• Rematch

    1
    0 Votes
    1 Posts
    228 Views
    No one has replied
  • Game 1 EXP Trout vs beelee

    175
    1
    1 Votes
    175 Posts
    83k Views
    B
    @Trout hmm I guess we ended this one at F 10 ? I don't see any other saves so Going back in time to add the games to the standings. Still don't know if I'm doing it right but w/e lol
  • G40 OOB Mike64 vs. JCat

    1
    1 Votes
    1 Posts
    216 Views
    No one has replied
  • EXP G40 Game 2 Trout vs. JohnnyCat

    66
    1 Votes
    66 Posts
    7k Views
    B
    @johnnycat heh heh well that is a House Rule from a different game It's not part of this mod
  • EXP Game 1 Trout vs Johnny Cat

    368
    2 Votes
    368 Posts
    113k Views
    JohnnyCatJ
    @trout Ok I’ll start a new thread, get Germany turn 1 going and we’ll see how this one goes . How exciting ! Thx a bunch.
  • Operation Obliterate

    2
    1 Votes
    2 Posts
    282 Views
    B
    @sgrom8504 Right Arm Let us know if you need help
  • Casual Game Father v Son 1x3x26

    2
    1 Votes
    2 Posts
    282 Views
    B
    @mshanaplayerson Sweet ! Let us know if you need any help
  • WW2 1940 Global - JKB vs PJM

    1
    1 Votes
    1 Posts
    173 Views
    No one has replied
  • wavecatcher vs dimension9200

    1
    1 Votes
    1 Posts
    208 Views
    No one has replied
  • EXP Game 8 Trout vs barnee

    105
    0 Votes
    105 Posts
    15k Views
    B
    @trout right arm. I figured we'd play the round out but since you don't get to go again I'll probably just capitulate. New one will be more fun at this point. I wasn't sure if you had bloodlust going on and wanted to kill a buncha more dudes or not Yea, I think Ghengis was an alien lol I mean over 70% of Mongols have his dna Edit Right on Congratulations on a good win. No point in continuing this one anymore. Stalin did have to be forcibly restrained but they gave him a bottle of vodka and said it was only a armistice and that he could just keep killing his own people.
  • EXP Game 2 Panzer vs. Trout

    252
    0 Votes
    252 Posts
    116k Views
    T
    @panzerstahl-helm-0 Thanks. I see you have quite a game going on with Alex right now. But whenever you want to start up a Game 3, I am ready. I usually have a bit more time for our hobby during the holidays as I work in an industry that slows down quite a bit at this time with folks taking vacation time.
  • number 1 son vs crockett36

    10
    0 Votes
    10 Posts
    740 Views
    C
    @crockett36 scramble orders for 110 and 111?
  • EXP Game 7 barnee vs Trout

    116
    1
    0 Votes
    116 Posts
    22k Views
    B
    testing to see if I can delete a post edit I can't
  • Johnny Cat Tutorial

    28
    7
    0 Votes
    28 Posts
    11k Views
    JohnnyCatJ
    @trout my first response will be to scramble my minions with orders to get me the actual game download as well as some dice rolling program And no I’ll Not be scrambling any aircraft (I recall Concluding that scrambling fighters is a waste of time/resources in these games)
  • EXP crockett Victory Panzer beelee

    929
    1
    2 Votes
    929 Posts
    890k Views
    C
    Thanks! Just saw this!
  • EXP Game 9 barnee vs Panzer

    179
    1
    1 Votes
    179 Posts
    51k Views
    B
    @panzerstahl-helm-0 oh if you were able to select all the casualties I think you can hit "enter" to accept. Edit you can also drag the edge of the window to make it bigger to show how many units if needed Edit 2 Yes another epic battle. The early naval defeat was hard to come back from. I'm up for the Report on this one. I just finished the Trout Game 5 report and am working on the multi now. It'll take me a while to get done. See if I can shorten them up I don't think there are any pressing updates, so 2.52 should work going forward. Let me know when you ready to battle again.
  • EXP Game 6 Barnee vs Trout

