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    Crazy Europe: House of Habsburg

    Scheduled Pinned Locked Moved Maps & Mods
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    • C Offline
      Cernel Moderators
      last edited by

      Also, I think in this map might be good having 1 (and only 1) territory effect: Mountains, given to about 10% of territories in the map (only those with major mountains). But this would need to be played and, eventually, reverted, if it wouldn't feel fun to deal with (I'm always very cautious suggesting adding territory effects, as I'm not a big fan of such things, but this map might use some mountains).

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      • CrazyGC Offline
        CrazyG Moderators @Cernel
        last edited by

        @cernel
        Castles are really powerful. A castle with 2 pikemen inside is very difficult to take. The cheapest force I found to reliably take it would be 3 pikemen and 2 cannons, which would need 5 navies to transport. Would you really spend all those resources taking Crete, Rhodes, and Cyprus?

        I see France building a castle in its southern city quite often (I think the Habsburgs can force France to build one there turn two if France does the opening you did in our game). They are weak in the Habsburg-Ottoman region because both sides have so many cannons, but I think that is fine. Its fine if they aren't built often, the starting castles affect the game a lot.

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @CrazyG
          last edited by Cernel

          @crazyg I don't think any of Crete, Rhodes of Cyprus have to be taken. I guessed you wanted some gameplay there, even all game long. Cyprus city would be a pretty big annoyance for the Ottomans, I think, but only if having a castle.

          edit: Cyprus city I think might be something problematic for the Ottomans even withot a castle, but I'm not sure. Anyway, surely much more with.

          edit: The maintainment costs, even if modest, are a bit of a gamechanger in garrisoning islands, as now, for example, if Italians have 4 units in Rhodes the Ottomans will be: LOL you can stay there it will just be -1 PUs for you. Otto just needs to stay at reach to punish shipbuilding, which you probably are already doing to keep in check the Italians from the west.

          Really, I would rename the Italian States as Venice, since I see now they are mostly Venice (Genova is neutral). Also it's strange that Italy 08 and Italy 10 have different owner, since they would be both Genova territories (loosely). Also I'm not sure if at this time the Italians still rather identified themselves as "Lombards" ("Lombard States" instead of "Italian States", but not sure).

          CrazyGC 1 Reply Last reply Reply Quote 0
          • CrazyGC Offline
            CrazyG Moderators @Cernel
            last edited by CrazyG

            @cernel said in Crazy Europe: House of Habsburg:

            edit: Cyprus city I think might be something problematic for the Ottomans even withot a castle, but I'm not sure. Anyway, surely much more with.

            Ottomans have 6 fleets that can reach Crete on turn 2. So Venice either has to sack a navy to block the cyclades (which only buys you 1 turn) or build a castle. I'm open to moving units around, but you need a lot of changes. Seems to me that the city falls to the Ottomans and helps them if they want to continue a naval strategy, Venice never gets to use it. Rhodes tends to stay Venetian controlled for a long time, even without a castle. I like the position more.

            All future "why does X territory begin controlled by Y" questions can be answered by looking at the source maps I posted.

            @cernel said in Crazy Europe: House of Habsburg:

            edit: The maintainment costs, even if modest, are a bit of a gamechanger in garrisoning islands, as now, for example, if Italians have 4 units in Rhodes the Ottomans will be: LOL you can stay there it will just be -1 PUs for you. Otto just needs to stay at reach to punish shipbuilding, which you probably are already doing to keep in check the Italians from the west.

            Maintenance is just an experiment (one that you have advocated for as long as I can remember).

            C 1 Reply Last reply Reply Quote 1
            • C Offline
              Cernel Moderators @CrazyG
              last edited by

              @crazyg As I said, I tend to think that Cyprus city would need a castle too, but, in the first rounds, the Ottomans really want to focus as much as possible against the Habsburg; so whatever distraction is probably good for Franco.

              I do believe that if Rhodes have a castle, then Ottoman would never try to invest for taking it, but I don't see this as a problem. Not sure about Crete, instead.

              I suggest adding your referring map to the first post.

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              • CrazyGC Offline
                CrazyG Moderators
                last edited by

                Update pushed- just missing connections (Hepps list and others)

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @CrazyG
                  last edited by Hepps

                  @crazyg One little thing you may want to consider...

                  Add a default sound property setting

                  0_1531321306129_sound Properties.png

                  Sound.Default.Folder=classical

                  or

                  Sound.Default.Folder=preindustrial

                  Not that I don't love the sound of tanks blitzing during a cavalry charge... but these sounds might feel slightly more.... authentic. 😃

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  C CrazyGC 2 Replies Last reply Reply Quote 3
                  • C Offline
                    Cernel Moderators @Hepps
                    last edited by

                    @hepps Definitely preindustrial, my suggestion.

