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    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      278 Posts
      661 Views
      C
      @Vendetta said: I implemented Guards Infantry and Shock Armies as Soviet unlockable bonuses in my TRO outline. Guards was a promotion mechanic where you replace up to two regular Infantry per turn with Elite Infantry for free if you win a battle. Shock Armies was one where Elite Infantry would pair with the Assault Gun and allow the AG to get one pre-battle bombardment shot at the enemy. I guess sounds about right (as long as you can also buy elite infantry directly (not only by upgrading them with the guard promotion mechanic)).
    • TheDogT

      Download Maps has map Tags

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      6 Votes
      80 Posts
      152 Views
      C
      Regarding maps with multiple games, I think the Gameplay Quality vote should be based on the best one of the games (meaning that, if I add a bad variant as a game inside a map already having one or more games, that should not decrease the Gameplay Quality of the map).
    • xxXEddieXxxX

      TripleA Design

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      4 Votes
      24 Posts
      90 Views
      B
      @TheDog said: My natural style is terse and some may interpret it as rude. lol [image: rightarm.png]
    • StohrmS

      Color issue with Politics Panel aka Politics Screen

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      2 Votes
      23 Posts
      89 Views
      xxXEddieXxxX
      @Cernel You can check stuff like this on this page: https://coolors.co/contrast-checker/ffffff-796e0b If the proposed feature gets merged, you can set the color to anything you want. But I think the default colors will stay the way they are. I'm also not a fan of dragging this discussion out any further. At this point, I've made it clear why the default colors are the way they are. The game has lived with the worst color palette on this screen for ages. At this point, I would rather talk about new ideas than repeat myself about why I think yellow is not a good color for neutrality.
    • LaFayetteL

      Improved Pro AI, please give it a try and post feedback

      Watching Ignoring Scheduled Pinned Locked Moved AI
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      6 Votes
      53 Posts
      221 Views
      SchulzS
      @LaFayette bw_v3.tsvg The German sub can't move back to SZ 6 in the non-combat phase, even though it has 1 point of movement remaining.
    • xxXEddieXxxX

      TripleA Mobile!

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      7 Votes
      35 Posts
      320 Views
      xxXEddieXxxX
      Update: release: Edit mode: switch it on from the game menu during your own turn. A red EDIT MODE bar and a tool strip will appear. savegame management: long-press a save to select several and delete them together, with "Select all" develop: Hey Guys, a bigger Play by Forum update for the Mobile app: Edit mode works in forum games too No more save game flood: each forum game keeps only its newest save "Join" in a thread now opens the newest save so you can play right away Dice server: "Add player" for games with more than two people Stop following a game: tap the bell in its thread when a game is over or you're out. It leaves My games and sends no more notifications (the "Stopped" filter brings it back) Several nations in a row: the turn review lists all nations the post covers and tells you when the next nation is an ally, so you can keep playing and send one post Your message comes first: in posts your comment now stands right under the title, set apart from the game info, and the app highlights it in the thread view (for desktop posts too) New game in an existing thread: search for it, the threads you opened last come first Faster "Your turn" notifications: every 15 minutes (the shortest Android allows) and as soon as you open the app. It is still experimental, so please report anything that breaks or feels odd, ideally with a screenshot. Thanks![image: WhatsApp Image 2026-11-09 at 19.34.05.jpeg]
    • LaFayetteL

      vs AI - Game Write-ups

      Watching Ignoring Scheduled Pinned Locked Moved AI
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      4 Votes
      5 Posts
      34 Views
      TheDogT
      2026-11-10-1941-Global-Command-Decision.tsvg After the debuff fix Command support vales for HQ-Army, HQ-Fleet, HQ-Air are missing, these give a bonus +1 to 5 units in Attack & Defence. However from an old version AI log should look like HQ-Army, bonusType=UnitSupportAttachment.BonusType(name=Command, count=1), supportFactor=3.441428412678216, numSupportProvided=0, numSupportableUnits=4, numAddedSupport=5, ratio=0.8888888888888888, bonus=1.0 The above is missing from the current Beta AI. But on further checking the old TripleA AI log Checked HQ-Fleet & HQ-Air these are missing from the **old ** version, so it looks like a select LAND SUPPORT is working & no Air or Sea support? . current Beta AI Is missing /does not look right HQ-Army - has a Land & Air (AAstrength) component HQ-Fleet - has a Sea & Air (AAstrength) component HQ-Submarine (Germany only) has Sea only component HQ-Air - has a Air-Air (AAstrength) & Air-Ground component HQ-Submarine (Germany only) has Sea only component appears to not work Bomber-Tac ran out of time, will look again later Bomber-Tac (isAir) does not suppressbomb Bunkers. Artillery does suppress Bunkers with Artillery, bonusType=UnitSupportAttachment.BonusType(name=Shell-Bunker, count=1), debuffFactor=0.5412828013762019, ratio=0.5951219512195122
    • xxXEddieXxxX

