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    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut Good thing I kept the save then.
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Alexander Hi Alex A few things. Your Tank Army has to start together and both your TG's were in 1st AG, so there's not enough Tanks to form one in Smolensk. So I activated 1st Corps for you instead. I swapped and Elite for a Inf to give it max strength. Probably not a huge deal but if you get down to where 1st Corps is still active, it'll give you a little extra Power. I copied your build and did a max attack on Belarus. I sent the AG Flag too. AG consists of Flag 5 Inf 1 Elite 3 Arty 2 TD ( 1 active ) 1 Tank 1 Elite Tank 2 Commisars 1 Commisar3 ( he activates the Tank in 1st Corps ) So you have to kill the Flag unless you can keep all those guys intact. Doubtful but I rolled pretty good 1st rd, whether it's worth over killing all your Tanks Idk, probably not. So plan on killing it after first rd. Remember it doesn't count as a hp. MY OOL 4 hits on the Tiger/King Tigers aaGun Inf SPA Elite 2 SS Inf Oberst Kill the 2 Tigers 4 Me262s Kill Ftr Ace SS TD Active SS PG 2 SS Pnzrs Elite SS Pnzr SS PG Blue King Tigers Finish your other CMs and you're good to go. EXP Game 2 Multi APbT R 18 Combat Ongoing.tsvg If uncertain about anything, post a save before you kill anything You might have to use the mouse to save. Ctrl s doesnt work mid battle for me and you also have to just have the dice hit window open, not the casualty selection. You can close out of it and then reactivate it.
    • I

      Poll on how Defender Retreat should work

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      @VictoryFirst I don't think Properties are desired from a Engine coding standpoint. That is my understanding anyway. Dan addressed it above I believe. Edit So would want to limit their use
    • R

      Question about trenches domination 1914 no mans land

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      @wc_sumpton thanks a lot! So far it seems to work perfectly!
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

