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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      @Black_Elk Game up. Figured we can start by PBF and always jump into the lobby for a few rounds if we want.

      Good luck!

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      Black_ElkB 1 Reply Last reply Reply Quote 0
      • Black_ElkB Offline
        Black_Elk @redrum
        last edited by

        @redrum Sounds good. Should be back at home in a couple hours. Will fire off a turn then

        best

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Elves round 1

          TripleA Turn Summary for game: Dragon War, version: 1.2.3

          Game History

          Round: 1
          
              Combat Move - Elves
                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8
                  1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                        Elves take Sea Zone 7 from Pirates
                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Tirith
                  1 Lgt-Cavalry moved from Durlan Steppes to Durlan Ranges
                        Elves take Durlan Ranges from Murlocs
                  1 Lgt-Cavalry moved from Durlan Ranges to The Outlands
                        Elves take The Outlands from Murlocs
                  1 Lgt-Infantry moved from Durlan North Coast to Volodar Point
                        Elves take Volodar Point from Murlocs
          
              Combat - Elves
                  Elves has abandoned Sea Zone 51 to Undead
                  Battle in Sea Zone 6
                      Elves attack with 1 Bireme
                      Pirates defend with 1 Pirate-Boat
                          Elves roll dice for 1 Bireme in Sea Zone 6, round 2 : 1/1 hits, 0.75 expected hits
                          Pirates roll dice for 1 Pirate-Boat in Sea Zone 6, round 2 : 0/1 hits, 0.38 expected hits
                      1 Pirate-Boat owned by the Pirates lost in Sea Zone 6
                      Elves win, taking Sea Zone 51 from Pirates, taking Sea Zone 6 from Pirates with 1 Bireme remaining. Battle score for attacker is 45
                      Casualties for Pirates: 1 Pirate-Boat
                  Battle in Oorsik Tirith
                      Elves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                      Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill
                          Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Tirith, round 2 : 0/2 hits, 0.88 expected hits
                          Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 0/1 hits, 0.38 expected hits
                          Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Tirith, round 3 : 0/2 hits, 0.88 expected hits
                          Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits
                      1 Lgt-Infantry owned by the Elves lost in Oorsik Tirith
                          Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 4 : 1/1 hits, 0.50 expected hits
                          Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 4 : 0/1 hits, 0.38 expected hits
                          1 Kobold owned by the Kobolds lost in Oorsik Tirith
                      Some non-combat units are destroyed: 
                      Elves win, taking Oorsik Tirith from Kobolds with 1 Hvy-Infantry remaining. Battle score for attacker is 36
                      Casualties for Elves: 1 Lgt-Infantry
                      Casualties for Kobolds: 1 Kobold
          
              Non Combat Move - Elves
          
              Turn Complete - Elves
                  Elves collect 20 PUs; end with 20 PUs
                  Units generate 3 Metal; Elves end with 3 Metal
                  Units generate 4 Food; Elves end with 4 Food
                  Units generate 6 Wood; Elves end with 6 Wood
                  Units generate -15 PUs; Elves end with 5 PUs
          

          Combat Hit Differential Summary :

          Elves : -1.00
          Pirates : -0.38
          Kobolds : -0.13
          

          Savegame

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Greenskins round 1

            TripleA Turn Summary for game: Dragon War, version: 1.2.3

            Game History

            Round: 1
            
                Combat Move - Greenskins
                    1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                          Greenskins take Sea Zone 67 from Pirates
                          Greenskins take Sea Zone 68 from Pirates
                    1 Lgt-Infantry moved from Rackelton to Sea Zone 68
                    1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass
                    1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                          Greenskins take Bleak Wall from Gnolls
                          Greenskins take Bleak Borderlands from Gnolls
                    1 Lgt-Infantry moved from Orcengor to Dusty Mountains
                          Greenskins take Dusty Mountains from Gnolls
                    1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass
            
                Combat - Greenskins
                    Battle in East Winterpass
                        Greenskins loses 0 PUs for violating East Winterpasss neutrality.
            
