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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • redrum
      redrum Admin last edited by

      Standard settings. Dice.

      Good luck!

      1 Reply Last reply Reply Quote 0
      • redrum
        redrum Admin last edited by

        Testing Forum poster

        Test summary from TripleA, engine version: 1.9, time: 1:37:33 PM
        Savegame

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        • redrum
          redrum Admin last edited by

          TripleA Turn Summary: Crowton round 1

          TripleA Turn Summary for game: Dragon War, version: 1.2.3

          Game History

          Round: 1
          
              Combat Move - Crowton
                  Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h....
                  Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                  1 Lgt-Cavalry moved from Oldengard to Faraway
                        Crowton take Maningscar from Barbarians
                        Crowton take Faraway from Barbarians
                  1 Lgt-Infantry moved from Glassville to Iceburn
                        Crowton take Iceburn from Barbarians
                  1 Hvy-Infantry and 1 Spearmen moved from Stormwood to Sea Zone 22
                  1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 22 to Sea Zone 29
                        Crowton take Sea Zone 25 from Pirates
                        Crowton take Sea Zone 27 from Pirates
                        Crowton take Sea Zone 29 from Pirates
                  1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 29 to Safe Haven
          
              Combat - Crowton
                  Battle in Safe Haven
          
              Non Combat Move - Crowton
          
              Turn Complete - Crowton
                  Crowton collect 18 PUs (3 lost to blockades); end with 18 PUs
                  Units generate 6 Food; Crowton end with 6 Food
                  Units generate 3 Wood; Crowton end with 3 Wood
                  Units generate -15 PUs; Crowton end with 3 PUs
                  Units generate 3 Metal; Crowton end with 3 Metal
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • redrum
            redrum Admin last edited by

            @Black_Elk Game up. Figured we can start by PBF and always jump into the lobby for a few rounds if we want.

            Good luck!

            Black_Elk 1 Reply Last reply Reply Quote 0
            • Black_Elk
              Black_Elk @redrum last edited by

              @redrum Sounds good. Should be back at home in a couple hours. Will fire off a turn then

              best

              1 Reply Last reply Reply Quote 0
              • Black_Elk
                Black_Elk last edited by

                TripleA Turn Summary: Elves round 1

                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                Game History

                Round: 1
                
                    Combat Move - Elves
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8
                        1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                              Elves take Sea Zone 7 from Pirates
                        1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Tirith
                        1 Lgt-Cavalry moved from Durlan Steppes to Durlan Ranges
                              Elves take Durlan Ranges from Murlocs
                        1 Lgt-Cavalry moved from Durlan Ranges to The Outlands
                              Elves take The Outlands from Murlocs
                        1 Lgt-Infantry moved from Durlan North Coast to Volodar Point
                              Elves take Volodar Point from Murlocs
                
                    Combat - Elves
                        Elves has abandoned Sea Zone 51 to Undead
                        Battle in Sea Zone 6
                            Elves attack with 1 Bireme
                            Pirates defend with 1 Pirate-Boat
                                Elves roll dice for 1 Bireme in Sea Zone 6, round 2 : 1/1 hits, 0.75 expected hits
                                Pirates roll dice for 1 Pirate-Boat in Sea Zone 6, round 2 : 0/1 hits, 0.38 expected hits
                            1 Pirate-Boat owned by the Pirates lost in Sea Zone 6
                            Elves win, taking Sea Zone 51 from Pirates, taking Sea Zone 6 from Pirates with 1 Bireme remaining. Battle score for attacker is 45
                            Casualties for Pirates: 1 Pirate-Boat
                        Battle in Oorsik Tirith
                            Elves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                            Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill
                                Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Tirith, round 2 : 0/2 hits, 0.88 expected hits
                                Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 0/1 hits, 0.38 expected hits
                                Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Tirith, round 3 : 0/2 hits, 0.88 expected hits
                                Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits
                            1 Lgt-Infantry owned by the Elves lost in Oorsik Tirith
                                Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 4 : 1/1 hits, 0.50 expected hits
                                Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 4 : 0/1 hits, 0.38 expected hits
                                1 Kobold owned by the Kobolds lost in Oorsik Tirith
                            Some non-combat units are destroyed: 
                            Elves win, taking Oorsik Tirith from Kobolds with 1 Hvy-Infantry remaining. Battle score for attacker is 36
                            Casualties for Elves: 1 Lgt-Infantry
                            Casualties for Kobolds: 1 Kobold
                
