territories during non-combat move. Otherwise you can do things like you tried to do here with fighting a battle and then landing in an enemy territory which is really attacking 2 territories in the same turn which feels kind of wrong.
I'm fine with option 2 of editing especially cause we are just playing a balance game.
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TripleA Turn Summary: HighElves round 1
TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6
Game History
Round: 1 Combat Move - HighElves 1 elven_archer and 1 noldorin_warrior moved from Rivendell to Ford of Bruinen 1 elven_archer moved from Rivendell to sz Bruinen 1 elven_archer and 1 swan_boat moved from sz Bruinen to sz Greyflood 3 1 elven_archer moved from sz Greyflood 3 to Eregion 1 elven_hunter moved from The Angle to Trollshaws HighElves take Trollshaws from Orcs 1 elven_cavalry and 2 noldorin_warriors moved from Rivendell to Bruinen Bank 1 elven_cavalry moved from The Angle to East Lone Lands Purchase Units - HighElves HighElves buy 1 eagle and 2 noldorin_warriors; Remaining resources: 1 PUs; Combat - HighElves Battle in Eregion Battle in East Lone Lands HighElves attack with 1 elven_cavalry Neutral defend with 1 scout HighElves roll dice for 1 elven_cavalry in East Lone Lands, round 2 : 1/1 hits, 0.67 expected hits Neutral roll dice for 1 scout in East Lone Lands, round 2 : 0/1 hits, 0.08 expected hits 1 scout owned by the Neutral lost in East Lone Lands HighElves loses 0 PUs for violating East Lone Landss neutrality. HighElves win, taking Eregion from Orcs, taking East Lone Lands from Neutral with 1 elven_cavalry remaining. Battle score for attacker is 5 Casualties for Neutral: 1 scout Battle in Ford of Bruinen HighElves attack with 1 elven_archer and 1 noldorin_warrior Orcs defend with 1 bat HighElves roll dice for 1 elven_archer and 1 noldorin_warrior in Ford of Bruinen, round 2 : 1/1 hits, 0.67 expected hits Orcs roll dice for 1 bat in Ford of Bruinen, round 2 : 0/1 hits, 0.17 expected hits 1 bat owned by the Orcs lost in Ford of Bruinen HighElves win with 1 elven_archer and 1 noldorin_warrior remaining. Battle score for attacker is 8 Casualties for Orcs: 1 bat Battle in Bruinen Bank HighElves attack with 1 elven_cavalry and 2 noldorin_warriors Orcs defend with 2 goblin_shooters and 2 goblin_stabbers flank fire in Bruinen Bank : 1/1 hits, 0.25 expected hits 1 goblin_shooter owned by the Orcs lost in Bruinen Bank HighElves roll dice for 1 elven_cavalry and 2 noldorin_warriors in Bruinen Bank, round 2 : 2/1 hits, 1.83 expected hits Orcs roll dice for 1 goblin_shooter and 2 goblin_stabbers in Bruinen Bank, round 2 : 0/1 hits, 0.33 expected hits 2 goblin_stabbers owned by the Orcs lost in Bruinen Bank flank fire in Bruinen Bank : 0/1 hits, 0.25 expected hits HighElves roll dice for 1 elven_cavalry and 2 noldorin_warriors in Bruinen Bank, round 3 : 2/1 hits, 1.83 expected hits Orcs roll dice for 1 goblin_shooter in Bruinen Bank, round 3 : 0/1 hits, 0.17 expected hits 1 goblin_shooter owned by the Orcs lost in Bruinen Bank HighElves win, taking Bruinen Bank from Orcs with 1 elven_cavalry and 2 noldorin_warriors remaining. Battle score for attacker is 16 Casualties for Orcs: 2 goblin_shooters and 2 goblin_stabbers Non Combat Move - HighElves Turning on Edit Mode EDIT: Changing ownership of Little Lhûn from Neutral to HighElves EDIT: Changing ownership of South Ered Luin from Neutral to HighElves EDIT: Changing ownership of Ered Luin Foothills from Neutral to HighElves EDIT: Turning off Edit Mode EDIT: 1 elven_hunter moved from South Harlindon to South Ered Luin EDIT: 1 elven_archer moved from Mithlond to Ered Luin Foothills EDIT: 1 elven_archer moved from Mithlond to Little Lhûn EDIT: HighElves undo move 1. EDIT: 1 elven_hunter moved from South Harlindon to South Ered Luin EDIT: 1 elven_archer moved from Mithlond to Ered Luin Foothills EDIT: 1 