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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • Black_Elk
      Black_Elk last edited by

      TripleA Turn Summary: Undead round 6

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 6
      
          Combat Move - Undead
              1 Zombies moved from Plagued Fields to Dreadpass
              1 Trireme moved from Sea Zone 49 to Sea Zone 51
              1 Bowmen moved from Necroloft to Sea Zone 51
              1 Bowmen moved from Sea Zone 51 to Haunted Moorland
              1 Spearmen moved from Great Combe to North Witching Mountains
              1 General and 1 Hvy-Cavalry moved from East Witching Mountains to South Witching Mountains
              1 Auxiliaries and 1 Hvy-Infantry moved from East Witching Mountains to North Witching Mountains
              1 Auxiliaries and 1 Lgt-Infantry moved from The Witching Mountains to South Witching Mountains
              1 Lgt-Infantry and 1 Zombies moved from The Hinderlands to Hinderland Settlement
      
          Combat - Undead
              Battle in Hinderland Settlement
                  Undead attack with 1 Lgt-Infantry and 1 Zombies
                  Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                      Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 2 : 0/2 hits, 0.38 expected hits
                      Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                      Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 3 : 0/2 hits, 0.38 expected hits
                      Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                      Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 4 : 0/2 hits, 0.38 expected hits
                      Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                      Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 5 : 0/2 hits, 0.38 expected hits
                      Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                      Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 6 : 0/2 hits, 0.38 expected hits
                      Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                  Ogres and Undead reach a stalemate
              Battle in South Witching Mountains
                  Undead attack with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                  Murlocs defend with 1 Mine and 1 Murloc
                      Undead roll dice for 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in South Witching Mountains, round 2 : 2/4 hits, 2.25 expected hits
                      Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                      1 Murloc owned by the Murlocs lost in South Witching Mountains
                  Undead win, taking South Witching Mountains from Murlocs with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 7
                  Casualties for Murlocs: 1 Murloc
      
          Non Combat Move - Undead
      
          Purchase Units - Undead
              Undead buy 5 Foods and 1 Giant-Bat; Remaining resources: 1 PUs; 0 Food; 5 Wood; 1 Metal; 
      
          Place Units - Undead
              1 Giant-Bat placed in Necroloft
      
          Turn Complete - Undead
              Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
              Undead collect 34 PUs; end with 35 PUs
              Units generate 6 Wood; Undead end with 11 Wood
              Units generate 4 Food; Undead end with 9 Food
              Units generate 6 Metal; Undead end with 7 Metal
              Units generate -15 PUs; Undead end with 20 PUs
              Undead creates 1 Zombies in Plagued Fields
      

      Combat Hit Differential Summary :

      Ogres : -1.88
      Undead : -2.13
      Murlocs : -0.25
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • redrum
        redrum Admin last edited by

        TripleA Turn Summary: Lionia round 6

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 6
        
            Combat Move - Lionia
                1 unit repaired.
                1 Red-Dragon moved from Sea Zone 47 to Sea Zone 51
                1 Large-Ship moved from Sea Zone 56 to Sea Zone 58
                1 Air-Balloon moved from Lionport to Sea Zone 58
                1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                      Lionia take Grand Peaks from Kobolds
                1 General moved from Orangerock Mountains to Southern Illyria
                1 Crusaders and 1 Lgt-Infantry moved from Gate of Illyria to Southern Illyria
                1 Spearmen moved from Greenshore to Wilderpoint
                      Lionia take Wilderpoint from Barbarians
        
            Combat - Lionia
                Lionia has abandoned Sea Zone 19 to Crowton
                Battle in Southern Illyria
                    Lionia attack with 1 Crusaders, 1 General and 1 Lgt-Infantry
                    Barbarians defend with 1 Barbarian
                        Lionia roll dice for 1 Crusaders, 1 General and 1 Lgt-Infantry in Southern Illyria, round 2 : 2/3 hits, 1.50 expected hits
                        Barbarians roll dice for 1 Barbarian in Southern Illyria, round 2 : 1/1 hits, 0.25 expected hits
                    1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Southern Illyria
                    Lionia win, taking Sea Zone 19 from Pirates, taking Southern Illyria from Barbarians with 1 Crusaders and 1 General remaining. Battle score for attacker is 0
                    Casualties for Lionia: 1 Lgt-Infantry
                    Casualties for Barbarians: 1 Barbarian
                Battle in Sea Zone 51
                    Lionia attack with 1 Red-Dragon
                    Undead defend with 1 Trireme
                        Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 2 : 0/1 hits, 0.50 expected hits
                        Undead roll dice for 1 Trireme in Sea Zone 51, round 2 : 1/1 hits, 0.75 expected hits
                    Units damaged: 1 Red-Dragon owned by the Lionia
                        Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 3 : 0/1 hits, 0.50 expected hits
                        Undead roll dice for 1 Trireme in Sea Zone 51, round 3 : 1/1 hits, 0.75 expected hits
                    Units damaged: 1 Red-Dragon owned by the Lionia
                        Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 4 : 0/1 hits, 0.50 expected hits
                        Undead roll dice for 1 Trireme in Sea Zone 51, round 4 : 1/1 hits, 0.75 expected hits
                    Units damaged: 1 Red-Dragon owned by the Lionia
                        Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 5 : 1/1 hits, 0.50 expected hits
                        Undead roll dice for 1 Trireme in Sea Zone 51, round 5 : 1/1 hits, 0.75 expected hits
                    Units damaged: 1 Red-Dragon owned by the Lionia
                        1 Trireme owned by the Undead lost in Sea Zone 51
                    Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 16
                    Casualties for Undead: 1 Trireme
                Battle in Sea Zone 58
                    Lionia attack with 1 Air-Balloon and 1 Large-Ship
                    Pirates defend with 3 Pirates and 1 Pirate-Ship
                        Lionia roll dice for 1 Air-Balloon and 1 Large-Ship in Sea Zone 58, round 2 : 1/2 hits, 0.63 expected hits
                        Pirates roll dice for 1 Pirate-Ship in Sea Zone 58, round 2 : 0/1 hits, 0.50 expected hits
                        3 Pirates owned by the Pirates and 1 Pirate-Ship owned by the Pirates lost in Sea Zone 58
                    Lionia win, taking Sea Zone 58 from Pirates with 1 Air-Balloon and 1 Large-Ship remaining. Battle score for attacker is 35
                    Casualties for Pirates: 3 Pirates and 1 Pirate-Ship
        
            Non Combat Move - Lionia
                1 Auxiliaries moved from Lionian Outback to Orangerock Mountains
                1 Lgt-Cavalry moved from Gate of Illyria to Orangerock Mountains
                1 Knights moved from Lionport to Orangerock Mountains
                3 Auxiliariess moved from Lionport to Lionian Outback
                1 Auxiliaries moved from Lionport to Freegrass
        