                    Non Combat Move - Elves
                
                    Turn Complete - Elves
                        Elves collect 20 PUs; end with 20 PUs
                        Units generate 3 Metal; Elves end with 3 Metal
                        Units generate 4 Food; Elves end with 4 Food
                        Units generate 6 Wood; Elves end with 6 Wood
                        Units generate -15 PUs; Elves end with 5 PUs
                

                Combat Hit Differential Summary :

                Elves : -1.00
                Pirates : -0.38
                Kobolds : -0.13
                

                Savegame

                redrum 1 Reply Last reply Reply Quote 0
                • redrum
                  redrum Admin last edited by

                  TripleA Turn Summary: Greenskins round 1

                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                  Game History

                  Round: 1
                  
                      Combat Move - Greenskins
                          1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                                Greenskins take Sea Zone 67 from Pirates
                                Greenskins take Sea Zone 68 from Pirates
                          1 Lgt-Infantry moved from Rackelton to Sea Zone 68
                          1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass
                          1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                                Greenskins take Bleak Wall from Gnolls
                                Greenskins take Bleak Borderlands from Gnolls
                          1 Lgt-Infantry moved from Orcengor to Dusty Mountains
                                Greenskins take Dusty Mountains from Gnolls
                          1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass
                  
                      Combat - Greenskins
                          Battle in East Winterpass
                              Greenskins loses 0 PUs for violating East Winterpasss neutrality.
                  
                      Non Combat Move - Greenskins
                  
                      Turn Complete - Greenskins
                          Greenskins collect 19 PUs; end with 19 PUs
                          Units generate -15 PUs; Greenskins end with 4 PUs
                          Units generate 3 Food; Greenskins end with 3 Food
                          Units generate 3 Metal; Greenskins end with 3 Metal
                          Units generate 3 Wood; Greenskins end with 3 Wood
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • redrum
                    redrum Admin @Black_Elk last edited by

                    @Black_Elk That was a pretty aggressive opening. Seems that it worked out well for the Elves though.

                    1 Reply Last reply Reply Quote 0
                    • redrum
                      redrum Admin last edited by

                      TripleA Turn Summary: Greenskins round 1

                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                      Game History

                      Round: 1
                      
                          Combat Move - Greenskins
                              1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                                    Greenskins take Bleak Wall from Gnolls
                                    Greenskins take Bleak Borderlands from Gnolls
                              1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                                    Greenskins take Sea Zone 67 from Pirates
                                    Greenskins take Sea Zone 68 from Pirates
                              1 Lgt-Infantry moved from Rackelton to Sea Zone 68
                              1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass
                              1 Lgt-Infantry moved from Orcengor to Dusty Mountains
                                    Greenskins take Dusty Mountains from Gnolls
                              1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass
                      
                          Combat - Greenskins
                              Battle in East Winterpass
                                  Greenskins loses 0 PUs for violating East Winterpasss neutrality.
                      
                          Non Combat Move - Greenskins
                      
                          Turn Complete - Greenskins
                              Greenskins collect 19 PUs; end with 19 PUs
                              Units generate -15 PUs; Greenskins end with 4 PUs
                              Units generate 3 Food; Greenskins end with 3 Food
                              Units generate 3 Metal; Greenskins end with 3 Metal
                              Units generate 3 Wood; Greenskins end with 3 Wood
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • Black_Elk
                        Black_Elk last edited by

                        TripleA Turn Summary: Lionia round 1

                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                        Game History

                        Round: 1
                        
                            Combat Move - Lionia
                                1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                                1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                                      Lionia take Sea Zone 54 from Pirates
                                1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                                1 Spearmen moved from Lionport to Lionian Plains
                                1 Lgt-Infantry moved from Millshire to Seatopian Hills
                                      Lionia take Seatopian Hills from Murlocs
                        
                            Combat - Lionia
                                Battle in Farhaven
                                    Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                    Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                                        Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                                        Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                                        1 Barbarian owned by the Barbarians lost in Farhaven
                                    Some non-combat units are destroyed: 
                                    Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 45
                                    Casualties for Barbarians: 1 Barbarian
                        
