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    Battle for Arda 2.0.6 - alkexr (Evil) vs redrum (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Northmen round 1

      TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

      Game History

      Round: 1
      
          Combat Move - Northmen
              3 raiders moved from Kingdom of Rhovanion to Lands of the Balcoth
              1 raider moved from South Rhovanion to Lands of the Balcoth
              1 raider moved from Realm of Vidugavia to West Rhûn
                    Northmen take West Rhûn from Rhun
              1 beorning_warrior moved from Lands of the Beornings to Gladden Fields
                    Northmen take Gladden Fields from Orcs
              2 woodmen moved from Upper Forest River to Dáin's Halls
              2 eotheod_cavalrys moved from Framsburg to Dáin's Halls
              3 eotheod_cavalrys moved from Lands of the Éothéod to Dáin's Halls
              2 bears moved from Beorn's Hall to Dáin's Halls
              1 beorning_warrior moved from Langwell to West Grey Mountains
              1 barding_infantry moved from Lands of the Bardings to Withered Heath
                    Northmen take Withered Heath from Angmar
              1 woodman moved from North Rhovanion to East Bight
                    Northmen take East Bight from DolGuldur
              1 woodman moved from Lands of the Beornings to Anduin Bank
                    Northmen take Anduin Bank from DolGuldur
              1 woodman moved from Esgaroth to sz Celduin 3
              1 dromund and 1 woodman moved from sz Celduin 3 to sz Celduin 1
              1 woodman moved from sz Celduin 1 to Celduin North Bank
      
          Purchase Units - Northmen
              Northmen buy 9 raiders; Remaining resources: 0 PUs; 
      
          Combat - Northmen
              Battle in Celduin North Bank
              Battle in Lands of the Balcoth
                  Northmen attack with 4 raiders
                  Rhun defend with 5 balchoth_tribesmen
                      Northmen roll dice for 4 raiders in Lands of the Balcoth, round 2 : 2/1 hits, 2.33 expected hits
                      Rhun roll dice for 5 balchoth_tribesmen in Lands of the Balcoth, round 2 : 0/1 hits, 0.83 expected hits
                      2 balchoth_tribesmen owned by the Rhun lost in Lands of the Balcoth
                      Northmen roll dice for 4 raiders in Lands of the Balcoth, round 3 : 2/1 hits, 2.33 expected hits
                      Rhun roll dice for 3 balchoth_tribesmen in Lands of the Balcoth, round 3 : 1/1 hits, 0.50 expected hits
                      1 raider owned by the Northmen and 2 balchoth_tribesmen owned by the Rhun lost in Lands of the Balcoth
                      Northmen roll dice for 3 raiders in Lands of the Balcoth, round 4 : 2/1 hits, 1.75 expected hits
                      Rhun roll dice for 1 balchoth_tribesman in Lands of the Balcoth, round 4 : 1/1 hits, 0.17 expected hits
                      1 raider owned by the Northmen and 1 balchoth_tribesman owned by the Rhun lost in Lands of the Balcoth
                  Northmen win, taking Celduin North Bank from Rhun, taking Lands of the Balcoth from Rhun with 2 raiders remaining. Battle score for attacker is 15
                  Casualties for Rhun: 5 balchoth_tribesmen
                  Casualties for Northmen: 2 raiders
              Battle in West Grey Mountains
                  Northmen attack with 1 beorning_warrior
                  Angmar defend with 1 snaga_skirmisher
                      Northmen roll dice for 1 beorning_warrior in West Grey Mountains, round 2 : 0/1 hits, 0.42 expected hits
                      Angmar roll dice for 1 snaga_skirmisher in West Grey Mountains, round 2 : 1/1 hits, 0.25 expected hits
                      1 beorning_warrior owned by the Northmen lost in West Grey Mountains
                  Angmar win with 1 snaga_skirmisher remaining. Battle score for attacker is -5
                  Casualties for Northmen: 1 beorning_warrior
              Battle in Dáin's Halls
                  Northmen attack with 2 bears, 5 eotheod_cavalrys and 2 woodmen
                  Angmar defend with 1 factory, 3 orc_marauders and 2 warg_riders
                      charge fire in Dáin's Halls : 3/1 hits, 2.50 expected hits
                      trample fire in Dáin's Halls : 1/0 hits, 1.00 expected hits
                      formation fire in Dáin's Halls : 1/1 hits, 0.75 expected hits
                      1 warg_rider owned by the Angmar, 1 eotheod_cavalry owned by the Northmen and 3 orc_marauders owned by the Angmar lost in Dáin's Halls
                      Northmen roll dice for 2 bears, 4 eotheod_cavalrys and 2 woodmen in Dáin's Halls, round 2 : 2/1 hits, 1.50 expected hits
                      1 warg_rider owned by the Angmar lost in Dáin's Halls
                  Northmen win, taking Dáin's Halls from Angmar with 2 bears, 4 eotheod_cavalrys and 2 woodmen remaining. Battle score for attacker is 25
                  Casualties for Northmen: 1 eotheod_cavalry
                  Casualties for Angmar: 3 orc_marauders and 2 warg_riders
      
          Non Combat Move - Northmen
              1 barding_infantry and 1 beorning_warrior moved from East Dale to Lands of the Bardings
              2 barding_infantrys moved from Kingdom of Dale to Lands of the Bardings
              3 barding_infantrys moved from Esgaroth to Lands of the Bardings
              2 barding_infantrys and 2 beorning_warriors moved from Dale to Lands of the Bardings
              1 raider moved from Realm of Vidugavia to North Woodland Realm
              1 raider moved from Realm of Vidugavia to Long Marshes
              1 woodman moved from Rhimdath to Misty Mountains Foothills
              2 beorning_warriors and 1 woodman moved from Lands of the Beornings to Lands of the Éothéod
              3 beorning_warriors moved from Beorn's Hall to Lands of the Éothéod
              1 beorning_warrior moved from North Rhovanion to Lands of the Beornings
      
          Place Units - Northmen
              3 raiders placed in Dale
              6 raiders placed in Esgaroth
      
          Turn Complete - Northmen
              Northmen collect 56 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      trample fire in Dáin's Halls : : 0.00
      Rhun : 0.50
      Northmen : -0.33
      formation fire in Dáin's Halls : : 0.25
      charge fire in Dáin's Halls : : 0.50
      Angmar : 0.75
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Lorien round 1

        TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

        Game History

        Round: 1
        
            Combat Move - Lorien
                2 elven_cavalrys moved from Fields of Celebrant to Westfold
                1 elven_hunter moved from Cerin Amroth to Celebdil
                      Lorien take Celebdil from Orcs
                1 ent moved from Treebeards Hill to Wellinghall
                1 ent and 2 huorns moved from Derndingle to Wellinghall
                2 galadhrim_longbowmen moved from Caras Galadhon to East Vales of Anduin
                1 elven_warden moved from Caras Galadhon to West Vales of Anduin
                      Lorien take West Vales of Anduin from Orcs
                1 elven_hunter moved from Naith to Fanuidhol
                1 elven_hunter moved from Naith to Fanuidhol
                1 galadhrim_longbowman moved from Caras Galadhon to Dimrill Dale
                1 elven_warden moved from Caras Galadhon to Dimrill Dale
                1 elven_hunter moved from Nimrodel to South Misty Mountains
        
            Purchase Units - Lorien
                Lorien buy 2 elven_wardens, 1 galadhrim_longbowman and 1 wall; Remaining resources: 0 PUs; 
        
