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    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
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      C
      @husky81 said: @Cernel said: World War II v5 1942 SE TR Sorry, I didn't see this. Yes, my bot plays 'World War II v5 1942 SE TR' For development and testing I play in a Python engine that Claude built for that purpose. In those cases I played without bids. The only major rule difference is no landing on allied carriers, since that's not in the Beamdog game. Claude also built a bridge that allows my bot to play the bots that ship with Triple A. I've not changed the rules in Triple A, just my own engine and my bot's logic, so for the games played through the bridge, the Triple A AI could use allied carriers, but mine never will. Guessing that you have the skills, I guess that, if you push a program update so to have a property to forbid landing on allied carriers (and maybe also loading onto allied transports) and then add that property (false as preset but of course editable via Game Options) to the game in question, everything will be accepted by the developers (I certainly do not speak for them, so CC @lafayette). Done that, you would just be able to put that property as true before starting the game (so to enforce it for all players, human and AI). This seems to me to be a lot better than enforcing it on the AI itself. (I do think that this property would be valuable in itself.) Of course, it's your project (and I have no idea how much work would be to do that): just suggesting, not saying you are doing it wrong.
    • KindwindK

      Game Engine Rules (AI Training)

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      RogerCooperR
      @husky81 It would make more sense to have the executive module set a broad plan and then the other modules figure how to execute the plan.
    • X

      TripleA Mobile!

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      X
      Update: new unit scroll option in the settings. (needs to be activated) lets you scroll trough all units with moves left. Units can also be put to sleep fixed issue with the loading of tiles in landscape (horizontal) mode that lead to tiles not rendering correctly. fixed issue where planes that had no movement blocked others that could still move. this was done in 2 ways first tapping on the unit now selects the ones with the most movement first. second the unit selection screen now splits units that have different movement left. (if you didnt know you can open it by double tap or holding on a province) Thank you @ben.h.11 for pointing this one out. the about section now shows the testers, that helped improve the game. if you provided feedback and want to appear you can send me the name you want to have there. newest Release can be Downloaded from Github.
    • I

      Playing war of relics question

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      C
      I'm looking into how to fix the problem of the ships moving less than they should when they are placed. More details in: https://github.com/triplea-game/triplea/issues/15013
    • LaFayetteL

      Scraping Event - Brief Forum Outage - 2026-Sep-26

      Watching Ignoring Scheduled Pinned Locked Moved The War Club
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      LaFayetteL
      @ubernaut cloudflare is comprehensive, IIRC you can toggle it so any new IP needs to do a captcha style challenge first. If we get attacked for real, then setting up cloudflare would likely be the only thing to restore the forum. OTOH, our data is what most people really want, I doubt very many really want to simply DDOS TripleA
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods maps thedog
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      TheDogT
      @captain0 said AI may have issues moving the 2 hit tanks, as they start off with stacks of 9? per territory in the game. Part of the problem might be me leaving the Armor-Inf stacked in 9s. I will destack them and that might alleviate the problem, they should be in 5s Regarding reduced incomes. I like this idea, but I also like spending PUs, so it's a balance, hopefully currently it feels about right? Did some testing, reduced each of the 3 Industries PU production by -2, I got mixed results, so I will have to do more testing.
    • G

      Map Display Errors

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      C
      @GREGOREK Yah, scrolling both edges sure is cool. I wish this could be possible in an actual (spherical) world (like ours) with some sort of projection, but unfortunately it is not (as far as I know).
    • LaFayetteL

      Forum will be down for a bit - upgrades

      Watching Ignoring Scheduled Pinned Locked Moved News
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      LaFayetteL
      @beelee not that many times, there have been a number of updates though.
    • TheDogT

      Two sites missing their images?

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      TheDogT
      As if by magic they are back, please ignore.
    • SchulzS

      Bugs in World War I

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      RogerCooperR
      @wc_sumpton I got around to testing this out and I by getting rid of placeNoAirCheck and using placementAny Territory the AI builds correctly. I am not sure about the next step. Should I create AI versions of the scenarios and add to the mod?
    • RogerCooperR

      Roger's Scenario Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      RogerCooperR
      Name Ozteas 1941 Global Setup Description A 1941 scenario for the Global game https://axisandallies.fandom.com/wiki/Ozteas_1941_Global_Setup [image: image.jpeg] Good Points Reasonably balanced 1941 start speeds game and eliminates the messy political rules Bad Points *
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