Subcategories

  • 2
  • This topic is deleted!

    1
  • 14
  • 15
  • 4
  • 1
  • 3
  • 4
  • 3
  • 2
  • 2

Recent Posts

  • L

    Edit in tourney is usually restricted to bugs only.

    Over the course of some years, the edit convention I've come to see as common:

    assume no edits are allowed except for bug fixes agree at start of game if there will be a strict-no edit policy (default), or if some edits can be allowed request all edits before turning on edit mode usually edits that are for moves after any dice rolls are agreed edits for actions before the last dice roll are usually not agreed to, but may be agreed in cases of extremely good sportsmanship

    Personally, I've wanted to solve this by allowing 'undo' to undo the 'end phase' action and allow you to go back a phase all the way until the last dice was rolled. Most players generally will allow these kinds of edits, the strict-no-edit players are rare, but do exist.

    read more
  • @cernel

    Imo, NCM during CM edit request types can absolutely be affected by combat rolls. Thus if there is a possibility they can, edit should be disallowed in competitive play.

    For me casual play can go either way, usually don't mind any edits at all, unless the other guy is really making bold challenge statements.

    You are correct that they speed up game, however they are generally bad game practice for the following "edits" reason as well as from game strategy point of view. For instance you should wait to make the NCM till after combat to see what areas need what bolstering etc. If you see the rolls this can be drastically different moves. It will actually improve ones game to wait, imo. And as a side effect reduce edit requests.

    Although I do recognize that these moves are the players right to do after combat, there still can be cases where the moves they commit to, can be affected by seeing the combat rolls . They will surely improve their overall games if they simply wait. We will be encouraging bad game practice to allow these edits.

    Furthermore echoing @redrum above comment. Making NCM during CM is technically against the rules, thus this will upset a group A&A diehards if we officially allow them.

    btw, I did make exception for the air/acc illegal moves, they must be edited to follow rules.

    I also make exception to all edits other than the typical purchase/cm/ncm/place mistakes. So bugs, misclicks, game rules edits allowed. Exception battle misclicks must be requested immediately.

    Edit: I suppose a softer fringe exception can be made if clicking "done" button to end a phase is immediately requested as a misclick. Thus allowing an edit, however will really muck things up as a whole.

    And a double or triple click setting (on some existing game actions buttons) would resolve many misclicks unless the guy is click crazy.

    Edit: Here's a link to a new feature request for customizable clicks/presses.

    https://forums.triplea-game.org/topic/663/customizable-ui-mouse-clicks-spacebar-presses-for-action-buttons-game-engine-preference

    read more
  • C

    @general_zod said in A Symposium on rules and terminology:

    I agree that a timer would be great for TOC and or competitive play. The only issue I would see is that one side (usually allies) typically requires much more time than the other, to plan, due to multi national coordination and logistical prerequisites. So that needs to allow a generous time limit. If we used a chess style point system, we could use chess clocks with an allotment of time (the amount set by toc rules) for each player to use as they wish.

    Yes, I agree. In the moment you change the rules, you have a different game. Adding a timer is indeed a rules change, so you have a different game, that it is differently balanced from the original one. I think it is more or less the same matter as playing dice or low luck or putting on/off whatever important game options.
    People would be just, eventually, expected to bid differently, according to the timer set and their judgment.
    However, as long as you don't go GTO, but just set a very manageable time out, intended just to avoid people taking ridiculously long and encouraging them not to be lazy with thinking ahead, then I'm positive there would be minimal balance changes.

    read more
  • C

    A solution would be allowing the engine to recognize and keep in memory NCM done during CM, allowing undoing them during the subsequent NCM phase, practically adding them up to it, like they were actually made in it; again, if that is even feasible, this is stuff for the engine wizards.

    read more

Looks like your connection to TripleA Forum was lost, please wait while we try to reconnect.