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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Lionia round 6

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 6
      
          Combat Move - Lionia
              1 unit repaired.
              1 Red-Dragon moved from Sea Zone 47 to Sea Zone 51
              1 Large-Ship moved from Sea Zone 56 to Sea Zone 58
              1 Air-Balloon moved from Lionport to Sea Zone 58
              1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                    Lionia take Grand Peaks from Kobolds
              1 General moved from Orangerock Mountains to Southern Illyria
              1 Crusaders and 1 Lgt-Infantry moved from Gate of Illyria to Southern Illyria
              1 Spearmen moved from Greenshore to Wilderpoint
                    Lionia take Wilderpoint from Barbarians
      
          Combat - Lionia
              Lionia has abandoned Sea Zone 19 to Crowton
              Battle in Southern Illyria
                  Lionia attack with 1 Crusaders, 1 General and 1 Lgt-Infantry
                  Barbarians defend with 1 Barbarian
                      Lionia roll dice for 1 Crusaders, 1 General and 1 Lgt-Infantry in Southern Illyria, round 2 : 2/3 hits, 1.50 expected hits
                      Barbarians roll dice for 1 Barbarian in Southern Illyria, round 2 : 1/1 hits, 0.25 expected hits
                  1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Southern Illyria
                  Lionia win, taking Sea Zone 19 from Pirates, taking Southern Illyria from Barbarians with 1 Crusaders and 1 General remaining. Battle score for attacker is 0
                  Casualties for Lionia: 1 Lgt-Infantry
                  Casualties for Barbarians: 1 Barbarian
              Battle in Sea Zone 51
                  Lionia attack with 1 Red-Dragon
                  Undead defend with 1 Trireme
                      Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 2 : 0/1 hits, 0.50 expected hits
                      Undead roll dice for 1 Trireme in Sea Zone 51, round 2 : 1/1 hits, 0.75 expected hits
                  Units damaged: 1 Red-Dragon owned by the Lionia
                      Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 3 : 0/1 hits, 0.50 expected hits
                      Undead roll dice for 1 Trireme in Sea Zone 51, round 3 : 1/1 hits, 0.75 expected hits
                  Units damaged: 1 Red-Dragon owned by the Lionia
                      Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 4 : 0/1 hits, 0.50 expected hits
                      Undead roll dice for 1 Trireme in Sea Zone 51, round 4 : 1/1 hits, 0.75 expected hits
                  Units damaged: 1 Red-Dragon owned by the Lionia
                      Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 5 : 1/1 hits, 0.50 expected hits
                      Undead roll dice for 1 Trireme in Sea Zone 51, round 5 : 1/1 hits, 0.75 expected hits
                  Units damaged: 1 Red-Dragon owned by the Lionia
                      1 Trireme owned by the Undead lost in Sea Zone 51
                  Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 16
                  Casualties for Undead: 1 Trireme
              Battle in Sea Zone 58
                  Lionia attack with 1 Air-Balloon and 1 Large-Ship
                  Pirates defend with 3 Pirates and 1 Pirate-Ship
                      Lionia roll dice for 1 Air-Balloon and 1 Large-Ship in Sea Zone 58, round 2 : 1/2 hits, 0.63 expected hits
                      Pirates roll dice for 1 Pirate-Ship in Sea Zone 58, round 2 : 0/1 hits, 0.50 expected hits
                      3 Pirates owned by the Pirates and 1 Pirate-Ship owned by the Pirates lost in Sea Zone 58
                  Lionia win, taking Sea Zone 58 from Pirates with 1 Air-Balloon and 1 Large-Ship remaining. Battle score for attacker is 35
                  Casualties for Pirates: 3 Pirates and 1 Pirate-Ship
      
          Non Combat Move - Lionia
              1 Auxiliaries moved from Lionian Outback to Orangerock Mountains
              1 Lgt-Cavalry moved from Gate of Illyria to Orangerock Mountains
              1 Knights moved from Lionport to Orangerock Mountains
              3 Auxiliariess moved from Lionport to Lionian Outback
              1 Auxiliaries moved from Lionport to Freegrass
      