    117
    0 Votes
    117 Posts
    30k Views
    B
    @trout Right arm. I'll finish up the reports and maybe do a small update. Although maybe just wait on that. The Capatain has a buncha new stuff hitting soon or byend of year early next year. Is Pizza and the A&A kid gonna get a oob going ? I will follow that if they do
  • archaeologists

    2k
    0 Votes
    2k Posts
    4m Views
    W
    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition Game History Round: 1 Politics - Germans Combat Hit Differential Summary : Savegame
  • EXP Game 5 barnee vs Trout

    201
    1
    0 Votes
    201 Posts
    57k Views
    B
    @trout said in EXP Game 5 barnee vs Trout: We will instead go to Hawaii which is his reward for getting his Black Belt in Tae Kwon Do later this year. He wants to go surfing. I have a good Alaska buddy on the Big Island. If you gonna be there, let me know. He's way cool and has a badass boat. Take you fishing if you like to do that. He was born there. Knows the place well
  • Banksy vs the Olzin twins ft Mash Ketchup (from Palette town)

    1
    1 Votes
    1 Posts
    467 Views
    No one has replied

Recent Posts

  • @malmessi

    This our Game Thread. I just copied and pasted from the Marco one. Sadly he didn't respond 😞

    But I will be adding how PBF works and some other stuff.

    You can send me your email in chat.

    It's a complex mod and not for everyone 🙂 Cool you wanna give it a try. If you do like it you probably won't be playing much OOB anymore 🙂

    I keep the rulebook in a window for easy access. I used to have two actually. One on the Table of Contents and the other one to scroll for the answer.

    Screenshot from 2026-09-17 08-19-03.png

    It's easiest for new players to be the Allies their first game as they are easier to play from a rule standpoint due to the large number of special German units.

    We usually just toss everyone in the Deep End with all Options on. That's how we all learned lol but lately I think it's better not to use some of the newer ones such as Air Commander and Naval Commander.

    We can use the A-Bomb if you want and or the Expanded Victory conditions. We probably should as I imagine most of us will going forward at this point. They just got added recently.

    But it is a practice game, so on second thought, it be best not too. Don't wanna overwhelm you too much 🙂 Anyway Here's a link to all the rules not covered in the rulebook. Just scroll down a bit.

    https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

    At any rate, we can sort out what and what not to use before we start.

    Yea marti is no more. Got a new one that's sadly not as good but it allows us to get the turn summary and see the expected hits on the dice.

    Here's where you register for Dice https://dice.triplea-game.org/

    I'll be back in a few with detailed instructions on how PBF/PBEM works

    Edit
    A lot of stuff you'll already know, as you been on triplea for years but the new process is slightly different. I'll show the steps how to set it up but you won't actually have to do any of it 🙂

    I use PBEM and use the PBF for the Game thread. They're basically interchangeable but PBF is broken right now, so you have to manually post the save to the Game thread.

    This how @victoryfirst taught me so that's how I do it 🙂

    Fire up triplea and select "Play By Email"

    Screenshot from 2026-09-17 08-43-39.png

    Screenshot from 2026-09-17 08-45-19.png

    If not registered to the Dice Server, hit Register and it'll take you to the link I posted earlier.

    Screenshot from 2026-09-17 08-47-33.png

    Once the Emails are filled out and registered, you hit "Test Server" next to Register. You only need to do that once at the very start of the game.

    Everything else gets ignored as it's broken. The Automatically send emails etc ...

    Then fire up the game, you actually select the game first before clicking on PBEM, and do a turn. You'll notice it says "Dice Server On" bottom right

    Screenshot from 2026-09-17 09-02-29.png

    That way you know you're not in "Local Mode" and it'll give a "View Turn Summary" which is above on the right sidebar. You click on it and then ctrla ctrlc on the window that pops up

    Screenshot from 2026-09-17 09-06-10.png

    then ctrl s and make a saved game. I usually do something like "EXP Practice Game 1 malmessi G 1"

    Then you post the Turn summary you copied to the Game thread along with the saved game and any comments you wanna make.

