TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)

    Scheduled Pinned Locked Moved Play By Forum
    183 Posts 3 Posters 98.0k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Italy round 6

      TripleA Turn Summary for game: Iron War, version: 0.2.7

      Game History

      Round: 6
      
          Combat Move - Italy
              1 Artillery and 1 Infantry moved from Italy to Croatia
              1 Colonial-Infantry moved from North Sudan to Egypt
              1 Colonial-Infantry moved from Nubian Desert to Egypt
      
          Combat - Italy
              Battle in Croatia
                  Italy attack with 1 Artillery and 1 Infantry
                  France defend with 1 Colonial-Infantry, 1 Flag and 1 SS-Potential
                      Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits
                      France roll dice for 1 Colonial-Infantry in Croatia, round 2 : 0/1 hits, 0.20 expected hits
                      Italy roll dice for 1 Artillery and 1 Infantry in Croatia, round 3 : 2/2 hits, 0.50 expected hits
                      France roll dice for 1 Colonial-Infantry in Croatia, round 3 : 0/1 hits, 0.20 expected hits
                  1 Colonial-Infantry owned by the France lost in Croatia
                  Italy win, taking Croatia from France with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                  Casualties for France: 1 Colonial-Infantry
      
          Non Combat Move - Italy
      
          Purchase Units - Italy
              Trigger Italy Late 1942: Italy has their production frontier changed to: production_Italy_2
              Trigger Italian Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Italy
              Italy buy 1 Artillery, 1 Colonial-Infantry and 5 Infantrys; Remaining resources: 40 Fuel; 3 Iron; 0 PUs; 1 CR; 
      
          Place Units - Italy
              1 Submarine placed in Red Sea Zone
              1 Colonial-Infantry and 3 Infantrys placed in Somalia
              1 Infantry placed in Italy
              1 Artillery and 1 Infantry placed in Libya
      
          Turn Complete - Italy
              Trigger Axis gained control of a new territory: has removed 1 SS-Potential owned by Balkan in Croatia
              Trigger The SS is now recruiting from Croatia: Germany has 1 SS-Potential placed in Croatia
              Italy collect 61 PUs; end with 61 PUs
              Units generate 7 Fuel; Italy end with 47 Fuel
              Units generate 2 Iron; Italy end with 5 Iron
              Units generate 2 CR; Italy end with 3 CR
      

      Combat Hit Differential Summary :

      Italy : 1.00
      France : -0.40
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Iran round 6

        TripleA Turn Summary for game: Iron War, version: 0.2.7

        Game History

        Round: 6
        
            Combat Move - Iran
        
            Purchase Units - Iran
                Iran buy 1 Infantry; Remaining resources: 3 Fuel; 1 Iron; 2 PUs; 0 CR; 
        
            Place Units - Iran
                1 Infantry placed in Egypt
        
            Turn Complete - Iran
                Iran collect 6 PUs; end with 8 PUs
                Units generate 1 Fuel; Iran end with 4 Fuel
        

        Combat Hit Differential Summary :

        Savegame

        Black_ElkB 1 Reply Last reply Reply Quote 0
        • Black_ElkB Offline
          Black_Elk @Black_Elk
          last edited by

          Dropping in on the Finns! Haha I like it. Looks like the Allies are out for blood

          Just realized that lone Iranian dude in central Asia still existed lol. I guess he's been asleep on vacation for a few rounds here.

          British-India is up

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: British-India round 6

            TripleA Turn Summary for game: Iron War, version: 0.2.7

            Game History

            Round: 6
            
                Combat Move - British-India
                    1 Infantry moved from Southern Thailand to Thailand
                    1 Colonial-Infantry moved from Burma to Thailand
                    3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                    1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
                    British-India undo move 4.
                    British-India undo move 3.
                    British-India undo move 2.
                    British-India undo move 1.
                    1 Colonial-Infantry moved from Burma to Hanoi
                    3 Fighters moved from French Indochina to Hanoi
                    3 Anti-Airs and 2 Infantrys moved from Lower Burma to Thailand
                    1 Infantry moved from Southern Thailand to Thailand
                    1 Colonial-Infantry and 1 Mech-Inf moved from Bengal to Thailand
            
