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    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

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    • redrum
      redrum Admin @Black_Elk last edited by

      @Black_Elk I decided to get a bit creative with the British to hopefully put the Axis out of their misery 🙂

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      • Black_Elk
        Black_Elk last edited by

        TripleA Turn Summary: Italy round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 6
        
            Combat Move - Italy
                1 Artillery and 1 Infantry moved from Italy to Croatia
                1 Colonial-Infantry moved from North Sudan to Egypt
                1 Colonial-Infantry moved from Nubian Desert to Egypt
        
            Combat - Italy
                Battle in Croatia
                    Italy attack with 1 Artillery and 1 Infantry
                    France defend with 1 Colonial-Infantry, 1 Flag and 1 SS-Potential
                        Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits
                        France roll dice for 1 Colonial-Infantry in Croatia, round 2 : 0/1 hits, 0.20 expected hits
                        Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 3 : 2/2 hits, 0.50 expected hits
                        France roll dice for 1 Colonial-Infantry in Croatia, round 3 : 0/1 hits, 0.20 expected hits
                    1 Colonial-Infantry owned by the France lost in Croatia
                    Italy win, taking Croatia from France with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for France: 1 Colonial-Infantry
        
            Non Combat Move - Italy
        
            Purchase Units - Italy
                Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
                Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
                Italy buy 1 Artillery, 1 Colonial-Infantry and 5 Infantrys; Remaining resources: 40 Fuel; 3 Iron; 0 PUs; 1 CR; 
        
            Place Units - Italy
                1 Submarine placed in Red Sea Zone
                1 Colonial-Infantry and 3 Infantrys placed in Somalia
                1 Infantry placed in Italy
                1 Artillery and 1 Infantry placed in Libya
        
            Turn Complete - Italy
                Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Balkan in Croatia
                Trigger The SS is now recruiting from Croatia: Germany has 1 SS-Potential placed in Croatia
                Italy collect 61 PUs; end with 61 PUs
                Units generate 7 Fuel; Italy end with 47 Fuel
                Units generate 2 Iron; Italy end with 5 Iron
                Units generate 2 CR; Italy end with 3 CR
        

        Combat Hit Differential Summary :

        Italy : 1.00
        France : -0.40
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • Black_Elk
          Black_Elk last edited by

          TripleA Turn Summary: Iran round 6

          TripleA Turn Summary for game: Iron War, version: 0.2.7

          Game History

          Round: 6
          
              Combat Move - Iran
          
              Purchase Units - Iran
                  Iran buy 1 Infantry; Remaining resources: 3 Fuel; 1 Iron; 2 PUs; 0 CR; 
          
              Place Units - Iran
                  1 Infantry placed in Egypt
          
              Turn Complete - Iran
                  Iran collect 6 PUs; end with 8 PUs
                  Units generate 1 Fuel; Iran end with 4 Fuel
          

          Combat Hit Differential Summary :

          Savegame

          Black_Elk 1 Reply Last reply Reply Quote 0
          • Black_Elk
            Black_Elk @Black_Elk last edited by

            Dropping in on the Finns! Haha I like it. Looks like the Allies are out for blood

            Just realized that lone Iranian dude in central Asia still existed lol. I guess he's been asleep on vacation for a few rounds here.

            British-India is up

            redrum 1 Reply Last reply Reply Quote 0
            • redrum
              redrum Admin last edited by

              TripleA Turn Summary: British-India round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 6
              
                  Combat Move - British-India
                      1 Infantry moved from Southern Thailand to Thailand
                      1 Colonial-Infantry moved from Burma to Thailand
                      3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                      1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                      British-India undo move 4.
                      British-India undo move 3.
                      British-India undo move 2.
                      British-India undo move 1.
                      1 Colonial-Infantry moved from Burma to Hanoi
                      3 Fighters moved from French Indochina to Hanoi
                      3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                      1 Infantry moved from Southern Thailand to Thailand
                      1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
              