            Purchase Units - Lionia
                Lionia buy 1 Hvy-Cavalry and 1 Knights; Remaining resources: 4 PUs; 5 Food; 3 Wood; 2 Metal; 
        
            Place Units - Lionia
                1 Hvy-Cavalry and 1 Knights placed in Lionport
        
            Turn Complete - Lionia
                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                Lionia collect 42 PUs; end with 46 PUs
                Units generate 6 Metal; Lionia end with 8 Metal
                Units generate 6 Food; Lionia end with 11 Food
                Units generate -15 PUs; Lionia end with 31 PUs
                Units generate 3 Wood; Lionia end with 6 Wood
        

        Combat Hit Differential Summary :

        Undead : 1.00
        Lionia : -0.13
        Pirates : -0.50
        Barbarians : 0.75
        

        Savegame

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        • redrum
          redrum Admin last edited by

          TripleA Turn Summary: Dwarves round 6

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 6
          
              Combat Move - Dwarves
                      Dwarves captures one of Murlocs capitals
                      Some non-combat units are destroyed: 
                      Some non-combat units are destroyed: 
                  1 Lgt-Cavalry moved from Mebach to Dathiwatch
                        Dwarves take Dathic Hollows from Murlocs
                        Dwarves take Dathiwatch from Murlocs
                  1 Lgt-Infantry moved from Dragonback Island to Sea Zone 23
                  1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 23 to Sea Zone 19
                  1 Lgt-Infantry moved from Sea Zone 19 to Glassville
                  1 Auxiliaries moved from Faranwall to Mithrildon
                        Dwarves take Mithrildon from Crowton
                  1 Auxiliaries moved from Ironhorn to Sea Zone 31
                  1 Auxiliaries, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 28
                  1 Auxiliaries moved from Sea Zone 28 to Fruity Lagoon
                        Dwarves take Fruity Lagoon from Pirates
                  1 General moved from Faranwall to West Parnesis Desert
                        Dwarves take West Parnesis Desert from Kobolds
                  1 Gnomes moved from Dathic Coast to Dathic Hollows
                  1 Gnomes moved from Gnomen Lowland to Dol Ulum
                  1 Gnomes moved from Grimholt to Lost Furlongs
                  1 Small-Ship moved from Sea Zone 37 to Sea Zone 36
                  1 Halflings moved from Halfling Meadows to Sea Zone 36
                  1 Halflings moved from Sea Zone 36 to Duskwick
                        Dwarves take Duskwick from Barbarians
                  3 Auxiliariess moved from East Parnesis Desert to Faranwall
                  1 Spearmen moved from East Parnesis Desert to Faranwall
                  1 Lgt-Infantry moved from East Parnesis Desert to Faranwall
                  1 Marines moved from East Parnesis Desert to Faranwall
                  1 Marines moved from Ironhorn to East Parnesis Desert
                  3 Halflingss moved from Ironhorn to East Parnesis Desert
                  1 General moved from West Parnesis Desert to East Parnesis Desert
          
              Combat - Dwarves
                  Battle in Sea Zone 19
                      Dwarves attack with 1 Monoreme
                      Crowton defend with 1 Small-Ship
                          Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 1/1 hits, 0.63 expected hits
                          Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 0/1 hits, 0.38 expected hits
                      1 Small-Ship owned by the Crowton lost in Sea Zone 19
                      Dwarves win, taking Sea Zone 19 from Crowton with 1 Monoreme remaining. Battle score for attacker is 9
                      Casualties for Crowton: 1 Small-Ship
                  Battle in Glassville
                      Dwarves attack with 1 Lgt-Infantry
                      Crowton defend with 1 Marines and 1 Village
                          Dwarves roll dice for 1 Lgt-Infantry in Glassville, round 2 : 0/1 hits, 0.25 expected hits
                          Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                      1 Lgt-Infantry owned by the Dwarves lost in Glassville
                      Crowton win with 1 Marines remaining. Battle score for attacker is -9
                      Casualties for Dwarves: 1 Lgt-Infantry
          
              Non Combat Move - Dwarves
          
              Purchase Units - Dwarves
                  Dwarves buy 1 Knights and 1 Small-Ship; Remaining resources: 6 PUs; 7 Food; 0 Wood; 6 Metal; 
          
              Place Units - Dwarves
                  1 Small-Ship placed in Sea Zone 28
                  1 Knights placed in Dol Ulum
          
              Turn Complete - Dwarves
                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                  Dwarves collect 50 PUs; end with 56 PUs
                  Units generate 7 Food; Dwarves end with 14 Food
                  Units generate 9 Wood; Dwarves end with 9 Wood
                  Units generate -15 PUs; Dwarves end with 41 PUs
                  Units generate 6 Metal; Dwarves end with 12 Metal
          

          Combat Hit Differential Summary :

          Crowton : 0.50
          Dwarves : 0.13
          

          Savegame

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          • redrum
            redrum Admin last edited by

            TripleA Turn Summary: Elves round 6

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 6
            
                Combat Move - Elves
                    1 Lgt-Infantry moved from Rimdell to Rimdell Inlands
                          Elves take Rimdell Inlands from Murlocs
                    1 Spearmen moved from Mount Myrin to East Savanna
                    1 Lgt-Cavalry moved from The Outlands to Doomed Bridge
                          Elves take Doomed Bridge from Gnolls
                    1 Bireme moved from Sea Zone 5 to Sea Zone 6
                    1 Auxiliaries moved from Oorsik Forest to Sea Zone 6
                    1 Auxiliaries and 1 Bireme moved from Sea Zone 6 to Sea Zone 5
                    1 Auxiliaries moved from Sea Zone 5 to Rimdell
                    1 Auxiliaries moved from Athondir to Sea Zone 8
                    1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                    1 Auxiliaries, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 6
                    1 Wood-Elves moved from Oorsik Hills to South Savanna
                          Elves take South Savanna from Kobolds
                    1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                    1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 6 to Oorsik Hills
                    2 Lgt-Infantrys moved from North Durlan Hills to The Outlands
                    1 Crossbowmen moved from Volodar Point to North Durlan Hills
                    1 Auxiliaries moved from Durlan Ranges to The Outlands
                    1 General moved from West Savanna to South Savanna
                    1 Auxiliaries moved from Durlan Steppes to West Savanna
            
                Combat - Elves
            
                Non Combat Move - Elves
            
                Purchase Units - Elves
                    Elves buy 1 Bireme and 1 Transport-Ship; Remaining resources: 0 PUs; 16 Food; 1 Wood; 7 Metal; 
            
                Place Units - Elves
                    1 Bireme and 1 Transport-Ship placed in Sea Zone 8
            
                Turn Complete - Elves
                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                    Elves collect 37 PUs; end with 37 PUs
                    Units generate 6 Metal; Elves end with 13 Metal
                    Units generate 7 Food; Elves end with 23 Food
                    Units generate 9 Wood; Elves end with 10 Wood
                    Units generate -15 PUs; Elves end with 22 PUs
            

            Combat Hit Differential Summary :

            Savegame

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            • Frostion
              Frostion Admin last edited by Frostion

              There is no doubt that the AI does not recognize the vulnerability of the capturable young dragons. AI probably thinks that they can handle themselves solo, not knowing that they will not fight without their masters.