elven_archer moved from Mithlond to Little Lhûn 1 dromund moved from sz Gulf of Lhûn to sz 18 1 dromund moved from sz Gulf of Lhûn to sz 12 1 elven_archer and 1 noldorin_warrior moved from Forlond to sz Gulf of Lhûn 1 elven_archer moved from Harlond to sz Gulf of Lhûn 1 dromund, 2 elven_archers and 1 noldorin_warrior moved from sz Gulf of Lhûn to sz Lhûn 2 elven_archers and 1 noldorin_warrior moved from sz Lhûn to Lhûn Tributary 1 elven_hunter moved from Lhûn East Bank to North Arthedain 1 elven_archer and 2 noldorin_warriors moved from Mithlond to Lhûn East Bank 1 elven_archer moved from River of Forlindon to Lhûn West Bank 1 elven_archer moved from Harlond to Tower Hills 1 elven_cavalry moved from North Lindon to North Emyn Uial 1 elven_cavalry moved from North Lindon to North Emyn Uial 1 elven_hunter moved from Last Bridge to Rivendell Place Units - HighElves 1 eagle and 2 noldorin_warriors placed in Rivendell Turn Complete - HighElves HighElves collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Neutral : -0.08 Orcs : -0.67 HighElves : 1.00 flank fire in Bruinen Bank : : 0.50
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Forgot about the units in the west so made a few edits in NCM for taking empty neutrals. I'll try to play woodland tomorrow.
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TripleA Turn Summary: WoodlandRealm round 1
TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6
Game History
Round: 1 Combat Move - WoodlandRealm 4 elven_archers moved from Rhosgobel to Narrows of Mirkwood Purchase Units - WoodlandRealm WoodlandRealm buy 2 elven_wardens and 1 wall; Remaining resources: 4 PUs; Combat - WoodlandRealm Battle in Narrows of Mirkwood WoodlandRealm attack with 4 elven_archers DolGuldur defend with 1 spider WoodlandRealm roll dice for 4 elven_archers in Narrows of Mirkwood, round 2 : 2/1 hits, 1.33 expected hits DolGuldur roll dice for 1 spider in Narrows of Mirkwood, round 2 : 1/1 hits, 0.75 expected hits 1 elven_archer owned by the WoodlandRealm and 1 spider owned by the DolGuldur lost in Narrows of Mirkwood WoodlandRealm win, taking Narrows of Mirkwood from DolGuldur with 3 elven_archers remaining. Battle score for attacker is 14 Casualties for WoodlandRealm: 1 elven_archer Casualties for DolGuldur: 1 spider Non Combat Move - WoodlandRealm 1 elven_archer moved from North Woodland Realm to Old Forest Road 5 elven_archers and 3 elven_wardens moved from Elvenkings Halls to Old Forest Road 1 elven_hunter moved from Elf Path to Lands of the Beornings 1 elven_hunter moved from Elf Path to Long Marshes 1 elven_hunter moved from North Woodland Realm to Greenwood the Great 1 elven_hunter moved from Mountains of Mirkwood to Rhosgobel 1 elven_hunter moved from Mountains of Mirkwood to North Wilderland Place Units - WoodlandRealm 2 elven_wardens and 1 wall placed in Rhosgobel Turn Complete - WoodlandRealm WoodlandRealm collect 24 PUs; end with 28 PUs
Combat Hit Differential Summary :
DolGuldur : 0.25 WoodlandRealm : 0.67
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TripleA Turn Summary: Harad round 1
TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6
Game History
Round: 1 Combat Move - Harad 1 black_numenorean moved from North Umbar to sz Gulf of Umbar 2 black_numenoreans, 1 bowman and 3 corsairs moved from City of Corsairs to sz Gulf of Umbar 3 black_numenoreans, 2 black_ships, 1 bowman and 3 corsairs moved from sz Gulf of Umbar to sz 23 3 trollmen moved from Far Harad to Crossings of Harnen 1 bowman moved from Far Harad to North Umbar 5 variag_raiders moved from Khand to Harad Road 4 oliphaunts moved from Haradwaith to Harondor Purchase Units - Harad Harad buy 1 black_ship and 4 corsairs; Remaining resources: 0 PUs; Non Combat Move - Harad Place Units - Harad 1 black_ship placed in sz Gulf of Umbar 4 corsairs placed in City of Corsairs Turn Complete - Harad Harad collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: DolGuldur round 1
TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6
Game History
Round: 1 Combat Move - DolGuldur DolGuldur loses 0 PUs for violating North Brown Landss neutrality. 1 uruk_warrior moved from Dol Guldur to North Undeep 1 orc_marauder moved from East Mirkwood to North Brown Lands DolGuldur take North Brown Lands from Neutral 1 orc_marauder moved from East Mirkwood to South Rhovanion DolGuldur take South Rhovanion from Northmen 1 uruk_warrior moved from Dol Guldur to Anduin Bank 1 orc_marauder moved from West Wilderland to Anduin Bank 3 warg_scouts moved from West Wilderland to Narrows of Mirkwood 1 spider moved from West Mirkwood to Narrows of Mirkwood 1 orc_marauder and 1 uruk_warrior moved from Dol Guldur to East Bight 1 orc_marauder, 3 snaga_skirmishers and 1 spider moved from East Mirkwood to Narrows of Mirkwood 1 nazgul, 4 orc_marauders, 3 snaga_skirmishers and 1 uruk_warrior moved from Dol Guldur to Narrows of Mirkwood Purchase Units - DolGuldur DolGuldur buy 1 snaga_skirmisher and 2 warg_scouts; Remaining resources: 0 PUs; Combat - DolGuldur Battle in Anduin Bank DolGuldur attack with 1 orc_marauder and 1 uruk_warrior Northmen defend with 1 woodman DolGuldur roll dice for 1 orc_marauder and 1 uruk_warrior in Anduin Bank, round 2 : 1/1 hits, 0.67 expected hits Northmen roll dice for 1 woodman in Anduin Bank, round 2 : 1/1 hits, 0.08 expected hits 1 woodman owned by the Northmen and 1 orc_marauder owned by the DolGuldur lost in Anduin Bank DolGuldur win, taking Anduin Bank from Northmen with 1 uruk_warrior remaining. Battle score for attacker is -1 Casualties for DolGuldur: 1 orc_marauder Casualties for Northmen: 1 woodman Battle in East Bight DolGuldur attack with 1 orc_marauder and 1 uruk_warrior Northmen defend with 1 woodman DolGuldur roll dice for 1 orc_marauder and 1 uruk_warrior in East Bight, round 2 : 1/1 hits, 0.67 expected hits Northmen roll dice for 1 woodman in East Bight, round 2 : 0/1 hits, 0.08 expected hits 1 woodman owned by the Northmen lost in East Bight DolGuldur win, taking East Bight from Northmen with 1 orc_marauder and 1 uruk_warrior remaining. Battle score for attacker is 5 Casualties for Northmen: 1 woodman Battle in North Undeep DolGuldur attack with 1 uruk_warrior Neutral defend with 1 scout DolGuldur roll dice for 1 uruk_warrior in North Undeep, round 2 : 1/1 hits, 0.33 expected hits 1 scout owned by the Neutral lost in North Undeep DolGuldur loses 0 PUs for violating North Undeeps neutrality. DolGuldur win, taking North Undeep from Neutral with 1 uruk_warrior remaining. Battle score for attacker is 5 Casualties for Neutral: 1 scout Battle in Narrows of Mirkwood DolGuldur attack with 1 nazgul, 5 orc_marauders, 6 snaga_skirmishers, 2 spiders, 1 uruk_warrior and 3 warg_scouts WoodlandRealm defend with 3 elven_archers flank fire in Narrows of Mirkwood : 1/1 hits, 0.75 expected hits 1 elven_archer owned by the WoodlandRealm lost in Narrows of Mirkwood DolGuldur roll dice for 1 nazgul, 5 orc_marauders, 6 snaga_skirmishers, 2 spiders, 1 uruk_warrior and 3 warg_scouts in Narrows of Mirkwood, round 2 : 7/1 hits, 7.25 expected hits WoodlandRealm roll dice for 2 elven_archers in Narrows of Mirkwood, round 2 : 1/1 hits, 1.25 expected hits Units damaged: 1 spider owned by the DolGuldur 2 elven_archers owned by the WoodlandRealm lost in Narrows of Mirkwood DolGuldur win, taking Narrows of Mirkwood from WoodlandRealm with 1 nazgul, 5 orc_marauders, 6 snaga_skirmishers, 2 spiders, 1 uruk_warrior and 3 warg_scouts remaining. Battle score for attacker is 18 Casualties for WoodlandRealm: 3 elven_archers Non Combat Move - DolGuldur 1 bat moved from Dol Guldur to East Vales of Anduin Place Units - DolGuldur 1 snaga_skirmisher and 2 warg_scouts placed in Dol Guldur Turn Complete - DolGuldur DolGuldur collect 21 PUs; end with 21 PUs 1 unit repaired.