                  Combat - British-India
                      Battle in Hanoi
                          British-India attack with 1 Colonial-Infantry and 3 Fighters
                          Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                              British-India roll dice for 1 Colonial-Infantry and 3 Fighters in Hanoi, round 2 : 1/4 hits, 1.70 expected hits
                              Japan roll dice for 1 Infantry in Hanoi, round 2 : 1/1 hits, 0.30 expected hits
                              1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the British-India lost in Hanoi
                          British-India win
                          . Battle score for attacker is 4
                          Casualties for British-India: 1 Colonial-Infantry
                          Casualties for Japan: 1 Infantry
                      Battle in Thailand
                          British-India attack with 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf
                          Japan defend with 1 Anti-Air; Thailand defend with 1 Anti-Air, 2 Artillerys, 1 Factory, 1 Fighter, 1 Flag, 3 Fuel-Barrels, 11 Infantrys and 1 Light-Tank
                              AA fire in Thailand : 0/3 hits, 0.30 expected hits
                              British-India roll dice for 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf in Thailand, round 2 : 1/8 hits, 1.30 expected hits
                              Thailand roll dice for 2 Anti-Airs, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank in Thailand, round 2 : 5/17 hits, 5.10 expected hits
                          1 Anti-Air owned by the Japan, 1 Infantry owned by the British-India, 3 Anti-Airs owned by the British-India and 1 Colonial-Infantry owned by the British-India lost in Thailand
                          2 Infantrys owned by the British-India and 1 Mech-Inf owned by the British-India retreated to Lower Burma
                          Thailand win with 1 Anti-Air, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank remaining. Battle score for attacker is -34
                          Casualties for British-India: 3 Anti-Airs, 1 Colonial-Infantry and 1 Infantry
                          Casualties for Japan: 1 Anti-Air
              
                  Non Combat Move - British-India
                      2 Colonial-Infantrys and 1 Infantry moved from Bengal to Burma
                      1 Infantry moved from Orissa to Bengal
                      1 Infantry and 1 Mech-Inf moved from India to Bengal
                      1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Orissa
                      1 Fighter moved from Hanoi to Chungking
                      2 Fighters moved from Hanoi to French Indochina
              
                  Purchase Units - British-India
                      Trigger British-India Late 1942: British-India has their production frontier changed to: production_British-India_2
                      British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 20 Fuel; 0 Iron; 5 PUs; 0 CR; 0 SS; 
              
                  Place Units - British-India
                      1 Colonial-Infantry and 1 Fighter placed in India
                      1 Destroyer placed in Indian Coast Sea Zone
              
                  Turn Complete - British-India
                      British-India collect 48 PUs; end with 53 PUs
                      Units generate 3 SS; British-India end with 3 SS
                      Units generate 9 Fuel; British-India end with 29 Fuel
                      Units generate 6 CR; British-India end with 6 CR
                      Units generate 2 Iron; British-India end with 2 Iron
              

              Combat Hit Differential Summary :

              Japan : 0.70
              British-India : -1.00
              AA fire in Thailand : : -0.30
              Thailand : -0.10
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • redrum
                redrum Admin last edited by

                TripleA Turn Summary: ANZAC round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 6
                
                    Combat Move - ANZAC
                
                    Combat - ANZAC
                
                    Non Combat Move - ANZAC
                        1 Fighter moved from Darwin to French Indochina
                        1 Air-Transport and 1 Infantry moved from Darwin to French Indochina
                        1 Infantry moved from North Queensland to Darwin
                        1 Fighter moved from French Indochina to Chungking
                
                    Aid the KNIL - ANZAC
                        ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                        Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                        Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 43 PUs
                        Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
                
                    Purchase Units - ANZAC
                        Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                        ANZAC buy 1 Fighter; Remaining resources: 18 Fuel; 14 Iron; 15 PUs; 
                
                    Place Units - ANZAC
                        1 Fighter placed in Darwin
                
                    Turn Complete - ANZAC
                        ANZAC collect 43 PUs; end with 58 PUs
                        Units generate 9 Fuel; ANZAC end with 27 Fuel
                        Units generate 2 Iron; ANZAC end with 16 Iron
                

                Combat Hit Differential Summary :

                Savegame

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                • redrum
                  redrum Admin last edited by

                  TripleA Turn Summary: KNIL round 6

                  TripleA Turn Summary for game: Iron War, version: 0.2.7

                  Game History

                  Round: 6
                  
                      Combat Move - KNIL
                          1 Air-Transport and 1 Infantry moved from Sumatra to Hanoi
                  
                      Combat - KNIL
                          KNIL lands units in Hanoi
                          KNIL creates battle in territory Hanoi
                              French-Colonies takes Hanoi from Japan
                  