              Can the AI be programmed to learn this?

              I think that the next update will implement a more random and triggerbased placement of the young water dragon. Right now it is the only "fixed" auto placement of dragons happening during play.

              redrum 1 Reply Last reply Reply Quote 0
              • redrum
                redrum Admin @Frostion last edited by redrum

                @Frostion The issue is actually with the battle calc which the AI uses. The battle calc is showing the defender winning if they have just a young dragon left so the AI essentially thinks that's a win and it defends the territory. But yeah, I'm going to try to fix that and do some testing.

                For placements, you really need to consider not just the you water dragon. The biggest problem with our current game was the placement of the red and blue dragons in places that they were immediately captured. If they had both gone to the same side then the game would have been essentially over. I think you need to move towards having units placed with them or make them spawn always in the same place which is far enough inland that it couldn't be immediately captured.

                The good news is just about all the other changes are playing pretty well especially reduced movement and weakened dragons.

                1 Reply Last reply Reply Quote 1
                • Black_Elk
                  Black_Elk last edited by

                  TripleA Turn Summary: Crowton round 7

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 7
                  
                      Combat Move - Crowton
                          1 unit repaired.
                          1 Hvy-Cavalry moved from Baldor Castle to Northern Baldoria
                                Crowton take Northern Baldoria from Barbarians
                          1 Hvy-Cavalry moved from Northern Baldoria to Southern Baldoria
                                Crowton take Southern Baldoria from Barbarians
                          2 Large-Ships moved from Sea Zone 34 to Sea Zone 35
                          1 Blue-Dragon moved from Bahars Landing to Sea Zone 26
                          1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Bahars Landing to Sea Zone 35
                          1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 35 to Sea Zone 26
                          1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Sea Zone 26 to Garwald
                                Crowton take Garwald from Dwarves
                          1 Lgt-Cavalry moved from Fromont to Stormwood
                          1 Lgt-Infantry moved from Sealonia to Fromont
                          1 Marines moved from Glassville to Iceburn
                  
                      Combat - Crowton
                  
                      Non Combat Move - Crowton
                  
                      Purchase Units - Crowton
                          Crowton buy 1 Small-Ship and 1 Spearmen; Remaining resources: 0 PUs; 2 Food; 8 Wood; 0 Metal; 
                  
                      Place Units - Crowton
                          1 Small-Ship placed in Sea Zone 26
                          1 Spearmen placed in Stormwood
                  
                      Turn Complete - Crowton
                          Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                          Crowton collect 34 PUs; end with 34 PUs
                          Units generate 9 Wood; Crowton end with 17 Wood
                          Units generate 6 Food; Crowton end with 8 Food
                          Units generate -15 PUs; Crowton end with 19 PUs
                          Units generate 3 Metal; Crowton end with 3 Metal
                  

                  Combat Hit Differential Summary :

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • Black_Elk
                    Black_Elk last edited by

                    TripleA Turn Summary: Greenskins round 7

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 7
                    
                        Combat Move - Greenskins
                            1 Auxiliaries moved from Dusty Heights to Badlands
                                  Greenskins take Badlands from Gnolls
                            1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                            1 Auxiliaries moved from Dathic South to Dathic East
                                  Greenskins take Dathic East from Murlocs
                            1 Brown-Dragon and 1 General moved from Dathic South to Dathic East
                            1 Monster moved from Dathic South to Dathic East
                            1 Brown-Dragon moved from Dathic East to Silverdeep
                            1 Bowmen, 2 Rangerss and 1 White-Dragon moved from Bahar Longcliff to Silverdeep
                            1 Auxiliaries and 1 Bowmen moved from Orcengor to Dusty Mountains
                            1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                            1 Rangers moved from Warg Caves to Sea Zone 69
                            1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                            1 Rangers moved from Southern Pontic Desert to Kallingdor
                            1 Rangers moved from Sea Zone 71 to Kallingdor
                            1 Rangers moved from Southern Pontic Desert to Kallingdor
                            1 Lgt-Cavalry moved from Ponticor to Western Pontic Desert
                                  Greenskins take Western Pontic Desert from Gnolls
                            1 Lgt-Cavalry moved from Western Pontic Desert to Pontic Desert
                            1 Hvy-Infantry moved from Ponticor to Pontic Desert
                    
                        Combat - Greenskins
                            Battle in Kallingdor
                                Greenskins attack with 3 Rangerss
                                Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Cattle
                                    Greenskins roll dice for 3 Rangerss in Kallingdor, round 2 : 0/3 hits, 0.75 expected hits
                                    Barbarians roll dice for 2 Barbarians in Kallingdor, round 2 : 1/2 hits, 0.75 expected hits
                                    1 Rangers owned by the Greenskins lost in Kallingdor
                                    Greenskins roll dice for 2 Rangerss in Kallingdor, round 3 : 1/2 hits, 0.50 expected hits
                                    Barbarians roll dice for 2 Barbarians in Kallingdor, round 3 : 0/2 hits, 0.75 expected hits
                                    1 Barbarian owned by the Barbarians lost in Kallingdor
                                    Greenskins roll dice for 2 Rangerss in Kallingdor, round 4 : 1/2 hits, 0.50 expected hits
                                    Barbarians roll dice for 1 Barbarian in Kallingdor, round 4 : 1/1 hits, 0.38 expected hits
                                    1 Rangers owned by the Greenskins and 1 Barbarian owned by the Barbarians lost in Kallingdor
                                Greenskins captures one of Barbarians capitals
                                Some non-combat units are destroyed: 
                                Greenskins win, taking Kallingdor from Barbarians with 1 Rangers remaining. Battle score for attacker is -10
                                Casualties for Greenskins: 2 Rangerss
                                Casualties for Barbarians: 2 Barbarians
                            Battle in Pontic Desert
                                Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                Gnolls defend with 1 Gnoll
                                    Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Desert, round 2 : 0/2 hits, 0.88 expected hits
                                    Gnolls roll dice for 1 Gnoll in Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                                1 Hvy-Infantry owned by the Greenskins lost in Pontic Desert
                                    Greenskins roll dice for 1 Lgt-Cavalry in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                    Gnolls roll dice for 1 Gnoll in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                    1 Gnoll owned by the Gnolls and 1 Lgt-Cavalry owned by the Greenskins lost in Pontic Desert
                                Gnolls win with no units remaining. Battle score for attacker is -10
                                Casualties for Greenskins: 1 Hvy-Infantry and 1 Lgt-Cavalry
                                Casualties for Gnolls: 1 Gnoll
                            Battle in Silverdeep
                                Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                Ogres defend with 1 Castle, 1 Mine, 1 Ogre and 1 Ogre-Village
                                    Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Silverdeep, round 2 : 1/5 hits, 2.13 expected hits
                                    Ogres roll dice for 1 Castle and 1 Ogre in Silverdeep, round 2 : 0/1 hits, 0.50 expected hits
                                    1 Ogre owned by the Ogres lost in Silverdeep
                                Greenskins captures one of Ogres capitals
                                Some non-combat units are destroyed: 
                                Greenskins win, taking Silverdeep from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                Casualties for Ogres: 1 Ogre
                    
