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    Battle for Arda 2.0.6 - alkexr (Evil) vs redrum (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Move Summary: Arnor round 1

      TripleA Move Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

      Game History

      Round: 1
      
          Combat Move - Arnor
                  Arnor loses 0 PUs for violating Lhûn Tributarys neutrality.
                  Arnor loses 0 PUs for violating South Lhûns neutrality.
                  Arnor loses 0 PUs for violating Brandywine East Banks neutrality.
                  Arnor loses 0 PUs for violating East-West Roads neutrality.
                  Arnor loses 0 PUs for violating Midgewaters neutrality.
              1 dunadan_guard and 2 man_at_armss moved from Amon Sûl to Hoarwell Bank
              1 man_at_arms moved from Greenfields to Lhûn Tributary
                    Arnor take Lhûn Tributary from Neutral
              1 man_at_arms moved from South Emyn Uial to South Lhûn
                    Arnor take South Lhûn from Neutral
              1 dunadan_lancer moved from Greenfields to Brandywine East Bank
                    Arnor take Brandywine East Bank from Neutral
              1 dunadan_guard moved from Fornost to Weather Hills
              2 dunadan_guards moved from Fornost to North Downs
              1 bowman and 2 man_at_armss moved from North Arthedain to North Arnor
              1 man_at_arms moved from Baranduin East Bank to North Arnor
              1 bowman moved from Fornost to North Downs
              1 bowman moved from Fornost to Weather Hills
              1 man_at_arms moved from Baranduin East Bank to North Downs
              1 dunadan_lancer moved from Baranduin East Bank to East-West Road
                    Arnor take East-West Road from Neutral
              1 bowman moved from Amon Sûl to Midgewater
                    Arnor take Midgewater from Neutral
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      alkexrA 1 Reply Last reply Reply Quote 0
      • alkexrA Offline
        alkexr @redrum
        last edited by

        @redrum OOL:

        • North Arnor: snaga, marauder
        • North Downs: marauder, snaga
        • Weather Hills: snaga, marauder
        • Hoarwell Bank: warg, marauder

        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

        1 Reply Last reply Reply Quote 0
        • alkexrA Offline
          alkexr
          last edited by

          Actually, there are possible battles in which there is really no best OOL. Because if one player chooses armor as casualty, then the other wants to select ranged, if he chooses shield, the other wants melee. Optimal OOL can depend on the OOL of the other player...

          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Arnor round 1

            TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

            Game History

            Round: 1
            
                Combat Move - Arnor
                        Arnor loses 0 PUs for violating Lhûn Tributarys neutrality.
                        Arnor loses 0 PUs for violating South Lhûns neutrality.
                        Arnor loses 0 PUs for violating Brandywine East Banks neutrality.
                        Arnor loses 0 PUs for violating East-West Roads neutrality.
                        Arnor loses 0 PUs for violating Midgewaters neutrality.
                    1 dunadan_guard and 2 man_at_armss moved from Amon Sûl to Hoarwell Bank
                    1 man_at_arms moved from Greenfields to Lhûn Tributary
                          Arnor take Lhûn Tributary from Neutral
                    1 man_at_arms moved from South Emyn Uial to South Lhûn
                          Arnor take South Lhûn from Neutral
                    1 dunadan_lancer moved from Greenfields to Brandywine East Bank
                          Arnor take Brandywine East Bank from Neutral
                    1 dunadan_guard moved from Fornost to Weather Hills
                    2 dunadan_guards moved from Fornost to North Downs
                    1 bowman and 2 man_at_armss moved from North Arthedain to North Arnor
                    1 man_at_arms moved from Baranduin East Bank to North Arnor
                    1 bowman moved from Fornost to North Downs
                    1 bowman moved from Fornost to Weather Hills
                    1 man_at_arms moved from Baranduin East Bank to North Downs
                    1 dunadan_lancer moved from Baranduin East Bank to East-West Road
                          Arnor take East-West Road from Neutral
                    1 bowman moved from Amon Sûl to Midgewater
                          Arnor take Midgewater from Neutral
            
                Purchase Units - Arnor
                    Arnor buy 3 dunadan_guards and 1 ranger; Remaining resources: 1 PUs; 
            
                Combat - Arnor
                    Battle in North Arnor
                        Arnor attack with 1 bowman and 3 man_at_armss
                        Angmar defend with 3 orc_marauders and 1 snaga_skirmisher
                            Arnor roll dice for 1 bowman and 3 man_at_armss in North Arnor, round 2 : 1/1 hits, 1.17 expected hits
                            Angmar roll dice for 3 orc_marauders and 1 snaga_skirmisher in North Arnor, round 2 : 0/1 hits, 0.33 expected hits
                            1 snaga_skirmisher owned by the Angmar lost in North Arnor
                            Arnor roll dice for 1 bowman and 3 man_at_armss in North Arnor, round 3 : 2/1 hits, 1.17 expected hits
                            Angmar roll dice for 3 orc_marauders in North Arnor, round 3 : 0/1 hits, 0.25 expected hits
                            2 orc_marauders owned by the Angmar lost in North Arnor
                            Arnor roll dice for 1 bowman and 3 man_at_armss in North Arnor, round 4 : 1/1 hits, 1.17 expected hits
                            Angmar roll dice for 1 orc_marauder in North Arnor, round 4 : 0/1 hits, 0.08 expected hits
                            1 orc_marauder owned by the Angmar lost in North Arnor
                        Arnor win, taking North Arnor from Angmar with 1 bowman and 3 man_at_armss remaining. Battle score for attacker is 22
                        Casualties for Angmar: 3 orc_marauders and 1 snaga_skirmisher
                    Battle in Hoarwell Bank
                        Arnor attack with 1 dunadan_guard and 2 man_at_armss
                        Angmar defend with 2 orc_marauders and 1 warg_rider
                            Arnor roll dice for 1 dunadan_guard and 2 man_at_armss in Hoarwell Bank, round 2 : 1/1 hits, 0.83 expected hits
                            Angmar roll dice for 2 orc_marauders and 1 warg_rider in Hoarwell Bank, round 2 : 0/1 hits, 0.08 expected hits
                            1 warg_rider owned by the Angmar lost in Hoarwell Bank
                            Arnor roll dice for 1 dunadan_guard and 2 man_at_armss in Hoarwell Bank, round 3 : 1/1 hits, 0.83 expected hits
                            Angmar roll dice for 2 orc_marauders in Hoarwell Bank, round 3 : 0/1 hits, 0.08 expected hits
                            1 orc_marauder owned by the Angmar lost in Hoarwell Bank
                            Arnor roll dice for 1 dunadan_guard and 2 man_at_armss in Hoarwell Bank, round 4 : 1/1 hits, 0.83 expected hits
                            1 orc_marauder owned by the Angmar lost in Hoarwell Bank
                        Arnor win, taking Hoarwell Bank from Angmar with 1 dunadan_guard and 2 man_at_armss remaining. Battle score for attacker is 19
                        Casualties for Angmar: 2 orc_marauders and 1 warg_rider
                    Battle in Weather Hills
                        Arnor attack with 1 bowman and 1 dunadan_guard
                        Angmar defend with 1 orc_marauder and 1 snaga_skirmisher
                            Arnor roll dice for 1 bowman and 1 dunadan_guard in Weather Hills, round 2 : 1/1 hits, 0.67 expected hits
                            Angmar roll dice for 1 orc_marauder and 1 snaga_skirmisher in Weather Hills, round 2 : 0/1 hits, 0.17 expected hits
                            1 snaga_skirmisher owned by the Angmar lost in Weather Hills
                            Arnor roll dice for 1 bowman and 1 dunadan_guard in Weather Hills, round 3 : 1/1 hits, 0.67 expected hits
                            Angmar roll dice for 1 orc_marauder in Weather Hills, round 3 : 0/1 hits, 0.08 expected hits
                            1 orc_marauder owned by the Angmar lost in Weather Hills
                        Arnor win, taking Weather Hills from Angmar with 1 bowman and 1 dunadan_guard remaining. Battle score for attacker is 10
                        Casualties for Angmar: 1 orc_marauder and 1 snaga_skirmisher
                    Battle in North Downs
                        Arnor attack with 1 bowman, 2 dunadan_guards and 1 man_at_arms
                        Angmar defend with 1 orc_marauder and 3 snaga_skirmishers
                            Arnor roll dice for 1 bowman, 2 dunadan_guards and 1 man_at_arms in North Downs, round 2 : 1/1 hits, 1.17 expected hits
                            Angmar roll dice for 1 orc_marauder and 3 snaga_skirmishers in North Downs, round 2 : 0/1 hits, 0.50 expected hits
                            1 orc_marauder owned by the Angmar lost in North Downs
                            Arnor roll dice for 1 bowman, 2 dunadan_guards and 1 man_at_arms in North Downs, round 3 : 1/1 hits, 1.17 expected hits
                            Angmar roll dice for 3 snaga_skirmishers in North Downs, round 3 : 1/1 hits, 0.42 expected hits
                            1 snaga_skirmisher owned by the Angmar and 1 man_at_arms owned by the Arnor lost in North Downs
                            Arnor roll dice for 1 bowman and 2 dunadan_guards in North Downs, round 4 : 1/0 hits, 1.00 expected hits
                            Angmar roll dice for 2 snaga_skirmishers in North Downs, round 4 : 0/1 hits, 0.17 expected hits
                            1 snaga_skirmisher owned by the Angmar lost in North Downs
                            Arnor roll dice for 1 bowman and 2 dunadan_guards in North Downs, round 5 : 1/0 hits, 1.00 expected hits
                            Angmar roll dice for 1 snaga_skirmisher in North Downs, round 5 : 0/1 hits, 0.08 expected hits
                            1 snaga_skirmisher owned by the Angmar lost in North Downs
                        Arnor win, taking North Downs from Angmar with 1 bowman and 2 dunadan_guards remaining. Battle score for attacker is 14
                        Casualties for Angmar: 1 orc_marauder and 3 snaga_skirmishers
                        Casualties for Arnor: 1 man_at_arms
            