                      Non Combat Move - KNIL
                          3 Infantrys moved from Lower Burma to Thailand
                          1 Air-Transport moved from Hanoi to Thailand
                          2 Fighters moved from Sumatra to French Indochina
                          1 Fighter moved from French Indochina to Chungking
                          1 Infantry moved from Malaya to Southern Thailand
                  
                      Purchase Units - KNIL
                          Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                          KNIL buy 2 Fighters; Remaining resources: 16 Fuel; 10 Iron; 3 PUs; 20 CR; 
                  
                      Place Units - KNIL
                          2 Fighters placed in Sumatra
                  
                      Turn Complete - KNIL
                          KNIL collect 28 PUs; end with 31 PUs
                          Units generate 5 Fuel; KNIL end with 21 Fuel
                          Units generate 6 CR; KNIL end with 26 CR
                          Units generate 2 Iron; KNIL end with 12 Iron
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • redrum
                    redrum Admin @Black_Elk last edited by

                    @Black_Elk Yeah, he looked peaceful in Ukbekistan so I decided to leave him alone.

                    And with the freeing of mainland France last round, the French colonies are spurred on to capture Thailand!

                    1 Reply Last reply Reply Quote 1
                    • Black_Elk
                      Black_Elk last edited by

                      TripleA Turn Summary: Japan round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 6
                      
                          Combat Move - Japan
                              2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Bartsk to Irkutsk
                              2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Peking
                              1 Infantry moved from Canton to Changsha
                              1 Infantry moved from Canton to Burma Road
                                    Japan take Burma Road from China
                              3 Infantrys and 1 Light-Tank moved from Canton to Hanoi
                              1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Fighters and 6 Transports moved from South China Sea Zone to Wake Island Sea Zone
                              1 Infantry moved from Eastern Mongolia to Southern Mongolia
                              1 Bomber moved from Japan to Southern Mongolia
                      
                          Combat - Japan
                              Battle in Irkutsk
                                  Japan attack with 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                  USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 4 Infantrys and 3 Tank-Destroyers
                                      anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                      Japan roll dice for 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 2 : 1/6 hits, 1.90 expected hits
                                      USSR roll dice for 4 Infantrys and 3 Tank-Destroyers in Irkutsk, round 2 : 2/7 hits, 2.40 expected hits
                                      2 Infantrys owned by the Japan and 1 Infantry owned by the USSR lost in Irkutsk
                                      anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                      Japan roll dice for 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 3 : 3/4 hits, 1.50 expected hits
                                      USSR roll dice for 3 Infantrys and 3 Tank-Destroyers in Irkutsk, round 3 : 4/6 hits, 2.10 expected hits
                                      3 Infantrys owned by the USSR, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 2 Mech-Infs owned by the Japan lost in Irkutsk
                                  USSR win with 3 Tank-Destroyers remaining. Battle score for attacker is -35
                                  Casualties for Japan: 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                  Casualties for USSR: 4 Infantrys
                              Battle in Peking
                                  Japan attack with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                                  China defend with 1 Flag and 1 Infantry
                                      Japan roll dice for 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank in Peking, round 2 : 1/5 hits, 1.40 expected hits
                                      China roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the China lost in Peking
                                  Japan win, taking Peking from China with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                                  Casualties for China: 1 Infantry
                              Battle in Hanoi
                                  Japan attack with 3 Infantrys and 1 Light-Tank
                                  KNIL defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                      Japan roll dice for 3 Infantrys and 1 Light-Tank in Hanoi, round 2 : 3/4 hits, 1.10 expected hits
                                      French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the KNIL lost in Hanoi
                                  Japan takes Hanoi from French-Colonies
                                  Japan win with 3 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                  Casualties for KNIL: 1 Infantry
                              Battle in Southern Mongolia
                                  Japan attack with 1 Bomber and 1 Infantry
                                  Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                      Japan roll dice for 1 Bomber and 1 Infantry in Southern Mongolia, round 2 : 1/2 hits, 0.90 expected hits
                                      Pro-Allies-Neutral roll dice for 1 Infantry in Southern Mongolia, round 2 : 0/1 hits, 0.30 expected hits
                                      1 Infantry owned by the Pro-Allies-Neutral lost in Southern Mongolia
                                  Japan takes Southern Mongolia from Pro-Allies-Neutral
                                  Japan win with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 10
                                  Casualties for Pro-Allies-Neutral: 1 Infantry
                      
