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    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      Im still pissed off
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @trout Game History Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 44 Sea Zone 3 fighters moved from Queensland to 44 Sea Zone 1 air_transport and 1 infantry moved from Queensland to New Guinea Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Syria to Iraq Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - French Combat Hit Differential Summary : c40558a4-085d-4551-a635-7a0469b4e8ec-exp-game-4-trout-vs.panzer-ANZ7.tsvg
    • B

      EXP Game 12 barnee vs Trout

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      @Trout Tornado this morning Flash Flood watch thru staurday. Gotta do a quick hack on the window wells. Wanted to do a nice pro job but not gonna have time. Yea If you conquer one of the Capitals all of yours need to be in your control. So the game would continue. It's one full turn after the fall you check to see if the Victory conditions are met. So if Moscow falls to G then on G's next turn you see if they're met. You take Tokyo same turn, game would go on. Anyway I'll look later tonight. Gotta hit store and start work on those windows
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      They sent the biggest motherfucker they had. 6'4" 220 plus. Try and intimidate me to get the final check. It didn't fckn work. I got right in that fckrs face and said this unacceptable. He backtracked immediately. I HATE MOTHERFUCKERS like that. Anyway, still fried. Try and get some turns in
    • Panzerstahl-Helm 0P

      EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

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      wtf !!!! This is the wrong place !!! I can't play anymore. What is wrong !!! What has happened to me !!! F this
    • SchulzS

      Bugs in World War I

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      @VictoryFirst said: So if I understand correctly, you can use Place with NoAirCheckPlaceDelegate and this would solve the problem of the AI not purchasing anything and it would prevent fighters that cannot land from being killed by the engine in the placement phase? The problem is not the delegate, NoAirCheckPlaceDelegate, but what the AI is coded for when doing purchasing, that being 'place' or 'endStep'. Because there is no 'place' the AI disregards the purchase. <delegate name="place" javaClass="games.strategy.triplea.delegate.NoAirCheckPlaceDelegate" display="Place Units"/> Works with <step name="AustroHungariansPlace" delegate="place" player="AustroHungarians"/> And fighters can stay 'isAir'. Cheers...
    • VictoryFirstV

      North Africa - TripleA Module

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      @VictoryFirst yea it'd be cool if theyd just place on the border you want. One can manipulate the order that units place in but when they get removed it changes everything. I tried to have the startup have the Fctrys ABs and NBs in their historical spots. In EXP they will move if they go Undrg or upgraded AB, Scramble 4 F Yea !!! lol
    • VictoryFirstV

      What determines the path that a unit takes

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      @wc_sumpton said: Have you tried switching around the connections. @victoryfirst this makes sense to me, so I'd try it, or look at how they're listed which would be the same thing. Idk though. I'd also try it because that's what wc suggested lol but Infantry usually show first in the purchase window in most games and they are usually listed first in UnitList and Unitattachment so maybe some sort of similiar thing is going on with the connections
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut Yeah, that seems right. Your British Move didn't set up anything spicy in the US's turn.
    • B

      PBEM Game on Mac

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      @ubernaut said: did we ever get tot he bottom of this? not that I'm aware of Sailing and the bottom of this just seems kinda not what we want to hear lol I can't remember what was happening. I think it was a mac pbem issue. Mornings seem better. My mind is fried lol Peace Out and Rock On
    • SchulzS

      World War I with more territories?

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      SchulzS
      The Russian revolution rule could be implemented, right? "The Central Powers retain whatever Russian territories they hold at the end of the Russian round in Round 12. The remaining Russian territories become impassable. All Russian units are removed from the game."
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

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      Hi Dog thanks for the latest version. The game seems to play a little more challengingly. A few more land/ sea territories would be great. I still keep Russia and Japan allied until the time is right for War between them, AI Russia still seems a little tentative to move the Siberian based units though. I move them manually but do you think there is an issue with the stacking restrictions on the old 2 hit tanks? Even I find them hard to move through other units.. The US does tend to evacuate the Pacific automatic placed units to the Atlantic and it does throw the Atlantic battles a little more in the allied favour. Tricky one. I still think random PT boat spawns may help if they were confined to Pacific only. Would there also be any way to look at factories. IE enemy factories are destroyed on capture and you can only build light industry on non sovereign territory? Also do you think the Russian player should be immune to Winter as they were more better prepared for it historically. Maybe also a Rasputitsa effect could block all movement on the Eastern front (all player) for one turn after Winter. Lastly, when any player wants to build an aircraft carrier they have to manually enter the quantity as there is no selector arrow for the box like other units. Took me a while to figure that one out in my first game. Apologies for the ramble and once again the game is playing well.
    • I

      Poll on how Defender Retreat should work

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      @iratoric I know that I've been a bit negative in my previous post because I liked your original idea (making it similar to submarine reatreat) better than doing it as per North Africa rules as you eventually decided to (which are also adding complexity like the needed supplies or what they are called, been a while since I read the rules), but at the end I think that either is interesting. Just posting here because I'm wondering if you are still onto this and what are your plans to get this done (sorry, not a developer).
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