• Panzer and barnee vs Trout and Victory Game 1 EXP

    43
    0 Votes
    43 Posts
    11k Views
    Panzerstahl-Helm 0P
    ...........
  • EXP Game 4 Trout vs barnee

    230
    2
    0 Votes
    230 Posts
    100k Views
    T
    @beelee I will give it a shot seeing if I can finally figure out how to post screenshots. If so, I can complete the game report
  • OOB 1940 Global crockett36 vs GermanLuftwaffel

    18
    1 Votes
    18 Posts
    3k Views
    C
    @crockett36 triplea_4155_Russia2.tsvg
  • Game Update

    7
    1 Votes
    7 Posts
    1k Views
    C
    Testing Forum poster Test summary from TripleA, engine version: 2.5.22294, time: 8:11:41 PM Savegame
  • EXP Game 8 barnee vs Panzer

    181
    1
    0 Votes
    181 Posts
    89k Views
    B
    @panzerstahl-helm-0 Guten Morgen Rolling for Ftrs aginst Flak [image: 1749539694051-screenshot-from-2025-06-10-02-13-43.png] The 5 LMs [image: 1749539753584-screenshot-from-2025-06-10-02-15-34.png] Flak didn't roll at Tac AF. Two more rolls needed. [image: 1749539997773-screenshot-from-2025-06-10-02-18-50.png] wtf 2 more hits [image: 1749540056735-screenshot-from-2025-06-10-02-20-25.png] I'll adjust in combat. TD missed [image: 1749540141462-screenshot-from-2025-06-10-02-21-58.png] [image: 1749540235035-screenshot-from-2025-06-10-02-23-39.png] [image: 1749540565334-screenshot-from-2025-06-10-02-29-15.png] [image: 1749540633730-screenshot-from-2025-06-10-02-30-21.png] Not too good for the commies Edit cont [image: 1749540844378-screenshot-from-2025-06-10-02-33-50.png] Moscow falls [image: 1749540935890-screenshot-from-2025-06-10-02-34-53.png] [image: 1749541031475-screenshot-from-2025-06-10-02-37-02.png] [image: 1749541073326-screenshot-from-2025-06-10-02-37-39.png] Fwiw you did better in the test Here's save right before and after EXP Game 8 Panzer Combat G 17.tsvg EXP Game 8 Panzer Combat Over G 17.tsvg [image: 1749541346056-screenshot-from-2025-06-10-02-41-04.png] Edit Another Fun game Panzer. I didn't know if the J 2 would work or not. I used to do it in solo games and had some success. I tried it once against Victory but forgot some dudes to the PHI attack and then rolled poorly and didn't take it, so not a real good test of it. Do you wanna do the Game Report for this one ? Maybe you can have your AI buddy help I know you have a young Familie and work, so I can if you just don't have the time. I think it's good to alternate though I have some more work to do now for the next update. Should be ready to roll again in a week or so. I'm sure you will want a crack at revenge so we can battle again when you're ready Edit Here's a new place for the Air Boxes if you want. It didn't make the last update. I guess a Ftr Ace will still cause overflow but that's ok I think it'll be most efficient to have both Ftr and Tac ACs in the same Box. Then just move which one is needed instead of edit back and forth place.txt
  • thejucheidea vs shah-pessar g1 1942 ver 2

    1
    2 Votes
    1 Posts
    760 Views
    No one has replied
  • EXP Game 3 barnee vs Trout

    131
    1
    0 Votes
    131 Posts
    39k Views
    B
    @trout I'd be a Yukonner if I was Yep I'm a yank. Living in the Heartland. Actually was born in Cali but only lived there for six years. I try to keep that kinda quiet these days lol
  • 0 Votes
    81 Posts
    25k Views
    B
    @VictoryFirst Now that you back, might as well see if Pizza can defend the Old Man's Honor Hey here's a @Black_Elk Star change to the map.properties. just add the last two lines, then when you fire up, you can hit blends and it'll give you a lighter look. I still like the neon I feel like I already said that somewhere lol map.properties [image: 1744712375115-screenshot-from-2025-04-15-05-19-06.png] you can change to .05 or .1 or .15 etc ... .2 the lightest Elk liked it best Just buggin to remind ya this one still going too hee hee Edit Oh yea you gotta turn it on under "View" in "Show Map Blends" It'll stay on blends all the time until you change it even if you restart game. OK I did my part to resurrect the thread Edit The dudes show up clearer in Italy and DNG. I Could get used to it I guess Edit 2 Last ones Blend off [image: 1744716066181-screenshot-from-2025-04-15-06-20-05.png] Blend on [image: 1744716086170-screenshot-from-2025-04-15-06-19-44.png]
  • Game 1 EXP Silas vs beelee