                            Non Combat Move - Lionia
                        
                            Turn Complete - Lionia
                                Lionia collect 20 PUs; end with 20 PUs
                                Units generate 6 Metal; Lionia end with 6 Metal
                                Units generate 6 Food; Lionia end with 6 Food
                                Units generate -15 PUs; Lionia end with 5 PUs
                                Units generate 3 Wood; Lionia end with 3 Wood
                        

                        Combat Hit Differential Summary :

                        Lionia : 0.13
                        Barbarians : -0.38
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • Black_Elk
                          Black_Elk last edited by

                          TripleA Move Summary: Lionia round 1

                          TripleA Move Summary for game: Dragon War, version: 1.2.3

                          Game History

                          Round: 1
                          
                              Combat Move - Lionia
                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                                  1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                                        Lionia take Sea Zone 54 from Pirates
                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                                  1 Lgt-Cavalry moved from Freegrass to Lion Heights
                                        Lionia take Lion Heights from Barbarians
                                  1 Spearmen moved from Lionport to Lionian Plains
                                  1 Lgt-Infantry moved from Millshire to Seatopian Hills
                                        Lionia take Seatopian Hills from Murlocs
                          

                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • Black_Elk
                            Black_Elk last edited by

                            TripleA Turn Summary: Lionia round 1

                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                            Game History

                            Round: 1
                            
                                Combat Move - Lionia
                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                                    1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                                          Lionia take Sea Zone 54 from Pirates
                                    1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                                    1 Lgt-Cavalry moved from Freegrass to Lion Heights
                                          Lionia take Lion Heights from Barbarians
                                    1 Spearmen moved from Lionport to Lionian Plains
                                    1 Lgt-Infantry moved from Millshire to Seatopian Hills
                                          Lionia take Seatopian Hills from Murlocs
                            
                                Combat - Lionia
                                    Battle in Farhaven
                                        Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                        Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                                            Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                                            Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 1/1 hits, 0.38 expected hits
                                        1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Farhaven
                                        Some non-combat units are destroyed: 
                                        Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry remaining. Battle score for attacker is 36
                                        Casualties for Lionia: 1 Lgt-Infantry
                                        Casualties for Barbarians: 1 Barbarian
                            
                                Non Combat Move - Lionia
                            
                                Turn Complete - Lionia
                                    Lionia collect 21 PUs; end with 21 PUs
                                    Units generate 6 Metal; Lionia end with 6 Metal
                                    Units generate 6 Food; Lionia end with 6 Food
                                    Units generate -15 PUs; Lionia end with 6 PUs
                                    Units generate 3 Wood; Lionia end with 3 Wood
                            

                            Combat Hit Differential Summary :

                            Lionia : 0.13
                            Barbarians : 0.63
                            

                            Savegame

                            Black_Elk 1 Reply Last reply Reply Quote 0
                            • Black_Elk
                              Black_Elk @Black_Elk last edited by Black_Elk

                              Lost connection to the server in the middle of combat. Wasn't sure if it went through the first time, but looks like it did after all. Either save is fine by me.

                              Haha yeah I wasn't sure about the Elves taking the the high seas, but I guess it worked out pretty well.

                              The Undead are up

                              redrum 1 Reply Last reply Reply Quote 0
                              • redrum
                                redrum Admin @Black_Elk last edited by

                                @Black_Elk Oh ok. Np. I'll take the first one since that was your original dice and the barbs didn't kill your unit. Unless you really want that unit dead 🙂

                                1 Reply Last reply Reply Quote 2
                                • redrum
                                  redrum Admin last edited by

                                  TripleA Turn Summary: Undead round 1

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                  Game History

                                  Round: 1
                                  
                                      Combat Move - Undead
                                          1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9
                                                Undead take Hinderland Zone 9 from Ogres
                                          1 Lgt-Infantry moved from Blackwell to Decaying Soils
                                          1 Zombie-Plague moved from Plagued Fields to Bridge of No Return
                                          1 Lgt-Infantry moved from Necroloft to Forsaken Mountains
                                          1 Hvy-Infantry and 1 Spearmen moved from Necroloft to Sea Zone 51
                                          1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 48
                                                Undead take Sea Zone 48 from Pirates
                                          1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 48 to Bog of Eternal Stench
                                  