          Purchase Units - Lionia
              Lionia buy 1 Hvy-Cavalry and 1 Knights; Remaining resources: 4 PUs; 5 Food; 3 Wood; 2 Metal; 
      
          Place Units - Lionia
              1 Hvy-Cavalry and 1 Knights placed in Lionport
      
          Turn Complete - Lionia
              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
              Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
              Lionia collect 42 PUs; end with 46 PUs
              Units generate 6 Metal; Lionia end with 8 Metal
              Units generate 6 Food; Lionia end with 11 Food
              Units generate -15 PUs; Lionia end with 31 PUs
              Units generate 3 Wood; Lionia end with 6 Wood
      

      Combat Hit Differential Summary :

      Undead : 1.00
      Lionia : -0.13
      Pirates : -0.50
      Barbarians : 0.75
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Dwarves round 6

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 6
        
            Combat Move - Dwarves
                    Dwarves captures one of Murlocs capitals
                    Some non-combat units are destroyed: 
                    Some non-combat units are destroyed: 
                1 Lgt-Cavalry moved from Mebach to Dathiwatch
                      Dwarves take Dathic Hollows from Murlocs
                      Dwarves take Dathiwatch from Murlocs
                1 Lgt-Infantry moved from Dragonback Island to Sea Zone 23
                1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 23 to Sea Zone 19
                1 Lgt-Infantry moved from Sea Zone 19 to Glassville
                1 Auxiliaries moved from Faranwall to Mithrildon
                      Dwarves take Mithrildon from Crowton
                1 Auxiliaries moved from Ironhorn to Sea Zone 31
                1 Auxiliaries, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 28
                1 Auxiliaries moved from Sea Zone 28 to Fruity Lagoon
                      Dwarves take Fruity Lagoon from Pirates
                1 General moved from Faranwall to West Parnesis Desert
                      Dwarves take West Parnesis Desert from Kobolds
                1 Gnomes moved from Dathic Coast to Dathic Hollows
                1 Gnomes moved from Gnomen Lowland to Dol Ulum
                1 Gnomes moved from Grimholt to Lost Furlongs
                1 Small-Ship moved from Sea Zone 37 to Sea Zone 36
                1 Halflings moved from Halfling Meadows to Sea Zone 36
                1 Halflings moved from Sea Zone 36 to Duskwick
                      Dwarves take Duskwick from Barbarians
                3 Auxiliariess moved from East Parnesis Desert to Faranwall
                1 Spearmen moved from East Parnesis Desert to Faranwall
                1 Lgt-Infantry moved from East Parnesis Desert to Faranwall
                1 Marines moved from East Parnesis Desert to Faranwall
                1 Marines moved from Ironhorn to East Parnesis Desert
                3 Halflingss moved from Ironhorn to East Parnesis Desert
                1 General moved from West Parnesis Desert to East Parnesis Desert
        
            Combat - Dwarves
                Battle in Sea Zone 19
                    Dwarves attack with 1 Monoreme
                    Crowton defend with 1 Small-Ship
                        Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 1/1 hits, 0.63 expected hits
                        Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 0/1 hits, 0.38 expected hits
                    1 Small-Ship owned by the Crowton lost in Sea Zone 19
                    Dwarves win, taking Sea Zone 19 from Crowton with 1 Monoreme remaining. Battle score for attacker is 9
                    Casualties for Crowton: 1 Small-Ship
                Battle in Glassville
                    Dwarves attack with 1 Lgt-Infantry
                    Crowton defend with 1 Marines and 1 Village
                        Dwarves roll dice for 1 Lgt-Infantry in Glassville, round 2 : 0/1 hits, 0.25 expected hits
                        Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                    1 Lgt-Infantry owned by the Dwarves lost in Glassville
                    Crowton win with 1 Marines remaining. Battle score for attacker is -9
                    Casualties for Dwarves: 1 Lgt-Infantry
        
            Non Combat Move - Dwarves
        
            Purchase Units - Dwarves
                Dwarves buy 1 Knights and 1 Small-Ship; Remaining resources: 6 PUs; 7 Food; 0 Wood; 6 Metal; 
        