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      Thanks Dog. I understand. and thanks for your reply. Regarding the forts, would it be possible for game start forts not to require upkeep but only new build forts require upkeep instead-So like a different kind of starting fort? What I like most about this game are the local battles that occur due to the giant map. Did the game ever have forested areas in Belarus region with partisans popping up? I play iron war and oil and snow maps too. The iron resource make the game and fight for it give the game that extra strategic edge, and the oil too. because it powers most units.. Also the partisans popping up occasionally are a bit of a hindrance when sometimes your units are stuck fighting them whilst they could be moving somewhere else where they are more needed. Thanks
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Guten Morgen Game History Round: 16 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenLate1947EXP43Invert: has removed 1 Early1947_red owned by Changer in D-Day triggerAttachmenLate1947EXP43Invert: Changer has 1 Late1947_red placed in D-Day Germans buy 1 ElitePanzer, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 Type_XXI_UBoat, 1 WaffenPnzrJagerFS, 1 Waffen_Para, 1 elite, 1 german_para, 3 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 PanzerJagerFS, 1 german_para and 1 infantry 1 WaffenPnzrJagerFS, 1 Waffen_Para and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Waffen_Para moved from Germany to Novgorod 1 Me_262 moved from Poland to Novgorod 1 bomber moved from Western Germany to Novgorod 1 LuftwaffeAce and 2 Me_262s moved from Romania to Eastern Poland 1 elite and 1 infantry moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland EDIT: 1 German_LCV and 1 elite moved from Germany to Denmark EDIT: 1 German_LCV moved from Norway to Denmark 1 mech_infantry moved from Germany to Denmark 1 armour and 1 infantry moved from Norway to Finland 1 Me_262 moved from Norway to Denmark 1 mech_infantry moved from Germany to Denmark 1 LuftwaffeAce, 2 Me_262s and 1 armour moved from Western Germany to Holland Belgium 2 mech_infantrys and 1 waffen_infantry moved from Germany to Holland Belgium 1 Me_262 moved from Southern France to Normandy Bordeaux 1 Panzer_General3 and 5 armour moved from Western Germany to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux 1 Type_XXI_UBoat moved from 109 Sea Zone to 112 Sea Zone 1 Type_XXI_UBoat moved from 119 Sea Zone to 112 Sea Zone Combat - Germans Battle in Eastern Poland Germans attack with 1 LuftwaffeAce, 2 Me_262s, 1 elite, 1 infantry and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 1 elite, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/9 hits, 3.17 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 LuftwaffeAce, 2 Me_262s, 1 elite, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Denmark Germans attack with 2 German_LCVs, 1 Me_262, 1 elite and 2 mech_infantrys British defend with 1 UK_LCV and 2 infantry Germans roll dice for 2 German_LCVs, 1 Me_262, 1 elite and 2 mech_infantrys in Denmark, round 2 : 0/5 hits, 1.33 expected hits British roll dice for 1 UK_LCV and 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits Turning on Edit Mode EDIT: 1 German_LCV owned by the Germans lost in Denmark EDIT: 2/5 hits, 1.33 expected hits EDIT: 1/2 hits, 0.67 expected hits EDIT: 1 German_LCV owned by the Germans lost in Denmark EDIT: 1 UK_LCV owned by the British and 2 infantry owned by the British lost in Denmark EDIT: Germans takes Denmark from British EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Turning off Edit Mode Battle in Finland Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 LuftwaffeAce, 2 Me_262s, 1 armour, 2 mech_infantrys and 1 waffen_infantry British defend with 2 infantry and 3 uk_paras Germans roll dice for 1 LuftwaffeAce, 2 Me_262s, 1 armour, 2 mech_infantrys and 1 waffen_infantry in Holland Belgium, round 2 : 5/8 hits, 3.50 expected hits British roll dice for 2 infantry and 3 uk_paras in Holland Belgium, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium 3 uk_paras owned by the British and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 LuftwaffeAce, 2 Me_262s, 1 armour, 1 mech_infantry and 1 waffen_infantry remaining. Battle score for attacker is 14 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry and 3 uk_paras Battle in Normandy Bordeaux Germans attack with 1 Me_262, 1 Panzer_General3, 5 armour and 2 infantry; Changer loiter and taunt Changer defend; Americans defend with 5 artilleries Germans roll dice for 1 Me_262, 1 Panzer_General3, 5 armour and 2 infantry in Normandy Bordeaux, round 2 : 8/13 hits, 6.00 expected hits Americans roll dice for 5 artilleries in Normandy Bordeaux, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Germans and 1 Me_262 owned by the Germans lost in Normandy Bordeaux 5 artilleries owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 Panzer_General3 and 5 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 Me_262 and 2 infantry Casualties for Americans: 5 artilleries Battle in Novgorod Germans attack with 1 Me_262, 1 Waffen_Para and 1 bomber Russians defend with 1 airfield, 1 harbour and 2 infantry Germans roll dice for 1 Me_262, 1 Waffen_Para and 1 bomber in Novgorod, round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 Me_262, 1 Waffen_Para and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 LuftwaffeAce and 2 Me_262s moved from Holland Belgium to Western Germany 1 Me_262 moved from Denmark to Norway 1 WaffenPnzrJagerFS and 1 waffen_infantry moved from Germany to Romania 1 LuftwaffeAce and 2 Me_262s moved from Eastern Poland to Romania 1 Me_262 moved from Novgorod to Poland 1 bomber moved from Novgorod to Germany 1 infantry moved from Egypt to Trans-Jordan 1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone Place Units - Germans 1 Type_XXI_UBoat placed in 113 Sea Zone 6 TotalWar_Tanks and 1 infantry placed in Western Germany 1 infantry placed in Southern France 1 ElitePanzer, 1 Panzer_Grndrs, 1 elite, 1 german_para and 1 infantry placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,2,1,4,6,6,1,2,2 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 48 Optional[PUs] Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 60 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 65 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs Combat Hit Differential Summary : Americans regular : 1.33 Russians regular : -1.33 Germans regular : 1.83 EDIT: : 1.00 British regular : -0.33 EXP Game 10 Straw G 16.tsvg I forgot to turn edit on to roll for bombard. Was able to by hitting View and then go to Game [image: 1784360981228-screenshot-from-2026-07-18-02-40-56.png] Edit Forgot to move Subs EXP Game 10 Straw G 16edit.tsvg
    • SchulzS

      World War I with more territories?

