Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)
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TripleA Turn Summary: Greenskins round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Greenskins 1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands Greenskins take Bleak Wall from Gnolls Greenskins take Bleak Borderlands from Gnolls 1 Monoreme moved from Sea Zone 72 to Sea Zone 68 Greenskins take Sea Zone 67 from Pirates Greenskins take Sea Zone 68 from Pirates 1 Lgt-Infantry moved from Rackelton to Sea Zone 68 1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass 1 Lgt-Infantry moved from Orcengor to Dusty Mountains Greenskins take Dusty Mountains from Gnolls 1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass Combat - Greenskins Battle in East Winterpass Greenskins loses 0 PUs for violating East Winterpasss neutrality. Non Combat Move - Greenskins Turn Complete - Greenskins Greenskins collect 19 PUs; end with 19 PUs Units generate -15 PUs; Greenskins end with 4 PUs Units generate 3 Food; Greenskins end with 3 Food Units generate 3 Metal; Greenskins end with 3 Metal Units generate 3 Wood; Greenskins end with 3 WoodCombat Hit Differential Summary :
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TripleA Turn Summary: Lionia round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Lionia 1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56 1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54 Lionia take Sea Zone 54 from Pirates 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven 1 Spearmen moved from Lionport to Lionian Plains 1 Lgt-Infantry moved from Millshire to Seatopian Hills Lionia take Seatopian Hills from Murlocs Combat - Lionia Battle in Farhaven Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 0/1 hits, 0.38 expected hits 1 Barbarian owned by the Barbarians lost in Farhaven Some non-combat units are destroyed: Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 45 Casualties for Barbarians: 1 Barbarian Non Combat Move - Lionia Turn Complete - Lionia Lionia collect 20 PUs; end with 20 PUs Units generate 6 Metal; Lionia end with 6 Metal Units generate 6 Food; Lionia end with 6 Food Units generate -15 PUs; Lionia end with 5 PUs Units generate 3 Wood; Lionia end with 3 WoodCombat Hit Differential Summary :
Lionia : 0.13 Barbarians : -0.38 -
TripleA Move Summary: Lionia round 1
TripleA Move Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Lionia 1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56 1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54 Lionia take Sea Zone 54 from Pirates 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven 1 Lgt-Cavalry moved from Freegrass to Lion Heights Lionia take Lion Heights from Barbarians 1 Spearmen moved from Lionport to Lionian Plains 1 Lgt-Infantry moved from Millshire to Seatopian Hills Lionia take Seatopian Hills from Murlocs -
TripleA Turn Summary: Lionia round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Lionia 1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56 1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54 Lionia take Sea Zone 54 from Pirates 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven 1 Lgt-Cavalry moved from Freegrass to Lion Heights Lionia take Lion Heights from Barbarians 1 Spearmen moved from Lionport to Lionian Plains 1 Lgt-Infantry moved from Millshire to Seatopian Hills Lionia take Seatopian Hills from Murlocs Combat - Lionia Battle in Farhaven Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 1/1 hits, 0.38 expected hits 1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Farhaven Some non-combat units are destroyed: Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry remaining. Battle score for attacker is 36 Casualties for Lionia: 1 Lgt-Infantry Casualties for Barbarians: 1 Barbarian Non Combat Move - Lionia Turn Complete - Lionia Lionia collect 21 PUs; end with 21 PUs Units generate 6 Metal; Lionia end with 6 Metal Units generate 6 Food; Lionia end with 6 Food Units generate -15 PUs; Lionia end with 6 PUs Units generate 3 Wood; Lionia end with 3 WoodCombat Hit Differential Summary :
Lionia : 0.13 Barbarians : 0.63 -
Lost connection to the server in the middle of combat. Wasn't sure if it went through the first time, but looks like it did after all. Either save is fine by me.
Haha yeah I wasn't sure about the Elves taking the the high seas, but I guess it worked out pretty well.