                Combat - British-India
                    Battle in Hanoi
                        British-India attack with 1 Colonial-Infantry and 3 Fighters
                        Japan defend with 1 Colony, 1 Flag, 1 Fuel-Barrel and 1 Infantry
                            British-India roll dice for 1 Colonial-Infantry and 3 Fighters in Hanoi, round 2 : 1/4 hits, 1.70 expected hits
                            Japan roll dice for 1 Infantry in Hanoi, round 2 : 1/1 hits, 0.30 expected hits
                            1 Infantry owned by the Japan and 1 Colonial-Infantry owned by the British-India lost in Hanoi
                        British-India win
                        . Battle score for attacker is 4
                        Casualties for British-India: 1 Colonial-Infantry
                        Casualties for Japan: 1 Infantry
                    Battle in Thailand
                        British-India attack with 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf
                        Japan defend with 1 Anti-Air; Thailand defend with 1 Anti-Air, 2 Artillerys, 1 Factory, 1 Fighter, 1 Flag, 3 Fuel-Barrels, 11 Infantrys and 1 Light-Tank
                            AA fire in Thailand : 0/3 hits, 0.30 expected hits
                            British-India roll dice for 3 Anti-Airs, 1 Colonial-Infantry, 3 Infantrys and 1 Mech-Inf in Thailand, round 2 : 1/8 hits, 1.30 expected hits
                            Thailand roll dice for 2 Anti-Airs, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank in Thailand, round 2 : 5/17 hits, 5.10 expected hits
                        1 Anti-Air owned by the Japan, 1 Infantry owned by the British-India, 3 Anti-Airs owned by the British-India and 1 Colonial-Infantry owned by the British-India lost in Thailand
                        2 Infantrys owned by the British-India and 1 Mech-Inf owned by the British-India retreated to Lower Burma
                        Thailand win with 1 Anti-Air, 2 Artillerys, 1 Fighter, 11 Infantrys and 1 Light-Tank remaining. Battle score for attacker is -34
                        Casualties for British-India: 3 Anti-Airs, 1 Colonial-Infantry and 1 Infantry
                        Casualties for Japan: 1 Anti-Air
            
                Non Combat Move - British-India
                    2 Colonial-Infantrys and 1 Infantry moved from Bengal to Burma
                    1 Infantry moved from Orissa to Bengal
                    1 Infantry and 1 Mech-Inf moved from India to Bengal
                    1 Anti-Air, 1 Colonial-Infantry and 1 Infantry moved from India to Orissa
                    1 Fighter moved from Hanoi to Chungking
                    2 Fighters moved from Hanoi to French Indochina
            
                Purchase Units - British-India
                    Trigger British-India Late 1942: British-India has their production frontier changed to: production_British-India_2
                    British-India buy 1 Colonial-Infantry, 1 Destroyer and 1 Fighter; Remaining resources: 20 Fuel; 0 Iron; 5 PUs; 0 CR; 0 SS; 
            
                Place Units - British-India
                    1 Colonial-Infantry and 1 Fighter placed in India
                    1 Destroyer placed in Indian Coast Sea Zone
            
                Turn Complete - British-India
                    British-India collect 48 PUs; end with 53 PUs
                    Units generate 3 SS; British-India end with 3 SS
                    Units generate 9 Fuel; British-India end with 29 Fuel
                    Units generate 6 CR; British-India end with 6 CR
                    Units generate 2 Iron; British-India end with 2 Iron
            

            Combat Hit Differential Summary :

            Japan : 0.70
            British-India : -1.00
            AA fire in Thailand : : -0.30
            Thailand : -0.10
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: ANZAC round 6

              TripleA Turn Summary for game: Iron War, version: 0.2.7

              Game History

              Round: 6
              
                  Combat Move - ANZAC
              
                  Combat - ANZAC
              
                  Non Combat Move - ANZAC
                      1 Fighter moved from Darwin to French Indochina
                      1 Air-Transport and 1 Infantry moved from Darwin to French Indochina
                      1 Infantry moved from North Queensland to Darwin
                      1 Fighter moved from French Indochina to Chungking
              
                  Aid the KNIL - ANZAC
                      ANZAC spend 10 PUs on User Action: Action 1 KNIL receives financial support
                      Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support
                      Trigger KNIL receives financial support: KNIL met a national objective for an additional 10 PUs; end with 43 PUs
                      Action 1 KNIL receives financial support activates a trigger called: Trigger KNIL receives financial support-2
              
                  Purchase Units - ANZAC
                      Trigger ANZAC Late 1942: ANZAC has their production frontier changed to: production_ANZAC_2
                      ANZAC buy 1 Fighter; Remaining resources: 18 Fuel; 14 Iron; 15 PUs; 
              
                  Place Units - ANZAC
                      1 Fighter placed in Darwin
              
                  Turn Complete - ANZAC
                      ANZAC collect 43 PUs; end with 58 PUs
                      Units generate 9 Fuel; ANZAC end with 27 Fuel
                      Units generate 2 Iron; ANZAC end with 16 Iron
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: KNIL round 6

                TripleA Turn Summary for game: Iron War, version: 0.2.7

                Game History

                Round: 6
                
                    Combat Move - KNIL
                        1 Air-Transport and 1 Infantry moved from Sumatra to Hanoi
                