            Place Units - Dwarves
                1 Small-Ship placed in Sea Zone 28
                1 Knights placed in Dol Ulum
        
            Turn Complete - Dwarves
                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                Dwarves collect 50 PUs; end with 56 PUs
                Units generate 7 Food; Dwarves end with 14 Food
                Units generate 9 Wood; Dwarves end with 9 Wood
                Units generate -15 PUs; Dwarves end with 41 PUs
                Units generate 6 Metal; Dwarves end with 12 Metal
        

        Combat Hit Differential Summary :

        Crowton : 0.50
        Dwarves : 0.13
        

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Elves round 6

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 6
          
              Combat Move - Elves
                  1 Lgt-Infantry moved from Rimdell to Rimdell Inlands
                        Elves take Rimdell Inlands from Murlocs
                  1 Spearmen moved from Mount Myrin to East Savanna
                  1 Lgt-Cavalry moved from The Outlands to Doomed Bridge
                        Elves take Doomed Bridge from Gnolls
                  1 Bireme moved from Sea Zone 5 to Sea Zone 6
                  1 Auxiliaries moved from Oorsik Forest to Sea Zone 6
                  1 Auxiliaries and 1 Bireme moved from Sea Zone 6 to Sea Zone 5
                  1 Auxiliaries moved from Sea Zone 5 to Rimdell
                  1 Auxiliaries moved from Athondir to Sea Zone 8
                  1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                  1 Auxiliaries, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 6
                  1 Wood-Elves moved from Oorsik Hills to South Savanna
                        Elves take South Savanna from Kobolds
                  1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                  1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 6 to Oorsik Hills
                  2 Lgt-Infantrys moved from North Durlan Hills to The Outlands
                  1 Crossbowmen moved from Volodar Point to North Durlan Hills
                  1 Auxiliaries moved from Durlan Ranges to The Outlands
                  1 General moved from West Savanna to South Savanna
                  1 Auxiliaries moved from Durlan Steppes to West Savanna
          
              Combat - Elves
          
              Non Combat Move - Elves
          
              Purchase Units - Elves
                  Elves buy 1 Bireme and 1 Transport-Ship; Remaining resources: 0 PUs; 16 Food; 1 Wood; 7 Metal; 
          
              Place Units - Elves
                  1 Bireme and 1 Transport-Ship placed in Sea Zone 8
          
              Turn Complete - Elves
                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                  Elves collect 37 PUs; end with 37 PUs
                  Units generate 6 Metal; Elves end with 13 Metal
                  Units generate 7 Food; Elves end with 23 Food
                  Units generate 9 Wood; Elves end with 10 Wood
                  Units generate -15 PUs; Elves end with 22 PUs
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • FrostionF Offline
            Frostion Admin
            last edited by Frostion

            There is no doubt that the AI does not recognize the vulnerability of the capturable young dragons. AI probably thinks that they can handle themselves solo, not knowing that they will not fight without their masters.

            Can the AI be programmed to learn this?

            I think that the next update will implement a more random and triggerbased placement of the young water dragon. Right now it is the only "fixed" auto placement of dragons happening during play.

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Frostion
              last edited by redrum

              @Frostion The issue is actually with the battle calc which the AI uses. The battle calc is showing the defender winning if they have just a young dragon left so the AI essentially thinks that's a win and it defends the territory. But yeah, I'm going to try to fix that and do some testing.

              For placements, you really need to consider not just the you water dragon. The biggest problem with our current game was the placement of the red and blue dragons in places that they were immediately captured. If they had both gone to the same side then the game would have been essentially over. I think you need to move towards having units placed with them or make them spawn always in the same place which is far enough inland that it couldn't be immediately captured.