            Combat - Lorien
                Battle in Dimrill Dale
                    Lorien attack with 1 elven_warden and 1 galadhrim_longbowman
                    Orcs defend with 1 orc_marauder
                        Lorien roll dice for 1 elven_warden and 1 galadhrim_longbowman in Dimrill Dale, round 2 : 0/1 hits, 0.50 expected hits
                        Orcs roll dice for 1 orc_marauder in Dimrill Dale, round 2 : 0/1 hits, 0.08 expected hits
                        Lorien roll dice for 1 elven_warden and 1 galadhrim_longbowman in Dimrill Dale, round 3 : 1/1 hits, 0.50 expected hits
                        Orcs roll dice for 1 orc_marauder in Dimrill Dale, round 3 : 0/1 hits, 0.08 expected hits
                        1 orc_marauder owned by the Orcs lost in Dimrill Dale
                    Lorien win, taking Dimrill Dale from Orcs with 1 elven_warden and 1 galadhrim_longbowman remaining. Battle score for attacker is 6
                    Casualties for Orcs: 1 orc_marauder
                Battle in Wellinghall
                    Lorien attack with 2 ents and 2 huorns
                    Saruman defend with 4 dunlending_wildmen and 1 factory
                        Lorien roll dice for 2 ents and 2 huorns in Wellinghall, round 2 : 3/1 hits, 2.83 expected hits
                        Saruman roll dice for 4 dunlending_wildmen in Wellinghall, round 2 : 1/0 hits, 1.00 expected hits
                    Units damaged: 1 huorn owned by the Lorien
                        3 dunlending_wildmen owned by the Saruman lost in Wellinghall
                        Lorien roll dice for 2 ents and 2 huorns in Wellinghall, round 3 : 3/1 hits, 2.83 expected hits
                        Saruman roll dice for 1 dunlending_wildman in Wellinghall, round 3 : 0/1 hits, 0.25 expected hits
                        1 dunlending_wildman owned by the Saruman lost in Wellinghall
                    Lorien win, taking Wellinghall from Saruman with 2 ents and 2 huorns remaining. Battle score for attacker is 16
                    Casualties for Saruman: 4 dunlending_wildmen
                Battle in South Misty Mountains
                    Lorien attack with 1 elven_hunter
                    Orcs defend with 1 orc_marauder
                        Lorien roll dice for 1 elven_hunter in South Misty Mountains, round 2 : 1/1 hits, 0.42 expected hits
                        Orcs roll dice for 1 orc_marauder in South Misty Mountains, round 2 : 1/1 hits, 0.25 expected hits
                        1 orc_marauder owned by the Orcs and 1 elven_hunter owned by the Lorien lost in South Misty Mountains
                    Orcs win with no units remaining. Battle score for attacker is -1
                    Casualties for Lorien: 1 elven_hunter
                    Casualties for Orcs: 1 orc_marauder
                Battle in Westfold
                    Lorien attack with 2 elven_cavalrys
                    Saruman defend with 3 dunlending_wildmen
                        Lorien roll dice for 2 elven_cavalrys in Westfold, round 2 : 1/1 hits, 1.33 expected hits
                        Saruman roll dice for 3 dunlending_wildmen in Westfold, round 2 : 0/1 hits, 0.25 expected hits
                        1 dunlending_wildman owned by the Saruman lost in Westfold
                        Lorien roll dice for 2 elven_cavalrys in Westfold, round 3 : 1/1 hits, 1.33 expected hits
                        Saruman roll dice for 2 dunlending_wildmen in Westfold, round 3 : 1/1 hits, 0.17 expected hits
                        1 dunlending_wildman owned by the Saruman and 1 elven_cavalry owned by the Lorien lost in Westfold
                        Lorien roll dice for 1 elven_cavalry in Westfold, round 4 : 0/1 hits, 0.67 expected hits
                        Saruman roll dice for 1 dunlending_wildman in Westfold, round 4 : 0/1 hits, 0.08 expected hits
                        Lorien roll dice for 1 elven_cavalry in Westfold, round 5 : 1/1 hits, 0.67 expected hits
                        Saruman roll dice for 1 dunlending_wildman in Westfold, round 5 : 0/1 hits, 0.08 expected hits
                        1 dunlending_wildman owned by the Saruman lost in Westfold
                    Lorien win, taking Westfold from Saruman with 1 elven_cavalry remaining. Battle score for attacker is 5
                    Casualties for Saruman: 3 dunlending_wildmen
                    Casualties for Lorien: 1 elven_cavalry
                Battle in Fanuidhol
                    Lorien attack with 2 elven_hunters
                    Orcs defend with 1 orc_marauder
                        Lorien roll dice for 2 elven_hunters in Fanuidhol, round 2 : 0/1 hits, 0.83 expected hits
                        Orcs roll dice for 1 orc_marauder in Fanuidhol, round 2 : 1/1 hits, 0.25 expected hits
                        1 elven_hunter owned by the Lorien lost in Fanuidhol
                        Lorien roll dice for 1 elven_hunter in Fanuidhol, round 3 : 0/1 hits, 0.42 expected hits
                        Orcs roll dice for 1 orc_marauder in Fanuidhol, round 3 : 0/1 hits, 0.25 expected hits
                        Lorien roll dice for 1 elven_hunter in Fanuidhol, round 4 : 0/1 hits, 0.42 expected hits
                        Orcs roll dice for 1 orc_marauder in Fanuidhol, round 4 : 0/1 hits, 0.25 expected hits
                        Lorien roll dice for 1 elven_hunter in Fanuidhol, round 5 : 0/1 hits, 0.42 expected hits
                        Orcs roll dice for 1 orc_marauder in Fanuidhol, round 5 : 0/1 hits, 0.25 expected hits
                        Lorien roll dice for 1 elven_hunter in Fanuidhol, round 6 : 1/1 hits, 0.42 expected hits
                        Orcs roll dice for 1 orc_marauder in Fanuidhol, round 6 : 1/1 hits, 0.25 expected hits
                        1 orc_marauder owned by the Orcs and 1 elven_hunter owned by the Lorien lost in Fanuidhol
                    Orcs win with no units remaining. Battle score for attacker is -8
                    Casualties for Lorien: 2 elven_hunters
                    Casualties for Orcs: 1 orc_marauder
                Battle in East Vales of Anduin
                    Lorien attack with 2 galadhrim_longbowmen
                    Orcs defend with 2 orc_marauders
                        Lorien roll dice for 2 galadhrim_longbowmen in East Vales of Anduin, round 2 : 0/1 hits, 0.67 expected hits
                        Lorien roll dice for 2 galadhrim_longbowmen in East Vales of Anduin, round 3 : 1/1 hits, 0.67 expected hits
                        1 orc_marauder owned by the Orcs lost in East Vales of Anduin
                        Lorien roll dice for 2 galadhrim_longbowmen in East Vales of Anduin, round 4 : 1/1 hits, 0.67 expected hits
                        1 orc_marauder owned by the Orcs lost in East Vales of Anduin
                    Lorien win, taking East Vales of Anduin from Orcs with 2 galadhrim_longbowmen remaining. Battle score for attacker is 12
                    Casualties for Orcs: 2 orc_marauders
        
            Non Combat Move - Lorien
                1 huorn moved from North Fangorn to South Lórien
                1 galadhrim_longbowman moved from Naith to South Lórien
                3 elven_wardens and 2 galadhrim_longbowmen moved from Cerin Amroth to Naith
                1 swan_boat moved from sz Upper Anduin 3 to sz Upper Anduin 2
        
            Place Units - Lorien
                2 elven_wardens, 1 galadhrim_longbowman and 1 wall placed in Cerin Amroth
        
            Turn Complete - Lorien
                Lorien collect 31 PUs; end with 31 PUs
                1 unit repaired.
        

        Combat Hit Differential Summary :

        Saruman : 0.17
        Lorien : -1.58
        Orcs : 1.33
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin @alkexr
          last edited by

          @alkexr All yours!

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          alkexrA 1 Reply Last reply Reply Quote 0
          • alkexrA Offline
            alkexr @redrum
            last edited by

            @redrum yep, I saw that one coming. I messed up Saruman's turn. Won't be near PC for two days, so I can't make my move right now.