                Non Combat Move - Arnor
                    3 rangers moved from Mitheithel Bank to Amon Sûl
                    1 bowman moved from Amon Sûl to Mitheithel Bank
                    2 dunadan_lancers moved from Annúminas to Baranduin East Bank
                    1 bowman and 1 man_at_arms moved from Greenfields to Brandywine Bridge
                    1 bowman and 1 man_at_arms moved from South Emyn Uial to North Arthedain
                    3 dunadan_guards and 2 man_at_armss moved from Annúminas to North Arthedain
            
                Place Units - Arnor
                    3 dunadan_guards placed in Amon Sûl
                    1 ranger placed in Fornost
            
                Turn Complete - Arnor
                    Arnor collect 33 PUs; end with 34 PUs
            

            Combat Hit Differential Summary :

            Arnor : 1.33
            Angmar : -1.25
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Gondor round 1

              TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

              Game History

              Round: 1
              
                  Combat Move - Gondor
                          Gondor loses 0 PUs for violating Ered Nimraiss neutrality.
                          Gondor loses 0 PUs for violating Nindalfs neutrality.
                      1 ranger moved from Pinnath Gelin to Ered Nimrais
                            Gondor take Ered Nimrais from Neutral
                      2 rangers moved from South Ithilien to Crossings of Poros
                      1 spearman moved from Cair Andros to Nindalf
                            Gondor take Nindalf from Neutral
              
                  Purchase Units - Gondor
                      Gondor buy 11 tower_guards; Remaining resources: 0 PUs; 
              
                  Combat - Gondor
                      Battle in Crossings of Poros
                          Gondor attack with 2 rangers
                          Mordor defend with 1 snaga_skirmisher
                              Gondor roll dice for 2 rangers in Crossings of Poros, round 2 : 1/1 hits, 0.50 expected hits
                              Mordor roll dice for 1 snaga_skirmisher in Crossings of Poros, round 2 : 0/1 hits, 0.17 expected hits
                              1 snaga_skirmisher owned by the Mordor lost in Crossings of Poros
                          Gondor win, taking Crossings of Poros from Mordor with 2 rangers remaining. Battle score for attacker is 4
                          Casualties for Mordor: 1 snaga_skirmisher
              
                  Non Combat Move - Gondor
                      1 spearman moved from Cair Andros to Henneth Annûn
                      3 rangers moved from Henneth Annûn to Anórien
                      2 rangers moved from Cair Andros to Anórien
                      1 man_at_arms moved from Lossarnach to Pelennor Fields
                      2 man_at_armss, 6 tower_guards and 2 trebuchets moved from Minas Tirith to Pelennor Fields
                      1 ranger moved from East Osgiliath to Anórien
                      2 man_at_armss and 4 spearmen moved from East Osgiliath to Pelennor Fields
                      2 man_at_armss moved from Pelargir to Lossarnach
                      2 man_at_armss moved from Lebennin to Lossarnach
                      1 spearman moved from Ethir Anduin to Sirith
                      1 man_at_arms and 1 spearman moved from Linhir to Lebennin
                      1 spearman moved from Ethring to Lebennin
                      5 swan_knights moved from Dol Amroth to Lebennin
                      1 spearman moved from Belfalas to Lebennin
                      7 man_at_armss moved from Dol Amroth to Gilrain
                      1 spearman moved from Edhellond to Gilrain
                      2 man_at_armss moved from Calembel to Gilrain
                      8 oathbreakers moved from Paths of the Dead to Harrowdale
                      2 rangers moved from White Mountains to Hornburg
                      1 spearman moved from Erech to West Gondor
                      1 spearman moved from Erech to Dunharrow
                      2 dromunds moved from sz Bay of Belfalas to sz 22
              
                  Place Units - Gondor
                      3 tower_guards placed in West Osgiliath
                      8 tower_guards placed in Minas Tirith
              
                  Turn Complete - Gondor
                      Gondor collect 74 PUs; end with 74 PUs
              

              Combat Hit Differential Summary :

              Mordor : -0.17
              Gondor : 0.50
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Northmen round 1

                TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                Game History

                Round: 1
                
                    Combat Move - Northmen
                        3 raiders moved from Kingdom of Rhovanion to Lands of the Balcoth
                        1 raider moved from South Rhovanion to Lands of the Balcoth
                        1 raider moved from Realm of Vidugavia to West Rhûn
                              Northmen take West Rhûn from Rhun
                        1 beorning_warrior moved from Lands of the Beornings to Gladden Fields
                              Northmen take Gladden Fields from Orcs
                        2 woodmen moved from Upper Forest River to Dáin's Halls
                        2 eotheod_cavalrys moved from Framsburg to Dáin's Halls
                        3 eotheod_cavalrys moved from Lands of the Éothéod to Dáin's Halls
                        2 bears moved from Beorn's Hall to Dáin's Halls
                        1 beorning_warrior moved from Langwell to West Grey Mountains
                        1 barding_infantry moved from Lands of the Bardings to Withered Heath
                              Northmen take Withered Heath from Angmar
                        1 woodman moved from North Rhovanion to East Bight
                              Northmen take East Bight from DolGuldur
                        1 woodman moved from Lands of the Beornings to Anduin Bank
                              Northmen take Anduin Bank from DolGuldur
                        1 woodman moved from Esgaroth to sz Celduin 3
                        1 dromund and 1 woodman moved from sz Celduin 3 to sz Celduin 1
                        1 woodman moved from sz Celduin 1 to Celduin North Bank
                
                    Purchase Units - Northmen
                        Northmen buy 9 raiders; Remaining resources: 0 PUs; 
                