                                      Combat - Undead
                                          Undead creates battle in territory Bridge of No Return
                                          Battle in Bog of Eternal Stench
                                  
                                      Non Combat Move - Undead
                                  
                                      Turn Complete - Undead
                                          Undead collect 17 PUs; end with 17 PUs
                                          Units generate 3 Wood; Undead end with 3 Wood
                                          Units generate 3 Food; Undead end with 3 Food
                                          Units generate 3 Metal; Undead end with 3 Metal
                                          Units generate -15 PUs; Undead end with 2 PUs
                                          Undead creates 1 Zombies in Bridge of No Return
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • Black_Elk
                                    Black_Elk last edited by

                                    TripleA Turn Summary: Dwarves round 1

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                    Game History

                                    Round: 1
                                    
                                        Combat Move - Dwarves
                                            1 Lgt-Infantry moved from Ironhorn to Sea Zone 31
                                            1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36
                                                  Dwarves take Sea Zone 32 from Pirates
                                                  Dwarves take Sea Zone 36 from Pirates
                                            1 Lgt-Infantry moved from Sea Zone 36 to Grimholt
                                            1 Lgt-Cavalry moved from Dol Ulum to Mount Thoril
                                                  Dwarves take Mount Thoril from Kobolds
                                    
                                        Combat - Dwarves
                                            Battle in Grimholt
                                    
                                        Non Combat Move - Dwarves
                                    
                                        Turn Complete - Dwarves
                                            Dwarves collect 20 PUs; end with 20 PUs
                                            Units generate -15 PUs; Dwarves end with 5 PUs
                                            Units generate 4 Food; Dwarves end with 4 Food
                                            Units generate 3 Metal; Dwarves end with 3 Metal
                                            Units generate 3 Wood; Dwarves end with 3 Wood
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • redrum
                                      redrum Admin last edited by

                                      TripleA Turn Summary: Crowton round 2

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Crowton
                                                  Crowton converts Young-Water-Dragon into different units
                                              1 Hvy-Infantry moved from Safe Haven to Winterboar Hills
                                                    Crowton take Winterboar Hills from Kobolds
                                              1 Spearmen moved from Safe Haven to Sea Zone 29
                                              1 Large-Ship and 1 Spearmen moved from Sea Zone 29 to Sea Zone 33
                                                    Crowton take Sea Zone 30 from Pirates
                                                    Crowton take Sea Zone 33 from Pirates
                                              1 Spearmen moved from Sea Zone 33 to Gillshore
                                              1 Lgt-Cavalry moved from Faraway to Barrenbor
                                                    Crowton take Barrenbor from Barbarians
                                              1 Lgt-Infantry moved from Iceburn to Maningscar
                                              1 Auxiliaries and 1 Lgt-Infantry moved from Stormwood to Oldengard
                                      
                                          Combat - Crowton
                                              Battle in Gillshore
                                                  Crowton captures one of Kobolds capitals
                                                  Some non-combat units are destroyed: 
                                      
                                          Non Combat Move - Crowton
                                      
                                          Turn Complete - Crowton
                                              Crowton collect 25 PUs; end with 28 PUs
                                              Units generate 4 Food; Crowton end with 10 Food
                                              Units generate 3 Wood; Crowton end with 6 Wood
                                              Units generate -15 PUs; Crowton end with 13 PUs
                                              Units generate 3 Metal; Crowton end with 6 Metal
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • Black_Elk
                                        Black_Elk last edited by

                                        TripleA Turn Summary: Elves round 2

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - Elves
                                                1 Lgt-Infantry moved from Volodar Point to North Durlan Hills
                                                1 Lgt-Cavalry moved from The Outlands to Doomed Passage
                                                      Elves take Doomed Bridge from Gnolls
                                                      Elves take Doomed Passage from Gnolls
                                                1 Hvy-Infantry moved from Oorsik Tirith to Oorsik Hills
                                                      Elves take Oorsik Hills from Kobolds
                                                1 Bireme moved from Sea Zone 6 to Sea Zone 8
                                                1 Spearmen moved from Athondir to Sea Zone 8
                                                1 Bireme and 1 Spearmen moved from Sea Zone 8 to Sea Zone 7
                                                1 Spearmen moved from Sea Zone 7 to Oorsik Forest
                                                      Elves take Oorsik Forest from Kobolds
                                                1 Auxiliaries moved from Athondir to Durlan Steppes
                                        