                Non Combat Move - Greenskins
            
                Turn Complete - Greenskins
                    Greenskins collect 19 PUs; end with 19 PUs
                    Units generate -15 PUs; Greenskins end with 4 PUs
                    Units generate 3 Food; Greenskins end with 3 Food
                    Units generate 3 Metal; Greenskins end with 3 Metal
                    Units generate 3 Wood; Greenskins end with 3 Wood
            

            Combat Hit Differential Summary :

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by

              @Black_Elk That was a pretty aggressive opening. Seems that it worked out well for the Elves though.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Greenskins round 1

                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                Game History

                Round: 1
                
                    Combat Move - Greenskins
                        1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands
                              Greenskins take Bleak Wall from Gnolls
                              Greenskins take Bleak Borderlands from Gnolls
                        1 Monoreme moved from Sea Zone 72 to Sea Zone 68
                              Greenskins take Sea Zone 67 from Pirates
                              Greenskins take Sea Zone 68 from Pirates
                        1 Lgt-Infantry moved from Rackelton to Sea Zone 68
                        1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass
                        1 Lgt-Infantry moved from Orcengor to Dusty Mountains
                              Greenskins take Dusty Mountains from Gnolls
                        1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass
                
                    Combat - Greenskins
                        Battle in East Winterpass
                            Greenskins loses 0 PUs for violating East Winterpasss neutrality.
                
                    Non Combat Move - Greenskins
                
                    Turn Complete - Greenskins
                        Greenskins collect 19 PUs; end with 19 PUs
                        Units generate -15 PUs; Greenskins end with 4 PUs
                        Units generate 3 Food; Greenskins end with 3 Food
                        Units generate 3 Metal; Greenskins end with 3 Metal
                        Units generate 3 Wood; Greenskins end with 3 Wood
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Lionia round 1

                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                  Game History

                  Round: 1
                  
                      Combat Move - Lionia
                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                          1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                                Lionia take Sea Zone 54 from Pirates
                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                          1 Spearmen moved from Lionport to Lionian Plains
                          1 Lgt-Infantry moved from Millshire to Seatopian Hills
                                Lionia take Seatopian Hills from Murlocs
                  
                      Combat - Lionia
                          Battle in Farhaven
                              Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                              Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                                  Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                                  Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                                  1 Barbarian owned by the Barbarians lost in Farhaven
                              Some non-combat units are destroyed: 
                              Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 45
                              Casualties for Barbarians: 1 Barbarian
                  
                      Non Combat Move - Lionia
                  
                      Turn Complete - Lionia
                          Lionia collect 20 PUs; end with 20 PUs
                          Units generate 6 Metal; Lionia end with 6 Metal
                          Units generate 6 Food; Lionia end with 6 Food
                          Units generate -15 PUs; Lionia end with 5 PUs
                          Units generate 3 Wood; Lionia end with 3 Wood
                  

                  Combat Hit Differential Summary :

                  Lionia : 0.13
                  Barbarians : -0.38
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Move Summary: Lionia round 1

                    TripleA Move Summary for game: Dragon War, version: 1.2.3

                    Game History

                    Round: 1
                    
                        Combat Move - Lionia
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                            1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                                  Lionia take Sea Zone 54 from Pirates
                            1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                            1 Lgt-Cavalry moved from Freegrass to Lion Heights
                                  Lionia take Lion Heights from Barbarians
                            1 Spearmen moved from Lionport to Lionian Plains
                            1 Lgt-Infantry moved from Millshire to Seatopian Hills
                                  Lionia take Seatopian Hills from Murlocs
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Lionia round 1

                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                      Game History

                      Round: 1
                      
                          Combat Move - Lionia
                              1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56
                              1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54
                                    Lionia take Sea Zone 54 from Pirates
                              1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven
                              1 Lgt-Cavalry moved from Freegrass to Lion Heights
                                    Lionia take Lion Heights from Barbarians
                              1 Spearmen moved from Lionport to Lionian Plains
                              1 Lgt-Infantry moved from Millshire to Seatopian Hills
                                    Lionia take Seatopian Hills from Murlocs
                      