                    Combat - Northmen
                        Battle in Celduin North Bank
                        Battle in Lands of the Balcoth
                            Northmen attack with 4 raiders
                            Rhun defend with 5 balchoth_tribesmen
                                Northmen roll dice for 4 raiders in Lands of the Balcoth, round 2 : 2/1 hits, 2.33 expected hits
                                Rhun roll dice for 5 balchoth_tribesmen in Lands of the Balcoth, round 2 : 0/1 hits, 0.83 expected hits
                                2 balchoth_tribesmen owned by the Rhun lost in Lands of the Balcoth
                                Northmen roll dice for 4 raiders in Lands of the Balcoth, round 3 : 2/1 hits, 2.33 expected hits
                                Rhun roll dice for 3 balchoth_tribesmen in Lands of the Balcoth, round 3 : 1/1 hits, 0.50 expected hits
                                1 raider owned by the Northmen and 2 balchoth_tribesmen owned by the Rhun lost in Lands of the Balcoth
                                Northmen roll dice for 3 raiders in Lands of the Balcoth, round 4 : 2/1 hits, 1.75 expected hits
                                Rhun roll dice for 1 balchoth_tribesman in Lands of the Balcoth, round 4 : 1/1 hits, 0.17 expected hits
                                1 raider owned by the Northmen and 1 balchoth_tribesman owned by the Rhun lost in Lands of the Balcoth
                            Northmen win, taking Celduin North Bank from Rhun, taking Lands of the Balcoth from Rhun with 2 raiders remaining. Battle score for attacker is 15
                            Casualties for Rhun: 5 balchoth_tribesmen
                            Casualties for Northmen: 2 raiders
                        Battle in West Grey Mountains
                            Northmen attack with 1 beorning_warrior
                            Angmar defend with 1 snaga_skirmisher
                                Northmen roll dice for 1 beorning_warrior in West Grey Mountains, round 2 : 0/1 hits, 0.42 expected hits
                                Angmar roll dice for 1 snaga_skirmisher in West Grey Mountains, round 2 : 1/1 hits, 0.25 expected hits
                                1 beorning_warrior owned by the Northmen lost in West Grey Mountains
                            Angmar win with 1 snaga_skirmisher remaining. Battle score for attacker is -5
                            Casualties for Northmen: 1 beorning_warrior
                        Battle in Dáin's Halls
                            Northmen attack with 2 bears, 5 eotheod_cavalrys and 2 woodmen
                            Angmar defend with 1 factory, 3 orc_marauders and 2 warg_riders
                                charge fire in Dáin's Halls : 3/1 hits, 2.50 expected hits
                                trample fire in Dáin's Halls : 1/0 hits, 1.00 expected hits
                                formation fire in Dáin's Halls : 1/1 hits, 0.75 expected hits
                                1 warg_rider owned by the Angmar, 1 eotheod_cavalry owned by the Northmen and 3 orc_marauders owned by the Angmar lost in Dáin's Halls
                                Northmen roll dice for 2 bears, 4 eotheod_cavalrys and 2 woodmen in Dáin's Halls, round 2 : 2/1 hits, 1.50 expected hits
                                1 warg_rider owned by the Angmar lost in Dáin's Halls
                            Northmen win, taking Dáin's Halls from Angmar with 2 bears, 4 eotheod_cavalrys and 2 woodmen remaining. Battle score for attacker is 25
                            Casualties for Northmen: 1 eotheod_cavalry
                            Casualties for Angmar: 3 orc_marauders and 2 warg_riders
                
                    Non Combat Move - Northmen
                        1 barding_infantry and 1 beorning_warrior moved from East Dale to Lands of the Bardings
                        2 barding_infantrys moved from Kingdom of Dale to Lands of the Bardings
                        3 barding_infantrys moved from Esgaroth to Lands of the Bardings
                        2 barding_infantrys and 2 beorning_warriors moved from Dale to Lands of the Bardings
                        1 raider moved from Realm of Vidugavia to North Woodland Realm
                        1 raider moved from Realm of Vidugavia to Long Marshes
                        1 woodman moved from Rhimdath to Misty Mountains Foothills
                        2 beorning_warriors and 1 woodman moved from Lands of the Beornings to Lands of the Éothéod
                        3 beorning_warriors moved from Beorn's Hall to Lands of the Éothéod
                        1 beorning_warrior moved from North Rhovanion to Lands of the Beornings
                
                    Place Units - Northmen
                        3 raiders placed in Dale
                        6 raiders placed in Esgaroth
                
                    Turn Complete - Northmen
                        Northmen collect 56 PUs; end with 56 PUs
                

                Combat Hit Differential Summary :

                trample fire in Dáin's Halls : : 0.00
                Rhun : 0.50
                Northmen : -0.33
                formation fire in Dáin's Halls : : 0.25
                charge fire in Dáin's Halls : : 0.50
                Angmar : 0.75
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Lorien round 1

                  TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                  Game History

                  Round: 1
                  
                      Combat Move - Lorien
                          2 elven_cavalrys moved from Fields of Celebrant to Westfold
                          1 elven_hunter moved from Cerin Amroth to Celebdil
                                Lorien take Celebdil from Orcs
                          1 ent moved from Treebeards Hill to Wellinghall
                          1 ent and 2 huorns moved from Derndingle to Wellinghall
                          2 galadhrim_longbowmen moved from Caras Galadhon to East Vales of Anduin
                          1 elven_warden moved from Caras Galadhon to West Vales of Anduin
                                Lorien take West Vales of Anduin from Orcs
                          1 elven_hunter moved from Naith to Fanuidhol
                          1 elven_hunter moved from Naith to Fanuidhol
                          1 galadhrim_longbowman moved from Caras Galadhon to Dimrill Dale
                          1 elven_warden moved from Caras Galadhon to Dimrill Dale
                          1 elven_hunter moved from Nimrodel to South Misty Mountains
                  
                      Purchase Units - Lorien
                          Lorien buy 2 elven_wardens, 1 galadhrim_longbowman and 1 wall; Remaining resources: 0 PUs; 
                  
                      Combat - Lorien
                          Battle in Dimrill Dale
                              Lorien attack with 1 elven_warden and 1 galadhrim_longbowman
                              Orcs defend with 1 orc_marauder
                                  Lorien roll dice for 1 elven_warden and 1 galadhrim_longbowman in Dimrill Dale, round 2 : 0/1 hits, 0.50 expected hits
                                  Orcs roll dice for 1 orc_marauder in Dimrill Dale, round 2 : 0/1 hits, 0.08 expected hits
                                  Lorien roll dice for 1 elven_warden and 1 galadhrim_longbowman in Dimrill Dale, round 3 : 1/1 hits, 0.50 expected hits
                                  Orcs roll dice for 1 orc_marauder in Dimrill Dale, round 3 : 0/1 hits, 0.08 expected hits
                                  1 orc_marauder owned by the Orcs lost in Dimrill Dale
                              Lorien win, taking Dimrill Dale from Orcs with 1 elven_warden and 1 galadhrim_longbowman remaining. Battle score for attacker is 6
                              Casualties for Orcs: 1 orc_marauder
                          Battle in Wellinghall
                              Lorien attack with 2 ents and 2 huorns
                              Saruman defend with 4 dunlending_wildmen and 1 factory
                                  Lorien roll dice for 2 ents and 2 huorns in Wellinghall, round 2 : 3/1 hits, 2.83 expected hits
                                  Saruman roll dice for 4 dunlending_wildmen in Wellinghall, round 2 : 1/0 hits, 1.00 expected hits
                              Units damaged: 1 huorn owned by the Lorien
                                  3 dunlending_wildmen owned by the Saruman lost in Wellinghall
                                  Lorien roll dice for 2 ents and 2 huorns in Wellinghall, round 3 : 3/1 hits, 2.83 expected hits
                                  Saruman roll dice for 1 dunlending_wildman in Wellinghall, round 3 : 0/1 hits, 0.25 expected hits
                                  1 dunlending_wildman owned by the Saruman lost in Wellinghall
                              Lorien win, taking Wellinghall from Saruman with 2 ents and 2 huorns remaining. Battle score for attacker is 16
                              Casualties for Saruman: 4 dunlending_wildmen
                          Battle in South Misty Mountains
                              Lorien attack with 1 elven_hunter
                              Orcs defend with 1 orc_marauder
                                  Lorien roll dice for 1 elven_hunter in South Misty Mountains, round 2 : 1/1 hits, 0.42 expected hits
                                  Orcs roll dice for 1 orc_marauder in South Misty Mountains, round 2 : 1/1 hits, 0.25 expected hits
                                  1 orc_marauder owned by the Orcs and 1 elven_hunter owned by the Lorien lost in South Misty Mountains
                              Orcs win with no units remaining. Battle score for attacker is -1
                              Casualties for Lorien: 1 elven_hunter
                              Casualties for Orcs: 1 orc_marauder
                          Battle in Westfold
                              Lorien attack with 2 elven_cavalrys
                              Saruman defend with 3 dunlending_wildmen
                                  Lorien roll dice for 2 elven_cavalrys in Westfold, round 2 : 1/1 hits, 1.33 expected hits
                                  Saruman roll dice for 3 dunlending_wildmen in Westfold, round 2 : 0/1 hits, 0.25 expected hits
                                  1 dunlending_wildman owned by the Saruman lost in Westfold
                                  Lorien roll dice for 2 elven_cavalrys in Westfold, round 3 : 1/1 hits, 1.33 expected hits
                                  Saruman roll dice for 2 dunlending_wildmen in Westfold, round 3 : 1/1 hits, 0.17 expected hits
                                  1 dunlending_wildman owned by the Saruman and 1 elven_cavalry owned by the Lorien lost in Westfold
                                  Lorien roll dice for 1 elven_cavalry in Westfold, round 4 : 0/1 hits, 0.67 expected hits
                                  Saruman roll dice for 1 dunlending_wildman in Westfold, round 4 : 0/1 hits, 0.08 expected hits
                                  Lorien roll dice for 1 elven_cavalry in Westfold, round 5 : 1/1 hits, 0.67 expected hits
                                  Saruman roll dice for 1 dunlending_wildman in Westfold, round 5 : 0/1 hits, 0.08 expected hits
                                  1 dunlending_wildman owned by the Saruman lost in Westfold
                              Lorien win, taking Westfold from Saruman with 1 elven_cavalry remaining. Battle score for attacker is 5
                              Casualties for Saruman: 3 dunlending_wildmen
                              Casualties for Lorien: 1 elven_cavalry
                          Battle in Fanuidhol
                              Lorien attack with 2 elven_hunters
                              Orcs defend with 1 orc_marauder
                                  Lorien roll dice for 2 elven_hunters in Fanuidhol, round 2 : 0/1 hits, 0.83 expected hits
                                  Orcs roll dice for 1 orc_marauder in Fanuidhol, round 2 : 1/1 hits, 0.25 expected hits
                                  1 elven_hunter owned by the Lorien lost in Fanuidhol
                                  Lorien roll dice for 1 elven_hunter in Fanuidhol, round 3 : 0/1 hits, 0.42 expected hits
                                  Orcs roll dice for 1 orc_marauder in Fanuidhol, round 3 : 0/1 hits, 0.25 expected hits
                                  Lorien roll dice for 1 elven_hunter in Fanuidhol, round 4 : 0/1 hits, 0.42 expected hits
                                  Orcs roll dice for 1 orc_marauder in Fanuidhol, round 4 : 0/1 hits, 0.25 expected hits
                                  Lorien roll dice for 1 elven_hunter in Fanuidhol, round 5 : 0/1 hits, 0.42 expected hits
                                  Orcs roll dice for 1 orc_marauder in Fanuidhol, round 5 : 0/1 hits, 0.25 expected hits
                                  Lorien roll dice for 1 elven_hunter in Fanuidhol, round 6 : 1/1 hits, 0.42 expected hits
                                  Orcs roll dice for 1 orc_marauder in Fanuidhol, round 6 : 1/1 hits, 0.25 expected hits
                                  1 orc_marauder owned by the Orcs and 1 elven_hunter owned by the Lorien lost in Fanuidhol
                              Orcs win with no units remaining. Battle score for attacker is -8
                              Casualties for Lorien: 2 elven_hunters
                              Casualties for Orcs: 1 orc_marauder
                          Battle in East Vales of Anduin
                              Lorien attack with 2 galadhrim_longbowmen
                              Orcs defend with 2 orc_marauders
                                  Lorien roll dice for 2 galadhrim_longbowmen in East Vales of Anduin, round 2 : 0/1 hits, 0.67 expected hits
                                  Lorien roll dice for 2 galadhrim_longbowmen in East Vales of Anduin, round 3 : 1/1 hits, 0.67 expected hits
                                  1 orc_marauder owned by the Orcs lost in East Vales of Anduin
                                  Lorien roll dice for 2 galadhrim_longbowmen in East Vales of Anduin, round 4 : 1/1 hits, 0.67 expected hits
                                  1 orc_marauder owned by the Orcs lost in East Vales of Anduin
                              Lorien win, taking East Vales of Anduin from Orcs with 2 galadhrim_longbowmen remaining. Battle score for attacker is 12
                              Casualties for Orcs: 2 orc_marauders
                  