              The good news is just about all the other changes are playing pretty well especially reduced movement and weakened dragons.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 1
              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Crowton round 7

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 7
                
                    Combat Move - Crowton
                        1 unit repaired.
                        1 Hvy-Cavalry moved from Baldor Castle to Northern Baldoria
                              Crowton take Northern Baldoria from Barbarians
                        1 Hvy-Cavalry moved from Northern Baldoria to Southern Baldoria
                              Crowton take Southern Baldoria from Barbarians
                        2 Large-Ships moved from Sea Zone 34 to Sea Zone 35
                        1 Blue-Dragon moved from Bahars Landing to Sea Zone 26
                        1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Bahars Landing to Sea Zone 35
                        1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 35 to Sea Zone 26
                        1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Sea Zone 26 to Garwald
                              Crowton take Garwald from Dwarves
                        1 Lgt-Cavalry moved from Fromont to Stormwood
                        1 Lgt-Infantry moved from Sealonia to Fromont
                        1 Marines moved from Glassville to Iceburn
                
                    Combat - Crowton
                
                    Non Combat Move - Crowton
                
                    Purchase Units - Crowton
                        Crowton buy 1 Small-Ship and 1 Spearmen; Remaining resources: 0 PUs; 2 Food; 8 Wood; 0 Metal; 
                
                    Place Units - Crowton
                        1 Small-Ship placed in Sea Zone 26
                        1 Spearmen placed in Stormwood
                
                    Turn Complete - Crowton
                        Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                        Crowton collect 34 PUs; end with 34 PUs
                        Units generate 9 Wood; Crowton end with 17 Wood
                        Units generate 6 Food; Crowton end with 8 Food
                        Units generate -15 PUs; Crowton end with 19 PUs
                        Units generate 3 Metal; Crowton end with 3 Metal
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Greenskins round 7

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 7
                  
                      Combat Move - Greenskins
                          1 Auxiliaries moved from Dusty Heights to Badlands
                                Greenskins take Badlands from Gnolls
                          1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                          1 Auxiliaries moved from Dathic South to Dathic East
                                Greenskins take Dathic East from Murlocs
                          1 Brown-Dragon and 1 General moved from Dathic South to Dathic East
                          1 Monster moved from Dathic South to Dathic East
                          1 Brown-Dragon moved from Dathic East to Silverdeep
                          1 Bowmen, 2 Rangerss and 1 White-Dragon moved from Bahar Longcliff to Silverdeep
                          1 Auxiliaries and 1 Bowmen moved from Orcengor to Dusty Mountains
                          1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                          1 Rangers moved from Warg Caves to Sea Zone 69
                          1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                          1 Rangers moved from Southern Pontic Desert to Kallingdor
                          1 Rangers moved from Sea Zone 71 to Kallingdor
                          1 Rangers moved from Southern Pontic Desert to Kallingdor
                          1 Lgt-Cavalry moved from Ponticor to Western Pontic Desert
                                Greenskins take Western Pontic Desert from Gnolls
                          1 Lgt-Cavalry moved from Western Pontic Desert to Pontic Desert
                          1 Hvy-Infantry moved from Ponticor to Pontic Desert
                  
