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    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      5 Votes
      31 Posts
      5k Views
      SchulzS
      If anyone can make decent relief tiles, I can name the map whatever they want.
    • B

      barnee vs beelee EXP 2.59

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      Game History Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 1 ArmoredInfantry, 2 Escorts, 2 artilleries, 1 carrier, 1 destroyer, 1 elite, 2 submarines, 1 transport and 3 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Quebec 2 usa_fighters moved from 102 Sea Zone to United Kingdom 1 USAbomber moved from Eastern United States to United Kingdom 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 102 Sea Zone to 106 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 elite moved from Eastern United States to Quebec 1 Rail moved from Eastern United States to Central United States 1 Rail and 1 artillery moved from Central United States to Quebec 1 Rail and 1 aaGun moved from Eastern United States to Alaska 1 ArmoredInfantry and 1 infantry moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 ArmoredInfantry and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 1 usa_fighter moved from Philippines to New Guinea Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 2 usa_fighter_lendleases and 1 usa_tac_bomber_lendlease EDIT: Turning off Edit Mode 1 Escort, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite and 3 usa_fighters placed in Eastern United States 1 artillery placed in Central United States 1 ArmoredInfantry and 1 artillery placed in Western United States 1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 3 AirLLs, 3 Fortifications, 1 factory_minor, 7 infantry, 3 mine_unarmeds, 3 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Place Units - British 3 AirLLs placed in United Kingdom Combat Move - British Trigger British RemoveLendLeaseFeeAir: has removed 3 AirLLs owned by British in United Kingdom Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 USAbomber, 2 usa_fighters, 2 usa_fighter_lendleases and 1 usa_tac_bomber_lendlease EDIT: Adding units owned by British to United Kingdom: 1 bomber and 2 uk_fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 109 Sea Zone EDIT: 2 uk_paras moved from United Kingdom to Holland Belgium Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 2 uk_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 GermanUBoats in 109 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 GermanUBoats owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 12 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in Holland Belgium British attack with 2 uk_paras Germans defend with 1 infantry British roll dice for 2 uk_paras in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium British roll dice for 1 uk_para in Holland Belgium, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 uk_para in Holland Belgium, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 uk_para in Holland Belgium, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 uk_paras Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 3 uk_fighters moved from United Kingdom to Karelia 1 bomber and 2 uk_fighters moved from 109 Sea Zone to United Kingdom 1 destroyer and 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 aaGun and 3 infantry moved from Brazil to British Guiana 2 uk_armours moved from Belgian Congo to Egypt 2 uk_armours moved from Kenya to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 uk_armours moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to India 2 infantry moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry and 3 mine_unarmeds moved from India to 39 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry and 3 mine_unarmeds moved from 41 Sea Zone to Sumatra Place Units - British Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone 3 Fortifications placed in Sumatra 3 infantry, 3 mine_unarmeds and 1 uk_armour placed in India 1 factory_minor placed in Egypt 2 infantry and 2 uk_armours placed in Union of South Africa 2 infantry and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,1,1,5,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 54 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs Combat Hit Differential Summary : Germans regular : -1.17 British regular : -1.83 EXP bvsb 7-1-26 UK3.tsvg
    • I

      Poll on how Defender Retreat should work

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      2 Votes
      30 Posts
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      B
      @VictoryFirst I don't think Properties are desired from a Engine coding standpoint. That is my understanding anyway. Dan addressed it above I believe. Edit So would want to limit their use
    • R

      Question about trenches domination 1914 no mans land

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      B
      @wc_sumpton ahh maybe it only works if the battle starts out that way ? After the hitters are dead, you still have to roll to kill them ? I will test
    • SchulzS

      World War I with more territories?

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      SchulzS
      Middle Eastern rework. Syria being the logistic base for both the Palestine and Iraq fronts didn't make sense previously. [image: 1783728420069-wwieurope-copy-resized.jpg]
    • B

      EXP Game 12 barnee vs Trout

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      @Trout Good Evening EXP Game 12 Trout G 9.tsvg Not much doing for jerry. Took HOL back and moved some dudes around to prevent Partisans. Block in 110. Some more U-boats in the Med. Edit lol Forgot to move LCV. I switched a Panzer to ROM also EXP Game 12 Trout G 9edit.tsvg Uggh forgot to move the aaGun too. He can just stay where he's at
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
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      1 Votes
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      ubernautU
      @Nothingtoseehere go 4 .tsvg Combat Hit Differential Summary : Italy regular : -0.58 Germany AntiAircraftGun : -0.08 Germany regular : -0.75 Russia regular : 0.75 ps i believe i fixed the neutrals issue
    • RogerCooperR

      Roger's Scenario Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      RogerCooperR
      Name CTF2 Future Warfare Description Conflict with a futuristic feel on the Capture the Flag map https://axisandallies.fandom.com/wiki/CTF2_Future_Warfare [image: 1783795028810-f8b519fc-a7c8-4ef6-b136-174e54334564-image.jpeg] Good Points An intersting puzzle to solve against the AI Bad Points Not much replay value
    • E

      Lobby Slaps are Not Working

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      C
      @EyesWideShut https://github.com/triplea-game/triplea/issues/14614
    • E

      2026.06.16.15662 game-headless bot gets 502 on game-hosting-request

      Watching Ignoring Scheduled Pinned Locked Moved News
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      B
      @EyesWideShut If you haven't already, you could try reinstalling the map. Some of the maps had to have that done after the update. Will ping @cernel for you
    • SchulzS

      Bugs in World War I

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      1 Votes
      4 Posts
      1k Views
      RogerCooperR
      @Schulz I have confirmed that the Hard & Fast AI do not build on the balanced map but the Easy AI does. The original World War I 1914 works correctly, despite it being almost identical. I definitely need to investigate further.
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      Panzerstahl-Helm 0P
      Ciao. US/UK17 is cooking. I am on the road and will post asap.
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods maps thedog
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      TheDogT
      Latest version v270 ready for download in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 1941 Global Command Decision Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click 1941 Global Command Decision Click Install button Enjoy! . v270 Bunker 4pu, was 5, helps the AI buy more Turkey will now defend as a nation, if attacked, was as each separate territory . Unchanged v255 documentation, last page has winter turn on instructions. 1941_Global_Command_Decision_Manual.pdf Suggested TripleA version https://github.com/triplea-game/triplea/releases . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
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