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    • LaFayetteL

      Scraping Event - Brief Forum Outage - 2026-Sep-26

      Watching Ignoring Scheduled Pinned Locked Moved The War Club
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      LaFayetteL
      @ubernaut cloudflare is comprehensive, IIRC you can toggle it so any new IP needs to do a captcha style challenge first. If we get attacked for real, then setting up cloudflare would likely be the only thing to restore the forum. OTOH, our data is what most people really want, I doubt very many really want to simply DDOS TripleA
    • I

      Playing war of relics question

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      C
      Played only a little bit. Will retake the save tomorrow.
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      @VictoryFirst It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.
    • G

      Map Display Errors

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      G
      @Cernel The torus environment eliminates 'back wall' defenses and allows more kingdom interactions. The map in this way is infinitely scroll-able. The torus is also an observer point of view that the inhabitants cannot see. Try dragging the map. It's just a continuous land mass with each kingdom at its center.
    • R

      Question about trenches domination 1914 no mans land

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      VictoryFirstV
      @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well. If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions. Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues (click on "New Issue" and select the top option "Feature Request")
    • C

      Only the sections "News" and "Player Help" are visible to guests

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      LaFayetteL
      Yup.. See: https://forums.triplea-game.org/topic/4429/scraping-event-brief-forum-outage-2026-sep-26
    • LaFayetteL

      Bot Crash 2026-09-20

      Watching Ignoring Scheduled Pinned Locked Moved News
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      LaFayetteL
      Do please let me know about other bot crashes: new post DM me here DM me on discord Create a github issue Any of those work. I'm locking this thread as it's meant to be specific to the Sep-20 incident.
    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
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      @beelee Thank you for your reply. I have also crossposted on AxisandAllies.org, as you've suggested, although I might not have posted in the right place for maximum visibility. The setup I'm workign it is the tournament setup for 1942 2nd edition, the one that starts the German bomber in Ukraine rather than Germany where it is in out of box. As Panther says, there are some rule discrepancies, like carriers not being able to hold allied fighters. At the present level that bots play, those aren't so relevant. We are at the point where we are trying to get the program to not hang important units without good reason, and to not play either over aggressive or over passive.
    • RogerCooperR

      Roger's Scenario Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      RogerCooperR
      Name Ozteas 1941 Global Setup Description A 1941 scenario for the Global game https://axisandallies.fandom.com/wiki/Ozteas_1941_Global_Setup [image: image.jpeg] Good Points Reasonably balanced 1941 start speeds game and eliminates the messy political rules Bad Points *
    • T

      DOES ANYONE KNOW HOW TO CHANGE THE COLORS OF THESE ITALIAN UNITS TO MATCH WWii ANNIVERSARY ONES

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      RogerCooperR
      @beelee I would suggest erasing the flags which is easy to do in Paint. There is no reason to have flags in unit images, as you can turn flags on with View/Flag Display/Small.
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods maps thedog
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      TheDogT
      @captain0 Apologies for the late reply. A few more land/ sea territories would be great. I agree, but Im no map-maker, I will have to wait for someone to offer. . do you think there is an issue with the stacking restrictions on the old 2 hit tanks? As they are 2HP, there max stack is 5s, So you have to move the ones nearer the objective first, then the rear TT/echelons after the nearer ones. This principle applies to all stacking in the map. PT boats were considered, but decided against, Bomber-Tac does a similar but has a more versatile role. . enemy factories are destroyed on capture and you can only build light industry on non sovereign territory? Again considered, but for simplicity, kept as is. I was conscious that a lot of complexity was going into the map and that it might be too much for players to take in. . Also do you think the Russian player should be immune to Winter as they were more better prepared for it historically. True they were, but again for simplicity kept simple for both Germany/Russia. The Russians do have a lot of Siberian troops/ Inf-Elite that are 'immune' to the effects of winter, so as a player spam them in the north. . Maybe also a Rasputitsa effect could block all movement on the Eastern front (all player) for one turn after Winter. Tried a variant of that, the Germans kept on losing in the north, it was so hard to balance, so removed for simplicity. . they have to manually enter the quantity as there is no selector arrow for the box like other units. Yes, this is a know problem with the TripleA look & feel, FlatLaf, if it bugs you try this; Game> Engine settings> UI theme tab> change FlatLaf Dark to Metal or Nimbus
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      B
      Updated to 2.63 [image: Screenshot from 2026-09-25 20-20-09.png]
    • X

      TripleA Mobile!

      Watching Ignoring Scheduled Pinned Locked Moved Development
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