      New Map Browser

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      4 Posts
      22 Views
      RogerCooperR
      @xxXEddieXxx As long as it has a list view. I try to keep all mods on my computer.
    • TheDogT

      11 Rings of Power - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      70 Views
      TheDogT
      Latest version v020 ready for download with in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 11 Rings of Power Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click *11 Rings of Power Click Install button Enjoy! . v020 Improved sounds Improved unit in place.txt & PUs pu_place.txt more sounds in notifications.properties file . v005 unchanged 11 Rings of Power Manual here; 11_Rings_of_Power_Manual.pdf Suggested latestTripleA version https://github.com/triplea-game/triplea/releases . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/4444/11-rings-of-power-official-thread
    • TheDogT

      New/Updated Maps added for TripleA download

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      4 Votes
      5 Posts
      55 Views
      TheDogT
      classic_league - update - This is a modification to the original Classic module ("World War II Classic"). This module checks for violation of stack limits and also has a rework of the optional rules in the game options. This module can also be used for non-League games. 11_rings_of_power - Update - 8 Fantasy races FFA on a small volcanic island, lots of Fate items to find
    • B

      Easter Eggs in actions Tab

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      0 Votes
      3 Posts
      23 Views
      B
      @rogercooper That's exactly what I've already tried. But it only showed anything in the lower right corner and in the AI turns. However, I would like to display the text in the actions tab. Here is my code: <!-- Greeces Game Sequence --> <step name="No ham toquis els pobrots! (translation: the lakes in scotland are beautyful) Politics" delegate="politics" player="Greeces" display="No ham toquis els pobrots! (translation: the lakes in scotland are beautyful)"/> <step name="My hovercraft is full of eels. Tech" delegate="tech" player="Greeces" display="My hovercraft is full of eels."/> <step name="My hovercraft is still full of eels. and now also of whales. TechActivation" delegate="tech_activation" player="Greeces" display="My hovercraft is still full of eels. and now also of whales."/> <step name="I will not buy this record - it is scratched Purchase" delegate="purchase" player="Greeces" display="I will not buy this record - it is scratched"/> <step name="veturinkuljettaja kieriskelee pinaatissa (translation: the lakes in scotland are really beautiful) CombatMove" delegate="move" player="Greeces" display="veturinkuljettaja kieriskelee pinaatissa (translation: the lakes in scotland are really beautiful) Combat Move"/> <step name="Ο Λάνσμος Σινγκόστας τραγουδά τον ύμνο στην ελευθερία (translation: and the pretty castles...)Battle" delegate="battle" player="Greeces" display="Ο Λάνσμος Σινγκόστας τραγουδά τον ύμνο στην ελευθερία (translation: and the pretty castles...)"/> <step name="veturinkuljettaja kieriskelee jälleen pinaatissa (translation: the little loch ness monsters...) NonCombatMove" delegate="move" player="Greeces" display="veturinkuljettaja kieriskelee jälleen pinaatissa (translation: the little loch ness monsters...)"/> <step name="No em prenguis el cervell (translation: don't take my brain) Place" delegate="place" player="Greeces" display="No em prenguis el cervell (translation: don't take my brain)"/> <step name="см. выше (translation: cut! this is the false text!) EndTurn" delegate="endTurn" player="Greeces" display="см. выше (translation: cut! this is the false text!)"/> ... And it's a bit more absurd than i said. And that the Easter Egg in Greek Combat Move is in Finnish, is the absurd thing that i wanted. (Note: i let me inspiring by monty python, as be seen in the code)
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