                          Combat - Lionia
                              Battle in Farhaven
                                  Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                                  Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                                      Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                                      Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 1/1 hits, 0.38 expected hits
                                  1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Farhaven
                                  Some non-combat units are destroyed: 
                                  Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry remaining. Battle score for attacker is 36
                                  Casualties for Lionia: 1 Lgt-Infantry
                                  Casualties for Barbarians: 1 Barbarian
                      
                          Non Combat Move - Lionia
                      
                          Turn Complete - Lionia
                              Lionia collect 21 PUs; end with 21 PUs
                              Units generate 6 Metal; Lionia end with 6 Metal
                              Units generate 6 Food; Lionia end with 6 Food
                              Units generate -15 PUs; Lionia end with 6 PUs
                              Units generate 3 Wood; Lionia end with 3 Wood
                      

                      Combat Hit Differential Summary :

                      Lionia : 0.13
                      Barbarians : 0.63
                      

                      Savegame

                      Black_ElkB 1 Reply Last reply Reply Quote 0
                      • Black_ElkB Offline
                        Black_Elk @Black_Elk
                        last edited by Black_Elk

                        Lost connection to the server in the middle of combat. Wasn't sure if it went through the first time, but looks like it did after all. Either save is fine by me.

                        Haha yeah I wasn't sure about the Elves taking the the high seas, but I guess it worked out pretty well.

                        The Undead are up

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Black_Elk
                          last edited by

                          @Black_Elk Oh ok. Np. I'll take the first one since that was your original dice and the barbs didn't kill your unit. Unless you really want that unit dead 🙂

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 2
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Undead round 1

                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                            Game History

                            Round: 1
                            
                                Combat Move - Undead
                                    1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9
                                          Undead take Hinderland Zone 9 from Ogres
                                    1 Lgt-Infantry moved from Blackwell to Decaying Soils
                                    1 Zombie-Plague moved from Plagued Fields to Bridge of No Return
                                    1 Lgt-Infantry moved from Necroloft to Forsaken Mountains
                                    1 Hvy-Infantry and 1 Spearmen moved from Necroloft to Sea Zone 51
                                    1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 48
                                          Undead take Sea Zone 48 from Pirates
                                    1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 48 to Bog of Eternal Stench
                            
                                Combat - Undead
                                    Undead creates battle in territory Bridge of No Return
                                    Battle in Bog of Eternal Stench
                            
                                Non Combat Move - Undead
                            
                                Turn Complete - Undead
                                    Undead collect 17 PUs; end with 17 PUs
                                    Units generate 3 Wood; Undead end with 3 Wood
                                    Units generate 3 Food; Undead end with 3 Food
                                    Units generate 3 Metal; Undead end with 3 Metal
                                    Units generate -15 PUs; Undead end with 2 PUs
                                    Undead creates 1 Zombies in Bridge of No Return
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Dwarves round 1

                              TripleA Turn Summary for game: Dragon War, version: 1.2.3

                              Game History

                              Round: 1
                              
                                  Combat Move - Dwarves
                                      1 Lgt-Infantry moved from Ironhorn to Sea Zone 31
                                      1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36
                                            Dwarves take Sea Zone 32 from Pirates
                                            Dwarves take Sea Zone 36 from Pirates
                                      1 Lgt-Infantry moved from Sea Zone 36 to Grimholt
                                      1 Lgt-Cavalry moved from Dol Ulum to Mount Thoril
                                            Dwarves take Mount Thoril from Kobolds
                              
                                  Combat - Dwarves
                                      Battle in Grimholt
                              
                                  Non Combat Move - Dwarves
                              
                                  Turn Complete - Dwarves
                                      Dwarves collect 20 PUs; end with 20 PUs
                                      Units generate -15 PUs; Dwarves end with 5 PUs
                                      Units generate 4 Food; Dwarves end with 4 Food
                                      Units generate 3 Metal; Dwarves end with 3 Metal
                                      Units generate 3 Wood; Dwarves end with 3 Wood
                              