                      Combat - Greenskins
                          Battle in Kallingdor
                              Greenskins attack with 3 Rangerss
                              Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Cattle
                                  Greenskins roll dice for 3 Rangerss in Kallingdor, round 2 : 0/3 hits, 0.75 expected hits
                                  Barbarians roll dice for 2 Barbarians in Kallingdor, round 2 : 1/2 hits, 0.75 expected hits
                                  1 Rangers owned by the Greenskins lost in Kallingdor
                                  Greenskins roll dice for 2 Rangerss in Kallingdor, round 3 : 1/2 hits, 0.50 expected hits
                                  Barbarians roll dice for 2 Barbarians in Kallingdor, round 3 : 0/2 hits, 0.75 expected hits
                                  1 Barbarian owned by the Barbarians lost in Kallingdor
                                  Greenskins roll dice for 2 Rangerss in Kallingdor, round 4 : 1/2 hits, 0.50 expected hits
                                  Barbarians roll dice for 1 Barbarian in Kallingdor, round 4 : 1/1 hits, 0.38 expected hits
                                  1 Rangers owned by the Greenskins and 1 Barbarian owned by the Barbarians lost in Kallingdor
                              Greenskins captures one of Barbarians capitals
                              Some non-combat units are destroyed: 
                              Greenskins win, taking Kallingdor from Barbarians with 1 Rangers remaining. Battle score for attacker is -10
                              Casualties for Greenskins: 2 Rangerss
                              Casualties for Barbarians: 2 Barbarians
                          Battle in Pontic Desert
                              Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                              Gnolls defend with 1 Gnoll
                                  Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Desert, round 2 : 0/2 hits, 0.88 expected hits
                                  Gnolls roll dice for 1 Gnoll in Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                              1 Hvy-Infantry owned by the Greenskins lost in Pontic Desert
                                  Greenskins roll dice for 1 Lgt-Cavalry in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                  Gnolls roll dice for 1 Gnoll in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                  1 Gnoll owned by the Gnolls and 1 Lgt-Cavalry owned by the Greenskins lost in Pontic Desert
                              Gnolls win with no units remaining. Battle score for attacker is -10
                              Casualties for Greenskins: 1 Hvy-Infantry and 1 Lgt-Cavalry
                              Casualties for Gnolls: 1 Gnoll
                          Battle in Silverdeep
                              Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                              Ogres defend with 1 Castle, 1 Mine, 1 Ogre and 1 Ogre-Village
                                  Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Silverdeep, round 2 : 1/5 hits, 2.13 expected hits
                                  Ogres roll dice for 1 Castle and 1 Ogre in Silverdeep, round 2 : 0/1 hits, 0.50 expected hits
                                  1 Ogre owned by the Ogres lost in Silverdeep
                              Greenskins captures one of Ogres capitals
                              Some non-combat units are destroyed: 
                              Greenskins win, taking Silverdeep from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                              Casualties for Ogres: 1 Ogre
                  
                      Non Combat Move - Greenskins
                  
                      Purchase Units - Greenskins
                          Greenskins buy 1 Knights and 1 Lgt-Cavalry; Remaining resources: 0 PUs; 4 Food; 8 Wood; 1 Metal; 
                  
                      Place Units - Greenskins
                          1 Knights placed in Surigard
                          1 Lgt-Cavalry placed in Orcengor
                  
                      Turn Complete - Greenskins
                          Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                          Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                          Greenskins collect 45 PUs; end with 45 PUs
                          Units generate 10 Food; Greenskins end with 14 Food
                          Units generate 6 Wood; Greenskins end with 14 Wood
                          Units generate 9 Metal; Greenskins end with 10 Metal
                          Units generate -15 PUs; Greenskins end with 30 PUs
                  

                  Combat Hit Differential Summary :

                  Gnolls : 1.25
                  Ogres : -0.50
                  Greenskins : -1.13
                  Barbarians : 0.13
                  

                  Savegame

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Undead round 7

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 7
                    
                        Combat Move - Undead
                            1 Giant-Bat moved from Necroloft to Lifeless Barrens
                            1 Zombies moved from Dreadpass to Lifeless Barrens
                            1 Bowmen moved from Haunted Moorland to Lifeless Barrens
                            1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook
                                  Undead take Hells Crossing from Murlocs
                            1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair
                            1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains
                            1 Auxiliaries moved from Necroloft to Forsaken Mountains
                            1 Zombies moved from Plagued Fields to Dreadpass
                    
                        Combat - Undead
                            Battle in Hellbrook
                                Undead attack with 1 Hvy-Cavalry
                                Murlocs defend with 1 Murloc and 1 Murloc-Village
                                    Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits
                                    Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                                1 Hvy-Cavalry owned by the Undead lost in Hellbrook
                                Murlocs win with 1 Murloc remaining. Battle score for attacker is -10
                                Casualties for Undead: 1 Hvy-Cavalry
                            Battle in Lifeless Barrens
                                Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies
                                Barbarians defend with 1 Barbarian
                                    Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits
                                    Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits
                                    Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits
                                    Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits
                                    Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits
                                    Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits
                                    1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens
                                Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2
                                Casualties for Undead: 1 Zombies
                                Casualties for Barbarians: 1 Barbarian
                            Battle in Cape Despair
                                Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry
                                Murlocs defend with 1 Murloc
                                    Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits
                                    Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                                    1 Auxiliaries owned by the Undead lost in Cape Despair
                                    Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits
                                    Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits
                                1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair
                                Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9
                                Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry
                                Casualties for Murlocs: 1 Murloc
                            Battle in West Witching Mountains
                                Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen
                                Gnolls defend with 1 Gnoll
                                    Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits
                                    Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                    1 Gnoll owned by the Gnolls lost in West Witching Mountains
                                Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                                Casualties for Gnolls: 1 Gnoll
                    