                      Non Combat Move - Lorien
                          1 huorn moved from North Fangorn to South Lórien
                          1 galadhrim_longbowman moved from Naith to South Lórien
                          3 elven_wardens and 2 galadhrim_longbowmen moved from Cerin Amroth to Naith
                          1 swan_boat moved from sz Upper Anduin 3 to sz Upper Anduin 2
                  
                      Place Units - Lorien
                          2 elven_wardens, 1 galadhrim_longbowman and 1 wall placed in Cerin Amroth
                  
                      Turn Complete - Lorien
                          Lorien collect 31 PUs; end with 31 PUs
                          1 unit repaired.
                  

                  Combat Hit Differential Summary :

                  Saruman : 0.17
                  Lorien : -1.58
                  Orcs : 1.33
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin @alkexr
                    last edited by

                    @alkexr All yours!

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • alkexrA Offline
                      alkexr @redrum
                      last edited by

                      @redrum yep, I saw that one coming. I messed up Saruman's turn. Won't be near PC for two days, so I can't make my move right now.

                      "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                      • redrumR Offline
                        redrum Admin @alkexr
                        last edited by

                        @alkexr Alright. Its been an interesting couple turns already. Definitely a very active setup. Enjoy your weekend!

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • alkexrA Offline
                          alkexr
                          last edited by

                          TripleA Turn Summary: Orcs round 1

                          TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                          Game History

                          Round: 1
                          
                              Combat Move - Orcs
                                  1 warg_scout moved from Glanduin to Westfold
                                  3 warg_scouts moved from Goblin Town to East Vales of Anduin
                                  1 troll moved from Hithaeglir to East Vales of Anduin
                                  1 warg_rider moved from Gladden River to East Vales of Anduin
                                  2 orc_marauders moved from Sirannon to Celebdil
                                  1 orc_marauder moved from Moria to Celebdil
                                  2 goblin_shooters and 2 goblin_stabbers moved from Goblin Town to Bruinen Bank
                                  1 goblin_stabber moved from Goblin Town to East Rhudaur
                                        Orcs take East Rhudaur from HighElves
                                  2 bats moved from Moria to sz Bruinen
                                  3 trolls moved from Trollshaws to Rhudaur
                                  3 goblin_shooters and 3 goblin_stabbers moved from Front Porch to High Pass
                                  1 goblin_stabber moved from Goblin Town to High Pass
                                  6 goblin_shooters moved from Goblin Town to Front Porch
                                  2 orc_marauders moved from Moria to Fanuidhol
                                  1 balrog, 5 orc_marauders and 3 trolls moved from Moria to Dimrill Dale
                          
                              Purchase Units - Orcs
                                  Orcs buy 6 goblin_shooters and 3 warg_scouts; Remaining resources: 0 PUs; 
                          
