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    • W

      Is TripleA finally dead
      Development • • wc_sumpton

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      frigoref

      @wc_sumpton
      I do not understand why you request the roll back of those PR, but you better discuss this with @LaFayette as he created them. Even if they are not solving the problem you have, they could still be legit.
      Could you please provide a reproducible example for the problem(s) you are facing / refer to the GitHub issue in which this is described? Otherwise, it will be hard to answer the question "Why was the game not showing the proper amount of PUs for the AI player?".
      PS: Please refrain from flaming further. I understand you are frustrated, but it is not helping to get things resolved again. We are all working here in good faith and the best intentions, there is not need for this.

    • B

      Game 1 Multi Panzer Alex vs Trout barnee
      Play By Forum • • beelee

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      B

      @panzerstahl-helm-0 @Alexander

      yea not much one can do once combat starts except handroll and fight in edit.

      No harm no foul 🙂

      Game History

      Round: 1 Purchase Units - Russians Russians buy 2 Russian_Engineers, 1 Soviet_Commisar, 1 armour, 1 elite, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Caucasus 1 R_Europe_Rail moved from Russia to Volgograd 1 Russian_Rail moved from Russia to Ukraine EDIT: 1 R_Europe_Rail and 1 russian_minor moved from Volgograd to Caucasus EDIT: 1 Russian_Rail and 1 russian_minor moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Ukraine to Rostov 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Baltic States to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 5 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Karelia 1 artillery moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 1 submarine moved from 127 Sea Zone to 112 Sea Zone 1 armour and 1 mech_infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 2 aaGuns moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 1 Russian_Rail moved from Russia to Sakha 1 Russian_Rail and 1 aaGun moved from Sakha to Caucasus 4 infantry moved from Amur to Buryatia 1 aaGun moved from Sakha to Amur 6 infantry moved from Sakha to Buryatia 1 infantry moved from Archangel to Belarus Place Units - Russians 2 Russian_Engineers, 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia 1 armour placed in Bryansk Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs

      Combat Hit Differential Summary :

      Edit
      Well I screwed up 😊

      I can't move the soviet Fctrys when not at war. I will update in a few. I put it it on the list. I think I can prevent that until SSR at war with G but not entirely certain.

      Anyway ... 🙂

      EXP Game 1 Multi APbT R 1Fixed.tsvg

      Edit
      actually it already does work. I used edit lol

      I've done this before now that I think about it 🙂

    • Panzerstahl-Helm 0

      Game 3 Trout (Allies) vs. Panzer (Axis)
      Play By Forum • • Panzerstahl-Helm 0

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      Panzerstahl-Helm 0

      @Trout

      Guten Morgen,

      slight adjustments in EDIT after my NCM.
      I forgot to move 2 inf +2 art from Japan to Korea and Kiangsu (1 inf + 1 art. in each case)

      BR

      Game History

      Round: 2 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 1 artillery, 1 elite, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 2 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Amur Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 4 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 4 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/11 hits, 4,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Chahar Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 2 infantry owned by Russians in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: has removed 1 infantry owned by Russians in Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 2 infantry placed in Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 3: Russians has 1 infantry placed in Dzavhan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Yunnan to Anhwe 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Amur to Manchuria 1 armour moved from Korea to Manchuria 5 infantry moved from Manchuria to Jehol 1 aaGun moved from Jehol to Anhwe 2 J_Rails and 2 infantry moved from Kiangsu to Chahar 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 2 infantry moved from Anhwe to Chahar 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Japan to Anhwe 1 fighter moved from Okinawa to Japan 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone Place Units - Japanese 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 Japanese_LCV and 1 elite placed in Japan 1 artillery and 9 infantry placed in Korea Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs

      Combat Hit Differential Summary :

      Chinese regular : 0,33 Japanese regular : -0,17 Russians regular : -0,33

      998bc51e-10b7-49d8-a6fc-dc463bf6bc76-exp-game-3-trout-vs.panzer-J2.tsvg

    • B

      France Goes First map (also posted on the Axis and Allies forum)
      Player Help • • BattleshipYamato

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      B

      @wc_sumpton

      Yeah, the 2.7 version has a lot of visual issues.

      I just opened the 2.5 version, it's great.

    • Kindwind

      ML and Cloud deployment
      Development • • Kindwind

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      RogerCooper

      @kindwind It would seem that training against random games would be every inefficient compared to training against the AI that TripleA comes with.TripleA is not Go, random play should be very bad.

    • S

      Operation Obliterate
      Play By Forum • • sgrom8504

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      @sgrom8504

      Right Arm 💪

      Let us know if you need help

    • M

      Casual Game Father v Son 1x3x26
      Play By Forum • • mshanaplayerson

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      B

      @mshanaplayerson

      Sweet ! Let us know if you need any help 🙂

    • G

      WW2 1940 Global - JKB vs PJM
      Play By Forum • • Gunslinger

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      No one has replied

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