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    Has Anyone Tried To Make World War I Larry Harris Game?

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    • C Offline
      Cernel Moderators @Panther
      last edited by

      @panther Actually, people could be able to install that without needing unzipping if it would have been made per norm (not doublefolder). Unzipping is not normally needed for installing maps (in this case it is, because there is 1 folder too much).

      PantherP 1 Reply Last reply Reply Quote 0
      • PantherP Offline
        Panther Admin Moderators @Cernel
        last edited by

        @cernel

        Well maybe it should be like this.

        But the map discussed here does launch when unzipped. And it does not launch when zipped.

        Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @Panther
          last edited by

          @panther Sure. I said just in case you wanted to get back to those that made that map or anyone that wanted to rework it.

          PantherP 1 Reply Last reply Reply Quote 0
          • PantherP Offline
            Panther Admin Moderators @Cernel
            last edited by Panther

            @cernel
            Yes, it would work zipped, in case the addition "-master" had been applied to the folder-name "world_war_i_1914" and the zip-file would be "world_war_i_1914-master.zip".

            Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @Panther
              last edited by

              @panther Yes, that works too. That is actually the new way, due to some GitHub related reasons. But maps still also work the old way. Practically, it works unzipped because, in unzipping it, you extract it from the main folder, not because of the fact of not being anymore zipped itself.

              PantherP 1 Reply Last reply Reply Quote 0
              • PantherP Offline
                Panther Admin Moderators @Cernel
                last edited by

                @cernel
                Maybe the map will be brought to Github one day. That would "harmonize" it.

                Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Tony
                  last edited by

                  This map looks really good. I did unzip this game and it worked. Thanks a lot.

                  So what is missing from this game exactly?

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Tony
                    last edited by

                    @tony There is about 10-15 rules that have to be player enforced and are listed in the notes.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • T Offline
                      Tony
                      last edited by

                      I just got a big and it didn't take all the casualties away from the board after an attack. This game is probably about 70 to 80% done in my opinion. Too bad others couldn't fix this with some technical expertise.
                      I will look this over, thanks redrum.

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                      • T Offline
                        Tony
                        last edited by

                        This game could have additional units such as cavalry units added like the original AA Game with artillery and Destroyers..

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                        • CrazyGC Offline
                          CrazyG Moderators
                          last edited by

                          There are a few other WW1 games available that have cavalry and other units included. Frankly I think they are much better than Larry Harris's game

                          C 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Tony
                            last edited by

                            Germany has no way to get down to Africa at all.

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Tony
                              last edited by

                              Well this game is a start. A two hit tank is kinda cool and you cant buy them till later in the game.

                              1 Reply Last reply Reply Quote 0
                              • C Offline
                                Cernel Moderators @CrazyG
                                last edited by

                                @crazyg I didn't want to be negative, but I'm also not too impatient of seeing this game in TA. Maybe a reworked custom versions with also the biggest historical blunders reworked (Berlin closer to Moscow than Paris, etc., etc.), yes.

                                On the other hand, I think supporting this specific thing would be a general great improvement:

                                Fighters are a land unit to let them stay in conquered/enemy territory and be able to load on transports, so if you want to fly over a Sea Zone or enemy-controlled territory, use edit mode.

                                Both the ability to land transport air and the ability to stay in conquered, and, possibly, also giving air the ability to conquer.

                                This way, by the way, cavalry, if added, can be "air" too. Also think about the applications in term of Dragons or Helicopters, etc..

                                Not terribly impatient for the game itself, but whatever adds options and stuff a mapmaker can re-mash up is sweet. The aborted making of this game has actually already added up a series of additional options, some of them really helpful, like the phase steps, that have found good use in several custom maps.

                                1 Reply Last reply Reply Quote 1
                                • T Offline
                                  Tony
                                  last edited by

                                  The game is a start to more it seems. If someone adds a bit more to it maybe it can be a great game. I suggest add units to buy but leave the rest of the game as is unit wise and production etc. Russia can be taken but it seems as though the Allies have to work a lot harder to conquer Germany. It seems France is more superior than the UK is. I can be wrong about this and also the Central powers have no way to take control of Africa or the seas like the rest of the AA Games made.