                        Non Combat Move - Greenskins
                    
                        Purchase Units - Greenskins
                            Greenskins buy 1 Knights and 1 Lgt-Cavalry; Remaining resources: 0 PUs; 4 Food; 8 Wood; 1 Metal; 
                    
                        Place Units - Greenskins
                            1 Knights placed in Surigard
                            1 Lgt-Cavalry placed in Orcengor
                    
                        Turn Complete - Greenskins
                            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                            Greenskins collect 45 PUs; end with 45 PUs
                            Units generate 10 Food; Greenskins end with 14 Food
                            Units generate 6 Wood; Greenskins end with 14 Wood
                            Units generate 9 Metal; Greenskins end with 10 Metal
                            Units generate -15 PUs; Greenskins end with 30 PUs
                    

                    Combat Hit Differential Summary :

                    Gnolls : 1.25
                    Ogres : -0.50
                    Greenskins : -1.13
                    Barbarians : 0.13
                    

                    Savegame

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                    • Black_Elk
                      Black_Elk last edited by

                      TripleA Turn Summary: Undead round 7

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 7
                      
                          Combat Move - Undead
                              1 Giant-Bat moved from Necroloft to Lifeless Barrens
                              1 Zombies moved from Dreadpass to Lifeless Barrens
                              1 Bowmen moved from Haunted Moorland to Lifeless Barrens
                              1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook
                                    Undead take Hells Crossing from Murlocs
                              1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair
                              1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains
                              1 Auxiliaries moved from Necroloft to Forsaken Mountains
                              1 Zombies moved from Plagued Fields to Dreadpass
                      
                          Combat - Undead
                              Battle in Hellbrook
                                  Undead attack with 1 Hvy-Cavalry
                                  Murlocs defend with 1 Murloc and 1 Murloc-Village
                                      Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits
                                      Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                                  1 Hvy-Cavalry owned by the Undead lost in Hellbrook
                                  Murlocs win with 1 Murloc remaining. Battle score for attacker is -10
                                  Casualties for Undead: 1 Hvy-Cavalry
                              Battle in Lifeless Barrens
                                  Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies
                                  Barbarians defend with 1 Barbarian
                                      Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits
                                      Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits
                                      Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits
                                      Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits
                                      Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits
                                      Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits
                                      1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens
                                  Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2
                                  Casualties for Undead: 1 Zombies
                                  Casualties for Barbarians: 1 Barbarian
                              Battle in Cape Despair
                                  Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry
                                  Murlocs defend with 1 Murloc
                                      Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits
                                      Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                                      1 Auxiliaries owned by the Undead lost in Cape Despair
                                      Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits
                                      Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits
                                  1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair
                                  Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9
                                  Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry
                                  Casualties for Murlocs: 1 Murloc
                              Battle in West Witching Mountains
                                  Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen
                                  Gnolls defend with 1 Gnoll
                                      Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits
                                      Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                      1 Gnoll owned by the Gnolls lost in West Witching Mountains
                                  Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                                  Casualties for Gnolls: 1 Gnoll
                      
                          Non Combat Move - Undead
                      
                          Purchase Units - Undead
                              Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; 
                      
                          Place Units - Undead
                              1 Hvy-Cavalry and 1 Spearmen placed in Necroloft
                      
                          Turn Complete - Undead
                              Undead collect 38 PUs; end with 39 PUs
                              Units generate 6 Wood; Undead end with 13 Wood
                              Units generate 4 Food; Undead end with 5 Food
                              Units generate 6 Metal; Undead end with 6 Metal
                              Units generate -15 PUs; Undead end with 24 PUs
                              Undead creates 1 Zombies in Plagued Fields
                      

                      Combat Hit Differential Summary :

                      Gnolls : -0.50
                      Undead : -3.13
                      Murlocs : 2.25
                      Barbarians : -0.13
                      

                      Savegame

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                      • Black_Elk
                        Black_Elk last edited by

                        Quick note on map connections. It looks as if there is a river separating Northern Baldoria from Southern Baldoria, but I was able to blitz from one to the other with a cavalry unit.

                        Got a little naval standoff here going between the Crows and the Dwarves, hopefully I put enough heat with my fleet to keep it alive. Don't want to see another undead situation lol. That red dragon is causing them all kinds of headaches

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                        • redrum
                          redrum Admin @Black_Elk last edited by

                          @Black_Elk Yeah, I'm pretty sure North and South Baldoria aren't supposed to be connected. @Frostion You probably want to take a look at that.

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                          • redrum
                            redrum Admin last edited by

                            TripleA Turn Summary: Lionia round 7

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 7
                            
                                Combat Move - Lionia
                                    1 unit repaired.
                                    1 Lgt-Infantry moved from Grand Peaks to Scavendeep
                                          Lionia take Scavendeep from Kobolds
                                    3 Crusaderss and 1 Hvy-Infantry moved from Jade Mountains to Cape Despair
                                    1 Knights and 1 Lgt-Cavalry moved from Orangerock Mountains to Crystal Strand
                                    1 General moved from Southern Illyria to Crystal Strand
                                    1 Auxiliaries moved from Orangerock Mountains to Crystal Strand
                                    1 Large-Ship moved from Sea Zone 58 to Sea Zone 59
                                    1 Marines moved from Broken Peninsula to Sea Zone 59
                                    1 Auxiliaries moved from Lionport to Sea Zone 59
                                    1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 59 to Sea Zone 65
                                          Lionia take Sea Zone 64 from Pirates
                                          Lionia take Sea Zone 65 from Pirates
                                    1 Auxiliaries and 1 Marines moved from Sea Zone 65 to Crab Island
                            