Combat Hit Differential Summary :
flank fire in Narrows of Mirkwood : : 0.25 DolGuldur : 1.08 Northmen : 0.83 WoodlandRealm : -0.25
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TripleA Turn Summary: Freefolk round 1
TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6
Game History
Round: 1 Combat Move - Freefolk Freefolk loses 0 PUs for violating Baranduin North Banks neutrality. Freefolk loses 0 PUs for violating Baranduin North Banks neutrality. Freefolk loses 0 PUs for violating Brandywine North Banks neutrality. Freefolk loses 0 PUs for violating Barrow Downss neutrality. Freefolk loses 0 PUs for violating Greyflood North Banks neutrality. 1 hobbit_archer moved from Old Winyards to Baranduin North Bank Freefolk take Baranduin North Bank from Neutral 1 hobbit_archer moved from Tookland to Brandywine North Bank Freefolk take Brandywine North Bank from Neutral 2 rangers moved from Chetwood to Amon Sûl 2 spearmen moved from Archet to Amon Sûl 1 ranger moved from Bree Hill to Amon Sûl 2 scouts moved from Andrath to Greenway 1 scout moved from Staddle to Greenway 2 scouts moved from Bree Hill to Amon Sûl 1 spearman moved from Bree to Greenway 1 pony_rider moved from Southfarthing to Barrow Downs Freefolk take Barrow Downs from Neutral 1 hobbit_archer moved from Bree to West Lone Lands 3 rangers moved from Andrath to West Lone Lands 1 spearman moved from Bree to Greenway 1 spearman moved from Bree to Greyflood North Bank Freefolk take Greyflood North Bank from Neutral Purchase Units - Freefolk Freefolk buy 1 pony_rider, 3 rangers and 2 scouts; Remaining resources: 0 PUs; Combat - Freefolk Battle in West Lone Lands Freefolk attack with 1 hobbit_archer and 3 rangers Neutral defend with 1 spearman Freefolk roll dice for 1 hobbit_archer and 3 rangers in West Lone Lands, round 2 : 1/1 hits, 1.25 expected hits Neutral roll dice for 1 spearman in West Lone Lands, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Neutral lost in West Lone Lands Freefolk loses 0 PUs for violating West Lone Landss neutrality. Freefolk win, taking West Lone Lands from Neutral with 1 hobbit_archer and 3 rangers remaining. Battle score for attacker is 5 Casualties for Neutral: 1 spearman Battle in Greenway Freefolk attack with 3 scouts and 2 spearmen Neutral defend with 1 bowman flank fire in Greenway : 0/1 hits, 0.50 expected hits Freefolk roll dice for 3 scouts and 2 spearmen in Greenway, round 2 : 1/0 hits, 1.00 expected hits Neutral roll dice for 1 bowman in Greenway, round 2 : 0/1 hits, 0.25 expected hits 1 bowman owned by the Neutral lost in Greenway Freefolk loses 0 PUs for violating Greenways neutrality. Freefolk win, taking Greenway from Neutral with 3 scouts and 2 spearmen remaining. Battle score for attacker is 5 Casualties for Neutral: 1 bowman Non Combat Move - Freefolk 2 spearmen moved from Staddle to South Downs 1 hobbit_archer moved from Southfarthing to Andrath 1 pony_rider moved from Old Winyards to Andrath 1 pony_rider moved from Bree to East Lone Lands 2 pony_riders moved from Hobbiton to Brandywine East Bank 1 pony_rider moved from Brandywine Bridge to Archet 2 hobbit_archers moved from Hobbiton to Brandywine Bridge 3 hobbit_archers moved from Tuckborough to Sarn Ford 2 hobbit_archers moved from Michel Delving to Green Hills 1 scout moved from Far Downs to North Emyn Uial Place Units - Freefolk 3 rangers placed in Staddle 1 pony_rider placed in Bree 2 scouts placed in Bree Turn Complete - Freefolk Freefolk collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Neutral : -0.58 Freefolk : -0.25 flank fire in Greenway : : -0.50
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TripleA Turn Summary: Dwarves round 1
TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6
Game History