            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @alkexr
              last edited by

              @alkexr Alright. Its been an interesting couple turns already. Definitely a very active setup. Enjoy your weekend!

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              alkexrA 1 Reply Last reply Reply Quote 0
              • alkexrA Offline
                alkexr
                last edited by

                TripleA Turn Summary: Orcs round 1

                TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                Game History

                Round: 1
                
                    Combat Move - Orcs
                        1 warg_scout moved from Glanduin to Westfold
                        3 warg_scouts moved from Goblin Town to East Vales of Anduin
                        1 troll moved from Hithaeglir to East Vales of Anduin
                        1 warg_rider moved from Gladden River to East Vales of Anduin
                        2 orc_marauders moved from Sirannon to Celebdil
                        1 orc_marauder moved from Moria to Celebdil
                        2 goblin_shooters and 2 goblin_stabbers moved from Goblin Town to Bruinen Bank
                        1 goblin_stabber moved from Goblin Town to East Rhudaur
                              Orcs take East Rhudaur from HighElves
                        2 bats moved from Moria to sz Bruinen
                        3 trolls moved from Trollshaws to Rhudaur
                        3 goblin_shooters and 3 goblin_stabbers moved from Front Porch to High Pass
                        1 goblin_stabber moved from Goblin Town to High Pass
                        6 goblin_shooters moved from Goblin Town to Front Porch
                        2 orc_marauders moved from Moria to Fanuidhol
                        1 balrog, 5 orc_marauders and 3 trolls moved from Moria to Dimrill Dale
                
                    Purchase Units - Orcs
                        Orcs buy 6 goblin_shooters and 3 warg_scouts; Remaining resources: 0 PUs; 
                
                    Combat - Orcs
                        Battle in Dimrill Dale
                            Orcs attack with 1 balrog, 5 orc_marauders and 3 trolls
                            Lorien defend with 1 elven_warden and 1 galadhrim_longbowman
                                Orcs roll dice for 1 balrog, 5 orc_marauders and 3 trolls in Dimrill Dale, round 2 : 5/1 hits, 5.17 expected hits
                                Lorien roll dice for 1 elven_warden and 1 galadhrim_longbowman in Dimrill Dale, round 2 : 1/1 hits, 0.75 expected hits
                            Units damaged: 1 troll owned by the Orcs
                                1 elven_warden owned by the Lorien and 1 galadhrim_longbowman owned by the Lorien lost in Dimrill Dale
                            Orcs win, taking Dimrill Dale from Lorien with 1 balrog, 5 orc_marauders and 3 trolls remaining. Battle score for attacker is 13
                            Casualties for Lorien: 1 elven_warden and 1 galadhrim_longbowman
                        Battle in High Pass
                            Orcs attack with 3 goblin_shooters and 4 goblin_stabbers
                            HighElves defend with 1 eagle and 1 elven_hunter
                                Orcs roll dice for 3 goblin_shooters and 4 goblin_stabbers in High Pass, round 2 : 1/1 hits, 1.17 expected hits
                            Units damaged: 1 eagle owned by the HighElves
                                HighElves roll dice for 1 eagle and 1 elven_hunter in High Pass, round 2 : 1/1 hits, 0.83 expected hits
                                1 goblin_stabber owned by the Orcs lost in High Pass
                                Orcs roll dice for 3 goblin_shooters and 3 goblin_stabbers in High Pass, round 3 : 1/0 hits, 1.00 expected hits
                                HighElves roll dice for 1 eagle and 1 elven_hunter in High Pass, round 3 : 1/1 hits, 0.83 expected hits
                                1 elven_hunter owned by the HighElves and 1 goblin_shooter owned by the Orcs lost in High Pass
                                Orcs roll dice for 2 goblin_shooters and 3 goblin_stabbers in High Pass, round 4 : 0/1 hits, 0.83 expected hits
                                HighElves roll dice for 1 eagle in High Pass, round 4 : 1/1 hits, 0.42 expected hits
                                1 goblin_stabber owned by the Orcs lost in High Pass
                                Orcs roll dice for 2 goblin_shooters and 2 goblin_stabbers in High Pass, round 5 : 0/1 hits, 0.67 expected hits
                                HighElves roll dice for 1 eagle in High Pass, round 5 : 0/1 hits, 0.42 expected hits
                                Orcs roll dice for 2 goblin_shooters and 2 goblin_stabbers in High Pass, round 6 : 1/1 hits, 0.67 expected hits
                                HighElves roll dice for 1 eagle in High Pass, round 6 : 1/1 hits, 0.42 expected hits
                                1 goblin_stabber owned by the Orcs and 1 eagle owned by the HighElves lost in High Pass
                            Orcs win, taking High Pass from HighElves with 2 goblin_shooters and 1 goblin_stabber remaining. Battle score for attacker is 15
                            Casualties for Orcs: 1 goblin_shooter and 3 goblin_stabbers
                            Casualties for HighElves: 1 eagle and 1 elven_hunter
                        Battle in Westfold
                            Orcs attack with 1 warg_scout
                            Lorien defend with 1 elven_cavalry
                                Orcs roll dice for 1 warg_scout in Westfold, round 2 : 1/1 hits, 0.25 expected hits
                                Rohan roll dice for 1 elven_cavalry in Westfold, round 2 : 0/1 hits, 0.25 expected hits
                                1 elven_cavalry owned by the Lorien lost in Westfold
                            Orcs win, taking Westfold from Rohan with 1 warg_scout remaining. Battle score for attacker is 7
                            Casualties for Lorien: 1 elven_cavalry
                        Battle in East Vales of Anduin
                            Orcs attack with 1 troll, 1 warg_rider and 3 warg_scouts
                            Lorien defend with 2 galadhrim_longbowmen
                                charge fire in East Vales of Anduin : 1/1 hits, 0.33 expected hits
                                flank fire in East Vales of Anduin : 1/1 hits, 0.75 expected hits
                                2 galadhrim_longbowmen owned by the Lorien lost in East Vales of Anduin
                            Orcs win, taking East Vales of Anduin from Lorien with 1 troll, 1 warg_rider and 3 warg_scouts remaining. Battle score for attacker is 16
                            Casualties for Lorien: 2 galadhrim_longbowmen
                        Battle in Celebdil
                            Orcs attack with 3 orc_marauders
                            Lorien defend with 1 elven_hunter
                                Orcs roll dice for 3 orc_marauders in Celebdil, round 2 : 1/0 hits, 1.00 expected hits
                                Lorien roll dice for 1 elven_hunter in Celebdil, round 2 : 0/1 hits, 0.42 expected hits
                                1 elven_hunter owned by the Lorien lost in Celebdil
                            Orcs win, taking Celebdil from Lorien with 3 orc_marauders remaining. Battle score for attacker is 7
                            Casualties for Lorien: 1 elven_hunter
                        Battle in sz Bruinen
                            Orcs attack with 2 bats
                            HighElves defend with 1 swan_boat
                                Orcs roll dice for 2 bats in sz Bruinen, round 2 : 1/0 hits, 1.00 expected hits
                                HighElves roll dice for 1 swan_boat in sz Bruinen, round 2 : 1/1 hits, 0.17 expected hits
                                1 swan_boat owned by the HighElves and 1 bat owned by the Orcs lost in sz Bruinen
                            Orcs win with 1 bat remaining. Battle score for attacker is 2
                            Casualties for Orcs: 1 bat
                            Casualties for HighElves: 1 swan_boat
                        Battle in Bruinen Bank
                            Orcs attack with 2 goblin_shooters and 2 goblin_stabbers
                            HighElves defend with 1 elven_hunter
                                Orcs roll dice for 2 goblin_shooters and 2 goblin_stabbers in Bruinen Bank, round 2 : 1/1 hits, 0.83 expected hits
                                HighElves roll dice for 1 elven_hunter in Bruinen Bank, round 2 : 0/1 hits, 0.17 expected hits
                                1 elven_hunter owned by the HighElves lost in Bruinen Bank
                            Orcs win, taking Bruinen Bank from HighElves with 2 goblin_shooters and 2 goblin_stabbers remaining. Battle score for attacker is 7
                            Casualties for HighElves: 1 elven_hunter
                        Battle in Rhudaur
                            Orcs attack with 3 trolls
                            HighElves defend with 1 elven_archer and 1 elven_hunter
                                Orcs roll dice for 3 trolls in Rhudaur, round 2 : 1/1 hits, 1.25 expected hits
                                HighElves roll dice for 1 elven_archer and 1 elven_hunter in Rhudaur, round 2 : 1/1 hits, 0.50 expected hits
                            Units damaged: 1 troll owned by the Orcs
                                1 elven_hunter owned by the HighElves lost in Rhudaur
                                Orcs roll dice for 3 trolls in Rhudaur, round 3 : 1/1 hits, 1.25 expected hits
                                HighElves roll dice for 1 elven_archer in Rhudaur, round 3 : 1/1 hits, 0.33 expected hits
                            Units damaged: 1 troll owned by the Orcs
                                1 elven_archer owned by the HighElves lost in Rhudaur
                            Orcs win, taking Rhudaur from HighElves with 3 trolls remaining. Battle score for attacker is 13
                            Casualties for HighElves: 1 elven_archer and 1 elven_hunter
                