                                Combat - Lionia
                                    Lionia creates battle in territory Sea Zone 51
                                    Battle in Crab Island
                                    Battle in Cape Despair
                                        Lionia attack with 3 Crusaderss and 1 Hvy-Infantry
                                        Undead defend with 1 General
                                            Lionia roll dice for 3 Crusaderss and 1 Hvy-Infantry in Cape Despair, round 2 : 2/4 hits, 2.00 expected hits
                                            Undead roll dice for 1 General in Cape Despair, round 2 : 0/1 hits, 0.63 expected hits
                                            1 General owned by the Undead lost in Cape Despair
                                        Lionia win, taking Crab Island from Pirates, taking Cape Despair from Undead with 3 Crusaderss and 1 Hvy-Infantry remaining. Battle score for attacker is 20
                                        Casualties for Undead: 1 General
                                    Battle in Crystal Strand
                                        Lionia attack with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry
                                        Gnolls defend with 1 Cattle and 1 Gnoll
                                            Lionia roll dice for 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry in Crystal Strand, round 2 : 1/4 hits, 2.25 expected hits
                                            Gnolls roll dice for 1 Gnoll in Crystal Strand, round 2 : 0/1 hits, 0.38 expected hits
                                            1 Gnoll owned by the Gnolls lost in Crystal Strand
                                        Lionia win, taking Crystal Strand from Gnolls with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                        Casualties for Gnolls: 1 Gnoll
                            
                                Non Combat Move - Lionia
                                    3 Auxiliariess moved from Lionian Outback to Orangerock Mountains
                                    1 Crusaders moved from Southern Illyria to Orangerock Mountains
                                    1 Hvy-Cavalry and 1 Knights moved from Lionport to Orangerock Mountains
                                    1 Auxiliaries moved from Freegrass to Lion Heights
                                    1 Spearmen moved from Wilderpoint to Greenshore
                                    1 Air-Balloon moved from Sea Zone 58 to Sea Zone 65
                                    1 Red-Dragon moved from Sea Zone 51 to Sea Zone 46
                            
                                Purchase Units - Lionia
                                    Lionia buy 1 Hvy-Cavalry, 1 Small-Ship and 5 Woods; Remaining resources: 2 PUs; 5 Food; 0 Wood; 1 Metal; 
                            
                                Place Units - Lionia
                                    1 Small-Ship placed in Sea Zone 56
                                    1 Hvy-Cavalry placed in Lionport
                            
                                Turn Complete - Lionia
                                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                    Lionia collect 47 PUs; end with 49 PUs
                                    Units generate 9 Metal; Lionia end with 10 Metal
                                    Units generate 8 Food; Lionia end with 13 Food
                                    Units generate -15 PUs; Lionia end with 34 PUs
                                    Units generate 3 Wood; Lionia end with 8 Wood
                            

                            Combat Hit Differential Summary :

                            Gnolls : -0.38
                            Undead : -0.63
                            Lionia : -1.25
                            

                            Savegame

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                            • redrum
                              redrum Admin last edited by

                              TripleA Turn Summary: Dwarves round 7

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 7
                              
                                  Combat Move - Dwarves
                                      Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                      1 Gnomes moved from Lost Furlongs to Wild Arids
                                            Dwarves take Wild Arids from Barbarians
                                      1 Halflings moved from Duskwick to Troll Mountains
                                            Dwarves take Troll Mountains from Barbarians
                                      1 Gnomes moved from Dathic Hollows to Westerfoss
                                            Dwarves take Westerfoss from Ogres
                                      1 Lgt-Cavalry moved from Dathiwatch to Dathic North
                                            Dwarves take Dathic North from Murlocs
                                      1 Lgt-Cavalry moved from Dathic North to Dathiwatch
                                      1 Auxiliaries moved from Mithrildon to Maragorn
                                            Dwarves take Maragorn from Crowton
                                      1 Halflings moved from Halfling Meadows to Sea Zone 36
                                      1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                      1 Halflings and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 28
                                      1 Halflings moved from Sea Zone 28 to Safe Haven
                                      1 Auxiliaries moved from Fruity Lagoon to Sea Zone 28
                                      1 Auxiliaries moved from Faranwall to Mithrildon
                                      1 Auxiliaries moved from Faranwall to West Parnesis Desert
                                      1 Gnomes moved from Dol Ulum to Mount Thoril
                                      3 Halflingss moved from East Parnesis Desert to Faranwall
                                      1 Marines moved from Faranwall to East Parnesis Desert
                                      1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                      1 Auxiliaries moved from Sea Zone 28 to East Parnesis Desert
                              
                                  Combat - Dwarves
                              
                                  Non Combat Move - Dwarves
                              
                                  Purchase Units - Dwarves
                                      Dwarves buy 2 Hvy-Cavalrys, 1 Monoreme and 5 Woods; Remaining resources: 1 PUs; 5 Food; 0 Wood; 0 Metal; 
                              
                                  Place Units - Dwarves
                                      1 Monoreme placed in Sea Zone 28
                                      1 Hvy-Cavalry placed in Dol Ulum
                                      1 Hvy-Cavalry placed in Ironhorn
                              
                                  Turn Complete - Dwarves
                                      Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                      Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                      Dwarves collect 55 PUs; end with 56 PUs
                                      Units generate 9 Food; Dwarves end with 14 Food
                                      Units generate 12 Wood; Dwarves end with 17 Wood
                                      Units generate -15 PUs; Dwarves end with 41 PUs
                                      Units generate 6 Metal; Dwarves end with 6 Metal
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • redrum
                                redrum Admin last edited by

                                TripleA Turn Summary: Elves round 7

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 7
                                
                                    Combat Move - Elves
                                        1 Lgt-Infantry moved from Rimdell Inlands to Rimdell Backlands
                                              Elves take Rimdell Backlands from Murlocs
                                        1 Auxiliaries moved from Rimdell to Rimdell Inlands
                                        1 Lgt-Cavalry moved from Doomed Bridge to Ponticor
                                              Elves take Western Pontic Desert from Greenskins
                                              Elves take Ponticor from Greenskins
                                        1 Auxiliaries moved from West Savanna to North Savanna
                                        1 General moved from South Savanna to North Savanna
                                        1 Wood-Elves moved from South Savanna to North Savanna
                                        1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                        1 Auxiliaries moved from Athondir to Sea Zone 8
                                        1 Auxiliaries, 1 Bireme, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                              Elves take Sea Zone 9 from Pirates
                                        1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                        1 Auxiliaries and 2 Wood-Elvess moved from Oorsik Hills to Sea Zone 6
                                        1 Auxiliaries, 1 Transport-Ship and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 9
                                        1 Auxiliaries and 2 Wood-Elvess moved from Sea Zone 9 to Durlan South Coast
                                        1 Auxiliaries moved from The Outlands to North Durlan Hills
                                        2 Lgt-Infantrys moved from The Outlands to Doomed Bridge
                                        1 Bireme moved from Sea Zone 5 to Sea Zone 7
                                              Elves take Sea Zone 4 from Pirates
                                
