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    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      43
      5 Votes
      43 Posts
      111 Views
      V
      @KurtGodel7 Fascinating. My own tech system overhaul plays closer to vanilla but has 45 universal techs and 48 national exclusives (4 each for ANZAC/China/France and 6 each for Germany/Italy/Japan/UK/US/USSR). It would be interesting to compare notes on that once I've finished getting it all written up.
    • X

      TripleA Mobile!

      Watching Ignoring Scheduled Pinned Locked Moved Development
      22
      7 Votes
      22 Posts
      233 Views
      X
      Update: loading fills own transports first, allied ones only take the rest stats tab shows a total row per alliance with more than one nation battle calculator resets the chosen attacker when another nation's turn starts Thank you
    • R

      Question about trenches domination 1914 no mans land

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      0 Votes
      79 Posts
      5k Views
      B
      @black_elk you are the only one. Help us BlackElk
    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
      46
      3 Votes
      46 Posts
      217 Views
      H
      @TheDog said: @husky81 You and Claude have been busy! 🤯 So much info to absorb. So tempting to customise just for one map and very hard to keep it generic like the TripleA AIs. The list of tried and tested tactics is awesome. Having a list like that allows the Claude AI to 'try' the neutral tactics and for it to learn if they work on its new current map. For me a standout is Keeping tanks inside the main stack instead of one step behind: detrimental (a nice confirmation of the owner’s principle). On maps like 1941GCD, this is a valid Russian tactic. But for Germany , I cannot afford not to keep the German tanks out of the Attack stack. I guess its map dependant? Its fab to see the win ratio has increased, well done! To clarify, it only keeps the tanks outside the main stack when safe (at least that's the intended behaviour), it may still mess up. That's trickier in the mid and late game as Germany on a normal map, because the rear tank stack has to contend with air plus naval units coming in. I still play like that in some positions though, a stack of tanks and new infantry in Baltics connecting Germany to Karelia, the Baltic tanks defend both landings in France and put pressure on Arch, Finland and West Russia. Of course once the Allies have enough Units in Finland, this becomes unenable.
    • C

      TripleA being blocked by Microsoft Windows SAC

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      8
      2 Votes
      8 Posts
      21 Views
      TheDogT
      @panther said The fact that the installation now went flawlessly shows, that the MS service behind is 'learning'. I agree. I am inclined to think that it is based on the number of downloads Microsoft has in its SAC database, too few and it is a risk, enough and it passes. So from our point of view, we will need to keep a SAC viable downloads list @cowey To confirm, please find out your friends TripleA version, I will guess it is 2026-10.16.15815 ? Just need the last 5 digits, so its probably 15815
    • HeppsH

      Total World War: December 1941 3.0.0.6

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      665
      6 Votes
      665 Posts
      1m Views
      M
      @ubernaut said: @malmessi no reason to be playing 2.8 imo I am playing 3.0 But still checking old 2.8 pdf manual and I was looking for a place to find all the changes joined together, the online game help is perfect
    • V

      Modified Blitz Rule (Defenders Must Inflict Casualty to Stop Blitz)

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      2 Votes
      8 Posts
      50 Views
      RogerCooperR
      @Vendetta That might be hard to implement in the engine.
    • StohrmS

      combinedTurns stepProperty

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      2 Posts
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      StohrmS
      I may have already found part of the answer to my own question in the following code: <attachment name="playerAttachment" attachTo="British" javaClass="games.strategy.triplea.attachments.PlayerAttachment" type="player"> <option name="shareTechnology" value="UK_Pacific"/> <option name="helpPayTechCost" value="UK_Pacific"/> <option name="retainCapitalNumber" value="2"/> <option name="destroysPUs" value="false"/> </attachment> Except that I'm not sure it actually works; as it currently only accepts payment from the UK_Pacific and not the British.
    • I

      Playing war of relics question

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      0 Votes
      19 Posts
      156 Views
      C
      Presently, the behaviour of the game when both sides lose all Soldiers is that the defender wins, and all attacking lords and relics are captured. I tend to think that that is a wrong behaviour, so I've opened an issue about it: https://github.com/triplea-game/triplea/issues/15090
    • TheDogT

      11 Rings of Power - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      2
      2 Votes
      2 Posts
      14 Views
      TheDogT
      For Code Raiders . For Sea Zones, a foreach to change current SZ owner to originalOwner to collect SZ PU Enhanced placement in Any Territory search pAT (placementAnyTerritory) thanks to wc_sumpton Infrasructure units using isAA Targeted AA & supportAttachment, not Atk/Def Infrasructure units (Fate items) that can be moved/carried by other units Moving land units have givesMovement to move named Fate Items, search givesMovement many times An isAir Winged unit can with a trigger changeOwnership of a Land Territory - Search changeOwnership A crude resource counter that counts the number of rings owned, shown on the Resources tab, search NumRoP(number of Rings of Power) Get impending winners foreach's to change HOSTILE nations to WAR & NEUTRAL nations to HOSITILE in an attempt to stop the current impending winners, search GO GET IMPENDING A vanquished political relationship, seen on the politics panel to easily identify a vanquished foe, search Go Vanquished
    • LaFayetteL

      Forum will be down for a bit - upgrades

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      14
      2 Votes
      14 Posts
      269 Views
      ubernautU
      @beelee said: right after I post this it starts working normally classic 🫡
    • RogerCooperR

      Roger's Scenario Thread

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      992
      9 Votes
      992 Posts
      2m Views
      RogerCooperR
      Name Newyawk-Law and Order Description Hypothetical battle for New York City, Police vs Gangs https://axisandallies.fandom.com/wiki/Newyawk-Law_and_Order [image: image.jpeg] Good Points Not another WW2 mod Bad Points Lots of mispellings and some immature content
    • alkexrA

      Middle Earth - Battle for Arda (v3) - Official Thread

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      4
      2 Votes
      4 Posts
      26 Views
      Doki DokiD
      @alkexr hi gent, I’d like to report 2 issues 1: Saruman’s mountain troops are unable to pass through friendly mountainous territory to launch an attack. Is this intended behavior? same thing happens in mordor's turn when a non-mountainer tried to move and attack gondor. 2: i think the acient tower and acient walls and fortress are goood in old versions, why are u removing them? btw, i'd like to join the map test if u agree. thanks
    • SchulzS

      Axis Ascension

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      60
      2 Votes
      60 Posts
      29k Views
      SchulzS
      Can someone help me readjust the relief tiles to match the new shape of Britain and Ireland? Here is the old one: [image: old_uk.png] And here is the new one: [image: new uk.png]
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