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    • TheDog

      💥 Another World v AI - Official Thread
      Maps & Mods • • TheDog

      18
      3
      Votes
      18
      Posts
      191
      Views

      Simon Hibbs

      @thedog I did this for my own, much more primitive attempt at an AI friendly hack. Basically just starting universal war and getting rid of population unit spawning and requirements.

      Is it possible for the politics flag, or any flag to trigger total war or change the default status? Currently I have two variants of my hack, one with politics and the other set to total war.

      What is it about unit costs that makes it easier for the AI to make reasonable decisions? I can see how stacking limits might help, or is that motivated differently?

    • M

      WAW 1940 Mod for Transport casualties
      Maps & Mods • • madvitale

      7
      2
      Votes
      7
      Posts
      108
      Views

      W

      @madvitale

      I'm sorry that you are having troubles. I personally do not use Notepad, it's okay for small quick edits, I use Notepad++.
      I'll include a zip file with the changes.
      World_At_War.zip
      Special Note "Transport Casualties Restricted" value must stay false in the xml as Transports and B.Transports have a defensive value. The value can be changed in the 'Map Options' (lowest button on the left panel).

      Cheers...

    • djensen47

      Request Header to allow/skip filter in Cloudflare
      Feature Requests & Ideas • • djensen47

      4
      1
      Votes
      4
      Posts
      62
      Views

      djensen47

      @lafayette That works.

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