The Undead are up
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@Black_Elk Oh ok. Np. I'll take the first one since that was your original dice and the barbs didn't kill your unit. Unless you really want that unit dead

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TripleA Turn Summary: Undead round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Undead 1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9 Undead take Hinderland Zone 9 from Ogres 1 Lgt-Infantry moved from Blackwell to Decaying Soils 1 Zombie-Plague moved from Plagued Fields to Bridge of No Return 1 Lgt-Infantry moved from Necroloft to Forsaken Mountains 1 Hvy-Infantry and 1 Spearmen moved from Necroloft to Sea Zone 51 1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 48 Undead take Sea Zone 48 from Pirates 1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 48 to Bog of Eternal Stench Combat - Undead Undead creates battle in territory Bridge of No Return Battle in Bog of Eternal Stench Non Combat Move - Undead Turn Complete - Undead Undead collect 17 PUs; end with 17 PUs Units generate 3 Wood; Undead end with 3 Wood Units generate 3 Food; Undead end with 3 Food Units generate 3 Metal; Undead end with 3 Metal Units generate -15 PUs; Undead end with 2 PUs Undead creates 1 Zombies in Bridge of No ReturnCombat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Dwarves 1 Lgt-Infantry moved from Ironhorn to Sea Zone 31 1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36 Dwarves take Sea Zone 32 from Pirates Dwarves take Sea Zone 36 from Pirates 1 Lgt-Infantry moved from Sea Zone 36 to Grimholt 1 Lgt-Cavalry moved from Dol Ulum to Mount Thoril Dwarves take Mount Thoril from Kobolds Combat - Dwarves Battle in Grimholt Non Combat Move - Dwarves Turn Complete - Dwarves Dwarves collect 20 PUs; end with 20 PUs Units generate -15 PUs; Dwarves end with 5 PUs Units generate 4 Food; Dwarves end with 4 Food Units generate 3 Metal; Dwarves end with 3 Metal Units generate 3 Wood; Dwarves end with 3 WoodCombat Hit Differential Summary :
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TripleA Turn Summary: Crowton round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 2 Combat Move - Crowton Crowton converts Young-Water-Dragon into different units 1 Hvy-Infantry moved from Safe Haven to Winterboar Hills Crowton take Winterboar Hills from Kobolds 1 Spearmen moved from Safe Haven to Sea Zone 29 1 Large-Ship and 1 Spearmen moved from Sea Zone 29 to Sea Zone 33 Crowton take Sea Zone 30 from Pirates Crowton take Sea Zone 33 from Pirates 1 Spearmen moved from Sea Zone 33 to Gillshore 1 Lgt-Cavalry moved from Faraway to Barrenbor Crowton take Barrenbor from Barbarians 1 Lgt-Infantry moved from Iceburn to Maningscar 1 Auxiliaries and 1 Lgt-Infantry moved from Stormwood to Oldengard Combat - Crowton Battle in Gillshore Crowton captures one of Kobolds capitals Some non-combat units are destroyed: Non Combat Move - Crowton Turn Complete - Crowton Crowton collect 25 PUs; end with 28 PUs Units generate 4 Food; Crowton end with 10 Food Units generate 3 Wood; Crowton end with 6 Wood Units generate -15 PUs; Crowton end with 13 PUs Units generate 3 Metal; Crowton end with 6 MetalCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 2 Combat Move - Elves 1 Lgt-Infantry moved from Volodar Point to North Durlan Hills 1 Lgt-Cavalry moved from The Outlands to Doomed Passage Elves take Doomed Bridge from Gnolls Elves take Doomed Passage from Gnolls 1 Hvy-Infantry moved from Oorsik Tirith to Oorsik Hills Elves take Oorsik Hills from Kobolds 1 Bireme moved from Sea Zone 6 to Sea Zone 8 1 Spearmen moved from Athondir to Sea Zone 8 1 Bireme and 1 Spearmen moved from Sea Zone 8 to Sea Zone 7 1 Spearmen moved from Sea Zone 7 to Oorsik Forest Elves take Oorsik Forest from Kobolds 1 Auxiliaries moved from Athondir to Durlan Steppes Combat - Elves Non Combat Move - Elves Turn Complete - Elves Elves collect 27 PUs; end with 32 PUs Units generate 3 Metal; Elves end with 6 Metal Units generate 4 Food; Elves end with 8 Food Units generate 6 Wood; Elves end with 12 Wood Units generate -15 PUs; Elves end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Greenskins round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 2 Combat Move - Greenskins Greenskins loses 0 PUs for violating Winterpasss neutrality. 1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert Greenskins take Eastern Pontic Desert from Gnolls 1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard Greenskins take Surigard from Barbarians 1 Lgt-Infantry moved from East Winterpass to Winterpass Greenskins take Winterpass from Neutral 1 Hvy-Infantry and 1 Spearmen moved from Godheim Pass to Godheim Greenskins take Godheim from Ogres 1 Lgt-Infantry moved from Dusty Mountains to Dusty Heights Greenskins take Dusty Heights from Gnolls 1 Monoreme moved from Sea Zone 68 to Sea Zone 72 1 Auxiliaries moved from Orcengor to Sea Zone 72 1 Auxiliaries moved from Sea Zone 72 to Slavebridge Greenskins take Slavebridge from Gnolls 1 Rangers moved from Warg Caves to Orcengor Combat - Greenskins Non Combat Move - Greenskins Turn Complete - Greenskins Greenskins collect 31 PUs; end with 35 PUs Units generate 5 Food; Greenskins end with 8 Food Units generate -15 PUs; Greenskins end with 20 PUs Units generate 6 Metal; Greenskins end with 9 Metal Units generate 3 Wood; Greenskins end with 6 WoodCombat Hit Differential Summary :