                              Combat Hit Differential Summary :

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Crowton round 2

                                TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                Game History

                                Round: 2
                                
                                    Combat Move - Crowton
                                            Crowton converts Young-Water-Dragon into different units
                                        1 Hvy-Infantry moved from Safe Haven to Winterboar Hills
                                              Crowton take Winterboar Hills from Kobolds
                                        1 Spearmen moved from Safe Haven to Sea Zone 29
                                        1 Large-Ship and 1 Spearmen moved from Sea Zone 29 to Sea Zone 33
                                              Crowton take Sea Zone 30 from Pirates
                                              Crowton take Sea Zone 33 from Pirates
                                        1 Spearmen moved from Sea Zone 33 to Gillshore
                                        1 Lgt-Cavalry moved from Faraway to Barrenbor
                                              Crowton take Barrenbor from Barbarians
                                        1 Lgt-Infantry moved from Iceburn to Maningscar
                                        1 Auxiliaries and 1 Lgt-Infantry moved from Stormwood to Oldengard
                                
                                    Combat - Crowton
                                        Battle in Gillshore
                                            Crowton captures one of Kobolds capitals
                                            Some non-combat units are destroyed: 
                                
                                    Non Combat Move - Crowton
                                
                                    Turn Complete - Crowton
                                        Crowton collect 25 PUs; end with 28 PUs
                                        Units generate 4 Food; Crowton end with 10 Food
                                        Units generate 3 Wood; Crowton end with 6 Wood
                                        Units generate -15 PUs; Crowton end with 13 PUs
                                        Units generate 3 Metal; Crowton end with 6 Metal
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0
                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Elves round 2

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Elves
                                          1 Lgt-Infantry moved from Volodar Point to North Durlan Hills
                                          1 Lgt-Cavalry moved from The Outlands to Doomed Passage
                                                Elves take Doomed Bridge from Gnolls
                                                Elves take Doomed Passage from Gnolls
                                          1 Hvy-Infantry moved from Oorsik Tirith to Oorsik Hills
                                                Elves take Oorsik Hills from Kobolds
                                          1 Bireme moved from Sea Zone 6 to Sea Zone 8
                                          1 Spearmen moved from Athondir to Sea Zone 8
                                          1 Bireme and 1 Spearmen moved from Sea Zone 8 to Sea Zone 7
                                          1 Spearmen moved from Sea Zone 7 to Oorsik Forest
                                                Elves take Oorsik Forest from Kobolds
                                          1 Auxiliaries moved from Athondir to Durlan Steppes
                                  
                                      Combat - Elves
                                  
                                      Non Combat Move - Elves
                                  
                                      Turn Complete - Elves
                                          Elves collect 27 PUs; end with 32 PUs
                                          Units generate 3 Metal; Elves end with 6 Metal
                                          Units generate 4 Food; Elves end with 8 Food
                                          Units generate 6 Wood; Elves end with 12 Wood
                                          Units generate -15 PUs; Elves end with 17 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Greenskins round 2

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                    Game History

                                    Round: 2
                                    
                                        Combat Move - Greenskins
                                                Greenskins loses 0 PUs for violating Winterpasss neutrality.
                                            1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                                                  Greenskins take Eastern Pontic Desert from Gnolls
                                            1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                                                  Greenskins take Surigard from Barbarians
                                            1 Lgt-Infantry moved from East Winterpass to Winterpass
                                                  Greenskins take Winterpass from Neutral
                                            1 Hvy-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                                                  Greenskins take Godheim from Ogres
                                            1 Lgt-Infantry moved from Dusty Mountains to Dusty Heights
                                                  Greenskins take Dusty Heights from Gnolls
                                            1 Monoreme moved from Sea Zone 68 to Sea Zone 72
                                            1 Auxiliaries moved from Orcengor to Sea Zone 72
                                            1 Auxiliaries moved from Sea Zone 72 to Slavebridge
                                                  Greenskins take Slavebridge from Gnolls
                                            1 Rangers moved from Warg Caves to Orcengor
                                    