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      SchulzS
      [image: 1784375884369-wwieurope_names-copy-resized.jpg]
    • RogerCooperR

      Roger's Scenario Thread

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      RogerCooperR
      Name The Shogun Advanced Description Japan in the Sengoku Period on a large map https://axisandallies.fandom.com/wiki/The_Shogun_Advanced [image: 1784343226921-05614493-26a2-456d-a926-437186a5a058-image.jpeg] Good Points A variety of clearly differentiated units Upkeep costs & build caps prevent spamming and mega stacks Historical economic values and clan locations Political rules Historical events like the introduction of muskets Bad Points Everyone starts at war with everyone else (historically the clans tending to group into eastern and western alliances) Because of the lack of alliances at start and some random placements, it can be confusing to play
    • SchulzS

      Bugs in World War I

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      The only obvious difference between the xml files is the "placeNoAirCheck". But changing that to "place" did not solve the problem. The AI log offered no clues.
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

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      @RogerCooper Thanks!
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

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      wc_sumptonW
      @beelee said: Didn't want to hijack Ramon's thread what is the downside, if any, from having this enabled ? Turns out it wasn't on. "Transport Casualties Restricted" It can throw errors if units that do transport, have "transportCapacity" greater then 0, have attack or defense values greater then 0. These units will need "isCombatTransport" set. Cheers...
    • B

      EXP Game 12 barnee vs Trout

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      @Trout Good Evening EXP Game 12 Trout G 9.tsvg Not much doing for jerry. Took HOL back and moved some dudes around to prevent Partisans. Block in 110. Some more U-boats in the Med. Edit lol Forgot to move LCV. I switched a Panzer to ROM also EXP Game 12 Trout G 9edit.tsvg Uggh forgot to move the aaGun too. He can just stay where he's at
    • RogerCooperR

      TripleA Maps List

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    • TheDogT

      🏯 Shogun Advanced - Official Thread

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      @TheDog I recently tried this mod and there is a lot to like about it. However, it does have one problem, at the start of everyone is at war with everyone else. This is both ahistorical and confusing to play. They should either start neutral with each other or grouped into two loose alliances, one in Eastern Japan and other in Western Japan.
    • B

      barnee vs beelee EXP 2.59

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      Game History Round: 4 Purchase Units - Italians Italians buy 1 Escort, 2 armour, 1 fighter, 2 infantry and 3 mine_unarmeds; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 bomber moved from Southern France to Western Ukraine 1 armour and 1 infantry moved from Bessarabia to Western Ukraine 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry Russians defend with 1 armour and 1 elite Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 elite in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Western Ukraine 1 armour owned by the Russians and 1 elite owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour and 1 elite Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk 1 bomber moved from Western Ukraine to Eastern Poland 1 infantry moved from Greece to Bulgaria 1 infantry moved from Yugoslavia to Romania 2 armour moved from Northern Italy to Romania 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 Europe_Rail and 1 infantry moved from Southern Italy to Bulgaria 1 air_transport moved from Gibraltar to Southern Italy EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern France to Gibraltar 1 aaGun moved from Northern Italy to Southern France 1 armour moved from Southern France to Yugoslavia 1 infantry moved from Northern Italy to Southern France Place Units - Italians 1 fighter, 2 infantry and 3 mine_unarmeds placed in Southern Italy 2 armour placed in Northern Italy 1 Escort placed in 97 Sea Zone Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 21 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs Combat Hit Differential Summary : Italians regular : 0.83 Russians regular : -0.17 EXP bvsb 7-1-26 I3.tsvg
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @trout Ciao, took me a while for my turn. Apologies for that! Longer breaks are no good for the game, since I can´t remember my plan from almost 2 weeks ago. So here we go with a plan made on the run. BR 2090d666-32ba-43e7-b8dc-d674da78782f-exp-game-4-trout-vs.panzer-US UK6.tsvg
    • B

      Have in Game Dice Roller Show in History

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      This is a good suggestion and I would like to see it too. The current manual roller is local only, so logging it will need the upcoming network and history overhauls first.
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