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    • C

      Modern Warfare Map Idea
      Maps & Mods • • chewbaluba

      5
      1
      Votes
      5
      Posts
      95
      Views

      RogerCooper

      @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001

      There are a number of mods and maps they may give you some ideas.

    • B

      End of Turn Goes Immediately to Next Player
      Player Help • • beelee

      4
      2
      Votes
      4
      Posts
      65
      Views

      TheDog

      @beelee
      See your GitHub link, on windows it works as expected.

    • Kindwind

      Game Engine Rules (AI Training)
      Development • • Kindwind

      3
      4
      Votes
      3
      Posts
      42
      Views

      Kindwind

      @thedog What the neural network CAN SEE (encoded in the 48-channel tensor):
      Feature
      Channel
      How Encoded
      Territory PU values
      25
      Production value normalized (0-1, max 10)
      Victory Cities
      26
      Binary flag
      Capitals
      28
      Binary flag
      Factories
      30
      Binary "has factory" flag
      Factory damage
      29
      Damage level normalized
      So the network sees all this information, but here's the philosophical difference from TripleA's built-in AI:
      TripleA's AI: Has explicit targeting heuristics ("prioritize capitals → VCs → factories → high-PU territories")
      COLOSSUS: Has NO explicit targeting. It must discover through self-play that these things matter based on:
      Win condition: Victory City count (9/10/12 VCs) or capital capture
      Reward shaping: IPC advantage as a tie-breaker (which reflects total controlled PU)
      The theory is that after enough training games, the network should learn:
      "Capturing Moscow gives me all their IPCs" → value capitals
      "Controlling more VCs wins games" → value VCs
      "High-PU territories increase my IPC advantage" → value territory production
      "Factories let me place units there" → value factories (implicitly)
      The question is: Has training progressed far enough for this learning to emerge? Or does it need explicit reward shaping for intermediate strategic objectives?

      So it's an alpha go style. Should work used low luck instead of pure dice.

      It may not work out however!

    • TheDog

      The Grand War for 2.7
      Map Making • • TheDog

      3
      1
      Votes
      3
      Posts
      84
      Views

      TheDog

      @rogercooper
      Thanks!

    • Albert Ahn

      wavecatcher vs dimension9200
      Play By Forum • • Albert Ahn

      1
      1
      Votes
      1
      Posts
      35
      Views

      No one has replied

    • B

      EXP Game 1 barnee vs Crockett
      Play By Forum • • beelee

      1
      0
      Votes
      1
      Posts
      27
      Views

      No one has replied

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