                    1 Reply Last reply Reply Quote 1
                    • CrazyGC Offline
                      CrazyG Moderators @Hepps
                      last edited by

                      @hepps
                      Updating now

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @CrazyG
                        last edited by

                        @crazyg 0_1531324139535_CG emoji.png

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 0
                        • wc_sumptonW Offline
                          wc_sumpton
                          last edited by

                          @CrazyG
                          One last connection problem: France 08 to France 18 should be changed to France 08 to France 15

                          Cheers...

                          1 Reply Last reply Reply Quote 1
                          • CrazyGC Offline
                            CrazyG Moderators
                            last edited by

                            @wc_sumpton said in Crazy Europe: House of Habsburg:

                            One last connection problem

                            Somehow I doubt its the last 🙂

                            Big update just put out there. Changelog:
                            Connections added and removed.

                            Balance changes: Anti-Alliance was found too weak, especially France.
                            France's starting unit positions dramatically changed. More units in the center and more knights. The goal is to give flexibility on where to attack
                            Spain slightly weaker
                            Denmark slightly weaker
                            Sweden slightly stronger
                            Some units moved on the Hasburg-Ottoman front.

                            wc_sumptonW 1 Reply Last reply Reply Quote 2
                            • wc_sumptonW Offline
                              wc_sumpton @CrazyG
                              last edited by

                              @crazyg
                              Maybe this can make you day:
                              0_1531331671562_more_info.png
                              Beginning France turn. Please look at the resources...
                              The count (1 halfcastle and 13 villages) tell the France player how many of these items that can be bought this turn. The 13 villages is the number of territories that have villages not the number of villages.

                              Looks interesting...

                              Cheers...

                              1 Reply Last reply Reply Quote 2
                              • CrazyGC Offline
                                CrazyG Moderators
                                last edited by

                                @wc_sumpton
                                Very interesting.

                                I see you are modding your own XML locally. If you can, download the newer version and take a glance at the unit set up. Everyone found a France weak, so I've changed up the starting units a lot.

                                wc_sumptonW 1 Reply Last reply Reply Quote 0
                                • wc_sumptonW Offline
                                  wc_sumpton @CrazyG
                                  last edited by

                                  @crazyg
                                  😵 I keep trying to keep up with those changes, but they are coming very fast!

                                  I have already downloaded the new set up. (Just tryin' to keep up with the @CrazyG )

                                  Cheers...

                                  CrazyGC 1 Reply Last reply Reply Quote 1
                                  • CrazyGC Offline
                                    CrazyG Moderators @wc_sumpton
                                    last edited by

                                    @wc_sumpton
                                    Updates from here will be just missing connections or XML errors. I won't touch balance again without discussion and feedback.

                                    1 Reply Last reply Reply Quote 0
                                    • wc_sumptonW Offline
                                      wc_sumpton
                                      last edited by

                                      @CrazyG
                                      Sorry I don't mean to be behind the curve on the playtesting. Game balance and history are not my forte. But I do like to dabble in the xml, and getting things to work as I think they should. To that effort I reformate xml's, removing spaces, re-tabbing and adding comments. No one see these xml's, I've done plenty. That way when I see an idea, I can try to implement it quickly, to understand a way of doing something.

                                      With HoH, I've added bombard as another tech after Naval Cannons, two-turn build ships, and some others. Only in a effort to figure out how to do it.

                                      When I have an idea that seem easy to do, and may help (like the counters at the bottom of the screen). Then I share. If they are not wanted, of if someone thinks I getting pushy. I'll step back and quick. No harm no foul. (I added a AI check system to my copy of Iron War so that the computer didn't have to worry about resources. And its still sitting on my computer.) But I learn, and to me that is what counts.

                                      So again I am sorry. I do cut the unitInitialize out and replace whenever I see an update. I'll try and be better.

                                      Cheers...

                                      CrazyGC 1 Reply Last reply Reply Quote 1
                                      • CrazyGC Offline
                                        CrazyG Moderators @wc_sumpton
                                        last edited by

                                        @wc_sumpton
                                        No need to apologize, I appreciate anyone who takes the time to look at my map.

                                        I had the same idea with bombardment. The current tech model isn't intended to be final, just a starting point. Eventually I would like a tree that unlocks as you play. The end goal might for all units to get 3 buffs so the tech icons can be put to full use.

                                        wc_sumptonW 1 Reply Last reply Reply Quote 0
                                        • wc_sumptonW Offline
                                          wc_sumpton @CrazyG
                                          last edited by

                                          @crazyg
                                          Adding bombard would put a fourth buff on Navy. Where @Hepps at when you need him, you need another slice for that pie!! :smiling_face_with_open_mouth_closed_eyes:

                                          Cheers...

                                          CrazyGC 1 Reply Last reply Reply Quote 1
                                          • CrazyGC Offline
                                            CrazyG Moderators @wc_sumpton
                                            last edited by

                                            @wc_sumpton
                                            I was thinking the bombard would count as an attack buff, replacing naval cannons. I'm not a huge fan of just +1 attack or +1 defense buffs, I would rather give units new abilities.

                                            1 Reply Last reply Reply Quote 2

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