                                        Combat - Greenskins
                                    
                                        Non Combat Move - Greenskins
                                    
                                        Turn Complete - Greenskins
                                            Greenskins collect 31 PUs; end with 35 PUs
                                            Units generate 5 Food; Greenskins end with 8 Food
                                            Units generate -15 PUs; Greenskins end with 20 PUs
                                            Units generate 6 Metal; Greenskins end with 9 Metal
                                            Units generate 3 Wood; Greenskins end with 6 Wood
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 0
                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Lionia round 2

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                      Game History

                                      Round: 2
                                      
                                          Combat Move - Lionia
                                              1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines
                                                    Lionia take Gemrock Mines from Murlocs
                                              1 Hvy-Infantry moved from Farhaven to Wilderpoint
                                                    Lionia take Wilderpoint from Barbarians
                                              1 Lgt-Cavalry moved from Freegrass to Caves of the Giant Lion
                                                    Lionia take Caves of the Giant Lion from Barbarians
                                              1 Lgt-Infantry moved from Farhaven to Sea Zone 54
                                              1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 54 to Sea Zone 52
                                                    Lionia take Sea Zone 53 from Pirates
                                                    Lionia take Sea Zone 52 from Pirates
                                              1 Lgt-Infantry moved from Sea Zone 52 to Bluebeard Island
                                              1 Spearmen moved from Lionian Plains to Jade Rivers
                                                    Lionia take Jade Rivers from Barbarians
                                              1 Auxiliaries moved from Lionport to Lionian Plains
                                      
                                          Combat - Lionia
                                              Battle in Bluebeard Island
                                                  Some non-combat units are destroyed: 
                                      
                                          Non Combat Move - Lionia
                                      
                                          Turn Complete - Lionia
                                              Lionia collect 28 PUs; end with 33 PUs
                                              Units generate 6 Metal; Lionia end with 12 Metal
                                              Units generate 6 Food; Lionia end with 12 Food
                                              Units generate -15 PUs; Lionia end with 18 PUs
                                              Units generate 3 Wood; Lionia end with 6 Wood
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

                                      Black_ElkB 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Undead round 2

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                        Game History

                                        Round: 2
                                        
                                            Combat Move - Undead
                                                    Some non-combat units are destroyed: 
                                                1 Spearmen moved from Bog of Eternal Stench to East Witching Mountains
                                                      Undead take East Witching Mountains from Gnolls
                                                1 Hvy-Infantry moved from Bog of Eternal Stench to Sea Zone 48
                                                1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 48 to Sea Zone 49
                                                1 Hvy-Infantry moved from Sea Zone 49 to Hexmire
                                                      Undead take Hexmire from Gnolls
                                                1 Zombies moved from Bridge of No Return to Zool Twins
                                                      Undead take Zool Twins from Kobolds
                                                1 Zombie-Plague moved from Bridge of No Return to Plagued Fields
                                                1 Lgt-Infantry moved from Forsaken Mountains to Lifeless Barrens
                                                      Undead take Lifeless Barrens from Barbarians
                                                1 Lgt-Cavalry moved from Hinderland Zone 9 to Hinderland Zone 8
                                                      Undead take North Hinderlands from Ogres
                                                      Undead take Hinderland Zone 8 from Ogres
                                                1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                                                      Undead take Hinderland Zone 7 from Ogres
                                        
                                            Combat - Undead
                                        
                                            Non Combat Move - Undead
                                        
                                            Turn Complete - Undead
                                                Undead collect 26 PUs; end with 28 PUs
                                                Units generate 6 Wood; Undead end with 9 Wood
                                                Units generate 4 Food; Undead end with 7 Food
                                                Units generate 6 Metal; Undead end with 9 Metal
                                                Units generate -15 PUs; Undead end with 13 PUs
                                                Undead creates 1 Zombies in Plagued Fields
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Dwarves round 2