                    Non Combat Move - Orcs
                        2 catapults moved from Goblin Town to Hollin Ridge
                        3 warg_riders moved from Eregion to Hollin Ridge
                
                    Place Units - Orcs
                        6 goblin_shooters placed in Moria
                        2 warg_scouts placed in Moria
                        1 warg_scout placed in Goblin Town
                
                    Turn Complete - Orcs
                        Orcs collect 49 PUs; end with 49 PUs
                        3 units repaired.
                

                Combat Hit Differential Summary :

                Lorien : -0.17
                charge fire in East Vales of Anduin : : 0.67
                Orcs : -1.08
                HighElves : 2.92
                flank fire in East Vales of Anduin : : 0.25
                Rohan : -0.25
                

                Savegame

                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                • alkexrA Offline
                  alkexr @redrum
                  last edited by

                  @redrum Didn't know this move was supposed to be illegal. Air units can "land" over enemy territory, after all. The plan was to block the way and protect the three trolls. If I had known it, I wouldn't have tried to take out the boat and just sacrificed one bat. Can I ask you to

                  • edit the bat to Fords of Bruinen, if this move should be legal
                  • edit the bat to Fords of Bruinen, and edit yourself your swan_boat back (as if I had sent a bat there in CM, and hadn't attacked the boat)?

                  Let the dead bat stay dead in either case, let's not incentivize making a habit of cancelling unfavourable battles.
                  0_1535902522705_402988c4-a57a-4184-8b9e-e4af8f2d9c83-image.png

                  "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                  1 Reply Last reply Reply Quote 0
                  • alkexrA Offline
                    alkexr
                    last edited by

                    TripleA Turn Summary: Rhun round 1

                    TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                    Game History

                    Round: 1
                    
                        Combat Move - Rhun
                                Rhun loses 0 PUs for violating Emyn Muils neutrality.
                                Rhun loses 0 PUs for violating West Brown Landss neutrality.
                                Rhun loses 0 PUs for violating East Brown Landss neutrality.
                            1 dromund moved from sz Sea of Rhûn to sz Celduin 1
                            3 easterling_cavalrys moved from Rhûn to Celduin North Bank
                            1 easterling_cavalry moved from South Wilderland to Emyn Muil
                                  Rhun take Emyn Muil from Neutral
                            1 balchoth_tribesman moved from South Rhûn to West Brown Lands
                                  Rhun take West Brown Lands from Neutral
                            1 spearman moved from Dorwinion to East Rhovanion
                                  Rhun take East Rhovanion from Northmen
                            1 war_wagon moved from Southeast Rhûn to Lands of the Balcoth
                            4 chariots moved from Southeast Rhûn to East Brown Lands
                                  Rhun take East Brown Lands from Neutral
                            1 wainrider_chieftain moved from Southeast Rhûn to West Rhûn
                            1 spearman moved from South Rhûn to West Rhûn
                            1 balchoth_tribesman moved from South Wilderland to West Rhûn
                            1 easterling_cavalry moved from Southeast Rhûn to Emyn Muil
                    
                        Purchase Units - Rhun
                            Rhun buy 4 chariots; Remaining resources: 2 PUs; 
                    
                        Combat - Rhun
                            Battle in Celduin North Bank
                                Rhun attack with 3 easterling_cavalrys
                                Northmen defend with 1 woodman
                                    flank fire in Celduin North Bank : 1/0 hits, 1.00 expected hits
                                    1 woodman owned by the Northmen lost in Celduin North Bank
                                Rhun win, taking Celduin North Bank from Northmen with 3 easterling_cavalrys remaining. Battle score for attacker is 5
                                Casualties for Northmen: 1 woodman
                            Battle in sz Celduin 1
                                Rhun attack with 1 dromund
                                Northmen defend with 1 dromund
                                    Rhun roll dice for 1 dromund in sz Celduin 1, round 2 : 1/1 hits, 0.42 expected hits
                                    Northmen roll dice for 1 dromund in sz Celduin 1, round 2 : 1/1 hits, 0.33 expected hits
                                    1 dromund owned by the Rhun and 1 dromund owned by the Northmen lost in sz Celduin 1
                                Northmen win with no units remaining. Battle score for attacker is 0
                                Casualties for Rhun: 1 dromund
                                Casualties for Northmen: 1 dromund
                            Battle in West Rhûn
                                Rhun attack with 1 balchoth_tribesman, 1 spearman and 1 wainrider_chieftain
                                Northmen defend with 1 raider
                                    Rhun roll dice for 1 balchoth_tribesman, 1 spearman and 1 wainrider_chieftain in West Rhûn, round 2 : 1/1 hits, 1.50 expected hits
                                    1 raider owned by the Northmen lost in West Rhûn
                                Rhun win, taking West Rhûn from Northmen with 1 balchoth_tribesman, 1 spearman and 1 wainrider_chieftain remaining. Battle score for attacker is 5
                                Casualties for Northmen: 1 raider
                            Battle in Lands of the Balcoth
                                Rhun attack with 1 war_wagon
                                Northmen defend with 2 raiders
                                    Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 2 : 0/1 hits, 0.25 expected hits
                                    Northmen roll dice for 2 raiders in Lands of the Balcoth, round 2 : 0/1 hits, 0.33 expected hits
                                    Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 3 : 1/1 hits, 0.25 expected hits
                                    Northmen roll dice for 2 raiders in Lands of the Balcoth, round 3 : 0/1 hits, 0.33 expected hits
                                    1 raider owned by the Northmen lost in Lands of the Balcoth
                                    Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 4 : 0/1 hits, 0.25 expected hits
                                    Northmen roll dice for 1 raider in Lands of the Balcoth, round 4 : 0/1 hits, 0.17 expected hits
                                    Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 5 : 0/1 hits, 0.25 expected hits
                                    Northmen roll dice for 1 raider in Lands of the Balcoth, round 5 : 0/1 hits, 0.17 expected hits
                                    Rhun roll dice for 1 war_wagon in Lands of the Balcoth, round 6 : 1/1 hits, 0.25 expected hits
                                    Northmen roll dice for 1 raider in Lands of the Balcoth, round 6 : 1/1 hits, 0.17 expected hits
                                Units damaged: 1 war_wagon owned by the Rhun
                                    1 raider owned by the Northmen lost in Lands of the Balcoth
                                Rhun win, taking Lands of the Balcoth from Northmen with 1 war_wagon remaining. Battle score for attacker is 10
                                Casualties for Northmen: 2 raiders
                    
                        Non Combat Move - Rhun
                            2 balchoth_tribesmen and 2 spearmen moved from Dorwinion to East Rhovanion
                            2 chariots, 2 easterling_cavalrys and 1 wainrider_chieftain moved from Dorwinion to West Rhûn
                            4 spearmen moved from Lands of Dorwinion to West Rhûn
                            2 balchoth_tribesmen and 1 spearman moved from Mountains of Rhûn to West Rhûn
                            1 trebuchet moved from Dorwinion to Celduin South Bank
                            2 chariots, 1 easterling_cavalry, 1 wainrider_chieftain and 1 war_wagon moved from Northeast Rhûn to Dorwinion
                            1 easterling_cavalry moved from Dorwinion to Lands of Dorwinion
                            4 chariots and 2 wainrider_chieftains moved from Rhûn to Lands of Dorwinion
                            2 chariots moved from North Rhûn to Dorwinion
                            1 spearman moved from Northeast Rhûn to Carnen East Bank
                    
                        Place Units - Rhun
                            4 chariots placed in Dorwinion
                    
                        Turn Complete - Rhun
                            Rhun collect 34 PUs; end with 36 PUs
                            1 unit repaired.
                    