                        Non Combat Move - Undead
                    
                        Purchase Units - Undead
                            Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; 
                    
                        Place Units - Undead
                            1 Hvy-Cavalry and 1 Spearmen placed in Necroloft
                    
                        Turn Complete - Undead
                            Undead collect 38 PUs; end with 39 PUs
                            Units generate 6 Wood; Undead end with 13 Wood
                            Units generate 4 Food; Undead end with 5 Food
                            Units generate 6 Metal; Undead end with 6 Metal
                            Units generate -15 PUs; Undead end with 24 PUs
                            Undead creates 1 Zombies in Plagued Fields
                    

                    Combat Hit Differential Summary :

                    Gnolls : -0.50
                    Undead : -3.13
                    Murlocs : 2.25
                    Barbarians : -0.13
                    

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      Quick note on map connections. It looks as if there is a river separating Northern Baldoria from Southern Baldoria, but I was able to blitz from one to the other with a cavalry unit.

                      Got a little naval standoff here going between the Crows and the Dwarves, hopefully I put enough heat with my fleet to keep it alive. Don't want to see another undead situation lol. That red dragon is causing them all kinds of headaches

                      redrumR 1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @Black_Elk Yeah, I'm pretty sure North and South Baldoria aren't supposed to be connected. @Frostion You probably want to take a look at that.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Lionia round 7

                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                          Game History

                          Round: 7
                          
                              Combat Move - Lionia
                                  1 unit repaired.
                                  1 Lgt-Infantry moved from Grand Peaks to Scavendeep
                                        Lionia take Scavendeep from Kobolds
                                  3 Crusaderss and 1 Hvy-Infantry moved from Jade Mountains to Cape Despair
                                  1 Knights and 1 Lgt-Cavalry moved from Orangerock Mountains to Crystal Strand
                                  1 General moved from Southern Illyria to Crystal Strand
                                  1 Auxiliaries moved from Orangerock Mountains to Crystal Strand
                                  1 Large-Ship moved from Sea Zone 58 to Sea Zone 59
                                  1 Marines moved from Broken Peninsula to Sea Zone 59
                                  1 Auxiliaries moved from Lionport to Sea Zone 59
                                  1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 59 to Sea Zone 65
                                        Lionia take Sea Zone 64 from Pirates
                                        Lionia take Sea Zone 65 from Pirates
                                  1 Auxiliaries and 1 Marines moved from Sea Zone 65 to Crab Island
                          
                              Combat - Lionia
                                  Lionia creates battle in territory Sea Zone 51
                                  Battle in Crab Island
                                  Battle in Cape Despair
                                      Lionia attack with 3 Crusaderss and 1 Hvy-Infantry
                                      Undead defend with 1 General
                                          Lionia roll dice for 3 Crusaderss and 1 Hvy-Infantry in Cape Despair, round 2 : 2/4 hits, 2.00 expected hits
                                          Undead roll dice for 1 General in Cape Despair, round 2 : 0/1 hits, 0.63 expected hits
                                          1 General owned by the Undead lost in Cape Despair
                                      Lionia win, taking Crab Island from Pirates, taking Cape Despair from Undead with 3 Crusaderss and 1 Hvy-Infantry remaining. Battle score for attacker is 20
                                      Casualties for Undead: 1 General
                                  Battle in Crystal Strand
                                      Lionia attack with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry
                                      Gnolls defend with 1 Cattle and 1 Gnoll
                                          Lionia roll dice for 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry in