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    • R

      Question about trenches domination 1914 no mans land

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      79 Posts
      5k Views
      B
      @black_elk you are the only one. Help us BlackElk
    • X

      TripleA Mobile!

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      7 Votes
      21 Posts
      223 Views
      X
      @TheDog Update the underlying engine Version can now be seen when the app version gets clicked multiple times fixed issue with placement of sea/land units in bid place phase (thank you @Panella for pointing this out) fixed issue where wrong amount of pus was assigned to human players when bid is present Thank you
    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      5 Votes
      13 Posts
      57 Views
      K
      @Vendetta said: @KurtGodel7 I would recommend a name swap for the Advanced Production Centers, since APC is an acronym that every wargame is going to associate with armored personnel carrier. Special Production Center / SPC should be a pretty easy substitute to avoid the overlap. Your Europe map looks beautiful, from what I can see. Taiwan and Okinawa are a bit off-putting on the Asia one, they’d look better if they swapped sizes with one another. Okinawa being placed that close to the edge of the sea zone also leaves me wondering whether it should be shifted onto the boundary line instead. Your combat system ventures far enough from any version of the game I’ve played that I can’t really offer any judgement about it at this point. Hopefully, once you’re far enough along in development, you can share a play by play of a test game as a demonstration. Good feedback on APCs and Okinawa. One of the places from which I drew inspiration was Axis and Allies Naval Miniatures. With that game, you use fighters to gain air superiority. Bomber type aircraft to benefit from air superiority. It's normal for units to have multiple hitpoints. The mighty Yamato was given 6 hitpoints. Cruisers, battleships, and dive bombers are unable to hit enemy subs. There was a very good paper-rock-scissors dynamic to that game which I wanted to bring into an Axis and Allies style map.
    • C

      TripleA being blocked by Microsoft Windows SAC

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      2 Votes
      8 Posts
      21 Views
      TheDogT
      @panther said The fact that the installation now went flawlessly shows, that the MS service behind is 'learning'. I agree. I am inclined to think that it is based on the number of downloads Microsoft has in its SAC database, too few and it is a risk, enough and it passes. So from our point of view, we will need to keep a SAC viable downloads list @cowey To confirm, please find out your friends TripleA version, I will guess it is 2026-10.16.15815 ? Just need the last 5 digits, so its probably 15815
    • V

      Modified Blitz Rule (Defenders Must Inflict Casualty to Stop Blitz)

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      2 Votes
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      V
      @RogerCooper Good suggestion. One dynamic I've seen in other wargames that might be fun to experiment with is the attacking player being capped at a certain number of combat rounds by default, but being able to buy additional rounds by spending production resources. Suppose we took your 3 round limit as a default, but allowed players to buy additional rounds at 1 IPC each if they have a critical battle they wanted to put a special effort into. Gives people something to do with the 1 or 2 odd IPCs they sometimes have left on hand after the purchase round.
    • HeppsH

      Total World War: December 1941 3.0.0.6

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      664
      6 Votes
      664 Posts
      1m Views
      ubernautU
      @malmessi there is an addendum section almost all of the changes are in there
    • I

      Playing war of relics question

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      149 Views
      C
      This game has some seriously weird and wrong behaviours and unsupported rules for ships. I'm trying to address them. More information here: https://github.com/triplea-game/triplea/issues/15013
    • R

      Modifying National Objectives

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      3 Posts
      21 Views
      RogerCooperR
      @Rrrrricky said: Hey everyone, im new here. Trying to modify NO's on World War ii v3 1942 map. Github looks locked apparently? I couldn't create an account there for some reason. Any ideas? TY! Why did you want to change the NO's? If you want different NO's, you need to create a new mod.
    • alkexrA

      Middle Earth - Battle for Arda (v3) - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      2 Votes
      3 Posts
      17 Views
      alkexrA
      Version History Version 3.0 (2026-10-11) Initial beta release
    • TheDogT

      11 Rings of Power - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      2 Votes
      2 Posts
      9 Views
      TheDogT
      For Code Raiders . For Sea Zones, a foreach to change current SZ owner to originalOwner to collect SZ PU Enhanced placement in Any Territory search pAT (placementAnyTerritory) thanks to wc_sumpton Infrasructure units using isAA Targeted AA & supportAttachment, not Atk/Def Infrasructure units (Fate items) that can be moved/carried by other units Moving land units have givesMovement to move named Fate Items, search givesMovement many times An isAir Winged unit can with a trigger changeOwnership of a Land Territory - Search changeOwnership A crude resource counter that counts the number of rings owned, shown on the Resources tab, search NumRoP(number of Rings of Power) Get impending winners foreach's to change HOSTILE nations to WAR & NEUTRAL nations to HOSITILE in an attempt to stop the current impending winners, search GO GET IMPENDING A vanquished political relationship, seen on the politics panel to easily identify a vanquished foe, search Go Vanquished
    • LaFayetteL