                    Combat Hit Differential Summary :

                    flank fire in Celduin North Bank : : 0.00
                    Rhun : 0.83
                    Northmen : 0.50
                    

                    Savegame

                    "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @alkexr
                      last edited by

                      @alkexr Well, not many maps allow air units to land over water & enemy land. I'm not 100% sure what the general expectations are around the functionality but would probably defer to how the engine enforces it at the moment. The way I see it is that the engine prevents you from essentially attacking enemy territories during non-combat move. Otherwise you can do things like you tried to do here with fighting a battle and then landing in an enemy territory which is really attacking 2 territories in the same turn which feels kind of wrong.

                      I'm fine with option 2 of editing especially cause we are just playing a balance game.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: HighElves round 1

                        TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                        Game History

                        Round: 1
                        
                            Combat Move - HighElves
                                1 elven_archer and 1 noldorin_warrior moved from Rivendell to Ford of Bruinen
                                1 elven_archer moved from Rivendell to sz Bruinen
                                1 elven_archer and 1 swan_boat moved from sz Bruinen to sz Greyflood 3
                                1 elven_archer moved from sz Greyflood 3 to Eregion
                                1 elven_hunter moved from The Angle to Trollshaws
                                      HighElves take Trollshaws from Orcs
                                1 elven_cavalry and 2 noldorin_warriors moved from Rivendell to Bruinen Bank
                                1 elven_cavalry moved from The Angle to East Lone Lands
                        
                            Purchase Units - HighElves
                                HighElves buy 1 eagle and 2 noldorin_warriors; Remaining resources: 1 PUs; 
                        
                            Combat - HighElves
                                Battle in Eregion
                                Battle in East Lone Lands
                                    HighElves attack with 1 elven_cavalry
                                    Neutral defend with 1 scout
                                        HighElves roll dice for 1 elven_cavalry in East Lone Lands, round 2 : 1/1 hits, 0.67 expected hits
                                        Neutral roll dice for 1 scout in East Lone Lands, round 2 : 0/1 hits, 0.08 expected hits
                                        1 scout owned by the Neutral lost in East Lone Lands
                                    HighElves loses 0 PUs for violating East Lone Landss neutrality.
                                    HighElves win, taking Eregion from Orcs, taking East Lone Lands from Neutral with 1 elven_cavalry remaining. Battle score for attacker is 5
                                    Casualties for Neutral: 1 scout
                                Battle in Ford of Bruinen
                                    HighElves attack with 1 elven_archer and 1 noldorin_warrior
                                    Orcs defend with 1 bat
                                        HighElves roll dice for 1 elven_archer and 1 noldorin_warrior in Ford of Bruinen, round 2 : 1/1 hits, 0.67 expected hits
                                        Orcs roll dice for 1 bat in Ford of Bruinen, round 2 : 0/1 hits, 0.17 expected hits
                                        1 bat owned by the Orcs lost in Ford of Bruinen
                                    HighElves win with 1 elven_archer and 1 noldorin_warrior remaining. Battle score for attacker is 8
                                    Casualties for Orcs: 1 bat
                                Battle in Bruinen Bank
                                    HighElves attack with 1 elven_cavalry and 2 noldorin_warriors
                                    Orcs defend with 2 goblin_shooters and 2 goblin_stabbers
                                        flank fire in Bruinen Bank : 1/1 hits, 0.25 expected hits
                                        1 goblin_shooter owned by the Orcs lost in Bruinen Bank
                                        HighElves roll dice for 1 elven_cavalry and 2 noldorin_warriors in Bruinen Bank, round 2 : 2/1 hits, 1.83 expected hits
                                        Orcs roll dice for 1 goblin_shooter and 2 goblin_stabbers in Bruinen Bank, round 2 : 0/1 hits, 0.33 expected hits
                                        2 goblin_stabbers owned by the Orcs lost in Bruinen Bank
                                        flank fire in Bruinen Bank : 0/1 hits, 0.25 expected hits
                                        HighElves roll dice for 1 elven_cavalry and 2 noldorin_warriors in Bruinen Bank, round 3 : 2/1 hits, 1.83 expected hits
                                        Orcs roll dice for 1 goblin_shooter in Bruinen Bank, round 3 : 0/1 hits, 0.17 expected hits
                                        1 goblin_shooter owned by the Orcs lost in Bruinen Bank
                                    HighElves win, taking Bruinen Bank from Orcs with 1 elven_cavalry and 2 noldorin_warriors remaining. Battle score for attacker is 16
                                    Casualties for Orcs: 2 goblin_shooters and 2 goblin_stabbers
                        
                            Non Combat Move - HighElves
                                Turning on Edit Mode
                                EDIT: Changing ownership of Little Lhûn from Neutral to HighElves
                                EDIT: Changing ownership of South Ered Luin from Neutral to HighElves
                                EDIT: Changing ownership of Ered Luin Foothills from Neutral to HighElves
                                EDIT: Turning off Edit Mode
                                EDIT: 1 elven_hunter moved from South Harlindon to South Ered Luin
                                EDIT: 1 elven_archer moved from Mithlond to Ered Luin Foothills
                                EDIT: 1 elven_archer moved from Mithlond to Little Lhûn
                                EDIT: HighElves undo move 1.
                                EDIT: 1 elven_hunter moved from South Harlindon to South Ered Luin
                                EDIT: 1 elven_archer moved from Mithlond to Ered Luin Foothills
                                EDIT: 1 elven_archer moved from Mithlond to Little Lhûn
                                1 dromund moved from sz Gulf of Lhûn to sz 18
                                1 dromund moved from sz Gulf of Lhûn to sz 12
                                1 elven_archer and 1 noldorin_warrior moved from Forlond to sz Gulf of Lhûn
                                1 elven_archer moved from Harlond to sz Gulf of Lhûn
                                1 dromund, 2 elven_archers and 1 noldorin_warrior moved from sz Gulf of Lhûn to sz Lhûn
                                2 elven_archers and 1 noldorin_warrior moved from sz Lhûn to Lhûn Tributary
                                1 elven_hunter moved from Lhûn East Bank to North Arthedain
                                1 elven_archer and 2 noldorin_warriors moved from Mithlond to Lhûn East Bank
                                1 elven_archer moved from River of Forlindon to Lhûn West Bank
                                1 elven_archer moved from Harlond to Tower Hills
                                1 elven_cavalry moved from North Lindon to North Emyn Uial
                                1 elven_cavalry moved from North Lindon to North Emyn Uial
                                1 elven_hunter moved from Last Bridge to Rivendell
                        
                            Place Units - HighElves
                                1 eagle and 2 noldorin_warriors placed in Rivendell
                        
                            Turn Complete - HighElves
                                HighElves collect 42 PUs; end with 43 PUs
                        