Round: 1 Combat Move - Dwarves Dwarves loses 0 PUs for violating East Forodwaiths neutrality. Dwarves loses 0 PUs for violating Lhûns neutrality. 2 dwarven_axemen moved from Erebor to Ered Mithrin 1 raven moved from Erebor to West Grey Mountains 1 dwarven_axethrower moved from Grey Mountains to West Grey Mountains 1 dwarven_axethrower moved from North Ered Mithrin to Lands of the Lossoth Dwarves take Lands of the Lossoth from Angmar 1 dwarven_pikeman moved from Halls of Grór to East Forodwaith Dwarves take East Forodwaith from Neutral 1 dwarven_halberdier moved from Halls of Grór to Northeast Rhûn 1 dwarven_axethrower moved from Thorin's Halls to Lhûn Dwarves take Lhûn from Neutral 2 dwarven_axemen moved from Thorin's Halls to South Lhûn 1 dwarven_axethrower moved from Blue Mountains to South Lhûn Purchase Units - Dwarves Dwarves buy 3 dwarven_axethrowers, 1 dwarven_halberdier and 2 ravens; Remaining resources: 0 PUs; Combat - Dwarves Battle in Ered Mithrin Dwarves attack with 2 dwarven_axemen Angmar defend with 2 snaga_skirmishers Dwarves roll dice for 2 dwarven_axemen in Ered Mithrin, round 2 : 1/0 hits, 1.00 expected hits Angmar roll dice for 2 snaga_skirmishers in Ered Mithrin, round 2 : 0/1 hits, 0.17 expected hits 1 snaga_skirmisher owned by the Angmar lost in Ered Mithrin Dwarves roll dice for 2 dwarven_axemen in Ered Mithrin, round 3 : 1/0 hits, 1.00 expected hits Angmar roll dice for 1 snaga_skirmisher in Ered Mithrin, round 3 : 0/1 hits, 0.08 expected hits 1 snaga_skirmisher owned by the Angmar lost in Ered Mithrin Dwarves win, taking Ered Mithrin from Angmar with 2 dwarven_axemen remaining. Battle score for attacker is 8 Casualties for Angmar: 2 snaga_skirmishers Battle in Northeast Rhûn Dwarves attack with 1 dwarven_halberdier Rhun defend with 1 spearman Dwarves roll dice for 1 dwarven_halberdier in Northeast Rhûn, round 2 : 0/1 hits, 0.50 expected hits Rhun roll dice for 1 spearman in Northeast Rhûn, round 2 : 0/1 hits, 0.08 expected hits Dwarves roll dice for 1 dwarven_halberdier in Northeast Rhûn, round 3 : 1/1 hits, 0.50 expected hits Rhun roll dice for 1 spearman in Northeast Rhûn, round 3 : 0/1 hits, 0.08 expected hits 1 spearman owned by the Rhun lost in Northeast Rhûn Dwarves win, taking Northeast Rhûn from Rhun with 1 dwarven_halberdier remaining. Battle score for attacker is 5 Casualties for Rhun: 1 spearman Battle in West Grey Mountains Dwarves attack with 1 dwarven_axethrower and 1 raven Angmar defend with 1 snaga_skirmisher Dwarves roll dice for 1 dwarven_axethrower and 1 raven in West Grey Mountains, round 2 : 1/1 hits, 0.67 expected hits Angmar roll dice for 1 snaga_skirmisher in West Grey Mountains, round 2 : 0/1 hits, 0.33 expected hits 1 snaga_skirmisher owned by the Angmar lost in West Grey Mountains Dwarves win, taking West Grey Mountains from Angmar with 1 dwarven_axethrower and 1 raven remaining. Battle score for attacker is 4 Casualties for Angmar: 1 snaga_skirmisher Non Combat Move - Dwarves 1 dwarven_axethrower moved from South Ered Mithrin to North Ered Mithrin 1 dwarven_axeman moved from South Ered Mithrin to Grey Mountains 6 dwarven_axemen moved from Erebor to Dáin's Halls 1 trebuchet moved from Erebor to Elvenkings Halls 1 dwarven_halberdier and 1 dwarven_pikeman moved from Halls of Grór to East Iron Hills 1 dwarven_axeman moved from West Iron Hills to East Iron Hills Place Units - Dwarves 2 dwarven_axethrowers and 1 dwarven_halberdier placed in Dáin's Halls 1 dwarven_axethrower and 2 ravens placed in Erebor Turn Complete - Dwarves Dwarves collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Dwarves : 0.33 Rhun : -0.17 Angmar : -0.58
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TripleA Turn Summary: Rohan round 1
TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6
Game History
Round: 1 Combat Move - Rohan 1 helming_warrior and 1 riddermark_militia moved from Hornburg to Westfold Purchase Units - Rohan Rohan buy 1 bowman, 2 kings_companys and 4 riddermark_militias; Remaining resources: 0 PUs; Combat - Rohan Battle in Westfold Rohan attack with 1 helming_warrior and 1 riddermark_militia Orcs defend with 1 warg_scout Rohan roll dice for 1 helming_warrior and 1 riddermark_militia in Westfold, round 2 : 0/1 hits, 0.58 expected hits Orcs roll dice for 1 warg_scout in Westfold, round 2 : 0/1 hits, 0.17 expected hits Rohan roll dice for 1 helming_warrior and 1 riddermark_militia in Westfold, round 3 : 1/1 hits, 0.58 expected hits Orcs roll dice for 