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    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      75
      5 Votes
      75 Posts
      207 Views
      K
      On another matter, the new air system seems to be working out well. Four bombers per land territory max, along with four fighters max. I was afraid this would create a GUI problem, but that has not been the case. The Soviets sent their dive bomber against a German army. Granted, that dive bomber got aborted, so no attack. But I think the real time for the Soviets to push back in the sky will come later in the game. The four plane limit is doing its job of giving both sides a reason to fight for control over the sky. Thanks to @vendetta for pushing me on this.
    • H

      Creating a (hopefully) competitive bot using Claude Code.

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      3 Votes
      52 Posts
      244 Views
      TheDogT
      @husky81 HuskyAI could do the following; Shucking, sending Transports back and forth for reinforcements. How to define a Shucking unit? In most A&A maps a Transport 0-0-2 with 7 Transport Capacity is a Shucking unit. But not every unit with a Transport Capacity is a Shucking unit, they need splitting out by function, as below. In 1941GCD it has 3 Transport Capacity units with transportCapacity Battleship 3 TC, transport Inf-Trained, xml has isCombatTransport Cruiser 2 TC, transport Inf-Elite, xml has isCombatTransport Convoy 14TC, a mix of units, this is a Shucking unit Air-Transport, an isAir unit, 0-0-4 with 8 transportCapacity is an air transport unit. It has 2 roles, Dropping paratroopers into enemy territory in Combat move Reinforcing into an owned territory in non-Combat move Food for HuskyAI
    • alkexrA

      Middle Earth - Battle for Arda (v3) - Official Thread

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      12
      2 Votes
      12 Posts
      60 Views
      C
      @alkexr said: BFA is basically a patchwork of different time periods. Why have you chosen to have it this way instead of having a specific starting time?
    • StohrmS

      Color issue with Politics Panel aka Politics Screen

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      1 Votes
      4 Posts
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      B
      @Panther yea I don't remember where but I do remember when . Right after the change
    • V

      Modified Blitz Rule (Defenders Must Inflict Casualty to Stop Blitz)

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      2 Votes
      8 Posts
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      RogerCooperR
      @Vendetta That might be hard to implement in the engine.
    • RogerCooperR

      Roger's Scenario Thread

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      993
      9 Votes
      993 Posts
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      RogerCooperR
      Name New World Order Description Europe on a detailed map https://axisandallies.fandom.com/wiki/New_World_Order [image: image.jpeg] Good Points Reasonable size map Wide variety of units available Bad Points No victory conditions The AI has trouble playing the US and Germany Infantry is too cheap, resulting in spamming.
    • I

      Playing war of relics question

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      20 Posts
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      C
      Found a minor issue that you cannot Ctrl+B against multiple players defending together in this game. Reported here: https://github.com/triplea-game/triplea/issues/15098
    • StohrmS

      combinedTurns stepProperty

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      StohrmS
      I may have already found part of the answer to my own question in the following code: <attachment name="playerAttachment" attachTo="British" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player"> <option name="shareTechnology" value="UK_Pacific"/> <option name="helpPayTechCost" value="UK_Pacific"/> <option name="retainCapitalNumber" value="2"/> <option name="destroysPUs" value="false"/> </attachment> Except that I'm not sure it actually works; as it currently only accepts payment from the UK_Pacific and not the British.
    • TheDogT

      11 Rings of Power - Official Thread

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      2 Votes
      2 Posts
      18 Views
      TheDogT
      For Code Raiders . For Sea Zones, a foreach to change current SZ owner to originalOwner to collect SZ PU Enhanced placement in Any Territory search pAT (placementAnyTerritory) thanks to wc_sumpton Infrasructure units using isAA Targeted AA & supportAttachment, not Atk/Def Infrasructure units (Fate items) that can be moved/carried by other units Moving land units have givesMovement to move named Fate Items, search givesMovement many times An isAir Winged unit can with a trigger changeOwnership of a Land Territory - Search changeOwnership A crude resource counter that counts the number of rings owned, shown on the Resources tab, search NumRoP(number of Rings of Power) Get impending winners foreach's to change HOSTILE nations to WAR & NEUTRAL nations to HOSITILE in an attempt to stop the current impending winners, search GO GET IMPENDING A vanquished political relationship, seen on the politics panel to easily identify a vanquished foe, search Go Vanquished
    • X

      TripleA Mobile!

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      7 Votes
      22 Posts
      240 Views
      X
      Update: loading fills own transports first, allied ones only take the rest stats tab shows a total row per alliance with more than one nation battle calculator resets the chosen attacker when another nation's turn starts Thank you
    • HeppsH

      Total World War: December 1941 3.0.0.6

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      665
      6 Votes
      665 Posts
      1m Views
      M
      @ubernaut said: @malmessi no reason to be playing 2.8 imo I am playing 3.0 But still checking old 2.8 pdf manual and I was looking for a place to find all the changes joined together, the online game help is perfect
    • SchulzS

      Axis Ascension

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      60
      2 Votes
      60 Posts
      29k Views
      SchulzS
      Can someone help me readjust the relief tiles to match the new shape of Britain and Ireland? Here is the old one: [image: old_uk.png] And here is the new one: [image: new uk.png]
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