                              Combat - Orcs
                                  Battle in Dimrill Dale
                                      Orcs attack with 1 balrog, 5 orc_marauders and 3 trolls
                                      Lorien defend with 1 elven_warden and 1 galadhrim_longbowman
                                          Orcs roll dice for 1 balrog, 5 orc_marauders and 3 trolls in Dimrill Dale, round 2 : 5/1 hits, 5.17 expected hits
                                          Lorien roll dice for 1 elven_warden and 1 galadhrim_longbowman in Dimrill Dale, round 2 : 1/1 hits, 0.75 expected hits
                                      Units damaged: 1 troll owned by the Orcs
                                          1 elven_warden owned by the Lorien and 1 galadhrim_longbowman owned by the Lorien lost in Dimrill Dale
                                      Orcs win, taking Dimrill Dale from Lorien with 1 balrog, 5 orc_marauders and 3 trolls remaining. Battle score for attacker is 13
                                      Casualties for Lorien: 1 elven_warden and 1 galadhrim_longbowman
                                  Battle in High Pass
                                      Orcs attack with 3 goblin_shooters and 4 goblin_stabbers
                                      HighElves defend with 1 eagle and 1 elven_hunter
                                          Orcs roll dice for 3 goblin_shooters and 4 goblin_stabbers in High Pass, round 2 : 1/1 hits, 1.17 expected hits
                                      Units damaged: 1 eagle owned by the HighElves
                                          HighElves roll dice for 1 eagle and 1 elven_hunter in High Pass, round 2 : 1/1 hits, 0.83 expected hits
                                          1 goblin_stabber owned by the Orcs lost in High Pass
                                          Orcs roll dice for 3 goblin_shooters and 3 goblin_stabbers in High Pass, round 3 : 1/0 hits, 1.00 expected hits
                                          HighElves roll dice for 1 eagle and 1 elven_hunter in High Pass, round 3 : 1/1 hits, 0.83 expected hits
                                          1 elven_hunter owned by the HighElves and 1 goblin_shooter owned by the Orcs lost in High Pass
                                          Orcs roll dice for 2 goblin_shooters and 3 goblin_stabbers in High Pass, round 4 : 0/1 hits, 0.83 expected hits
                                          HighElves roll dice for 1 eagle in High Pass, round 4 : 1/1 hits, 0.42 expected hits
                                          1 goblin_stabber owned by the Orcs lost in High Pass
                                          Orcs roll dice for 2 goblin_shooters and 2 goblin_stabbers in High Pass, round 5 : 0/1 hits, 0.67 expected hits
                                          HighElves roll dice for 1 eagle in High Pass, round 5 : 0/1 hits, 0.42 expected hits
                                          Orcs roll dice for 2 goblin_shooters and 2 goblin_stabbers in High Pass, round 6 : 1/1 hits, 0.67 expected hits
                                          HighElves roll dice for 1 eagle in High Pass, round 6 : 1/1 hits, 0.42 expected hits
                                          1 goblin_stabber owned by the Orcs and 1 eagle owned by the HighElves lost in High Pass
                                      Orcs win, taking High Pass from HighElves with 2 goblin_shooters and 1 goblin_stabber remaining. Battle score for attacker is 15
                                      Casualties for Orcs: 1 goblin_shooter and 3 goblin_stabbers
                                      Casualties for HighElves: 1 eagle and 1 elven_hunter
                                  Battle in Westfold
                                      Orcs attack with 1 warg_scout
                                      Lorien defend with 1 elven_cavalry
                                          Orcs roll dice for 1 warg_scout in Westfold, round 2 : 1/1 hits, 0.25 expected hits
                                          Rohan roll dice for 1 elven_cavalry in Westfold, round 2 : 0/1 hits, 0.25 expected hits
                                          1 elven_cavalry owned by the Lorien lost in Westfold
                                      Orcs win, taking Westfold from Rohan with 1 warg_scout remaining. Battle score for attacker is 7
                                      Casualties for Lorien: 1 elven_cavalry
                                  Battle in East Vales of Anduin
                                      Orcs attack with 1 troll, 1 warg_rider and 3 warg_scouts
                                      Lorien defend with 2 galadhrim_longbowmen
                                          charge fire in East Vales of Anduin : 1/1 hits, 0.33 expected hits
                                          flank fire in East Vales of Anduin : 1/1 hits, 0.75 expected hits
                                          2 galadhrim_longbowmen owned by the Lorien lost in East Vales of Anduin
                                      Orcs win, taking East Vales of Anduin from Lorien with 1 troll, 1 warg_rider and 3 warg_scouts remaining. Battle score for attacker is 16
                                      Casualties for Lorien: 2 galadhrim_longbowmen
                                  Battle in Celebdil
                                      Orcs attack with 3 orc_marauders
                                      Lorien defend with 1 elven_hunter
                                          Orcs roll dice for 3 orc_marauders in Celebdil, round 2 : 1/0 hits, 1.00 expected hits
                                          Lorien roll dice for 1 elven_hunter in Celebdil, round 2 : 0/1 hits, 0.42 expected hits
                                          1 elven_hunter owned by the Lorien lost in Celebdil
                                      Orcs win, taking Celebdil from Lorien with 3 orc_marauders remaining. Battle score for attacker is 7
                                      Casualties for Lorien: 1 elven_hunter
                                  Battle in sz Bruinen
                                      Orcs attack with 2 bats
                                      HighElves defend with 1 swan_boat
                                          Orcs roll dice for 2 bats in sz Bruinen, round 2 : 1/0 hits, 1.00 expected hits
                                          HighElves roll dice for 1 swan_boat in sz Bruinen, round 2 : 1/1 hits, 0.17 expected hits
                                          1 swan_boat owned by the HighElves and 1 bat owned by the Orcs lost in sz Bruinen
                                      Orcs win with 1 bat remaining. Battle score for attacker is 2
                                      Casualties for Orcs: 1 bat
                                      Casualties for HighElves: 1 swan_boat
                                  Battle in Bruinen Bank
                                      Orcs attack with 2 goblin_shooters and 2 goblin_stabbers
                                      HighElves defend with 1 elven_hunter
                                          Orcs roll dice for 2 goblin_shooters and 2 goblin_stabbers in Bruinen Bank, round 2 : 1/1 hits, 0.83 expected hits
                                          HighElves roll dice for 1 elven_hunter in Bruinen Bank, round 2 : 0/1 hits, 0.17 expected hits
                                          1 elven_hunter owned by the HighElves lost in Bruinen Bank
                                      Orcs win, taking Bruinen Bank from HighElves with 2 goblin_shooters and 2 goblin_stabbers remaining. Battle score for attacker is 7
                                      Casualties for HighElves: 1 elven_hunter
                                  Battle in Rhudaur
                                      Orcs attack with 3 trolls
                                      HighElves defend with 1 elven_archer and 1 elven_hunter
                                          Orcs roll dice for 3 trolls in Rhudaur, round 2 : 1/1 hits, 1.25 expected hits
                                          HighElves roll dice for 1 elven_archer and 1 elven_hunter in Rhudaur, round 2 : 1/1 hits, 0.50 expected hits
                                      Units damaged: 1 troll owned by the Orcs
                                          1 elven_hunter owned by the HighElves lost in Rhudaur
                                          Orcs roll dice for 3 trolls in Rhudaur, round 3 : 1/1 hits, 1.25 expected hits
                                          HighElves roll dice for 1 elven_archer in Rhudaur, round 3 : 1/1 hits, 0.33 expected hits
                                      Units damaged: 1 troll owned by the Orcs
                                          1 elven_archer owned by the HighElves lost in Rhudaur
                                      Orcs win, taking Rhudaur from HighElves with 3 trolls remaining. Battle score for attacker is 13
                                      Casualties for HighElves: 1 elven_archer and 1 elven_hunter
                          
                              Non Combat Move - Orcs
                                  2 catapults moved from Goblin Town to Hollin Ridge
                                  3 warg_riders moved from Eregion to Hollin Ridge
                          
                              Place Units - Orcs
                                  6 goblin_shooters placed in Moria
                                  2 warg_scouts placed in Moria
                                  1 warg_scout placed in Goblin Town
                          
                              Turn Complete - Orcs
                                  Orcs collect 49 PUs; end with 49 PUs
                                  3 units repaired.
                          

                          Combat Hit Differential Summary :

                          Lorien : -0.17
                          charge fire in East Vales of Anduin : : 0.67
                          Orcs : -1.08
                          HighElves : 2.92
                          flank fire in East Vales of Anduin : : 0.25
                          Rohan : -0.25
                          

                          Savegame

                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                          1 Reply Last reply Reply Quote 0
                          • alkexrA Offline
                            alkexr @redrum
                            last edited by

                            @redrum Didn't know this move was supposed to be illegal. Air units can "land" over enemy territory, after all. The plan was to block the way and protect the three trolls. If I had known it, I wouldn't have tried to take out the boat and just sacrificed one bat. Can I ask you to

                            • edit the bat to Fords of Bruinen, if this move should be legal
                            • edit the bat to Fords of Bruinen, and edit yourself your swan_boat back (as if I had sent a bat there in CM, and hadn't attacked the boat)?

                            Let the dead bat stay dead in either case, let's not incentivize making a habit of cancelling unfavourable battles.
                            0_1535902522705_402988c4-a57a-4184-8b9e-e4af8f2d9c83-image.png

                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                            • alkexrA Offline
                              alkexr
                              last edited by

                              TripleA Turn Summary: Rhun round 1

                              TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                              Game History

                              Round: 1
                              
                                  Combat Move - Rhun
                                          Rhun loses 0 PUs for violating Emyn Muils neutrality.
                                          Rhun loses 0 PUs for violating West Brown Landss neutrality.
                                          Rhun loses 0 PUs for violating East Brown Landss neutrality.
                                      1 dromund moved from sz Sea of Rhûn to sz Celduin 1
                                      3 easterling_cavalrys moved from Rhûn to Celduin North Bank
                                      1 easterling_cavalry moved from South Wilderland to Emyn Muil
                                            Rhun take Emyn Muil from Neutral
                                      1 balchoth_tribesman moved from South Rhûn to West Brown Lands
                                            Rhun take West Brown Lands from Neutral
                                      1 spearman moved from Dorwinion to East Rhovanion
                                            Rhun take East Rhovanion from Northmen
                                      1 war_wagon moved from Southeast Rhûn to Lands of the Balcoth
                                      4 chariots moved from Southeast Rhûn to East Brown Lands
                                            Rhun take East Brown Lands from Neutral
                                      1 wainrider_chieftain moved from Southeast Rhûn to West Rhûn
                                      1 spearman moved from South Rhûn to West Rhûn
                                      1 balchoth_tribesman moved from South Wilderland to West Rhûn
                                      1 easterling_cavalry moved from Southeast Rhûn to Emyn Muil
                              