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TripleA Turn Summary: Lionia round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 2 Combat Move - Lionia 1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines Lionia take Gemrock Mines from Murlocs 1 Hvy-Infantry moved from Farhaven to Wilderpoint Lionia take Wilderpoint from Barbarians 1 Lgt-Cavalry moved from Freegrass to Caves of the Giant Lion Lionia take Caves of the Giant Lion from Barbarians 1 Lgt-Infantry moved from Farhaven to Sea Zone 54 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 54 to Sea Zone 52 Lionia take Sea Zone 53 from Pirates Lionia take Sea Zone 52 from Pirates 1 Lgt-Infantry moved from Sea Zone 52 to Bluebeard Island 1 Spearmen moved from Lionian Plains to Jade Rivers Lionia take Jade Rivers from Barbarians 1 Auxiliaries moved from Lionport to Lionian Plains Combat - Lionia Battle in Bluebeard Island Some non-combat units are destroyed: Non Combat Move - Lionia Turn Complete - Lionia Lionia collect 28 PUs; end with 33 PUs Units generate 6 Metal; Lionia end with 12 Metal Units generate 6 Food; Lionia end with 12 Food Units generate -15 PUs; Lionia end with 18 PUs Units generate 3 Wood; Lionia end with 6 WoodCombat Hit Differential Summary :
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TripleA Turn Summary: Undead round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 2 Combat Move - Undead Some non-combat units are destroyed: 1 Spearmen moved from Bog of Eternal Stench to East Witching Mountains Undead take East Witching Mountains from Gnolls 1 Hvy-Infantry moved from Bog of Eternal Stench to Sea Zone 48 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 48 to Sea Zone 49 1 Hvy-Infantry moved from Sea Zone 49 to Hexmire Undead take Hexmire from Gnolls 1 Zombies moved from Bridge of No Return to Zool Twins Undead take Zool Twins from Kobolds 1 Zombie-Plague moved from Bridge of No Return to Plagued Fields 1 Lgt-Infantry moved from Forsaken Mountains to Lifeless Barrens Undead take Lifeless Barrens from Barbarians 1 Lgt-Cavalry moved from Hinderland Zone 9 to Hinderland Zone 8 Undead take North Hinderlands from Ogres Undead take Hinderland Zone 8 from Ogres 1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7 Undead take Hinderland Zone 7 from Ogres Combat - Undead Non Combat Move - Undead Turn Complete - Undead Undead collect 26 PUs; end with 28 PUs Units generate 6 Wood; Undead end with 9 Wood Units generate 4 Food; Undead end with 7 Food Units generate 6 Metal; Undead end with 9 Metal Units generate -15 PUs; Undead end with 13 PUs Undead creates 1 Zombies in Plagued FieldsCombat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 2 Combat Move - Dwarves 1 Lgt-Infantry moved from Grimholt to Lost Furlongs Dwarves take Lost Furlongs from Barbarians 1 Gnomes moved from Gnomen Lowland to Sea Zone 36 1 Gnomes moved from Sea Zone 36 to Mount Terror Dwarves take Mount Terror from Barbarians 1 Auxiliaries moved from Ironhorn to Greyhood Holdings Dwarves take Greyhood Holdings from Murlocs 1 Halflings moved from Halfling Meadows to Ironhorn 1 Lgt-Infantry moved from Faranwall to West Parnesis Desert Dwarves take West Parnesis Desert from Kobolds 1 Spearmen moved from Ironhorn to East Parnesis Desert Dwarves take East Parnesis Desert from Kobolds 1 Lgt-Cavalry moved from Mount Thoril to Adamant Mines Dwarves take Adamant Mines from Kobolds Combat - Dwarves Non Combat Move - Dwarves Turn Complete - Dwarves Dwarves collect 29 PUs; end with 34 PUs Units generate 6 Wood; Dwarves end with 9 Wood Units generate -15 PUs; Dwarves end with 19 PUs Units generate 4 Food; Dwarves end with 8 Food Units generate 6 Metal; Dwarves end with 9 MetalCombat Hit Differential Summary :
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TripleA Turn Summary: Crowton round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 3 Combat Move - Crowton 1 Water-Dragon moved from Sea Zone 33 to Sea Zone 31 Crowton take Sea Zone 28 from Pirates Crowton take Sea Zone 31 from Dwarves 1 Spearmen moved from Gillshore to Sea Zone 33 1 Hvy-Infantry moved from Winterboar Hills to Sea Zone 33 1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 33 to Sea Zone 26 Crowton take Sea Zone 26 from Pirates 1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 26 to Mithrildon 1 Lgt-Cavalry moved from Barrenbor to Dolmarsh 1 Lgt-Infantry moved from Maningscar to Dolmarsh 1 Auxiliaries and 1 Lgt-Infantry moved from Oldengard to Dolmarsh 1 Auxiliaries moved from Stormwood to Oldengard Combat - Crowton Battle in Mithrildon Some non-combat units are destroyed: Crowton converts Young-Green-Dragon into different units Battle in Dolmarsh Crowton attack with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys Barbarians defend with 1 Barbarian Crowton roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys in Dolmarsh, round 2 : 1/4 hits, 1.38 expected hits Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits 1 Barbarian owned by the Barbarians lost in Dolmarsh Crowton win, taking Mithrildon from Kobolds, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Lgt-Cavalry and 2 Lgt-Infantrys remaining. Battle score for attacker is 45 Casualties for Barbarians: 1 Barbarian Non Combat Move - Crowton Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19 Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville Purchase Units - Crowton Crowton buy 1 Large-Ship; Remaining resources: 2 PUs; 7 Food; 0 Wood; 4 Metal; Place Units - Crowton 1 Large-Ship placed in Sea Zone 22 Turn Complete - Crowton Crowton collect 28 PUs; end with 30 PUs Units generate 4 Food; Crowton end with 11 Food Units generate 3 Wood; Crowton end with 3 Wood Units generate -15 PUs; Crowton end with 15 PUs Units generate 3 Metal; Crowton end with 7 MetalCombat Hit Differential Summary :
Crowton : -0.38 Barbarians : -0.38 -
TripleA Turn Summary: Elves round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 3 Combat Move - Elves 1 Spearmen and 1 Wood-Elves moved from Oorsik Forest to Sea Zone 7 1 Bireme, 1 Spearmen and 1 Wood-Elves moved from Sea Zone 7 to Sea Zone 11 Elves take Sea Zone 9 from Pirates Elves take Sea Zone 11 from Pirates 1 Spearmen and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills 1 Hvy-Infantry moved from Oorsik Hills to South Savanna Elves take South Savanna from Kobolds 1 Auxiliaries moved from Durlan Steppes to West Savanna Elves take West Savanna from Kobolds 1 Lgt-Cavalry moved from Doomed Passage to North Eastern Pontic Desert Elves take Northern Wilds from Gnolls Elves take North Eastern Pontic Desert from Gnolls Combat - Elves Elves has abandoned Sea Zone 19 to Crowton Battle in Blood Hills Non Combat Move - Elves Purchase Units - Elves Elves buy 1 Trireme; Remaining resources: 1 PUs; 5 Food; 3 Wood; 2 Metal; Place Units - Elves 1 Trireme placed in Sea Zone 8 Turn Complete - Elves Elves collect 32 PUs; end with 33 PUs Units generate 3 Metal; Elves end with 5 Metal Units generate 4 Food; Elves end with 9 Food Units generate 6 Wood; Elves end with 9 Wood Units generate -15 PUs; Elves end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Greenskins round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 3 Combat Move - Greenskins Some non-combat units are destroyed: 1 Lgt-Cavalry moved from Surigard to Southern Pontic Desert Greenskins take Pontic Salt Desert from Gnolls Greenskins take Southern Pontic Desert from Barbarians 1 Auxiliaries moved from Slavebridge to South Samark Greenskins take South Samark from Gnolls 1 Lgt-Infantry moved from Dusty Heights to Badlands Greenskins take Badlands from Gnolls 1 Spearmen moved from Godheim to Godheim Reach Greenskins take Godheim Reach from Ogres 1 Rangers moved from Orcengor to Dusty Mountains 1 Rangers moved from Dusty Mountains to Dathic East Greenskins take Dathic South from Murlocs Greenskins take Dathic East from Murlocs 1 Auxiliaries moved from Orcengor to Sea Zone 72 1 Auxiliaries and 1 Monoreme moved from Sea Zone 72 to Sea Zone 68 1 Auxiliaries moved from Sea Zone 68 to Buccan Refuge Greenskins take Buccan Refuge from Pirates 1 Rangers moved from Warg Caves to Orcengor Combat - Greenskins Non Combat Move - Greenskins Purchase Units - Greenskins Greenskins buy 1 Crow-Swarm and 1 Hvy-Infantry; Remaining resources: 4 PUs; 0 Food; 4 Wood; 3 Metal; Place Units - Greenskins 1 Crow-Swarm and 1 Hvy-Infantry placed in Orcengor Turn Complete - Greenskins Greenskins collect 41 PUs; end with 45 PUs Units generate 7 Food; Greenskins end with 7 Food Units generate -15 PUs; Greenskins end with 30 PUs Units generate 6 Metal; Greenskins end with 9 Metal Units generate 3 Wood; Greenskins end with 7 WoodCombat Hit Differential Summary :
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Will catch it when I get off work. Just realized some of those evil ships have a movement rate of 4. Gonna have to watch my coastlines.
Still kind of flying blind when it comes to the random spawns. I guess I've been fortifying as if nothing else was coming, so might have been able to move out a little faster on the landgrab. But didn't want to get knocked off at a capital hehe
Anyhow, catch you in a couple hours
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TripleA Turn Summary: Lionia round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 3 Combat Move - Lionia 1 Spearmen moved from Jade Rivers to Jade Mountains Lionia take Jade Mountains from Barbarians 1 Auxiliaries moved from Lionian Plains to Gate of Illyria Lionia take Gate of Illyria from Barbarians 1 Lgt-Cavalry moved from Caves of the Giant Lion to Greenshore Lionia take Greenshore from Barbarians 1 Hvy-Infantry moved from Wilderpoint to Sea Zone 52 1 Lgt-Infantry moved from Bluebeard Island to Sea Zone 52 1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 52 to Sea Zone 46 Lionia take Sea Zone 46 from Pirates 1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 46 to Sea Zone 44 Lionia take Sea Zone 45 from Pirates Lionia take Sea Zone 44 from Pirates 1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 44 to Sea Zone 41 Lionia take Sea Zone 41 from Pirates 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 41 to Crystal Strand 1 Lgt-Infantry moved from Gemrock Mines to Avalonia 1 Auxiliaries moved from Lionport to Freegrass Combat - Lionia Battle in Crystal Strand Non Combat Move - Lionia Purchase Units - Lionia Lionia buy 1 Hvy-Infantry and 1 Small-Ship; Remaining resources: 0 PUs; 7 Food; 0 Wood; 5 Metal; Place Units - Lionia 1 Small-Ship placed in Sea Zone 56 1 Hvy-Infantry placed in Lionport Turn Complete - Lionia Lionia collect 36 PUs; end with 36 PUs Units generate 6 Metal; Lionia end with 11 Metal Units generate 8 Food; Lionia end with 15 Food Units generate -15 PUs; Lionia end with 21 PUs Units generate 3 Wood; Lionia end with 3 WoodCombat Hit Differential Summary :
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TripleA Turn Summary: Undead round 3
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 3 Combat Move - Undead 1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4 Undead take Hinderland Zone 6 from Ogres Undead take Hinderland Zone 4 from Ogres 1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5 Undead take Hinderland Zone 5 from Ogres 1 Auxiliaries moved from Necroloft to Sea Zone 49 1 Auxiliaries moved from Sea Zone 49 to Hopeless Skerry Undead take Hopeless Skerry from Pirates 1 Spearmen moved from East Witching Mountains to The Witching Mountains Undead take The Witching Mountains from Gnolls 1 Zombies moved from Plagued Fields to Dreadpass Undead take Dreadpass from Barbarians 1 Lgt-Infantry moved from Lifeless Barrens to Haunted Moorland Undead take Haunted Moorland from Gnolls 1 Zombies moved from Zool Twins to Lakelot Undead take Lakelot from Gnolls Combat - Undead Non Combat Move - Undead Purchase Units - Undead Undead buy 1 Large-Ship; Remaining resources: 2 PUs; 4 Food; 3 Wood; 7 Metal; Place Units - Undead 1 Large-Ship placed in Sea Zone 49 Turn Complete - Undead Undead collect 34 PUs; end with 36 PUs Units generate 6 Wood; Undead end with 9 Wood Units generate 5 Food; Undead end with 9 Food Units generate 6 Metal; Undead end with 13 Metal Units generate -15 PUs; Undead end with 21 PUs Undead creates 1 Zombies in Plagued FieldsCombat Hit Differential Summary :
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