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                          Game History

                                          Round: 2
                                          
                                              Combat Move - Dwarves
                                                  1 Lgt-Infantry moved from Grimholt to Lost Furlongs
                                                        Dwarves take Lost Furlongs from Barbarians
                                                  1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                                                  1 Gnomes moved from Sea Zone 36 to Mount Terror
                                                        Dwarves take Mount Terror from Barbarians
                                                  1 Auxiliaries moved from Ironhorn to Greyhood Holdings
                                                        Dwarves take Greyhood Holdings from Murlocs
                                                  1 Halflings moved from Halfling Meadows to Ironhorn
                                                  1 Lgt-Infantry moved from Faranwall to West Parnesis Desert
                                                        Dwarves take West Parnesis Desert from Kobolds
                                                  1 Spearmen moved from Ironhorn to East Parnesis Desert
                                                        Dwarves take East Parnesis Desert from Kobolds
                                                  1 Lgt-Cavalry moved from Mount Thoril to Adamant Mines
                                                        Dwarves take Adamant Mines from Kobolds
                                          
                                              Combat - Dwarves
                                          
                                              Non Combat Move - Dwarves
                                          
                                              Turn Complete - Dwarves
                                                  Dwarves collect 29 PUs; end with 34 PUs
                                                  Units generate 6 Wood; Dwarves end with 9 Wood
                                                  Units generate -15 PUs; Dwarves end with 19 PUs
                                                  Units generate 4 Food; Dwarves end with 8 Food
                                                  Units generate 6 Metal; Dwarves end with 9 Metal
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Crowton round 3

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.3

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Crowton
                                                    1 Water-Dragon moved from Sea Zone 33 to Sea Zone 31
                                                          Crowton take Sea Zone 28 from Pirates
                                                          Crowton take Sea Zone 31 from Dwarves
                                                    1 Spearmen moved from Gillshore to Sea Zone 33
                                                    1 Hvy-Infantry moved from Winterboar Hills to Sea Zone 33
                                                    1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 33 to Sea Zone 26
                                                          Crowton take Sea Zone 26 from Pirates
                                                    1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 26 to Mithrildon
                                                    1 Lgt-Cavalry moved from Barrenbor to Dolmarsh
                                                    1 Lgt-Infantry moved from Maningscar to Dolmarsh
                                                    1 Auxiliaries and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                                                    1 Auxiliaries moved from Stormwood to Oldengard
                                            
                                                Combat - Crowton
                                                    Battle in Mithrildon
                                                        Some non-combat units are destroyed: 
                                                        Crowton converts Young-Green-Dragon into different units
                                                    Battle in Dolmarsh
                                                        Crowton attack with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys
                                                        Barbarians defend with 1 Barbarian
                                                            Crowton roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys in Dolmarsh, round 2 : 1/4 hits, 1.38 expected hits
                                                            Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                                                            1 Barbarian owned by the Barbarians lost in Dolmarsh
                                                        Crowton win, taking Mithrildon from Kobolds, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys remaining. Battle score for attacker is 45
                                                        Casualties for Barbarians: 1 Barbarian
                                            
                                                Non Combat Move - Crowton
                                                    Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                                    Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                            
                                                Purchase Units - Crowton
                                                    Crowton buy 1 Large-Ship; Remaining resources: 2 PUs; 7 Food; 0 Wood; 4 Metal; 
                                            
                                                Place Units - Crowton
                                                    1 Large-Ship placed in Sea Zone 22
                                            
                                                Turn Complete - Crowton
                                                    Crowton collect 28 PUs; end with 30 PUs
                                                    Units generate 4 Food; Crowton end with 11 Food
                                                    Units generate 3 Wood; Crowton end with 3 Wood
                                                    Units generate -15 PUs; Crowton end with 15 PUs
                                                    Units generate 3 Metal; Crowton end with 7 Metal
                                            

                                            Combat Hit Differential Summary :

                                            Crowton : -0.38
                                            Barbarians : -0.38
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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