    80
    0 Votes
    80 Posts
    23k Views
    B
    @sirsilas Hi silas It's ok if you don't want to finish the game. Hope you didn't get taken out on your business trip by a distracted driver :astonished_face: Anyway, you still welcome to play on triplea with our small gruppe. Hope you give it a try again
  • 0 Votes
    157 Posts
    56k Views
    T
    @panzerstahl-helm-0 Thanks Panzer. Yes, we can start a game whenever you want. I honestly would need a little tutorial in how to get it started. Is it something as simple as I can just post a new topic and then send you my G1 via Play by Email?? If so, then yes I can send you my G1 in next couple of days. As for your victory, I think my downfall started when you knocked out ANZAC. Japan knocking out ANZAC is not a killing blow by itself but since I was completely unprepared for it with your brilliant disguising of your intentions, it happened without me having any plan to counter it Then you introduced me to the "Gibraltar stack" which was new to me also. In any case, congrats again on kicking my fanny.
  • Testing Global '40 Exp. w/Boxes

    34
    0 Votes
    34 Posts
    8k Views
    B
    @wc_sumpton Boxes seems like AA50 and Mega Global lol
  • The Cheese Blitz

    1
    1 Votes
    1 Posts
    722 Views
    No one has replied
  • EXP Game 2 Trout vs barnee

    160
    0 Votes
    160 Posts
    60k Views
    B
    @trout yea no need to go to big on the report. I always do I'd try and use The Captain's as a guide. Don't worry too much about pictures. There is a small < > upper right where you can go full screen. Select a certain area you can tune out the History or just bomb the entire screen in. I usually zoom out to get a bigger picture. The save game has all the info but most won't want to fire it up unless they're real interested. Anyway, be a couple days probably. Need to fix a couple things and update the Notes again. Fun game
  • G42 G21 Woods vs Wylie