                          Non Combat Move - Japan
                              1 Bomber moved from Southern Mongolia to Eastern Mongolia
                      
                          Purchase Units - Japan
                              Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                              Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                              Japan buy 7 Infantrys and 2 Submarines; Remaining resources: 10 Fuel; 1 Iron; 2 PUs; 0 CR; 
                      
                          Place Units - Japan
                              3 Submarines placed in Truk Lagoon Sea Zone
                              5 Infantrys placed in Shanghai
                              2 Infantrys placed in Ryojun
                      
                          Turn Complete - Japan
                              Japan collect 120 PUs; end with 122 PUs
                              Units generate 41 Fuel; Japan end with 51 Fuel
                              Units generate 4 Iron; Japan end with 5 Iron
                              Units generate 1 CR; Japan end with 1 CR
                      

                      Combat Hit Differential Summary :

                      Pro-Allies-Neutral : -0.30
                      Japan : 2.20
                      China : -0.30
                      anti-vehicle gun fire in Irkutsk : : -0.60
                      USSR : 1.50
                      French-Colonies : -0.30
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_Elk
                        Black_Elk last edited by

                        TripleA Turn Summary: Thailand round 6

                        TripleA Turn Summary for game: Iron War, version: 0.2.7

                        Game History

                        Round: 6
                        
                            Combat Move - Thailand
                        
                            Purchase Units - Thailand
                                Thailand buy nothing; Remaining resources: 11 Fuel; 0 Iron; 14 PUs; 0 CR; 
                        
                            Turn Complete - Thailand
                                Thailand collect 0 PUs; end with 14 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • Black_Elk
                          Black_Elk last edited by

                          Looks like the Allies have secured total victory. Well done!

                          redrum 1 Reply Last reply Reply Quote 0
                          • redrum
                            redrum Admin @Black_Elk last edited by

                            @Black_Elk Yep. GG. Well played sir!

                            1 Reply Last reply Reply Quote 1
                            • Black_Elk
                              Black_Elk last edited by Black_Elk

                              You too man! Just saw Frostion post an update for 0.2.8, guess we can switch over to that for the next one if you want to keep it going. Sounds like the Iran thing is probably resolved, or at least not a done deal in round 2. Probably tweaks the opening a bit for Russia if the goal is more containment rather than killing the middle-east outright.

                              redrum 2 Replies Last reply Reply Quote 0
                              • redrum
                                redrum Admin @Black_Elk last edited by

                                @Black_Elk I figure we can discuss a bit of the feedback and see if he's planning to make any more changes before jumping into another one. I think the 0.2.8 changes are a step in the right direction though.

                                1 Reply Last reply Reply Quote 1
                                • redrum
                                  redrum Admin @Black_Elk last edited by

                                  @Black_Elk Oh and while we are waiting a bit, if you are interested in starting up a game of a different Frostion map or other non-A&A map then let me know. I enjoy playing random maps especially those with unique rules/settings.

                                  Black_Elk 1 Reply Last reply Reply Quote 1
                                  • Black_Elk
                                    Black_Elk @redrum last edited by

                                    @redrum I'm down if there's anything that you've been itching to try. I honestly haven't had a chance to play most of the maps in the library, so might be fun to break out and try something new.

                                    redrum 2 Replies Last reply Reply Quote 0
                                    • redrum
                                      redrum Admin @Black_Elk last edited by

                                      @Black_Elk Ok, I didn't have anything in particular in mind. Calling it a night now but if you think of something I'm open to most maps. I'll think about it a bit as well to see what I think has potential.

                                      1 Reply Last reply Reply Quote 1
                                      • redrum
                                        redrum Admin @Black_Elk last edited by

                                        @Black_Elk Maybe try Dragon War?

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                                        • Black_Elk
                                          Black_Elk last edited by

                                          Sure man, lets do dragons! I'll download it when I get home from work

                                          1 Reply Last reply Reply Quote 0
                                          • Black_Elk
                                            Black_Elk last edited by

                                            ok got the map. Being totally green I find myself just messing around here on the first combat turn to try and understand what's happening haha. I'm guessing for a PBF might be smart for me to follow your lead so I don't tank it too hard right out the gate

                                            redrum 1 Reply Last reply Reply Quote 0
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