1 warg_scout in Westfold, round 3 : 0/1 hits, 0.17 expected hits 1 warg_scout owned by the Orcs lost in Westfold Rohan win, taking Westfold from Orcs with 1 helming_warrior and 1 riddermark_militia remaining. Battle score for attacker is 7 Casualties for Orcs: 1 warg_scout Non Combat Move - Rohan 1 bowman moved from Hornburg to Helms Deep 1 helming_warrior moved from Hornburg to Glittering Caves 1 helming_warrior moved from Hornburg to Starkhorn 1 helming_warrior moved from Dunharrow to Glittering Caves 1 bowman moved from Hornburg to South Fangorn 2 bowmen and 3 riddermark_militias moved from Dunharrow to Snowbourn 3 bowmen and 6 riddermark_militias moved from Edoras to West Emnet 1 bowman and 2 riddermark_militias moved from Aldburg to Entwade 2 bowmen moved from Firienholt to Entwade 2 eorling_riders moved from East Emnet to The Wold 1 eorling_rider moved from Eastfold to The Wold 1 eorling_rider moved from Aldburg to The Wold 2 eorling_riders moved from West Emnet to The Wold 1 rohirric_scout moved from West Emnet to The Wold 3 kings_companys moved from Edoras to Entwade Place Units - Rohan 1 bowman, 2 kings_companys and 4 riddermark_militias placed in Edoras Turn Complete - Rohan Rohan collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Orcs : -0.33 Rohan : -0.17
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That 1 orc warg scout winning that battle @40% to block the attack on Sarumen is like a 150 TUV swing move. Definitely doesn't feel good on turn 1. Not sure if that is just an extremely risky move by Sarumen that is probably a bad idea or if the starting positions need tweaked. But that 1 battle to block it probably kept this game alive as otherwise I think Sarumen lost half of its units turn 1.
Also I think the placements for Helms Deep need fixed as it appears the first unit is invisible.
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@redrum You made a mistake, and that evens out the mistake I made with Saruman. I think balance-wise we are roughly on the correct track. (You should have sacrificed a huorn to take Westfold, it was clearly important enough.)
If Saruman doesn't make a mistake and does the first turn roughly like this, then Evil has about 7% chance to fail both Saruman's and the Orcs' screening attempt.
But I agree, it should be made clear whether Saruman + Orcs should be allowed to do this. So either 2 dunlendings should be moved 1 territory closer (to allow Saruman to 100% do this) or 2 dunlendings should be moved 1 territory farther (to make this move impossible).
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@redrum said in Battle for Arda 2.0.6 - alkexr (Evil) vs redrum (Good):
Also I think the placements for Helms Deep need fixed as it appears the first unit is invisible.
It's at (0,0), and hopefully the factory is displayed there.
EDIT: oh, I see it now. I wanted to switch to using the dont_display_unit instead of placement hack in the next version anyway.
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@alkexr Yeah, I didn't realize that the orc warg scout could get to Westfold. For some reason, I keep forgetting they can move through mountains as the other wargs can't and most cavalry can't. And agree that I should have used a Huorn as well though even with just the 2 elven cavalry, there was a pretty good chance of both of them surviving which would have prevented it as well. So both a missed move and 2 unlucky battles
So I guess your general thought is that Hornburg should fall to Saruman turn 2 given that they move most of their troops into position to attack it? Just trying to get a sense of where you think the balance lies.
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@redrum said in Battle for Arda 2.0.6 - alkexr (Evil) vs redrum (Good):
So I guess your general thought is that Hornburg should fall to Saruman turn 2 given that they move most of their troops into position to attack it? Just trying to get a sense of where you think the balance lies.
With the current starting position yes, Hornburg should fall turn 2 (without significant difference from the actual game).