                                  Purchase Units - Rhun
                                      Rhun buy 4 chariots; Remaining resources: 2 PUs; 
                              
                                  Combat - Rhun
                                      Battle in Celduin North Bank
                                          Rhun attack with 3 easterling_cavalrys
                                          Northmen defend with 1 woodman
                                              flank fire in Celduin North Bank : 1/0 hits, 1.00 expected hits
                                              1 woodman owned by the Northmen lost in Celduin North Bank
                                          Rhun win, taking Celduin North Bank from Northmen with 3 easterling_cavalrys remaining. Battle score for attacker is 5
                                          Casualties for Northmen: 1 woodman
                                      Battle in sz Celduin 1
                                          Rhun attack with 1 dromund
                                          Northmen defend with 1 dromund
                                              Rhun roll dice for 1 dromund in sz Celduin 1, round 2 : 1/1 hits, 0.42 expected hits
                                              Northmen roll dice for 1 dromund in sz Celduin 1, round 2 : 1/1 hits, 0.33 expected hits
                                              1 dromund owned by the Rhun and 1 dromund owned by the Northmen lost in sz Celduin 1
                                          Northmen win with no units remaining. Battle score for attacker is 0
                                          Casualties for Rhun: 1 dromund
                                          Casualties for Northmen: 1 dromund
                                      Battle in West Rhûn
                                          Rhun attack with 1 balchoth_tribesman, 1 spearman and 1 wainrider_chieftain
                                          Northmen defend with 1 raider
                                              Rhun roll dice for 1 balchoth_tribesman, 1 spearman and 1 wainrider_chieftain in West Rhûn, round 2 : 1/1 hits, 1.50 expected hits
                                              1 raider owned by the Northmen lost in West Rhûn
                                          Rhun win, taking West Rhûn from Northmen with 1 balchoth_tribesman, 1 spearman and 1 wainrider_chieftain remaining. Battle score for attacker is 5
                                          Casualties for Northmen: 1 raider
                                      Battle in Lands of the Balcoth
                                          Rhun attack with 1 war_wagon
                                          Northmen defend with 2 raiders
                                              Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 2 : 0/1 hits, 0.25 expected hits
                                              Northmen roll dice for 2 raiders in Lands of the Balcoth, round 2 : 0/1 hits, 0.33 expected hits
                                              Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 3 : 1/1 hits, 0.25 expected hits
                                              Northmen roll dice for 2 raiders in Lands of the Balcoth, round 3 : 0/1 hits, 0.33 expected hits
                                              1 raider owned by the Northmen lost in Lands of the Balcoth
                                              Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 4 : 0/1 hits, 0.25 expected hits
                                              Northmen roll dice for 1 raider in Lands of the Balcoth, round 4 : 0/1 hits, 0.17 expected hits
                                              Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 5 : 0/1 hits, 0.25 expected hits
                                              Northmen roll dice for 1 raider in Lands of the Balcoth, round 5 : 0/1 hits, 0.17 expected hits
                                              Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 6 : 1/1 hits, 0.25 expected hits
                                              Northmen roll dice for 1 raider in Lands of the Balcoth, round 6 : 1/1 hits, 0.17 expected hits
                                          Units damaged: 1 war_wagon owned by the Rhun
                                              1 raider owned by the Northmen lost in Lands of the Balcoth
                                          Rhun win, taking Lands of the Balcoth from Northmen with 1 war_wagon remaining. Battle score for attacker is 10
                                          Casualties for Northmen: 2 raiders
                              
                                  Non Combat Move - Rhun
                                      2 balchoth_tribesmen and 2 spearmen moved from Dorwinion to East Rhovanion
                                      2 chariots, 2 easterling_cavalrys and 1 wainrider_chieftain moved from Dorwinion to West Rhûn
                                      4 spearmen moved from Lands of Dorwinion to West Rhûn
                                      2 balchoth_tribesmen and 1 spearman moved from Mountains of Rhûn to West Rhûn
                                      1 trebuchet moved from Dorwinion to Celduin South Bank
                                      2 chariots, 1 easterling_cavalry, 1 wainrider_chieftain and 1 war_wagon moved from Northeast Rhûn to Dorwinion
                                      1 easterling_cavalry moved from Dorwinion to Lands of Dorwinion
                                      4 chariots and 2 wainrider_chieftains moved from Rhûn to Lands of Dorwinion
                                      2 chariots moved from North Rhûn to Dorwinion
                                      1 spearman moved from Northeast Rhûn to Carnen East Bank
                              
                                  Place Units - Rhun
                                      4 chariots placed in Dorwinion
                              
                                  Turn Complete - Rhun
                                      Rhun collect 34 PUs; end with 36 PUs
                                      1 unit repaired.
                              

                              Combat Hit Differential Summary :

                              flank fire in Celduin North Bank : : 0.00
                              Rhun : 0.83
                              Northmen : 0.50
                              

                              Savegame

                              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @alkexr
                                last edited by

                                @alkexr Well, not many maps allow air units to land over water & enemy land. I'm not 100% sure what the general expectations are around the functionality but would probably defer to how the engine enforces it at the moment. The way I see it is that the engine prevents you from essentially attacking enemy territories during non-combat move. Otherwise you can do things like you tried to do here with fighting a battle and then landing in an enemy territory which is really attacking 2 territories in the same turn which feels kind of wrong.

                                I'm fine with option 2 of editing especially cause we are just playing a balance game.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: HighElves round 1

                                  TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - HighElves
                                          1 elven_archer and 1 noldorin_warrior moved from Rivendell to Ford of Bruinen
                                          1 elven_archer moved from Rivendell to sz Bruinen
                                          1 elven_archer and 1 swan_boat moved from sz Bruinen to sz Greyflood 3
                                          1 elven_archer moved from sz Greyflood 3 to Eregion
                                          1 elven_hunter moved from The Angle to Trollshaws
                                                HighElves take Trollshaws from Orcs
                                          1 elven_cavalry and 2 noldorin_warriors moved from Rivendell to Bruinen Bank
                                          1 elven_cavalry moved from The Angle to East Lone Lands
                                  
                                      Purchase Units - HighElves
                                          HighElves buy 1 eagle and 2 noldorin_warriors; Remaining resources: 1 PUs; 
                                  
                                      Combat - HighElves
                                          Battle in Eregion
                                          Battle in East Lone Lands
                                              HighElves attack with 1 elven_cavalry
                                              Neutral defend with 1 scout
                                                  HighElves roll dice for 1 elven_cavalry in East Lone Lands, round 2 : 1/1 hits, 0.67 expected hits
                                                  Neutral roll dice for 1 scout in East Lone Lands, round 2 : 0/1 hits, 0.08 expected hits
                                                  1 scout owned by the Neutral lost in East Lone Lands
                                              HighElves loses 0 PUs for violating East Lone Landss neutrality.
                                              HighElves win, taking Eregion from Orcs, taking East Lone Lands from Neutral with 1 elven_cavalry remaining. Battle score for attacker is 5
                                              Casualties for Neutral: 1 scout
                                          Battle in Ford of Bruinen
                                              HighElves attack with 1 elven_archer and 1 noldorin_warrior
                                              Orcs defend with 1 bat
                                                  HighElves roll dice for 1 elven_archer and 1 noldorin_warrior in Ford of Bruinen, round 2 : 1/1 hits, 0.67 expected hits
                                                  Orcs roll dice for 1 bat in Ford of Bruinen, round 2 : 0/1 hits, 0.17 expected hits
                                                  1 bat owned by the Orcs lost in Ford of Bruinen
                                              HighElves win with 1 elven_archer and 1 noldorin_warrior remaining. Battle score for attacker is 8
                                              Casualties for Orcs: 1 bat
                                          Battle in Bruinen Bank
                                              HighElves attack with 1 elven_cavalry and 2 noldorin_warriors
                                              Orcs defend with 2 goblin_shooters and 2 goblin_stabbers
                                                  flank fire in Bruinen Bank : 1/1 hits, 0.25 expected hits
                                                  1 goblin_shooter owned by the Orcs lost in Bruinen Bank
                                                  HighElves roll dice for 1 elven_cavalry and 2 noldorin_warriors in Bruinen Bank, round 2 : 2/1 hits, 1.83 expected hits
                                                  Orcs roll dice for 1 goblin_shooter and 2 goblin_stabbers in Bruinen Bank, round 2 : 0/1 hits, 0.33 expected hits
                                                  2 goblin_stabbers owned by the Orcs lost in Bruinen Bank
                                                  flank fire in Bruinen Bank : 0/1 hits, 0.25 expected hits
                                                  HighElves roll dice for 1 elven_cavalry and 2 noldorin_warriors in Bruinen Bank, round 3 : 2/1 hits, 1.83 expected hits
                                                  Orcs roll dice for 1 goblin_shooter in Bruinen Bank, round 3 : 0/1 hits, 0.17 expected hits
                                                  1 goblin_shooter owned by the Orcs lost in Bruinen Bank
                                              HighElves win, taking Bruinen Bank from Orcs with 1 elven_cavalry and 2 noldorin_warriors remaining. Battle score for attacker is 16
                                              Casualties for Orcs: 2 goblin_shooters and 2 goblin_stabbers
                                  