                                    Combat - Elves
                                
                                    Non Combat Move - Elves
                                
                                    Purchase Units - Elves
                                        Elves buy 1 Bireme and 1 Hvy-Infantry; Remaining resources: 0 PUs; 18 Food; 1 Wood; 5 Metal; 
                                
                                    Place Units - Elves
                                        1 Bireme placed in Sea Zone 9
                                        1 Hvy-Infantry placed in Athondir
                                
                                    Turn Complete - Elves
                                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                        Elves collect 42 PUs; end with 42 PUs
                                        Units generate 10 Food; Elves end with 28 Food
                                        Units generate 6 Metal; Elves end with 11 Metal
                                        Units generate 9 Wood; Elves end with 10 Wood
                                        Units generate -15 PUs; Elves end with 27 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • Black_Elk
                                  Black_Elk last edited by

                                  TripleA Turn Summary: Crowton round 8

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 8
                                  
                                      Combat Move - Crowton
                                          1 Hvy-Cavalry moved from Southern Baldoria to Baldorian Crossing
                                                Crowton take Baldorian Crossing from Murlocs
                                          1 Lgt-Infantry moved from Fromont to Stormwood
                                          1 Marines moved from Iceburn to Oldengard
                                          1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Garwald to Sea Zone 26
                                          1 Spearmen moved from Baldor Castle to Sea Zone 26
                                          1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Baldor Castle
                                          1 Auxiliaries moved from Baldor Castle to Baldorian Crossing
                                  
                                      Combat - Crowton
                                  
                                      Non Combat Move - Crowton
                                  
                                      Purchase Units - Crowton
                                          Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                          Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood
                                          Crowton buy 1 Bowmen and 1 Large-Ship; Remaining resources: 0 PUs; 2 Food; 7 Wood; 0 Metal; 
                                  
                                      Place Units - Crowton
                                          1 Large-Ship placed in Sea Zone 26
                                          1 Bowmen placed in Stormwood
                                  
                                      Turn Complete - Crowton
                                          Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                          Crowton collect 33 PUs; end with 33 PUs
                                          Units generate 6 Food; Crowton end with 8 Food
                                          Units generate 6 Wood; Crowton end with 13 Wood
                                          Units generate -15 PUs; Crowton end with 18 PUs
                                          Units generate 3 Metal; Crowton end with 3 Metal
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • Black_Elk
                                    Black_Elk last edited by

                                    TripleA Turn Summary: Greenskins round 8

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 8
                                    
                                        Combat Move - Greenskins
                                                Some non-combat units are destroyed: 
                                            1 General and 1 Monster moved from Dathic East to Dathic Jungle
                                                  Greenskins take Dathic Jungle from Murlocs
                                            1 Auxiliaries moved from Dathic East to Dathic Jungle
                                            1 Auxiliaries moved from Badlands to Wild Mire
                                                  Greenskins take Wild Mire from Murlocs
                                            1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                                  Greenskins take Old Slavenport from Gnolls
                                            1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon moved from Silverdeep to Robach
                                            1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                                            1 Rangers moved from Warg Caves to Sea Zone 69
                                            1 Knights moved from Surigard to Ponticor
                                            1 Auxiliaries and 1 Bowmen moved from Dusty Mountains to Orcengor
                                            1 Rangers moved from Sea Zone 69 to Wetwood
                                                  Greenskins take Wetwood from Murlocs
                                    
                                        Combat - Greenskins
                                            Battle in Robach
                                                Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                                Ogres defend with 1 Ogre
                                                    Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Robach, round 2 : 2/5 hits, 2.13 expected hits
                                                    Ogres roll dice for 1 Ogre in Robach, round 2 : 0/1 hits, 0.38 expected hits
                                                    1 Ogre owned by the Ogres lost in Robach
                                                Greenskins win, taking Robach from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                                Casualties for Ogres: 1 Ogre
                                            Battle in Ponticor
                                                Greenskins attack with 1 Knights
                                                Elves defend with 1 Lgt-Cavalry and 1 Windmill
                                                    Greenskins roll dice for 1 Knights in Ponticor, round 2 : 1/1 hits, 0.63 expected hits
                                                    Elves roll dice for 1 Lgt-Cavalry in Ponticor, round 2 : 0/1 hits, 0.50 expected hits
                                                1 Lgt-Cavalry owned by the Elves lost in Ponticor
                                                Greenskins win, taking Ponticor from Elves with 1 Knights remaining. Battle score for attacker is 10
                                                Casualties for Elves: 1 Lgt-Cavalry
                                    
                                        Non Combat Move - Greenskins
                                    
                                        Purchase Units - Greenskins
                                            Note to players Greenskins: A Greenskin Wizard stands ready in Orcengor.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flyin....
                                            Trigger Greenskins acquire a Wizard: Greenskins has 1 Wizard placed in Orcengor
                                            Greenskins buy 2 Lgt-Cavalrys and 1 Village; Remaining resources: 0 PUs; 0 Food; 7 Wood; 1 Metal; 
                                    
                                        Place Units - Greenskins
                                            1 Lgt-Cavalry placed in Surigard
                                            1 Village placed in Silverdeep
                                            1 Lgt-Cavalry placed in Orcengor
                                    
                                        Turn Complete - Greenskins
                                            Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                            Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                            Greenskins collect 48 PUs; end with 48 PUs
                                            Units generate 8 Food; Greenskins end with 8 Food
                                            Units generate 6 Wood; Greenskins end with 13 Wood
                                            Units generate 9 Metal; Greenskins end with 10 Metal
                                            Units generate -15 PUs; Greenskins end with 33 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Ogres : -0.38
                                    Elves : -0.50
                                    Greenskins : 0.25
                                    

                                    Savegame

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                                    • Black_Elk
                                      Black_Elk last edited by

                                      TripleA Turn Summary: Undead round 8

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 8
                                      
                                          Combat Move - Undead
                                              1 Zombies moved from Dreadpass to Zool Twins
                                                    Undead take Zool Twins from Barbarians
                                              1 Bowmen moved from Lifeless Barrens to Misty Slopes
                                                    Undead take Misty Slopes from Barbarians
                                              1 Zombies moved from Plagued Fields to The Hinderlands
                                              1 Giant-Bat moved from Lifeless Barrens to The Hinderlands
                                              1 Auxiliaries moved from Forsaken Mountains to Plagued Fields
                                              1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from West Witching Mountains to Misty Slopes
                                      
