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    • I

      Poll on how Defender Retreat should work

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      23 Posts
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      I
      This is my interpretation of the rules & what I coded: At the very start of the round, if any unit has the attachment canDefensiveRetreat = true, the defender gets a prompt if they want to retreat, and to which territory. They may only retreat to friendly/neutral territories, not an enemy territory, and they can't retreat to a territory with enemy units in it, unless only enemy air is present, which is non-blocking. If the defender chooses not to retreat, then the battle proceeds as normal. If the defender chooses a territory to retreat to, then that territory is saved and stored for later. The attackers fire at all of the defending units. Any units that are doing a defensive retreat do not fire back. Casualties are removed, and then any retreating units retreat to the destination we stored earlier. Any defender units not capable of retreating remain and must fight to the end/get captured/get removed, whatever happens normally EDIT: I was originally going to have a property that applies to all land units, but it turns out that in A&A North Africa not all land units can defensive retreat (the truck and the supply token can't) so it pretty much needs to be a unit attachment. This offers some variation as the mapmaker can select what units they want to be able to do a defender retreat
    • SchulzS

      World War I with more territories?

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      SchulzS
      If Russia is still in the war by round 10 with roughly the same income it had at the beginning, I don't see how the Central Powers could realistically win. Giving Russian infantry weaker offensive power doesn't seem punishing enough to me. It would also limit Russia's strategic options. Historically, they had to launch major offensives due to political pressure from their allies. I think Russia's role of "destroying as many Central Powers units as possible before its eventual collapse" sounds much more interesting than simply spamming infantry and waiting. By 1917, Russia was struggling just to keep its troops on the front line, let alone mobilize new armies. I even think its income should be close to 0 by round 10 (August 1917), even if it hasn't lost a single territory. With a -2 income modifier that increases by 2 each round, Russia would be at -20 IPC by round 10, leaving it almost bankrupt.
    • B

      barnee vs beelee EXP 2.59

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      B
      End Late 1940 [image: 1783054843949-screenshot-from-2026-07-02-23-59-44.png] Well a few mistakes. China took a beatdown in their attack, which they shoulda at least killed a couple dudes Nothing too extreme other than that. I don't really like my China defense but it seems Yunnan should be taken. That's a Big time bonus. JPN seems a little off as well. Idk they're probably OK. SSR needs to strike early if they decide to. I know OOB it's common and I've seen it a few times with HRE now. Mixed results so far, which is what is wanted. I would lean towards not doing it, SSR early attack on JPN but it can be effective. Vice Versa, I feel the same with Japan. Probably less likely to attack early unless SSR concentrates in Amur. Then I'd just say f it and attack I did against crockett and it had good results but he retrieved the situation nicely. Game is basically even in 1944 I think it is. Sadly, he hasn't responded in over a month now, so that promising game will most likely not finish.
    • LaFayetteL

      Lobby Upgrades, June-25-2026

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      LaFayetteL
      @beelee unfortunately you cannot, bot comment is set at bot start once. Need a reboot of the bot to change it abd server access to do that
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere yo going to lobby
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      5 Votes
      11 Posts
      672 Views
      SchulzS
      @TheDog I would actually prefer replacing this game with my new WW1 map with the same name. The current one just isn't good.
    • H

      PlayByForum First - Utrecht

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
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      2 Votes
      9 Posts
      780 Views
      B
      @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
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      B
      I forgot to move the PG to W GER hence the edit. Things looking grim for the Reich. At least the yanks won Tough match coming up
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
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      B
      @Trout Hi Trout Sorry to hear about the computer issues We can continue in Local mode. You can still access History to see the rolls, what was purchased, where units moved etc ... It's really not that big a deal. Bonus is that you don't have to erase all the die rolls in your email and if you forget to activate PBEM, it doesn't matter at all So Nippon is up. The ceasefire is over Yea, I think we play Bosnia tonight. Idk. I haven't watched any. Probably best not start either. I might jinx them lol Edit @alexander Happy Canada Day !!!
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @trout Hello sir, the WorldCup is over for Germany, so back to the WorldWar. I played in Local Modus, since your old email seems to be inactive and your new email is not working, as beelee mentioned. No summary available. BR e7fc391d-fb29-4688-8c4e-37286ae82456-exp-game-4-trout-vs.panzer-r6.tsvg
    • RogerCooperR

      Roger's Scenario Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      2m Views
      RogerCooperR
      @Schulz said: @RogerCooper Aren't v3 41 and 42 unbalanced in favor of the Allies without national objectives? Generally in tournaments, there is a small bid to take the Axis. If you are playing 1 country with the AI in TripleA, the game is interesting.
    • LaFayetteL

      TripleA Server Costs

      Watching Ignoring Scheduled Pinned Locked Moved News
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      3 Votes
      9 Posts
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      LaFayetteL
      Good points, we need to also keep in mind that the bots need to be available for peak lobby activity.
    • G

      Jurassic v2.0

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      G
      UPDATED: http://john.gregorek.com/Games/Generic.zip Added caveER_png to help identify territories for removal/addition. Shifted place_txt values to represent top-left corner of unit images. Corrected polygons_txt fragments for defining territories across map borders. Not happy with glyph branding. It's optional. Still have an issue with border fragments that requires your inspection. The reliefTiles hide the map border edge well, but note the dinosaur has been beheaded. [image: 1782669793495-tripleabeheaded.png]
    • I

      Defenders may retreat after 1 round of combat

      Watching Ignoring Scheduled Pinned Locked Moved Feature Requests & Ideas
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      2 Votes
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      840 Views
      I
      @RogerCooper Thanks, I just made a post to poll people's opinions on how it should work in Development, be sure to give any opinions there
    • LaFayetteL

      Everything now auto-deploys on merge to main!

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      4 Votes
      2 Posts
      209 Views
      LaFayetteL
      Notable mention, bot hosts are an exception. They need a manual docker pull & restart to pull in changes. This is largely intentional as I would consider them already as legacy. edit: plus, restarting a live game is incredibly disruptive. I wasn't comfortable having the lobby restart without warning until there was the auto-reconnect capability implemented - let alone interrupting a full blown in-progress game.
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      2 Votes
      127 Posts
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      B
      Update to 2.59 [image: 1782944315142-screenshot-from-2026-07-01-17-16-45.png]
    • Z

      Warcraft: Lordaeron Wars - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      8 Votes
      37 Posts
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      Z
      @gr8gamerguy It has certainly been a long time since I worked on this project but I really want to finish it and condensed things down. With the advent of chatgpt I think ill come to finish it. (In case you ever see this message, thank you for all.the big reports)
    • LaFayetteL

      New Maps Status Page - View Indexing Status of maps

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      1
      4 Votes
      1 Posts
      113 Views
      No one has replied
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