    91
    0 Votes
    91 Posts
    23k Views
    R
    TripleA Turn Summary: Russians round 12 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 12 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 armour and 3 mech_infantrys moved from Poland to Germany 2 mech_infantrys moved from Romania to Slovakia Hungary 1 armour moved from Romania to Slovakia Hungary 2 fighters moved from Baltic States to Germany 3 fighters moved from Albania to Germany 1 tactical_bomber moved from Albania to Germany 1 fighter moved from Russia to Slovakia Hungary 2 mech_infantrys moved from Volgograd to Tsinghai 2 fighters moved from Volgograd to Tsinghai 1 mech_infantry moved from Volgograd to Sikang 1 fighter moved from Volgograd to Sikang 1 infantry moved from Samara to Novosibirsk 1 mech_infantry moved from Urals to Timguska Russians take Timguska from Japanese 2 mech_infantrys moved from Russia to Novosibirsk Combat - Russians Battle in Tsinghai Russians attack with 2 fighters and 2 mech_infantrys Japanese defend with 2 armour Russians roll dice for 2 fighters and 2 mech_infantrys in Tsinghai, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai 1 armour owned by the Japanese lost in Tsinghai Russians roll dice for 2 fighters and 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai 1 armour owned by the Japanese lost in Tsinghai Russians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Japanese: 2 armour Battle in Germany Russians attack with 2 armour, 5 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 1 factory_major, 1 fighter, 2 infantry and 1 mech_infantry; Italians defend with 1 fighter Germans roll AA dice in Germany : 1/0 hits, 1.00 expected hits 1 fighter owned by the Russians lost in Germany Russians roll dice for 2 armour, 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 4/1 hits, 4.17 expected hits Germans roll dice for 2 aaGuns, 2 fighters, 2 infantry and 1 mech_infantry in Germany, round 2 : 2/1 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians lost in Germany 2 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Germany Russians roll dice for 2 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Germany, round 3 : 4/1 hits, 3.83 expected hits Germans roll dice for 2 fighters and 1 mech_infantry in Germany, round 3 : 2/1 hits, 1.67 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Germany 1 fighter owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the Italians lost in Germany Russians captures 31PUs while taking Germans capital Russians converts factory_major into different units Russians win, taking Germany from Germans with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 armour, 1 fighter and 3 mech_infantrys Casualties for Germans: 2 aaGuns, 1 fighter, 2 infantry and 1 mech_infantry Casualties for Italians: 1 fighter Battle in Slovakia Hungary Russians attack with 1 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/1 hits, 1.17 expected hits 1 mech_infantry owned by the Russians lost in Slovakia Hungary 2 mech_infantrys owned by the Germans lost in Slovakia Hungary Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Slovakia Hungary, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Slovakia Hungary, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Sikang Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 bomber Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Sikang, round 5 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Russians 1 fighter moved from Sikang to Volgograd 2 fighters moved from Tsinghai to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 2 aaGuns moved from Ukraine to Bryansk 2 mech_infantrys moved from Novgorod to Poland 1 tactical_bomber moved from Germany to Poland 2 fighters moved from Germany to Poland 2 fighters moved from Germany to Poland 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Slovakia Hungary to Poland Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod 1 fighter and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 44 PUs; end with 76 PUs Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 86 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 101 PUs Combat Hit Differential Summary : Japanese regular : -0.17 Germans AA : 0.00 Germans regular : -0.67 Russians regular : -1.67 Savegame
  • 42 G20 Woods vs Wylie

    117
    0 Votes
    117 Posts
    31k Views
    W
    @redanto triplea_4113_18ita.tsvg
  • 42 G18 Woods(Allies) vs. Wylie(Axis)

    167
    0 Votes
    167 Posts
    43k Views
    W
    @redanto triplea_4107_22rus.tsvg
  • 42 G18 Woods(Axis) vs Wylie(Allies)

    90
    0 Votes
    90 Posts
    17k Views
    W
    @redanto triplea_4103_14ita (2).tsvg
  • TGC (Allies) vs VF (German) D-day with Balance

    70
    1 Votes
    70 Posts
    17k Views
    T
    @victoryfirst said in TGC (Allies) vs VF (German) D-day with Balance: @the_good_captain Thank you so much for your comments. I can fully agree with you about the "feeling a prisoner of what I know". I respect you a lot for your experience and your sheer knowledge on several A&A versions. Usually I think twice before disagreeing with you. The last thing I ever want to be is anything close to Andrew. I embrace disagreement from everyone but especially from players with decent resumes like yourself. So please don't think twice before disagreeing with me. I don't want to miss any opportunity to improve. As they say, "light comes from heat." Andrew is a special case of player that comes off as 'having all the right answers' and needs no improvement - and I just don't have the time for 'one way' conversation. So he is an exception for that reason.
  • 42 G16 Woods vs Wylie

    86
    0 Votes
    86 Posts
    13k Views
    R
    TripleA Turn Summary: UK_Pacific round 9 TripleA Turn Summary for game: World War II Global 1942 2nd Edition Game History Round: 9 Combat Move - British 1 artillery and 1 infantry moved from Rhodesia to Union of South Africa Combat - British Battle in Union of South Africa British attack with 1 artillery and 1 infantry Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the British lost in Union of South Africa 1 infantry owned by the Japanese lost in Union of South Africa British roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Union of South Africa, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Union of South Africa Japanese win with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turn Complete - UK_Pacific Combat Hit Differential Summary : Japanese regular : 0.67 British regular : 0.00 Savegame
  • walter vs KAYDEE

    1
    1 Votes
    1 Posts
    573 Views
    No one has replied

Recent Posts