                                          Combat - Undead
                                              Battle in The Hinderlands
                                                  Undead attack with 1 Giant-Bat and 1 Zombies
                                                  Ogres defend with 1 Ogre
                                                      Undead roll dice for 1 Giant-Bat and 1 Zombies in The Hinderlands, round 2 : 1/2 hits, 0.50 expected hits
                                                      Ogres roll dice for 1 Ogre in The Hinderlands, round 2 : 0/1 hits, 0.50 expected hits
                                                      1 Ogre owned by the Ogres lost in The Hinderlands
                                                  Undead win, taking The Hinderlands from Ogres with 1 Giant-Bat and 1 Zombies remaining. Battle score for attacker is 10
                                                  Casualties for Ogres: 1 Ogre
                                      
                                          Non Combat Move - Undead
                                              1 Hvy-Cavalry moved from Necroloft to Plagued Fields
                                              1 Spearmen moved from Necroloft to Forsaken Mountains
                                      
                                          Purchase Units - Undead
                                              Note to players Undead: An Undead Wizard stands ready in Necroloft.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                              Trigger Undead acquires a Wizard: Undead has 1 Wizard placed in Necroloft
                                              Undead buy 5 Foods and 1 Hvy-Cavalry; Remaining resources: 4 PUs; 1 Food; 12 Wood; 1 Metal; 
                                      
                                          Place Units - Undead
                                              1 Hvy-Cavalry placed in Necroloft
                                      
                                          Turn Complete - Undead
                                              Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                              Undead collect 39 PUs; end with 43 PUs
                                              Units generate 6 Wood; Undead end with 18 Wood
                                              Units generate 4 Food; Undead end with 10 Food
                                              Units generate 6 Metal; Undead end with 7 Metal
                                              Units generate -15 PUs; Undead end with 28 PUs
                                              Undead creates 1 Zombies in Plagued Fields
                                      

                                      Combat Hit Differential Summary :

                                      Ogres : -0.50
                                      Undead : 0.50
                                      

                                      Savegame

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                                      • redrum
                                        redrum Admin last edited by

                                        TripleA Turn Summary: Lionia round 8

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 8
                                        
                                            Combat Move - Lionia
                                                1 unit repaired.
                                                1 Auxiliaries and 1 Marines moved from Crab Island to Sea Zone 65
                                                1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 65 to Sea Zone 68
                                                      Lionia take Sea Zone 66 from Pirates
                                                      Lionia take Sea Zone 67 from Greenskins
                                                      Lionia take Sea Zone 68 from Greenskins
                                                1 Auxiliaries and 1 Marines moved from Sea Zone 68 to Rackelton
                                                1 Air-Balloon moved from Sea Zone 65 to Sea Zone 68
                                                1 Auxiliaries moved from Crystal Strand to Samarkum
                                                3 Auxiliariess and 1 Crusaders moved from Orangerock Mountains to Grand Peaks
                                                1 Lgt-Infantry moved from Scavendeep to Scavenberg
                                                      Lionia take Scavenberg from Kobolds
                                                1 Hvy-Cavalry moved from Orangerock Mountains to Scavendeep
                                                1 Red-Dragon moved from Sea Zone 46 to Hellbrook
                                                1 Crusaders moved from Cape Despair to South Witching Mountains
                                                      Lionia take South Witching Mountains from Undead
                                                1 Hvy-Infantry moved from Cape Despair to Hells Crossing
                                                      Lionia take Hells Crossing from Undead
                                                1 Crusaders moved from Cape Despair to Hellbrook
                                                1 Crusaders moved from Cape Despair to Hellbrook
                                                1 Auxiliaries moved from Lionport to Sea Zone 56
                                                1 Auxiliaries and 1 Small-Ship moved from Sea Zone 56 to Sea Zone 52
                                                      Lionia take Sea Zone 52 from Pirates
                                                1 Auxiliaries moved from Sea Zone 52 to Bluebeard Island
                                                1 Crusaders moved from Jade Mountains to Cape Despair
                                                1 Auxiliaries moved from Lion Heights to Jade Mountains
                                                1 Spearmen moved from Greenshore to Jade Mountains
                                                1 Knights and 1 Lgt-Cavalry moved from Crystal Strand to Samarkum
                                                1 General moved from Crystal Strand to Grand Peaks
                                                1 Knights moved from Orangerock Mountains to Scavendeep
                                                1 Hvy-Cavalry moved from Lionport to Orangerock Mountains
                                        
                                            Combat - Lionia
                                                Battle in Bluebeard Island
                                                    Some non-combat units are destroyed: 
                                                Battle in Rackelton
                                                Battle in Hellbrook
                                                    Lionia attack with 2 Crusaderss and 1 Red-Dragon
                                                    Murlocs defend with 2 Murlocs and 1 Murloc-Village
                                                        Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 2 : 1/3 hits, 1.50 expected hits
                                                        Murlocs roll dice for 2 Murlocs in Hellbrook, round 2 : 0/2 hits, 0.25 expected hits
                                                        1 Murloc owned by the Murlocs lost in Hellbrook
                                                        Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 3 : 2/3 hits, 1.50 expected hits
                                                        Murlocs roll dice for 1 Murloc in Hellbrook, round 3 : 0/1 hits, 0.13 expected hits
                                                        1 Murloc owned by the Murlocs lost in Hellbrook
                                                    Some non-combat units are destroyed: 
                                                    Lionia win, taking Bluebeard Island from Pirates, taking Rackelton from Greenskins, taking Hellbrook from Murlocs with 2 Crusaderss and 1 Red-Dragon remaining. Battle score for attacker is 14
                                                    Casualties for Murlocs: 2 Murlocs
                                                Battle in Samarkum
                                                    Lionia attack with 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry
                                                    Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                                        Lionia roll dice for 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry in Samarkum, round 2 : 1/3 hits, 1.25 expected hits
                                                        Gnolls roll dice for 1 Gnoll in Samarkum, round 2 : 1/1 hits, 0.38 expected hits
                                                        1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Lionia lost in Samarkum
                                                    Some non-combat units are destroyed: 
                                                    Lionia win, taking Samarkum from Gnolls with 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 2
                                                    Casualties for Lionia: 1 Auxiliaries
                                                    Casualties for Gnolls: 1 Gnoll
                                        
                                            Non Combat Move - Lionia
                                                1 Red-Dragon moved from Hellbrook to Cape Despair
                                        
                                            Purchase Units - Lionia
                                                Note to players Lionia: A Lionian Wizard stands ready in Lionport.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                                Trigger Lionia acquires a Wizard: Lionia has 1 Wizard placed in Lionport
                                                Lionia buy 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Small-Ship; Remaining resources: 6 PUs; 2 Food; 1 Wood; 0 Metal; 
                                        
                                            Place Units - Lionia
                                                1 Lgt-Infantry placed in Rackelton
                                                1 Small-Ship placed in Sea Zone 59
                                                1 Lgt-Cavalry placed in Lionport
                                        