      Forum will be down for a bit - upgrades

      Watching Ignoring Scheduled Pinned Locked Moved News
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      2 Votes
      14 Posts
      269 Views
      ubernautU
      @beelee said: right after I post this it starts working normally classic 🫡
    • R

      New map: Fate of Nations

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      4 Votes
      2 Posts
      15 Views
      TheDogT
      @rwb4 Welcome to the forums! Well done on making your first map, its a steep learning curve.
    • TheDogT

      New/Updated Maps added for TripleA download

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      1
      3 Votes
      1 Posts
      15 Views
      No one has replied
    • RogerCooperR

      Random WW2 Generation

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      5 Votes
      12 Posts
      356 Views
      RogerCooperR
      Resolving minor inter-war conflicts. Territory Country Probability Outcome Afghanistan Afghanistan 60% Third Anglo-Afghan War is inconclusive. Afghanistan Impassable 10% Afghan neutrality guaranteed by Britain and Russia. Afghanistan Britain 10% British decisively win the Third Ango-Afghan War Afghanistan Victim 20% Afghanistan collapses into chaos after British victory in the Third Ango-Afghan War. Anglo-Egypt Sudan Britain 80% Anglo-Egypt Sudan Egypt 20% Egypt establishes firm control of the Sudan Belorussia Belorussia 10% Belorussia gains independence Borneo Brunei 20% Brunei preponderant in Borneo Borneo Britain 50% Britain preponderant in Borneo Borneo Netherlands 30% Dutch preponderant in Borneo Buryatia S.S.R. Japan 10% Japanese gain control of Buryatia Buryatia S.S.R. Russia 90% Caucasus Caucasus 20% Independent state(s) in Caucasus Caucasus Russia 80% Eire Britain 20% Irish uprising defeated Eire Ireland 80% Finland Finland 80% Finland gains independence Finland Russia 20% Russia retains Finland French Indo-China Thailand Vietnam 40% Vietnam dominant in Southeast Asia French Indo-China Thailand Siam 30% Siam dominant in Southeast Asia French Indo-China Thailand Britain 30% Britain dominant in Southeast Asia Himalaya Tibet 20% Tibet dominates the Himalayas Himalaya Nepal 10% Nepal dominates the Himalayas Himalaya Impassable 70% Snow & ice dominate the Himalayas Italian Africa Abyssinia 25% Abyssinia modernizes Italian Africa Britain 25% Britain dominant in East Africa Italian Africa Italy 50% Italy conquers Abyssinia Kazakh S.S.R. Kazakhstan 10% Kazakhstan gains independence Kazakh S.S.R. Russia 90% Kwangtung Britain 60% Hong Kong dominates South China Kwangtung China 40% Canton dominates South China Manchuria Japan 70% Japan dominates Korea and Manchuria Manchuria Korea 10% Korea regains independence Manchuria China 10% China gains full control over Manchuria Manchuria Russia 10% Russia dominates Manchuria Mongolia Mongolia 70% Mongolia gains independence Mongolia Russia 20% Russia controls Mongolia Mongolia China 10% China controls Mongolia Morocco Algeria France 80% France dominates the Mahgreb Morocco Algeria Morocco 20% Morocco dominates the Mahgreb New Guinea Netherlands 50% Netherlands dominates New Guinea New Guinea Australia 50% Australia dominates New Guinea Northwestern Europe Belgium 50% Belgium dominates the Low Countries Northwestern Europe Netherlands 50% Netherlands dominates the Low Countries Sahara Impassable 90% Sahara France 10% France develops the Sahara Saudi Arabia Saudi 60% Saudis defeat the Hashemites Saudi Arabia Hashemite 40% Hashemites defeat the Saudis Spain Spain 80% Spain Portugal 20% Portugal dominates Iberian Peninsula Trans-Jordan Hashemite 60% Hashemite kings installed in Middle East Trans-Jordan Britain 10% Britain dominates the Middle East Trans-Jordan France 30% France dominates the Middle East West Indies Cuba 25% Cuba dominates West Indies West Indies United_States 25% USA dominates West Indies West Indies Britain 25% Britain dominates West Indies West Indies France 25% France dominates West Indies [image: image.jpeg]
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