    Your opponent then DownLoads the save and repeats the process. Usually you will do a test turn in Local Mode and when you're happy with it or as happy as you'll get sometimes 🙂 Fire up the save and select PBEM and it'll be for keeps 🙂

    read more

  • read more

  • @Trout

    Good Morning

    Game History

    Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AtomicBombLevel2NoBuy: buyAtomicLevel2 removed from productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Trigger AtomicBombLevel3: buyAtomicLevel3 added to productionAmericans Americans buy 1 ArmoredInfantry, 1 AtomicLevel3, 1 Escort, 1 SP_ArtilleryUSA, 4 TotalWarNavyFtrs, 2 carriers, 1 destroyer, 1 marine and 2 submarines; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 AtomicLevel2 1 AtomicLevel3 placed in Eastern United States Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 ArmoredInfantry, 2 artilleries and 1 elite moved from Gibraltar to 91 Sea Zone 1 ArmoredInfantry moved from Morocco to 91 Sea Zone 2 ArmoredInfantrys, 2 Escort_Convoys, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 elite, 3 transports and 2 usa_fighters moved from 91 Sea Zone to 94 Sea Zone 2 ArmoredInfantrys, 2 Escort_Convoys, 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 elite, 3 transports and 2 usa_fighters moved from 94 Sea Zone to 95 Sea Zone 1 USAbomber and 3 usa_fighters moved from Gibraltar to 95 Sea Zone 1 usa_fighter moved from Tobruk to 95 Sea Zone 1 elite moved from Algeria to Tunisia Americans take Tunisia from Italians 2 ArmoredInfantrys, 2 artilleries and 1 elite moved from 95 Sea Zone to Northern Italy Combat - Americans Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 submarines Germans defend with 1 Escort Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in 95 Sea Zone Americans attack with 2 Escort_Convoys, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 3 transports and 6 usa_fighters Germans defend with 7 GermanUBoats and 1 Wolfpack; Italians defend with 1 Escort_Convoy, 1 cruiser, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 Escort_Convoys, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 transports and 6 usa_fighters in 95 Sea Zone, round 2 : 8/12 hits, 5.50 expected hits Germans roll dice for 7 GermanUBoats in 95 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Germans roll dice for 1 Escort_Convoy, 1 Wolfpack, 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Americans 2 usa_fighters owned by the Americans, 1 destroyer owned by the Americans and 1 Escort_Convoy owned by the Americans lost in 95 Sea Zone 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 7 GermanUBoats owned by the Germans lost in 95 Sea Zone 1 Wolfpack owned by the Germans lost in 95 Sea Zone Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Escort_Convoy, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 3 transports and 4 usa_fighters in 95 Sea Zone, round 3 : 2/8 hits, 4.00 expected hits Germans roll dice for 1 Escort_Convoy and 1 transport in 95 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone 1 transport owned by the Italians and 1 Escort_Convoy owned by the Italians lost in 95 Sea Zone Americans win with 1 Escort_Convoy, 1 USAbomber, 1 battleship, 3 carriers, 1 cruiser, 3 transports and 4 usa_fighters remaining. Battle score for attacker is 19 Casualties for Americans: 1 Escort_Convoy, 1 destroyer, 1 submarine and 2 usa_fighters Casualties for Germans: 7 GermanUBoats and 1 Wolfpack Casualties for Italians: 1 Escort_Convoy, 1 cruiser, 1 destroyer and 1 transport Battle in Northern Italy Americans attack with 2 ArmoredInfantrys, 2 artilleries and 1 elite Italians defend with 1 factory_major, 3 infantry and 1 mech_infantry Americans roll dice for 2 ArmoredInfantrys, 2 artilleries and 1 elite in Northern Italy, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits 1 ArmoredInfantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 ArmoredInfantry, 2 artilleries and 1 elite in Northern Italy, round 3 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Northern Italy 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 ArmoredInfantry, 1 artillery and 1 elite in Northern Italy, round 4 : 2/4 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 ArmoredInfantry, 1 artillery and 1 elite remaining. Battle score for attacker is 5 Casualties for Americans: 1 ArmoredInfantry and 1 artillery Casualties for Italians: 3 infantry and 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 1 USAbomber moved from 95 Sea Zone to Gibraltar 4 usa_fighters moved from 95 Sea Zone to Tobruk 1 mech_infantry moved from