                                      Non Combat Move - HighElves
                                          Turning on Edit Mode
                                          EDIT: Changing ownership of Little Lhûn from Neutral to HighElves
                                          EDIT: Changing ownership of South Ered Luin from Neutral to HighElves
                                          EDIT: Changing ownership of Ered Luin Foothills from Neutral to HighElves
                                          EDIT: Turning off Edit Mode
                                          EDIT: 1 elven_hunter moved from South Harlindon to South Ered Luin
                                          EDIT: 1 elven_archer moved from Mithlond to Ered Luin Foothills
                                          EDIT: 1 elven_archer moved from Mithlond to Little Lhûn
                                          EDIT: HighElves undo move 1.
                                          EDIT: 1 elven_hunter moved from South Harlindon to South Ered Luin
                                          EDIT: 1 elven_archer moved from Mithlond to Ered Luin Foothills
                                          EDIT: 1 elven_archer moved from Mithlond to Little Lhûn
                                          1 dromund moved from sz Gulf of Lhûn to sz 18
                                          1 dromund moved from sz Gulf of Lhûn to sz 12
                                          1 elven_archer and 1 noldorin_warrior moved from Forlond to sz Gulf of Lhûn
                                          1 elven_archer moved from Harlond to sz Gulf of Lhûn
                                          1 dromund, 2 elven_archers and 1 noldorin_warrior moved from sz Gulf of Lhûn to sz Lhûn
                                          2 elven_archers and 1 noldorin_warrior moved from sz Lhûn to Lhûn Tributary
                                          1 elven_hunter moved from Lhûn East Bank to North Arthedain
                                          1 elven_archer and 2 noldorin_warriors moved from Mithlond to Lhûn East Bank
                                          1 elven_archer moved from River of Forlindon to Lhûn West Bank
                                          1 elven_archer moved from Harlond to Tower Hills
                                          1 elven_cavalry moved from North Lindon to North Emyn Uial
                                          1 elven_cavalry moved from North Lindon to North Emyn Uial
                                          1 elven_hunter moved from Last Bridge to Rivendell
                                  
                                      Place Units - HighElves
                                          1 eagle and 2 noldorin_warriors placed in Rivendell
                                  
                                      Turn Complete - HighElves
                                          HighElves collect 42 PUs; end with 43 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Neutral : -0.08
                                  Orcs : -0.67
                                  HighElves : 1.00
                                  flank fire in Bruinen Bank : : 0.50
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    Forgot about the units in the west so made a few edits in NCM for taking empty neutrals. I'll try to play woodland tomorrow.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: WoodlandRealm round 1

                                      TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - WoodlandRealm
                                              4 elven_archers moved from Rhosgobel to Narrows of Mirkwood
                                      
                                          Purchase Units - WoodlandRealm
                                              WoodlandRealm buy 2 elven_wardens and 1 wall; Remaining resources: 4 PUs; 
                                      
                                          Combat - WoodlandRealm
                                              Battle in Narrows of Mirkwood
                                                  WoodlandRealm attack with 4 elven_archers
                                                  DolGuldur defend with 1 spider
                                                      WoodlandRealm roll dice for 4 elven_archers in Narrows of Mirkwood, round 2 : 2/1 hits, 1.33 expected hits
                                                      DolGuldur roll dice for 1 spider in Narrows of Mirkwood, round 2 : 1/1 hits, 0.75 expected hits
                                                      1 elven_archer owned by the WoodlandRealm and 1 spider owned by the DolGuldur lost in Narrows of Mirkwood
                                                  WoodlandRealm win, taking Narrows of Mirkwood from DolGuldur with 3 elven_archers remaining. Battle score for attacker is 14
                                                  Casualties for WoodlandRealm: 1 elven_archer
                                                  Casualties for DolGuldur: 1 spider
                                      
                                          Non Combat Move - WoodlandRealm
                                              1 elven_archer moved from North Woodland Realm to Old Forest Road
                                              5 elven_archers and 3 elven_wardens moved from Elvenkings Halls to Old Forest Road
                                              1 elven_hunter moved from Elf Path to Lands of the Beornings
                                              1 elven_hunter moved from Elf Path to Long Marshes
                                              1 elven_hunter moved from North Woodland Realm to Greenwood the Great
                                              1 elven_hunter moved from Mountains of Mirkwood to Rhosgobel
                                              1 elven_hunter moved from Mountains of Mirkwood to North Wilderland
                                      
                                          Place Units - WoodlandRealm
                                              2 elven_wardens and 1 wall placed in Rhosgobel
                                      
                                          Turn Complete - WoodlandRealm
                                              WoodlandRealm collect 24 PUs; end with 28 PUs
                                      

                                      Combat Hit Differential Summary :

                                      DolGuldur : 0.25
                                      WoodlandRealm : 0.67
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • alkexrA Offline
                                        alkexr
                                        last edited by

                                        TripleA Turn Summary: Harad round 1

                                        TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                                        Game History

                                        Round: 1
                                        
                                            Combat Move - Harad
                                                1 black_numenorean moved from North Umbar to sz Gulf of Umbar
                                                2 black_numenoreans, 1 bowman and 3 corsairs moved from City of Corsairs to sz Gulf of Umbar
                                                3 black_numenoreans, 2 black_ships, 1 bowman and 3 corsairs moved from sz Gulf of Umbar to sz 23
                                                3 trollmen moved from Far Harad to Crossings of Harnen
                                                1 bowman moved from Far Harad to North Umbar
                                                5 variag_raiders moved from Khand to Harad Road
                                                4 oliphaunts moved from Haradwaith to Harondor
                                        
                                            Purchase Units - Harad
                                                Harad buy 1 black_ship and 4 corsairs; Remaining resources: 0 PUs; 
                                        
                                            Non Combat Move - Harad
                                        
                                            Place Units - Harad
                                                1 black_ship placed in sz Gulf of Umbar
                                                4 corsairs placed in City of Corsairs
                                        
                                            Turn Complete - Harad
                                                Harad collect 32 PUs; end with 32 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                                        • alkexrA Offline
                                          alkexr
                                          last edited by

                                          TripleA Turn Summary: DolGuldur round 1

                                          TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                                          Game History

                                          Round: 1
                                          
                                              Combat Move - DolGuldur
                                                      DolGuldur loses 0 PUs for violating North Brown Landss neutrality.
                                                  1 uruk_warrior moved from Dol Guldur to North Undeep
                                                  1 orc_marauder moved from East Mirkwood to North Brown Lands
                                                        DolGuldur take North Brown Lands from Neutral
                                                  1 orc_marauder moved from East Mirkwood to South Rhovanion
                                                        DolGuldur take South Rhovanion from Northmen
                                                  1 uruk_warrior moved from Dol Guldur to Anduin Bank
                                                  1 orc_marauder moved from West Wilderland to Anduin Bank
                                                  3 warg_scouts moved from West Wilderland to Narrows of Mirkwood
                                                  1 spider moved from West Mirkwood to Narrows of Mirkwood
                                                  1 orc_marauder and 1 uruk_warrior moved from Dol Guldur to East Bight
                                                  1 orc_marauder, 3 snaga_skirmishers and 1 spider moved from East Mirkwood to Narrows of Mirkwood
                                                  1 nazgul, 4 orc_marauders, 3 snaga_skirmishers and 1 uruk_warrior moved from Dol Guldur to Narrows of Mirkwood
                                          
                                              Purchase Units - DolGuldur
                                                  DolGuldur buy 1 snaga_skirmisher and 2 warg_scouts; Remaining resources: 0 PUs; 
                                          