                        Combat Hit Differential Summary :

                        Neutral : -0.08
                        Orcs : -0.67
                        HighElves : 1.00
                        flank fire in Bruinen Bank : : 0.50
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          Forgot about the units in the west so made a few edits in NCM for taking empty neutrals. I'll try to play woodland tomorrow.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: WoodlandRealm round 1

                            TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                            Game History

                            Round: 1
                            
                                Combat Move - WoodlandRealm
                                    4 elven_archers moved from Rhosgobel to Narrows of Mirkwood
                            
                                Purchase Units - WoodlandRealm
                                    WoodlandRealm buy 2 elven_wardens and 1 wall; Remaining resources: 4 PUs; 
                            
                                Combat - WoodlandRealm
                                    Battle in Narrows of Mirkwood
                                        WoodlandRealm attack with 4 elven_archers
                                        DolGuldur defend with 1 spider
                                            WoodlandRealm roll dice for 4 elven_archers in Narrows of Mirkwood, round 2 : 2/1 hits, 1.33 expected hits
                                            DolGuldur roll dice for 1 spider in Narrows of Mirkwood, round 2 : 1/1 hits, 0.75 expected hits
                                            1 elven_archer owned by the WoodlandRealm and 1 spider owned by the DolGuldur lost in Narrows of Mirkwood
                                        WoodlandRealm win, taking Narrows of Mirkwood from DolGuldur with 3 elven_archers remaining. Battle score for attacker is 14
                                        Casualties for WoodlandRealm: 1 elven_archer
                                        Casualties for DolGuldur: 1 spider
                            
                                Non Combat Move - WoodlandRealm
                                    1 elven_archer moved from North Woodland Realm to Old Forest Road
                                    5 elven_archers and 3 elven_wardens moved from Elvenkings Halls to Old Forest Road
                                    1 elven_hunter moved from Elf Path to Lands of the Beornings
                                    1 elven_hunter moved from Elf Path to Long Marshes
                                    1 elven_hunter moved from North Woodland Realm to Greenwood the Great
                                    1 elven_hunter moved from Mountains of Mirkwood to Rhosgobel
                                    1 elven_hunter moved from Mountains of Mirkwood to North Wilderland
                            
                                Place Units - WoodlandRealm
                                    2 elven_wardens and 1 wall placed in Rhosgobel
                            
                                Turn Complete - WoodlandRealm
                                    WoodlandRealm collect 24 PUs; end with 28 PUs
                            

                            Combat Hit Differential Summary :

                            DolGuldur : 0.25
                            WoodlandRealm : 0.67
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • alkexrA Offline
                              alkexr
                              last edited by

                              TripleA Turn Summary: Harad round 1

                              TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                              Game History

                              Round: 1
                              
                                  Combat Move - Harad
                                      1 black_numenorean moved from North Umbar to sz Gulf of Umbar
                                      2 black_numenoreans, 1 bowman and 3 corsairs moved from City of Corsairs to sz Gulf of Umbar
                                      3 black_numenoreans, 2 black_ships, 1 bowman and 3 corsairs moved from sz Gulf of Umbar to sz 23
                                      3 trollmen moved from Far Harad to Crossings of Harnen
                                      1 bowman moved from Far Harad to North Umbar
                                      5 variag_raiders moved from Khand to Harad Road
                                      4 oliphaunts moved from Haradwaith to Harondor
                              
                                  Purchase Units - Harad
                                      Harad buy 1 black_ship and 4 corsairs; Remaining resources: 0 PUs; 
                              
                                  Non Combat Move - Harad
                              
                                  Place Units - Harad
                                      1 black_ship placed in sz Gulf of Umbar
                                      4 corsairs placed in City of Corsairs
                              
                                  Turn Complete - Harad
                                      Harad collect 32 PUs; end with 32 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

                              "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                              • alkexrA Offline
                                alkexr
                                last edited by

                                TripleA Turn Summary: DolGuldur round 1

                                TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                                Game History

                                Round: 1
                                
                                    Combat Move - DolGuldur
                                            DolGuldur loses 0 PUs for violating North Brown Landss neutrality.
                                        1 uruk_warrior moved from Dol Guldur to North Undeep
                                        1 orc_marauder moved from East Mirkwood to North Brown Lands
                                              DolGuldur take North Brown Lands from Neutral
                                        1 orc_marauder moved from East Mirkwood to South Rhovanion
                                              DolGuldur take South Rhovanion from Northmen
                                        1 uruk_warrior moved from Dol Guldur to Anduin Bank
                                        1 orc_marauder moved from West Wilderland to Anduin Bank
                                        3 warg_scouts moved from West Wilderland to Narrows of Mirkwood
                                        1 spider moved from West Mirkwood to Narrows of Mirkwood
                                        1 orc_marauder and 1 uruk_warrior moved from Dol Guldur to East Bight
                                        1 orc_marauder, 3 snaga_skirmishers and 1 spider moved from East Mirkwood to Narrows of Mirkwood
                                        1 nazgul, 4 orc_marauders, 3 snaga_skirmishers and 1 uruk_warrior moved from Dol Guldur to Narrows of Mirkwood
                                
                                    Purchase Units - DolGuldur
                                        DolGuldur buy 1 snaga_skirmisher and 2 warg_scouts; Remaining resources: 0 PUs; 
                                
                                    Combat - DolGuldur
                                        Battle in Anduin Bank
                                            DolGuldur attack with 1 orc_marauder and 1 uruk_warrior
                                            Northmen defend with 1 woodman
                                                DolGuldur roll dice for 1 orc_marauder and 1 uruk_warrior in Anduin Bank, round 2 : 1/1 hits, 0.67 expected hits
                                                Northmen roll dice for 1 woodman in Anduin Bank, round 2 : 1/1 hits, 0.08 expected hits
                                                1 woodman owned by the Northmen and 1 orc_marauder owned by the DolGuldur lost in Anduin Bank
                                            DolGuldur win, taking Anduin Bank from Northmen with 1 uruk_warrior remaining. Battle score for attacker is -1
                                            Casualties for DolGuldur: 1 orc_marauder
                                            Casualties for Northmen: 1 woodman
                                        Battle in East Bight
                                            DolGuldur attack with 1 orc_marauder and 1 uruk_warrior
                                            Northmen defend with 1 woodman
                                                DolGuldur roll dice for 1 orc_marauder and 1 uruk_warrior in East Bight, round 2 : 1/1 hits, 0.67 expected hits
                                                Northmen roll dice for 1 woodman in East Bight, round 2 : 0/1 hits, 0.08 expected hits
                                                1 woodman owned by the Northmen lost in East Bight
                                            DolGuldur win, taking East Bight from Northmen with 1 orc_marauder and 1 uruk_warrior remaining. Battle score for attacker is 5
                                            Casualties for Northmen: 1 woodman
                                        Battle in North Undeep
                                            DolGuldur attack with 1 uruk_warrior
                                            Neutral defend with 1 scout
                                                DolGuldur roll dice for 1 uruk_warrior in North Undeep, round 2 : 1/1 hits, 0.33 expected hits
                                                1 scout owned by the Neutral lost in North Undeep
                                            DolGuldur loses 0 PUs for violating North Undeeps neutrality.
                                            DolGuldur win, taking North Undeep from Neutral with 1 uruk_warrior remaining. Battle score for attacker is 5
                                            Casualties for Neutral: 1 scout
                                        Battle in Narrows of Mirkwood
                                            DolGuldur attack with 1 nazgul, 5 orc_marauders, 6 snaga_skirmishers, 2 spiders, 1 uruk_warrior and 3 warg_scouts
                                            WoodlandRealm defend with 3 elven_archers
                                                flank fire in Narrows of Mirkwood : 1/1 hits, 0.75 expected hits
                                                1 elven_archer owned by the WoodlandRealm lost in Narrows of Mirkwood
                                                DolGuldur roll dice for 1 nazgul, 5 orc_marauders, 6 snaga_skirmishers, 2 spiders, 1 uruk_warrior and 3 warg_scouts in Narrows of Mirkwood, round 2 : 7/1 hits, 7.25 expected hits
                                                WoodlandRealm roll dice for 2 elven_archers in Narrows of Mirkwood, round 2 : 1/1 hits, 1.25 expected hits
                                            Units damaged: 1 spider owned by the DolGuldur
                                                2 elven_archers owned by the WoodlandRealm lost in Narrows of Mirkwood
                                            DolGuldur win, taking Narrows of Mirkwood from WoodlandRealm with 1 nazgul, 5 orc_marauders, 6 snaga_skirmishers, 2 spiders, 1 uruk_warrior and 3 warg_scouts remaining. Battle score for attacker is 18
                                            Casualties for WoodlandRealm: 3 elven_archers
                                