Algeria to Tunisia 1 ArmoredInfantry and 2 SP_ArtilleryUSAs moved from Morocco to Tunisia 1 AirCommander and 1 usa_fighter moved from Eastern United States to Gibraltar 1 elite moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 ArmoredInfantry and 1 SP_ArtilleryUSA moved from Central United States to 101 Sea Zone 1 ArmoredInfantry, 1 SP_ArtilleryUSA, 1 destroyer, 1 elite, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar 1 ArmoredInfantry and 1 SP_ArtilleryUSA moved from 91 Sea Zone to Morocco 1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone 1 Escort moved from 26 Sea Zone to 46 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 Heavy_BBs, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone 1 usa_fighter moved from Queensland to 54 Sea Zone 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 Rails moved from Eastern United States to Central United States 1 ArmoredInfantry, 2 Rails and 1 mech_infantry moved from Central United States to Alaska 1 mech_infantry moved from Western United States to Alaska 1 Rail and 1 infantry moved from Alaska to Western United States 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 Escort, 2 carriers and 1 submarine placed in 10 Sea Zone 4 TotalWarNavyFtrs placed in 10 Sea Zone 1 ArmoredInfantry and 1 SP_ArtilleryUSA placed in Central United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 57 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 71 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 72 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 69 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 68 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 1 artillery, 1 destroyer, 4 infantry, 3 mine_unarmeds, 4 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 2 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 91 Sea Zone to 105 Sea Zone 1 bomber and 1 uk_fighter moved from United Kingdom to 105 Sea Zone 2 uk_fighters moved from United Kingdom to Normandy Bordeaux EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux Combat - British Battle in 105 Sea Zone British attack with 1 bomber, 1 destroyer and 1 uk_fighter Germans defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 1 uk_fighter in 105 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone British win, taking 105 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux British attack with 2 uk_fighters and 1 uk_para Germans defend with 1 harbour and 1 infantry British roll dice for 2 uk_fighters and 1 uk_para in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Normandy Bordeaux 1 infantry owned by the Germans lost in Normandy Bordeaux British win with 2 uk_fighters remaining. Battle score for attacker is -1 Casualties for British: 1 uk_para Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 bomber and 1 uk_fighter moved from 105 Sea Zone to Gibraltar 2 uk_fighters moved from Normandy Bordeaux to United Kingdom 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 uk_armours moved from Iraq to Northwest Persia 2 infantry moved from Union of South Africa to Rhodesia 2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan 2 uk_armours moved from Egypt to Anglo Egyptian Sudan 1 uk_armour moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Tobruk 1 uk_armour moved from Tobruk to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 transport moved from 81 Sea Zone to 95 Sea Zone 2 uk_fighters moved from Egypt to 95 Sea Zone 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 infantry and 3 mine_unarmeds moved from India to Burma Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Burma: 3 mine_unarmeds EDIT: Adding units owned by Changer to Burma: 3 uk_mine_Burma_Yunnans EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 2 uk_armours placed in India 2 infantry placed in Union of South Africa 1 infantry and 2 uk_armours placed in Egypt 1 destroyer placed in 106 Sea Zone 3 mine_unarmeds placed in India 1 uk_fighter and 1 uk_para placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 48 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Americans regular : 1.17 Italians regular : -0.33 Germans regular : 3.33 British regular : -0.67

    Trout Tourney Game 1 UK 7 .tsvg

    read more

  • Yes, there is definitely a program problem here. The program allows paratroopers to retreat whence their air transports entered the embattled territory if they did so from a land zone (in this case, Syria). I'm fairly certain this is not a TWW thing, but I'll test it using V3 just to make sure (as that would also be a better reference for a problem report).

    read more