                                            Turn Complete - Lionia
                                                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                Lionia collect 61 PUs; end with 67 PUs
                                                Units generate 12 Metal; Lionia end with 12 Metal
                                                Units generate 11 Food; Lionia end with 13 Food
                                                Units generate -15 PUs; Lionia end with 52 PUs
                                                Units generate 3 Wood; Lionia end with 4 Wood
                                        

                                        Combat Hit Differential Summary :

                                        Gnolls : 0.63
                                        Lionia : -0.25
                                        Murlocs : -0.38
                                        

                                        Savegame

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                                        • redrum
                                          redrum Admin last edited by

                                          TripleA Turn Summary: Dwarves round 8

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 8
                                          
                                              Combat Move - Dwarves
                                                  Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                                  1 Gnomes moved from Westerfoss to Dathic North
                                                  1 Gnomes moved from Mount Thoril to Dol Ulum
                                                  1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                                  1 Auxiliaries moved from Mithrildon to Mount Thoril
                                                  1 Auxiliaries moved from Faranwall to Mithrildon
                                                  1 Hvy-Cavalry moved from Ironhorn to Faranwall
                                                  1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                                  1 Halflings moved from Halfling Meadows to Ironhorn
                                                  1 Auxiliaries moved from East Parnesis Desert to Faranwall
                                                  1 Gnomes moved from Wild Arids to Spectoria
                                                        Dwarves take Spectoria from Murlocs
                                                  1 Halflings moved from Troll Mountains to Bridge of No Return
                                                        Dwarves take Bridge of No Return from Barbarians
                                                  1 Halflings moved from Safe Haven to Sea Zone 28
                                                  1 Halflings moved from Sea Zone 28 to East Parnesis Desert
                                          
                                              Combat - Dwarves
                                          
                                              Non Combat Move - Dwarves
                                          
                                              Purchase Units - Dwarves
                                                  Note to players Dwarves: A Dwarven Wizard stands ready in Ironhorn.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                                  Trigger Dwarves acquires a Wizard: Dwarves has 1 Wizard placed in Ironhorn
                                                  Dwarves buy 2 Monoremes, 1 Monster and 5 Woods; Remaining resources: 1 PUs; 6 Food; 1 Wood; 0 Metal; 
                                          
                                              Place Units - Dwarves
                                                  1 Monster placed in Dol Ulum
                                                  2 Monoremes placed in Sea Zone 28
                                          
                                              Turn Complete - Dwarves
                                                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                  Dwarves collect 57 PUs; end with 58 PUs
                                                  Units generate 9 Food; Dwarves end with 15 Food
                                                  Units generate 9 Metal; Dwarves end with 9 Metal
                                                  Units generate 12 Wood; Dwarves end with 18 Wood
                                                  Units generate -15 PUs; Dwarves end with 43 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                            redrum Admin last edited by

                                            TripleA Turn Summary: Elves round 8

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 8
                                            
                                                Combat Move - Elves
                                                    1 Lgt-Infantry moved from Rimdell Backlands to West Winterpass
                                                    1 Spearmen moved from East Savanna to South Western Pontic Desert
                                                    1 General moved from North Savanna to South Western Pontic Desert
                                                    1 Auxiliaries and 1 Wood-Elves moved from North Savanna to South Western Pontic Desert
                                            
                                                Combat - Elves
                                                    Battle in West Winterpass
                                                        Elves attack with 1 Lgt-Infantry
                                                        Pirates defend with 1 Pirate
                                                            Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 2 : 0/1 hits, 0.25 expected hits
                                                            Pirates roll dice for 1 Pirate in West Winterpass, round 2 : 0/1 hits, 0.13 expected hits
                                                            Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 3 : 0/1 hits, 0.25 expected hits
                                                            Pirates roll dice for 1 Pirate in West Winterpass, round 3 : 0/1 hits, 0.13 expected hits
                                                            Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 4 : 0/1 hits, 0.25 expected hits
                                                            Pirates roll dice for 1 Pirate in West Winterpass, round 4 : 0/1 hits, 0.13 expected hits
                                                            Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 5 : 0/1 hits, 0.25 expected hits
                                                            Pirates roll dice for 1 Pirate in West Winterpass, round 5 : 0/1 hits, 0.13 expected hits
                                                            Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 6 : 0/1 hits, 0.25 expected hits
                                                            Pirates roll dice for 1 Pirate in West Winterpass, round 6 : 0/1 hits, 0.13 expected hits
                                                        Pirates and Elves reach a stalemate
                                                    Battle in South Western Pontic Desert
                                                        Elves attack with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves
                                                        Gnolls defend with 1 Gnoll
                                                            Elves roll dice for 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves in South Western Pontic Desert, round 2 : 1/4 hits, 1.75 expected hits
                                                            Gnolls roll dice for 1 Gnoll in South Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                                            1 Gnoll owned by the Gnolls lost in South Western Pontic Desert
                                                        Elves win, taking South Western Pontic Desert from Gnolls with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves remaining. Battle score for attacker is 9
                                                        Casualties for Gnolls: 1 Gnoll
                                            
                                                Non Combat Move - Elves
                                                    2 Lgt-Infantrys moved from Doomed Bridge to Western Pontic Desert
                                                    1 Auxiliaries moved from Rimdell Inlands to Rimdell Backlands
                                                    1 Transport-Ship moved from Sea Zone 9 to Sea Zone 10
                                                    1 Bireme moved from Sea Zone 7 to Sea Zone 5
                                                    2 Biremes moved from Sea Zone 9 to Sea Zone 8
                                                    1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                                    1 Auxiliaries and 1 Hvy-Infantry moved from Athondir to Sea Zone 8
                                                    1 Auxiliaries, 2 Biremes, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                                    1 Auxiliaries, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                                    1 Auxiliaries and 1 Crossbowmen moved from North Durlan Hills to The Outlands
                                            
                                                Purchase Units - Elves
                                                    Note to players Elves: An Elven Wizard stands ready in Athondir.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying o....
                                                    Trigger Elves acquire a Wizard: Elves has 1 Wizard placed in Athondir
                                                    Elves buy 1 Hvy-Infantry, 1 Marines and 1 Transport-Ship; Remaining resources: 1 PUs; 18 Food; 1 Wood; 4 Metal; 
                                            
                                                Place Units - Elves
                                                    1 Transport-Ship placed in Sea Zone 8
                                                    1 Hvy-Infantry and 1 Marines placed in Athondir
                                            
                                                Turn Complete - Elves
                                                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                    Elves collect 40 PUs; end with 41 PUs
                                                    Units generate 6 Metal; Elves end with 10 Metal
                                                    Units generate 7 Food; Elves end with 25 Food
                                                    Units generate 9 Wood; Elves end with 10 Wood
                                                    Units generate -15 PUs; Elves end with 26 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Gnolls : -0.38
                                            Elves : -2.00
                                            Pirates : -0.63
                                            

                                            Savegame

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