                                    Non Combat Move - DolGuldur
                                        1 bat moved from Dol Guldur to East Vales of Anduin
                                
                                    Place Units - DolGuldur
                                        1 snaga_skirmisher and 2 warg_scouts placed in Dol Guldur
                                
                                    Turn Complete - DolGuldur
                                        DolGuldur collect 21 PUs; end with 21 PUs
                                        1 unit repaired.
                                

                                Combat Hit Differential Summary :

                                flank fire in Narrows of Mirkwood : : 0.25
                                DolGuldur : 1.08
                                Northmen : 0.83
                                WoodlandRealm : -0.25
                                

                                Savegame

                                "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Freefolk round 1

                                  TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - Freefolk
                                              Freefolk loses 0 PUs for violating Baranduin North Banks neutrality.
                                              Freefolk loses 0 PUs for violating Baranduin North Banks neutrality.
                                              Freefolk loses 0 PUs for violating Brandywine North Banks neutrality.
                                              Freefolk loses 0 PUs for violating Barrow Downss neutrality.
                                              Freefolk loses 0 PUs for violating Greyflood North Banks neutrality.
                                          1 hobbit_archer moved from Old Winyards to Baranduin North Bank
                                                Freefolk take Baranduin North Bank from Neutral
                                          1 hobbit_archer moved from Tookland to Brandywine North Bank
                                                Freefolk take Brandywine North Bank from Neutral
                                          2 rangers moved from Chetwood to Amon Sûl
                                          2 spearmen moved from Archet to Amon Sûl
                                          1 ranger moved from Bree Hill to Amon Sûl
                                          2 scouts moved from Andrath to Greenway
                                          1 scout moved from Staddle to Greenway
                                          2 scouts moved from Bree Hill to Amon Sûl
                                          1 spearman moved from Bree to Greenway
                                          1 pony_rider moved from Southfarthing to Barrow Downs
                                                Freefolk take Barrow Downs from Neutral
                                          1 hobbit_archer moved from Bree to West Lone Lands
                                          3 rangers moved from Andrath to West Lone Lands
                                          1 spearman moved from Bree to Greenway
                                          1 spearman moved from Bree to Greyflood North Bank
                                                Freefolk take Greyflood North Bank from Neutral
                                  
                                      Purchase Units - Freefolk
                                          Freefolk buy 1 pony_rider, 3 rangers and 2 scouts; Remaining resources: 0 PUs; 
                                  
                                      Combat - Freefolk
                                          Battle in West Lone Lands
                                              Freefolk attack with 1 hobbit_archer and 3 rangers
                                              Neutral defend with 1 spearman
                                                  Freefolk roll dice for 1 hobbit_archer and 3 rangers in West Lone Lands, round 2 : 1/1 hits, 1.25 expected hits
                                                  Neutral roll dice for 1 spearman in West Lone Lands, round 2 : 0/1 hits, 0.33 expected hits
                                                  1 spearman owned by the Neutral lost in West Lone Lands
                                              Freefolk loses 0 PUs for violating West Lone Landss neutrality.
                                              Freefolk win, taking West Lone Lands from Neutral with 1 hobbit_archer and 3 rangers remaining. Battle score for attacker is 5
                                              Casualties for Neutral: 1 spearman
                                          Battle in Greenway
                                              Freefolk attack with 3 scouts and 2 spearmen
                                              Neutral defend with 1 bowman
                                                  flank fire in Greenway : 0/1 hits, 0.50 expected hits
                                                  Freefolk roll dice for 3 scouts and 2 spearmen in Greenway, round 2 : 1/0 hits, 1.00 expected hits
                                                  Neutral roll dice for 1 bowman in Greenway, round 2 : 0/1 hits, 0.25 expected hits
                                                  1 bowman owned by the Neutral lost in Greenway
                                              Freefolk loses 0 PUs for violating Greenways neutrality.
                                              Freefolk win, taking Greenway from Neutral with 3 scouts and 2 spearmen remaining. Battle score for attacker is 5
                                              Casualties for Neutral: 1 bowman
                                  
                                      Non Combat Move - Freefolk
                                          2 spearmen moved from Staddle to South Downs
                                          1 hobbit_archer moved from Southfarthing to Andrath
                                          1 pony_rider moved from Old Winyards to Andrath
                                          1 pony_rider moved from Bree to East Lone Lands
                                          2 pony_riders moved from Hobbiton to Brandywine East Bank
                                          1 pony_rider moved from Brandywine Bridge to Archet
                                          2 hobbit_archers moved from Hobbiton to Brandywine Bridge
                                          3 hobbit_archers moved from Tuckborough to Sarn Ford
                                          2 hobbit_archers moved from Michel Delving to Green Hills
                                          1 scout moved from Far Downs to North Emyn Uial
                                  
                                      Place Units - Freefolk
                                          3 rangers placed in Staddle
                                          1 pony_rider placed in Bree
                                          2 scouts placed in Bree
                                  
                                      Turn Complete - Freefolk
                                          Freefolk collect 38 PUs; end with 38 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Neutral : -0.58
                                  Freefolk : -0.25
                                  flank fire in Greenway : : -0.50
                                  

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Dwarves round 1

                                    TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - Dwarves
                                                Dwarves loses 0 PUs for violating East Forodwaiths neutrality.
                                                Dwarves loses 0 PUs for violating Lhûns neutrality.
                                            2 dwarven_axemen moved from Erebor to Ered Mithrin
                                            1 raven moved from Erebor to West Grey Mountains
                                            1 dwarven_axethrower moved from Grey Mountains to West Grey Mountains
                                            1 dwarven_axethrower moved from North Ered Mithrin to Lands of the Lossoth
                                                  Dwarves take Lands of the Lossoth from Angmar
                                            1 dwarven_pikeman moved from Halls of Grór to East Forodwaith
                                                  Dwarves take East Forodwaith from Neutral
                                            1 dwarven_halberdier moved from Halls of Grór to Northeast Rhûn
                                            1 dwarven_axethrower moved from Thorin's Halls to Lhûn
                                                  Dwarves take Lhûn from Neutral
                                            2 dwarven_axemen moved from Thorin's Halls to South Lhûn
                                            1 dwarven_axethrower moved from Blue Mountains to South Lhûn
                                    
                                        Purchase Units - Dwarves
                                            Dwarves buy 3 dwarven_axethrowers, 1 dwarven_halberdier and 2 ravens; Remaining resources: 0 PUs; 
                                    