                                            Combat - Elves
                                        
                                            Non Combat Move - Elves
                                        
                                            Turn Complete - Elves
                                                Elves collect 27 PUs; end with 32 PUs
                                                Units generate 3 Metal; Elves end with 6 Metal
                                                Units generate 4 Food; Elves end with 8 Food
                                                Units generate 6 Wood; Elves end with 12 Wood
                                                Units generate -15 PUs; Elves end with 17 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • redrum
                                          redrum Admin last edited by

                                          TripleA Turn Summary: Greenskins round 2

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - Greenskins
                                                      Greenskins loses 0 PUs for violating Winterpasss neutrality.
                                                  1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                                                        Greenskins take Eastern Pontic Desert from Gnolls
                                                  1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                                                        Greenskins take Surigard from Barbarians
                                                  1 Lgt-Infantry moved from East Winterpass to Winterpass
                                                        Greenskins take Winterpass from Neutral
                                                  1 Hvy-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                                                        Greenskins take Godheim from Ogres
                                                  1 Lgt-Infantry moved from Dusty Mountains to Dusty Heights
                                                        Greenskins take Dusty Heights from Gnolls
                                                  1 Monoreme moved from Sea Zone 68 to Sea Zone 72
                                                  1 Auxiliaries moved from Orcengor to Sea Zone 72
                                                  1 Auxiliaries moved from Sea Zone 72 to Slavebridge
                                                        Greenskins take Slavebridge from Gnolls
                                                  1 Rangers moved from Warg Caves to Orcengor
                                          
                                              Combat - Greenskins
                                          
                                              Non Combat Move - Greenskins
                                          
                                              Turn Complete - Greenskins
                                                  Greenskins collect 31 PUs; end with 35 PUs
                                                  Units generate 5 Food; Greenskins end with 8 Food
                                                  Units generate -15 PUs; Greenskins end with 20 PUs
                                                  Units generate 6 Metal; Greenskins end with 9 Metal
                                                  Units generate 3 Wood; Greenskins end with 6 Wood
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_Elk
                                            Black_Elk last edited by

                                            TripleA Turn Summary: Lionia round 2

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                            Game History

                                            Round: 2
                                            
                                                Combat Move - Lionia
                                                    1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                                                          Lionia take Gemrock Mines from Murlocs
                                                    1 Hvy-Infantry moved from Farhaven to Wilderpoint
                                                          Lionia take Wilderpoint from Barbarians
                                                    1 Lgt-Cavalry moved from Freegrass to Caves of the Giant Lion
                                                          Lionia take Caves of the Giant Lion from Barbarians
                                                    1 Lgt-Infantry moved from Farhaven to Sea Zone 54
                                                    1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 54 to Sea Zone 52
                                                          Lionia take Sea Zone 53 from Pirates
                                                          Lionia take Sea Zone 52 from Pirates
                                                    1 Lgt-Infantry moved from Sea Zone 52 to Bluebeard Island
                                                    1 Spearmen moved from Lionian Plains to Jade Rivers
                                                          Lionia take Jade Rivers from Barbarians
                                                    1 Auxiliaries moved from Lionport to Lionian Plains
                                            
                                                Combat - Lionia
                                                    Battle in Bluebeard Island
                                                        Some non-combat units are destroyed: 
                                            
                                                Non Combat Move - Lionia
                                            
                                                Turn Complete - Lionia
                                                    Lionia collect 28 PUs; end with 33 PUs
                                                    Units generate 6 Metal; Lionia end with 12 Metal
                                                    Units generate 6 Food; Lionia end with 12 Food
                                                    Units generate -15 PUs; Lionia end with 18 PUs
                                                    Units generate 3 Wood; Lionia end with 6 Wood
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            Black_Elk 1 Reply Last reply Reply Quote 0
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