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                                  • T Offline
                                    Tony
                                    last edited by

                                    Germany controlled Moscow but they couldn't produce units there. Interesting!

                                    1 Reply Last reply Reply Quote 0
                                    • CrazyGC Offline
                                      CrazyG Moderators
                                      last edited by CrazyG

                                      I really don't this map is a good starting point. The only reason this game has any popularity whatsoever in my opinion is that is has the name Larry Harris attached to it. I've played the board game many times and its boring. Once you solve the quesiton of what ratio of infantry/artillery to build its basically just move and roll dice.

                                      The map itself is just awful. The way the territories are drawn deny any kind of a dynamic conflict from happening. Germany and Austria just have an incredible lack of options, the sea zones make naval superiority grossly too strong and flexible compared to land. Even with tons of revisions and house rule ideas tried, the map just doesn't work. Domination, No Man's Land, Great War, or even NWO provide a much better starting point for a WW1 game.

                                      1 Reply Last reply Reply Quote 3
                                      • wc_sumptonW Online
                                        wc_sumpton
                                        last edited by

                                        Fighters are a land unit to let them stay in conquered/enemy territory and be able to load on transports, so if you want to fly over a Sea Zone or enemy-controlled territory, use edit mode.

                                        Been playing around with the "SpecialMoveDelegate". It seem to be able to simulate this so that a "land unit" can fly over Sea Zones and enemy-controlled territories, but still conquer a territory and load onto a transport without using 'Edit Mode'.

                                        Might make a nice WWII glider mechanism, or helicopter control. Problem is the use of a separate 'Move' delegate for this to work.

                                        Just some thoughts.

                                        Cheers...

                                        General_ZodG 1 Reply Last reply Reply Quote 0
                                        • RogerCooperR Offline
                                          RogerCooper @Tony
                                          last edited by

                                          @tony I believe that Tony was talking about Larry's Harris's rewrite of the AA14 game. This can be found at the Larry Harris Design forum.

                                          This version adds 2 main elements. The first is that every power can collapse by losing some homeland areas. A version of this could be easily implemented, although not Larry's exact rules.

                                          The other major change is that land units can non-combat move 2 areas. There are some workarounds to get this effect, but it would be better if the engine (& AI) supported directly a non-combat move unit property.

                                          There are also some setup changes and Naval bases give extra movement.

                                          When I finish my current conversion project (I am converting all old version scenarios to the current version), I will try implementing something along the line Larry's rules. Instead of the non-combat move of 2, I would allow capitals to boost land moves by 1.

                                          1 Reply Last reply Reply Quote 2
                                          • T Offline
                                            Tony
                                            last edited by Tony

                                            Roger,

                                            I would have to say that this map is pretty good in that you have a lot of land battles that take place around Europe. Germany has no way of getting down to Africa until later in the game. I like the fact that the sea units take hits on the units being carried by transports instead of the whole transport being wiped off the map altogether.
                                            That written, I think the air unit "fighter should not be allowed to go on transports but instead be able to fly over territories and land on them by themselves. I also think that the transports should be able to be fired upon by fighters if unescorted by the ships other than the submarine.

                                            I'd add Calvary units to this game and if you want to add the zeppelin "bomber" then you would need to have scramble of fighters over capitols to be able to have a chance to shoot them down. I don't see a need to add air fields for capitol cities, it should just be a given that the capitol cities have air fields to counter attack the bombers or zeppelins in this scenario.

                                            Italy should be a neutral country on this scenario until later on in the game like it was in real life, they were indecisive with who to join. The game should reflect this.

                                            I love the two hit tanks. I love the amount of ground units and I love the way the fighters fight first to decide air superiority. I think that the lesser countries should be the way they are in this game, less income and less units to produce.

                                            In my opinion I think this game is a great start to a really great game. It could be made a lot better with some tweaks. Maybe it is only because I played on line and not the real board game. The USA is not such a huge force in this game and I think that makes it more balanced.

                                            Thanks.

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