                    Combat - KNIL
                        KNIL lands units in Hanoi
                        KNIL creates battle in territory Hanoi
                            French-Colonies takes Hanoi from Japan
                
                    Non Combat Move - KNIL
                        3 Infantrys moved from Lower Burma to Thailand
                        1 Air-Transport moved from Hanoi to Thailand
                        2 Fighters moved from Sumatra to French Indochina
                        1 Fighter moved from French Indochina to Chungking
                        1 Infantry moved from Malaya to Southern Thailand
                
                    Purchase Units - KNIL
                        Trigger KNIL Late 1942: KNIL has their production frontier changed to: production_KNIL_2
                        KNIL buy 2 Fighters; Remaining resources: 16 Fuel; 10 Iron; 3 PUs; 20 CR; 
                
                    Place Units - KNIL
                        2 Fighters placed in Sumatra
                
                    Turn Complete - KNIL
                        KNIL collect 28 PUs; end with 31 PUs
                        Units generate 5 Fuel; KNIL end with 21 Fuel
                        Units generate 6 CR; KNIL end with 26 CR
                        Units generate 2 Iron; KNIL end with 12 Iron
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Black_Elk
                  last edited by

                  @Black_Elk Yeah, he looked peaceful in Ukbekistan so I decided to leave him alone.

                  And with the freeing of mainland France last round, the French colonies are spurred on to capture Thailand!

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Japan round 6

                    TripleA Turn Summary for game: Iron War, version: 0.2.7

                    Game History

                    Round: 6
                    
                        Combat Move - Japan
                            2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank moved from Bartsk to Irkutsk
                            2 Infantrys, 2 Mech-Infs and 1 Medium-Tank moved from Ryojun to Peking
                            1 Infantry moved from Canton to Changsha
                            1 Infantry moved from Canton to Burma Road
                                  Japan take Burma Road from China
                            3 Infantrys and 1 Light-Tank moved from Canton to Hanoi
                            1 Battleship, 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Fighters and 6 Transports moved from South China Sea Zone to Wake Island Sea Zone
                            1 Infantry moved from Eastern Mongolia to Southern Mongolia
                            1 Bomber moved from Japan to Southern Mongolia
                    
                        Combat - Japan
                            Battle in Irkutsk
                                Japan attack with 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                USSR defend with 1 Commissariat, 1 Factory, 1 Flag, 1 Fuel-Barrel, 4 Infantrys and 3 Tank-Destroyers
                                    anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                    Japan roll dice for 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 2 : 1/6 hits, 1.90 expected hits
                                    USSR roll dice for 4 Infantrys and 3 Tank-Destroyers in Irkutsk, round 2 : 2/7 hits, 2.40 expected hits
                                    2 Infantrys owned by the Japan and 1 Infantry owned by the USSR lost in Irkutsk
                                    anti-vehicle gun fire in Irkutsk : 0/3 hits, 0.30 expected hits
                                    Japan roll dice for 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank in Irkutsk, round 3 : 3/4 hits, 1.50 expected hits
                                    USSR roll dice for 3 Infantrys and 3 Tank-Destroyers in Irkutsk, round 3 : 4/6 hits, 2.10 expected hits
                                    3 Infantrys owned by the USSR, 1 Light-Tank owned by the Japan, 1 Medium-Tank owned by the Japan and 2 Mech-Infs owned by the Japan lost in Irkutsk
                                USSR win with 3 Tank-Destroyers remaining. Battle score for attacker is -35
                                Casualties for Japan: 2 Infantrys, 1 Light-Tank, 2 Mech-Infs and 1 Medium-Tank
                                Casualties for USSR: 4 Infantrys
                            Battle in Peking
                                Japan attack with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank
                                China defend with 1 Flag and 1 Infantry
                                    Japan roll dice for 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank in Peking, round 2 : 1/5 hits, 1.40 expected hits
                                    China roll dice for 1 Infantry in Peking, round 2 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the China lost in Peking
                                Japan win, taking Peking from China with 2 Infantrys, 2 Mech-Infs and 1 Medium-Tank remaining. Battle score for attacker is 10
                                Casualties for China: 1 Infantry
                            Battle in Hanoi
                                Japan attack with 3 Infantrys and 1 Light-Tank
                                KNIL defend with 1 Infantry; French-Colonies defend with 1 Colony, 1 Flag and 1 Fuel-Barrel
                                    Japan roll dice for 3 Infantrys and 1 Light-Tank in Hanoi, round 2 : 3/4 hits, 1.10 expected hits
                                    French-Colonies roll dice for 1 Infantry in Hanoi, round 2 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the KNIL lost in Hanoi
                                Japan takes Hanoi from French-Colonies
                                Japan win with 3 Infantrys and 1 Light-Tank remaining. Battle score for attacker is 10
                                Casualties for KNIL: 1 Infantry
                            Battle in Southern Mongolia
                                Japan attack with 1 Bomber and 1 Infantry
                                Pro-Allies-Neutral defend with 1 Flag and 1 Infantry
                                    Japan roll dice for 1 Bomber and 1 Infantry in Southern Mongolia, round 2 : 1/2 hits, 0.90 expected hits
                                    Pro-Allies-Neutral roll dice for 1 Infantry in Southern Mongolia, round 2 : 0/1 hits, 0.30 expected hits
                                    1 Infantry owned by the Pro-Allies-Neutral lost in Southern Mongolia
                                Japan takes Southern Mongolia from Pro-Allies-Neutral
                                Japan win with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 10
                                Casualties for Pro-Allies-Neutral: 1 Infantry
                    
