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    • PantherP

      Urgent communication needed - 2026-06 Launch & MARTI Dice Server

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      PantherP
      @Nothingtoseehere You will need to use workarounds here or play at https://www.axisandallies.org/forums/ PBF works fine there, as the forum-software is on a lower (but compatible) version than here.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere really pissed away my strong china… oh well lol autosaveBeforeEndTurn.tsvg
    • B

      MARTI dice service website issues?

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      PantherP
      @LaFayette Success! I can confirm that registering, confirming and testmail work with 2026-06.16.15640! Thank you, that will certainly help!
    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
    • TheDogT

      TripleA 2026 with Java 25 & TripleA.vmoptions settings

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      ubernautU
      @beelee @thedog @lafayette @nothingtoseehere just updated to the current everything (lobby, marti & local play) seems to be working fine with current mac os you do need to do that move where ur force it to trust the app but w/e
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Alexander I will try registering my second email. It's a proton as well. See what I get. I haven't heard back from Panzer but the rolls went through. Previously it would throw a error if your opponent wasn't registered when you rolled the battle. @trout I would go here and register and see what happens https://dice.triplea-game.org/ Edit I just registered my protonmail and didn't get any error message. So Idk what's up. I guess we'll just have to see if it works for you guys. I might try a test game with my gmx mail and see if it works Edit 2 Looks as if the Dice Registration error has been fixed. I tried to reregister and it said I was already registered. So I suspect you and Panzer are too. You can try it and see what it says. Edit 3 Back working on the ABomb. Looks as if it drifted off target a bit [image: 1781621730664-screenshot-from-2026-06-16-09-53-53.png] hmm 2nd one was offshore a little bit. Lets see where number 3 ends up [image: 1781622131252-screenshot-from-2026-06-16-10-01-04.png] [image: 1781622393135-screenshot-from-2026-06-16-10-05-57.png] OK I'll quit spamming our Game Well just one more Looks as if the Reich has improved their targeting system [image: 1781625670820-screenshot-from-2026-06-16-10-59-09.png] Looks like the wind caught that one too [image: 1781631417806-screenshot-from-2026-06-16-12-34-43.png] Uncle Sam says payback is a bitch [image: 1781637071214-screenshot-from-2026-06-16-14-09-34.png] [image: 1781637186803-screenshot-from-2026-06-16-14-12-28.png] Looks like Austria got hit too [image: 1781638253525-screenshot-from-2026-06-16-14-29-52.png] OK @trout is up here is latest save again since I ABombed out lol exp-game-2-multi-apbt-r-17-complete.tsvg
    • PantherP

      world_war_ii_v5_1942 is incorrectly linked and installed

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      PantherP
      I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
    • LaFayetteL

      Doc: Map Population on website and download list

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      @Panther Oh well .. yea I stand erected
    • wc_sumptonW

      Rules interpretation for placement Human vs AI

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      wc_sumptonW
      @RogerCooper said: I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia. This is done through the bid process. Zero out the British bid and the factory will never be placed by the British AI player. The engine does violate the rules for placing factories. Cheers...
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Game History Round: 11 Purchase Units - Italians Italians buy 3 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rhodesia from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Anglo Egyptian Sudan to Rhodesia 1 armour moved from Romania to Western Ukraine Italians take Bessarabia from Russians Italians take Western Ukraine from Russians 1 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour and 4 infantry moved from Southern France to Normandy Bordeaux EDIT: 2 italian_paras moved from Southern Italy to Normandy Bordeaux 3 armour moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Changer loiter and taunt; Italians attack with 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras Changer defend; British defend with 3 UK_LCVs, 6 infantry and 3 uk_fighters; Americans defend with 2 ArmoredInfantrys, 1 artillery, 1 elite, 3 infantry and 4 mech_infantrys Italians roll dice for 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras in Normandy Bordeaux, round 2 : 4/12 hits, 4.17 expected hits Americans roll dice for 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 9 infantry, 4 mech_infantrys and 3 uk_fighters in Normandy Bordeaux, round 2 : 9/21 hits, 8.33 expected hits 2 italian_paras owned by the Italians, 4 infantry owned by the Italians and 3 armour owned by the Italians lost in Normandy Bordeaux 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 armour owned by the Italians retreated to Southern France Americans win with 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 5 infantry, 4 mech_infantrys and 3 uk_fighters remaining. Battle score for attacker is -23 Casualties for Italians: 3 armour, 4 infantry and 2 italian_paras Casualties for Americans: 3 infantry Casualties for British: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Non Combat Move - Italians Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan 1 bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 Escort_Convoy, 1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from Romania to Slovakia Hungary 1 aaGun moved from Bulgaria to Romania 2 infantry moved from Bulgaria to Romania 1 air_transport moved from Gibraltar to Southern Italy 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 Italian_LCV moved from Southern France to Romania Place Units - Italians 1 factory_minor placed in Egypt 3 armour placed in Northern Italy 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRhodesia: Italians has 1 italian_paraBoost placed in Rhodesia Italians collect 21 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 24 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs Combat Hit Differential Summary : Americans regular : 0.67 Italians regular : -0.17 EXP Game 10 Straw I 11.tsvg The Beatdown continues
    • LaFayetteL

      TripleA - 2026.06.16 - Release Schedule / Plan

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      PantherP
      @LaFayette @ubernaut The good news is that emails land in gmail-accounts again (let's see how long). The dice-email go to the spam-folder - but that's easy to handle!
    • HeppsH

      Power of Politics 1914 : A WWI scenario

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      ubernautU
      @RogerCooper @thedog i was thinking i might try to recruit @wc_sumpton to help us but the basic problem is the version that we have does not appear to be very far along compared to some of the posts so it’s kind of hard to tell what they were thinking with the map also some of the territories are sort of microscopic i think there might be a problem with unit stacking as it stands as well
    • SchulzS

      Tips of Map Making

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      TheDogT
      @schulz I mean, is there any difference between going with 48px and then zooming in on the map vs going with 54px and then zooming out? Because zoomed-out 54px looks better than zoomed-in 48px? Politicians answer. My logic goes like this, 2 & 4K screens have lots of pixels and as tech advances they will have more, this means that the standard 48x48px unit gets smaller and smaller on these screens, so now we need to draw the biggest unit icons we can and this is 54px high, width can be lots, lets say up to 96px wide. Another current hard parameter is 200% zoom. . How good is the AI in this map? I will make an outrageous claim and say its the best AI you will play against. but I would say that wouldn't I. This map is written for solo play, Black_Elk & I spent ages play testing against the AI. The forum for GCD has 1.8 million views, so players must think its worth looking at. Also I like to think I know how the AI works, if that's possible, see here https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly . handling of upkeep Resources are calculated at the being of the players turn, thanks to wc_sumpton. This means losses and gains of TT/SZ and no of units is all done at the start of the players turn. . handling of terrain & weather It all appears to work as intended, play it and judge for yourself. . diplomacy Has not changed, its all still random, so 1941 GCD does not have any politics, its all scripted. However for FFA maps 1888A has "get impending winners", a set of triggers that forces the AI players to take a step closer to war/fighting the impending winners.
    • LaFayetteL

      Switch to "FlatLaf" for Look & Feel (updated skin)

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      PantherP
      I like Darcula - except the politics panel - those colours are a pain, indeed.
    • LaFayetteL

      Let's create a How-To / Documentation Category in forums?

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      LaFayetteL
      @RogerCooper The wiki option was looked at some time ago, you may recall the thread. 'fandom' uses an older wiki syntax and would make a transition to it not awesome. We'd have to rewrite all of our docs in the that syntax. Axis and Allies meanwhile is a trademarked term owned by Hasbro and we can not, should not, have anything official for TripleA that is associated with that trademark. Hosting our documentation under a URL with a trade marked term that we do not own could create an incorrect perception of an affiliation.
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      LaFayetteL
      I suppose it is worth pointing out that a 'revert' in git is just an undo update. The code history in Git is write-once. Git never deletes anything. So, in a revert update, based on the reverted change: any lines that were added are removed, and any removed lines are re-added. So, a revert is a new update, it just an inverted update to cancel out a previous one. Revert PRs are not at all special to Git, it's just another update. Once a revert is merged, a person can revert the revert update, add more changes to it, and then merge all of that as one bundle. So, a flow might be like this (the letters on the left hand side represent the commit ID, AKA the commit SHA): a43ae Some update that introduced a bug 3ads2 Revert: Some update that introduced a bug fae54 Revert: Revert: Some update that introduced a bug + Bug Fix Changes to the code base are "squashed" together. When a person clicks the revert for the revert, that creates a new proposed change. Bug fixes can be added to that proposed change, then it'll all be squashed together as a single commit that is then released. For example, when reverting the revert, this change would be proposed: abc12 Revert: Revert: Some update that introduced a bug In that proposed change, we can add the bug fix, eg: abc12 Revert: Revert: Some update that introduced a bug fea23 Bug fix Then, when merged, that would land on the main branch and in the history as one commit, eg: fae54 Revert: Revert: Some update that introduced a bug + Bug Fix
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Good morning. OKW not sure what their strategy going forward is except that all requests for additional transports are cancelled for the rest of the war Game History Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Germans buy 1 ElitePanzer, 1 GermanUBoat, 2 Repair_BBs, 1 SP_Artillery, 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 armour, 1 destroyer, 1 elite, 1 german_para, 6 infantry and 1 waffen_panzer; Remaining resources: 2 PUs; Place Units - Germans 2 Repair_BBs placed in 91 Sea Zone Units in Germany being upgraded or consumed: 2 Panzer_Grndrss, 1 armour and 1 waffen_infantry 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 2 Repair_BBs owned by Germans in 91 Sea Zone 1 armour moved from Morocco to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 armour, 1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 infantry moved from Greece to Bulgaria Germans take Bulgaria from Russians 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 bombers moved from Gibraltar to Romania 1 infantry moved from Slovakia Hungary to Romania 1 elite moved from Slovakia Hungary to Romania 1 ElitePanzer moved from Germany to Poland 3 GermanUBoats moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 waffen_infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Western Germany to Poland 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux Combat - Germans Trigger Wolfpack at114 SeaZones: Germans has 1 Wolfpack placed in 114 Sea Zone Battle in Romania Germans attack with 2 bombers, 1 elite and 1 infantry Russians defend with 1 infantry Germans win, taking Romania from Russians with 2 bombers, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians submerged Germans win with 2 GermanUBoats remaining. Battle score for attacker is 5 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for Russians: 1 cruiser Battle in Normandy Bordeaux Germans attack with 2 fighters, 1 infantry, 1 tactical_bomber and 1 waffen_infantry British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost Germans win, taking Normandy Bordeaux from British with 2 fighters, 1 tactical_bomber and 1 waffen_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Egypt Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 airfield, 1 harbour and 1 uk_armour; French defend with 1 infantry Germans win, taking Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Casualties for British: 1 uk_armour Battle in Poland Germans attack with 1 ElitePanzer, 1 fighter and 2 infantry Russians defend with 1 elite Germans win, taking Poland from Russians with 1 ElitePanzer, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 Escort_Convoy, 2 Wolfpacks and 6 transports moved from 113 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 91 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 91 Sea Zone to 82 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 elite moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 elite moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 German_Heavy_BB and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to France 1 tactical_bomber moved from Normandy Bordeaux to France 3 tactical_bombers moved from Gibraltar to Western Germany 1 fighter moved from Poland to Western Germany 1 fighter moved from Gibraltar to Western Germany 1 fighter moved from Gibraltar to Southern Italy 1 tactical_bomber moved from Gibraltar to Southern Italy 2 bombers moved from Romania to Slovakia Hungary 1 Panzer_Grndrs moved from Greater Southern Germany to Slovakia Hungary EDIT: 1 1stPanzerArmy moved from Slovakia Hungary to Army Group Centre EDIT: 1 Waffen_Oberst moved from Germany to 1st Waffen EDIT: 1 waffen_infantry moved from Slovakia Hungary to 1st Waffen EDIT: 1 Waffen_Arty moved from Slovakia Hungary to 1st Waffen EDIT: 1 WaffenPnzrGrndr moved from Germany to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Army Group Centre EDIT: 3 artilleries moved from Slovakia Hungary to Army Group Centre EDIT: 1 Panzer_Grndrs moved from Slovakia Hungary to Army Group Centre EDIT: 6 infantry moved from Slovakia Hungary to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Slovakia Hungary 1 elite moved from Germany to Slovakia Hungary 3 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Western Germany to France 1 G_Rail moved from Germany to Holland Belgium 1 G_Rail and 1 artillery moved from Holland Belgium to Slovakia Hungary 1 WaffenPnzrGrndr moved from Germany to Western Germany 1 waffen_panzer moved from Germany to Western Germany 1 waffen_infantry moved from Slovakia Hungary to Germany 1 armour moved from Western Germany to Germany 1 elite moved from Western Germany to Holland Belgium 1 fighter moved from Gibraltar to Western Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 GermanUBoat placed in 93 Sea Zone 1 ElitePanzer, 1 elite and 1 german_para placed in Germany 1 SP_Artillery and 2 infantry placed in Yugoslavia 1 infantry placed in Western Germany 1 armour and 3 infantry placed in Germany Turn Complete - Germans Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 47 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs e7fc391d-fb29-4688-8c4e-37286ae82456-exp-game-4-trout-vs.panzer-g6.tsvg
    • B

      Preferred SMTP service for email games

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      @BillCurtis Hi Bill I can't remember if I already sent this to you https://forums.triplea-game.org/topic/4151/johnny-cat-tutorial Here's Victory's instructions https://forums.triplea-game.org/topic/4076/1-trout-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain?page=1 Note The dice server is soon to be shutdown. Maybe as soon as tomorrow. Will need to use the new dice server https://dice.triplea-game.org/ and the latest triplea release 2026-June-13 - 2026-06.16.15640 I think when you DL triplea it takes you to the new release now. I'm not sure. I haven't gotten it yet. If not you should be able to find it here https://github.com/triplea-game/triplea/releases There's a major transitioning happening right now. So best to start over with the new dice server and latest release. Some of the older information will become obsolete.
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

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      TheDogT
      Latest version v265 ready for download in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 1941 Global Command Decision Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click 1941 Global Command Decision Click Install button (be aware, old versions of TripleA 2.7 displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download) Enjoy! . v265 Thanks to the genius that is @wc_sumpton the Factory Placement is now turned on when its needed then off when its not. This probably returns the AI game play as before, but we shall see . Unchanged v265 documentation, last page has winter turn on instructions. 1941_Global_Command_Decision_Manual.pdf Suggested minimum stable TripleA version https://github.com/triplea-game/triplea/releases/tag/2.7.15025 . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
    • PantherP

      Regression: Game-ID missing in new Dice Server

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      PantherP
      Everybody feel free to join the discussion here: https://github.com/triplea-game/triplea/discussions/14596
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