                                              Combat - DolGuldur
                                                  Battle in Anduin Bank
                                                      DolGuldur attack with 1 orc_marauder and 1 uruk_warrior
                                                      Northmen defend with 1 woodman
                                                          DolGuldur roll dice for 1 orc_marauder and 1 uruk_warrior in Anduin Bank, round 2 : 1/1 hits, 0.67 expected hits
                                                          Northmen roll dice for 1 woodman in Anduin Bank, round 2 : 1/1 hits, 0.08 expected hits
                                                          1 woodman owned by the Northmen and 1 orc_marauder owned by the DolGuldur lost in Anduin Bank
                                                      DolGuldur win, taking Anduin Bank from Northmen with 1 uruk_warrior remaining. Battle score for attacker is -1
                                                      Casualties for DolGuldur: 1 orc_marauder
                                                      Casualties for Northmen: 1 woodman
                                                  Battle in East Bight
                                                      DolGuldur attack with 1 orc_marauder and 1 uruk_warrior
                                                      Northmen defend with 1 woodman
                                                          DolGuldur roll dice for 1 orc_marauder and 1 uruk_warrior in East Bight, round 2 : 1/1 hits, 0.67 expected hits
                                                          Northmen roll dice for 1 woodman in East Bight, round 2 : 0/1 hits, 0.08 expected hits
                                                          1 woodman owned by the Northmen lost in East Bight
                                                      DolGuldur win, taking East Bight from Northmen with 1 orc_marauder and 1 uruk_warrior remaining. Battle score for attacker is 5
                                                      Casualties for Northmen: 1 woodman
                                                  Battle in North Undeep
                                                      DolGuldur attack with 1 uruk_warrior
                                                      Neutral defend with 1 scout
                                                          DolGuldur roll dice for 1 uruk_warrior in North Undeep, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 scout owned by the Neutral lost in North Undeep
                                                      DolGuldur loses 0 PUs for violating North Undeeps neutrality.
                                                      DolGuldur win, taking North Undeep from Neutral with 1 uruk_warrior remaining. Battle score for attacker is 5
                                                      Casualties for Neutral: 1 scout
                                                  Battle in Narrows of Mirkwood
                                                      DolGuldur attack with 1 nazgul, 5 orc_marauders, 6 snaga_skirmishers, 2 spiders, 1 uruk_warrior and 3 warg_scouts
                                                      WoodlandRealm defend with 3 elven_archers
                                                          flank fire in Narrows of Mirkwood : 1/1 hits, 0.75 expected hits
                                                          1 elven_archer owned by the WoodlandRealm lost in Narrows of Mirkwood
                                                          DolGuldur roll dice for 1 nazgul, 5 orc_marauders, 6 snaga_skirmishers, 2 spiders, 1 uruk_warrior and 3 warg_scouts in Narrows of Mirkwood, round 2 : 7/1 hits, 7.25 expected hits
                                                          WoodlandRealm roll dice for 2 elven_archers in Narrows of Mirkwood, round 2 : 1/1 hits, 1.25 expected hits
                                                      Units damaged: 1 spider owned by the DolGuldur
                                                          2 elven_archers owned by the WoodlandRealm lost in Narrows of Mirkwood
                                                      DolGuldur win, taking Narrows of Mirkwood from WoodlandRealm with 1 nazgul, 5 orc_marauders, 6 snaga_skirmishers, 2 spiders, 1 uruk_warrior and 3 warg_scouts remaining. Battle score for attacker is 18
                                                      Casualties for WoodlandRealm: 3 elven_archers
                                          
                                              Non Combat Move - DolGuldur
                                                  1 bat moved from Dol Guldur to East Vales of Anduin
                                          
                                              Place Units - DolGuldur
                                                  1 snaga_skirmisher and 2 warg_scouts placed in Dol Guldur
                                          
                                              Turn Complete - DolGuldur
                                                  DolGuldur collect 21 PUs; end with 21 PUs
                                                  1 unit repaired.
                                          

                                          Combat Hit Differential Summary :

                                          flank fire in Narrows of Mirkwood : : 0.25
                                          DolGuldur : 1.08
                                          Northmen : 0.83
                                          WoodlandRealm : -0.25
                                          

                                          Savegame

                                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Freefolk round 1

                                            TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                                            Game History

                                            Round: 1
                                            
                                                Combat Move - Freefolk
                                                        Freefolk loses 0 PUs for violating Baranduin North Banks neutrality.
                                                        Freefolk loses 0 PUs for violating Baranduin North Banks neutrality.
                                                        Freefolk loses 0 PUs for violating Brandywine North Banks neutrality.
                                                        Freefolk loses 0 PUs for violating Barrow Downss neutrality.
                                                        Freefolk loses 0 PUs for violating Greyflood North Banks neutrality.
                                                    1 hobbit_archer moved from Old Winyards to Baranduin North Bank
                                                          Freefolk take Baranduin North Bank from Neutral
                                                    1 hobbit_archer moved from Tookland to Brandywine North Bank
                                                          Freefolk take Brandywine North Bank from Neutral
                                                    2 rangers moved from Chetwood to Amon Sûl
                                                    2 spearmen moved from Archet to Amon Sûl
                                                    1 ranger moved from Bree Hill to Amon Sûl
                                                    2 scouts moved from Andrath to Greenway
                                                    1 scout moved from Staddle to Greenway
                                                    2 scouts moved from Bree Hill to Amon Sûl
                                                    1 spearman moved from Bree to Greenway
                                                    1 pony_rider moved from Southfarthing to Barrow Downs
                                                          Freefolk take Barrow Downs from Neutral
                                                    1 hobbit_archer moved from Bree to West Lone Lands
                                                    3 rangers moved from Andrath to West Lone Lands
                                                    1 spearman moved from Bree to Greenway
                                                    1 spearman moved from Bree to Greyflood North Bank
                                                          Freefolk take Greyflood North Bank from Neutral
                                            
                                                Purchase Units - Freefolk
                                                    Freefolk buy 1 pony_rider, 3 rangers and 2 scouts; Remaining resources: 0 PUs; 
                                            
                                                Combat - Freefolk
                                                    Battle in West Lone Lands
                                                        Freefolk attack with 1 hobbit_archer and 3 rangers
                                                        Neutral defend with 1 spearman
                                                            Freefolk roll dice for 1 hobbit_archer and 3 rangers in West Lone Lands, round 2 : 1/1 hits, 1.25 expected hits
                                                            Neutral roll dice for 1 spearman in West Lone Lands, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 spearman owned by the Neutral lost in West Lone Lands
                                                        Freefolk loses 0 PUs for violating West Lone Landss neutrality.
                                                        Freefolk win, taking West Lone Lands from Neutral with 1 hobbit_archer and 3 rangers remaining. Battle score for attacker is 5
                                                        Casualties for Neutral: 1 spearman
                                                    Battle in Greenway
                                                        Freefolk attack with 3 scouts and 2 spearmen
                                                        Neutral defend with 1 bowman
                                                            flank fire in Greenway : 0/1 hits, 0.50 expected hits
                                                            Freefolk roll dice for 3 scouts and 2 spearmen in Greenway, round 2 : 1/0 hits, 1.00 expected hits
                                                            Neutral roll dice for 1 bowman in Greenway, round 2 : 0/1 hits, 0.25 expected hits
                                                            1 bowman owned by the Neutral lost in Greenway
                                                        Freefolk loses 0 PUs for violating Greenways neutrality.
                                                        Freefolk win, taking Greenway from Neutral with 3 scouts and 2 spearmen remaining. Battle score for attacker is 5
                                                        Casualties for Neutral: 1 bowman
                                            
                                                Non Combat Move - Freefolk
                                                    2 spearmen moved from Staddle to South Downs
                                                    1 hobbit_archer moved from Southfarthing to Andrath
                                                    1 pony_rider moved from Old Winyards to Andrath
                                                    1 pony_rider moved from Bree to East Lone Lands
                                                    2 pony_riders moved from Hobbiton to Brandywine East Bank
                                                    1 pony_rider moved from Brandywine Bridge to Archet
                                                    2 hobbit_archers moved from Hobbiton to Brandywine Bridge
                                                    3 hobbit_archers moved from Tuckborough to Sarn Ford
                                                    2 hobbit_archers moved from Michel Delving to Green Hills
                                                    1 scout moved from Far Downs to North Emyn Uial
                                            
                                                Place Units - Freefolk
                                                    3 rangers placed in Staddle
                                                    1 pony_rider placed in Bree
                                                    2 scouts placed in Bree
                                            
                                                Turn Complete - Freefolk
                                                    Freefolk collect 38 PUs; end with 38 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Neutral : -0.58
                                            Freefolk : -0.25
                                            flank fire in Greenway : : -0.50
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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