                        Non Combat Move - Japan
                            1 Bomber moved from Southern Mongolia to Eastern Mongolia
                    
                        Purchase Units - Japan
                            Trigger Japan Late 1942: Japan has their production frontier changed to: production_Japan_2
                            Trigger Japanese Submarine-Pens produce submarines: 1 Submarine gained by PlayerID named:Japan
                            Japan buy 7 Infantrys and 2 Submarines; Remaining resources: 10 Fuel; 1 Iron; 2 PUs; 0 CR; 
                    
                        Place Units - Japan
                            3 Submarines placed in Truk Lagoon Sea Zone
                            5 Infantrys placed in Shanghai
                            2 Infantrys placed in Ryojun
                    
                        Turn Complete - Japan
                            Japan collect 120 PUs; end with 122 PUs
                            Units generate 41 Fuel; Japan end with 51 Fuel
                            Units generate 4 Iron; Japan end with 5 Iron
                            Units generate 1 CR; Japan end with 1 CR
                    

                    Combat Hit Differential Summary :

                    Pro-Allies-Neutral : -0.30
                    Japan : 2.20
                    China : -0.30
                    anti-vehicle gun fire in Irkutsk : : -0.60
                    USSR : 1.50
                    French-Colonies : -0.30
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Thailand round 6

                      TripleA Turn Summary for game: Iron War, version: 0.2.7

                      Game History

                      Round: 6
                      
                          Combat Move - Thailand
                      
                          Purchase Units - Thailand
                              Thailand buy nothing; Remaining resources: 11 Fuel; 0 Iron; 14 PUs; 0 CR; 
                      
                          Turn Complete - Thailand
                              Thailand collect 0 PUs; end with 14 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        Looks like the Allies have secured total victory. Well done!

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @Black_Elk Yep. GG. Well played sir!

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by Black_Elk

                            You too man! Just saw Frostion post an update for 0.2.8, guess we can switch over to that for the next one if you want to keep it going. Sounds like the Iran thing is probably resolved, or at least not a done deal in round 2. Probably tweaks the opening a bit for Russia if the goal is more containment rather than killing the middle-east outright.

                            redrumR 2 Replies Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk I figure we can discuss a bit of the feedback and see if he's planning to make any more changes before jumping into another one. I think the 0.2.8 changes are a step in the right direction though.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin @Black_Elk
                                last edited by

                                @Black_Elk Oh and while we are waiting a bit, if you are interested in starting up a game of a different Frostion map or other non-A&A map then let me know. I enjoy playing random maps especially those with unique rules/settings.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                Black_ElkB 1 Reply Last reply Reply Quote 1
                                • Black_ElkB Offline
                                  Black_Elk @redrum
                                  last edited by

                                  @redrum I'm down if there's anything that you've been itching to try. I honestly haven't had a chance to play most of the maps in the library, so might be fun to break out and try something new.

                                  redrumR 2 Replies Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Black_Elk
                                    last edited by

                                    @Black_Elk Ok, I didn't have anything in particular in mind. Calling it a night now but if you think of something I'm open to most maps. I'll think about it a bit as well to see what I think has potential.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @Black_Elk Maybe try Dragon War?

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        Sure man, lets do dragons! I'll download it when I get home from work

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          ok got the map. Being totally green I find myself just messing around here on the first combat turn to try and understand what's happening haha. I'm guessing for a PBF might be smart for me to follow your lead so I don't tank it too hard right out the gate

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @Black_Elk
                                            last edited by

                                            @Black_Elk I loaded it up for a few minutes earlier and don't really have any clue either 🙂

                                            I figure the first game will be a noob fest and we'll either figure it out or Frostion will guide us towards the light. Feel free to post the first turn otherwise I can do it tomorrow as about to call it a night.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 9 / 10
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums