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    • bergenwolf

      World War II v3 1942
      Play By Forum • • bergenwolf  

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      Alexofaik

      TripleA Turn Summary: Russians round 2 TripleA Turn Summary for game: World War II v3 1942, version: 1.7.0 Game History Round: 2 Purchase Units - Russians Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese 1 submarine moved from 2 Sea Zone to 12 Sea Zone 1 infantry moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Ukraine 1 fighter moved from Karelia S.S.R. to Ukraine 1 infantry moved from Russia to Belorussia Russians take Belorussia from Germans 1 infantry moved from Caucasus to Eastern Ukraine Russians take Eastern Ukraine from Germans Combat - Russians Battle in Ukraine Russians attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Archangel 1 infantry moved from Urals to Archangel 3 infantry moved from Russia to Archangel 1 fighter moved from Ukraine to Caucasus 1 bomber moved from Ukraine to Russia 2 armour moved from Karelia S.S.R. to Russia Place Units - Russians 2 armour and 2 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUs Combat Hit Differential Summary : Germans regular : -0,33 Russians regular : -0,33 Savegame
    • X

      Very good Very good yes?
      Play By Forum • • xRayd  

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      X

      TripleA Turn Summary: Japanese round 1 TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.1.0 Game History Round: 1 Politics - Japanese Purchase Units - Japanese Japanese buy 1 bomber and 1 factory_minor; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery moved from Shantung to Anhwe 1 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 fighter moved from Manchuria to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 fighter moved from Manchuria to Hunan 1 tactical_bomber moved from Manchuria to Hunan 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 bomber moved from Japan to Yunnan 1 bomber moved from Japan to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 bomber moved from Yunnan to Kwangsi 1 battleship moved from 6 Sea Zone to 22 Sea Zone 1 carrier moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 armour moved from 22 Sea Zone to Marianas 1 carrier moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 tactical_bomber moved from Japan to 22 Sea Zone 1 cruiser moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Marianas 1 tactical_bomber moved from 6 Sea Zone to Marianas 1 infantry moved from Manchuria to Jehol 2 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Manchuria to Chahar 1 artillery moved from Manchuria to Jehol 1 fighter moved from Korea to 22 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 1 fighter moved from Japan to Marianas 1 tactical_bomber moved from Japan to Marianas 1 fighter moved from Okinawa to Kiangsi 1 fighter moved from Formosa to Kiangsi 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 tactical_bomber moved from 22 Sea Zone to Marianas Place Units - Japanese 1 factory_minor placed in Kiangsu 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs Combat Hit Differential Summary : Chinese regular : -1.00 Japanese regular : -0.67 Territory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag, 2 infantry Kwangsi : 1 flag, 2 bombers, 3 fighters and 3 tactical_bombers Korea : 4 infantry Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Kiangsi : 1 flag, 2 fighters and 1 infantry Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 4 infantry Jehol : 1 flag, 1 artillery and 7 infantry Marianas : 1 armour, 1 fighter, 1 infantry and 4 tactical_bombers Siam : 2 infantry Manchuria : 1 flag, 1 aaGun Yunnan : 1 flag, 1 artillery and 2 infantry Hunan : 1 flag, 1 artillery and 2 infantry Chahar : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry Anhwe : 1 flag, 2 artilleries and 4 infantry 33 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber 20 Sea Zone : 1 cruiser 22 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 1 transport 19 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 2 transports Production/PUs Summary : Japanese : 30 / 42 Americans : 17 / 17 Chinese : 8 / 12 British : 16 / 16 ANZAC : 10 / 10 Russians : 9 / 0 French : 2 / 0 Dutch : 11 / 0 Dice Statistics: Total 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.714 Median : 4.000 Variance : 0.275 Standard Deviation : 0.524 Total rolls : 21 Chinese Combat 1 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.833 Median : 4.000 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Japanese Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.667 Median : 3.000 Variance : 0.393 Standard Deviation : 0.627 Total rolls : 15 Savegame
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      Technology Rolls, enabling other technology rolls
      Map Making • • Swampy  

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      S

      @beelee This looks very helpful! Let me fool around with this and see if I can get it to work.
    • S

      HP bonus with territory effect?
      Feature Requests & Ideas • • Schulz  

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      TorpedoA

      @Schulz After reading through PoS xml, i cant say it is possible through territory effect. There is a list of allowed effects. HP not listed. But without territory effect it is possible i say. Condition and Trigger is the place to look at.
    • Ivan Molineris

      abbasso i giapponeri
      Play By Forum • • Ivan Molineris  

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      G

      Testing Forum poster Test summary from TripleA, engine version: 2.5.22294, time: 15:06:20 Savegame
    • G

      Two Youtubers promoting Axis & Allies (Pacific War Channel & Toupaloops)
      The War Club • • Götterdämmerung  

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      ubernaut

      @Götterdämmerung saw that pretty good you beat me to the punch postign it here.
    • HSThompsn

      Help Needed Hosting Bot(s) On Ubuntu Server
      Player Help • • HSThompsn  

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    • Richard Bonneau

      testing yes
      Play By Forum • • Richard Bonneau  

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      No one has replied

    • TorpedoA

      Funny Trigger to help/trick the AI to amphibiously noncombat move isAA units
      Map Making • • TorpedoA  

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