                                        Combat - Dwarves
                                            Battle in Ered Mithrin
                                                Dwarves attack with 2 dwarven_axemen
                                                Angmar defend with 2 snaga_skirmishers
                                                    Dwarves roll dice for 2 dwarven_axemen in Ered Mithrin, round 2 : 1/0 hits, 1.00 expected hits
                                                    Angmar roll dice for 2 snaga_skirmishers in Ered Mithrin, round 2 : 0/1 hits, 0.17 expected hits
                                                    1 snaga_skirmisher owned by the Angmar lost in Ered Mithrin
                                                    Dwarves roll dice for 2 dwarven_axemen in Ered Mithrin, round 3 : 1/0 hits, 1.00 expected hits
                                                    Angmar roll dice for 1 snaga_skirmisher in Ered Mithrin, round 3 : 0/1 hits, 0.08 expected hits
                                                    1 snaga_skirmisher owned by the Angmar lost in Ered Mithrin
                                                Dwarves win, taking Ered Mithrin from Angmar with 2 dwarven_axemen remaining. Battle score for attacker is 8
                                                Casualties for Angmar: 2 snaga_skirmishers
                                            Battle in Northeast Rhûn
                                                Dwarves attack with 1 dwarven_halberdier
                                                Rhun defend with 1 spearman
                                                    Dwarves roll dice for 1 dwarven_halberdier in Northeast Rhûn, round 2 : 0/1 hits, 0.50 expected hits
                                                    Rhun roll dice for 1 spearman in Northeast Rhûn, round 2 : 0/1 hits, 0.08 expected hits
                                                    Dwarves roll dice for 1 dwarven_halberdier in Northeast Rhûn, round 3 : 1/1 hits, 0.50 expected hits
                                                    Rhun roll dice for 1 spearman in Northeast Rhûn, round 3 : 0/1 hits, 0.08 expected hits
                                                    1 spearman owned by the Rhun lost in Northeast Rhûn
                                                Dwarves win, taking Northeast Rhûn from Rhun with 1 dwarven_halberdier remaining. Battle score for attacker is 5
                                                Casualties for Rhun: 1 spearman
                                            Battle in West Grey Mountains
                                                Dwarves attack with 1 dwarven_axethrower and 1 raven
                                                Angmar defend with 1 snaga_skirmisher
                                                    Dwarves roll dice for 1 dwarven_axethrower and 1 raven in West Grey Mountains, round 2 : 1/1 hits, 0.67 expected hits
                                                    Angmar roll dice for 1 snaga_skirmisher in West Grey Mountains, round 2 : 0/1 hits, 0.33 expected hits
                                                    1 snaga_skirmisher owned by the Angmar lost in West Grey Mountains
                                                Dwarves win, taking West Grey Mountains from Angmar with 1 dwarven_axethrower and 1 raven remaining. Battle score for attacker is 4
                                                Casualties for Angmar: 1 snaga_skirmisher
                                    
                                        Non Combat Move - Dwarves
                                            1 dwarven_axethrower moved from South Ered Mithrin to North Ered Mithrin
                                            1 dwarven_axeman moved from South Ered Mithrin to Grey Mountains
                                            6 dwarven_axemen moved from Erebor to Dáin's Halls
                                            1 trebuchet moved from Erebor to Elvenkings Halls
                                            1 dwarven_halberdier and 1 dwarven_pikeman moved from Halls of Grór to East Iron Hills
                                            1 dwarven_axeman moved from West Iron Hills to East Iron Hills
                                    
                                        Place Units - Dwarves
                                            2 dwarven_axethrowers and 1 dwarven_halberdier placed in Dáin's Halls
                                            1 dwarven_axethrower and 2 ravens placed in Erebor
                                    
                                        Turn Complete - Dwarves
                                            Dwarves collect 43 PUs; end with 43 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Dwarves : 0.33
                                    Rhun : -0.17
                                    Angmar : -0.58
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Rohan round 1

                                      TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                                      Game History

                                      Round: 1
                                      
                                          Combat Move - Rohan
                                              1 helming_warrior and 1 riddermark_militia moved from Hornburg to Westfold
                                      
                                          Purchase Units - Rohan
                                              Rohan buy 1 bowman, 2 kings_companys and 4 riddermark_militias; Remaining resources: 0 PUs; 
                                      
                                          Combat - Rohan
                                              Battle in Westfold
                                                  Rohan attack with 1 helming_warrior and 1 riddermark_militia
                                                  Orcs defend with 1 warg_scout
                                                      Rohan roll dice for 1 helming_warrior and 1 riddermark_militia in Westfold, round 2 : 0/1 hits, 0.58 expected hits
                                                      Orcs roll dice for 1 warg_scout in Westfold, round 2 : 0/1 hits, 0.17 expected hits
                                                      Rohan roll dice for 1 helming_warrior and 1 riddermark_militia in Westfold, round 3 : 1/1 hits, 0.58 expected hits
                                                      Orcs roll dice for 1 warg_scout in Westfold, round 3 : 0/1 hits, 0.17 expected hits
                                                      1 warg_scout owned by the Orcs lost in Westfold
                                                  Rohan win, taking Westfold from Orcs with 1 helming_warrior and 1 riddermark_militia remaining. Battle score for attacker is 7
                                                  Casualties for Orcs: 1 warg_scout
                                      
                                          Non Combat Move - Rohan
                                              1 bowman moved from Hornburg to Helms Deep
                                              1 helming_warrior moved from Hornburg to Glittering Caves
                                              1 helming_warrior moved from Hornburg to Starkhorn
                                              1 helming_warrior moved from Dunharrow to Glittering Caves
                                              1 bowman moved from Hornburg to South Fangorn
                                              2 bowmen and 3 riddermark_militias moved from Dunharrow to Snowbourn
                                              3 bowmen and 6 riddermark_militias moved from Edoras to West Emnet
                                              1 bowman and 2 riddermark_militias moved from Aldburg to Entwade
                                              2 bowmen moved from Firienholt to Entwade
                                              2 eorling_riders moved from East Emnet to The Wold
                                              1 eorling_rider moved from Eastfold to The Wold
                                              1 eorling_rider moved from Aldburg to The Wold
                                              2 eorling_riders moved from West Emnet to The Wold
                                              1 rohirric_scout moved from West Emnet to The Wold
                                              3 kings_companys moved from Edoras to Entwade
                                      
                                          Place Units - Rohan
                                              1 bowman, 2 kings_companys and 4 riddermark_militias placed in Edoras
                                      
                                          Turn Complete - Rohan
                                              Rohan collect 37 PUs; end with 37 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Orcs : -0.33
                                      Rohan : -0.17
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        That 1 orc warg scout winning that battle @40% to block the attack on Sarumen is like a 150 TUV swing move. Definitely doesn't feel good on turn 1. Not sure if that is just an extremely risky move by Sarumen that is probably a bad idea or if the starting positions need tweaked. But that 1 battle to block it probably kept this game alive as otherwise I think Sarumen lost half of its units turn 1.

                                        Also I think the placements for Helms Deep need fixed as it appears the first unit is invisible.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        alkexrA 2 Replies Last reply Reply Quote 0
                                        • alkexrA Offline
                                          alkexr @redrum
                                          last edited by alkexr

                                          @redrum You made a mistake, and that evens out the mistake I made with Saruman. I think balance-wise we are roughly on the correct track. (You should have sacrificed a huorn to take Westfold, it was clearly important enough.)

                                          If Saruman doesn't make a mistake and does the first turn roughly like this, then Evil has about 7% chance to fail both Saruman's and the Orcs' screening attempt.

                                          But I agree, it should be made clear whether Saruman + Orcs should be allowed to do this. So either 2 dunlendings should be moved 1 territory closer (to allow Saruman to 100% do this) or 2 dunlendings should be moved 1 territory farther (to make this move impossible).

                                          "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

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                                          • alkexrA Offline
                                            alkexr @redrum
                                            last edited by alkexr

                                            @redrum said in Battle for Arda 2.0.6 - alkexr (Evil) vs redrum (Good):

                                            Also I think the placements for Helms Deep need fixed as it appears the first unit is invisible.

                                            It's at (0,0), and hopefully the factory is displayed there.

                                            EDIT: oh, I see it now. I wanted to switch to using the dont_display_unit instead of placement hack in the next version anyway.

                                            "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                                            redrumR 1 Reply Last reply Reply Quote 0

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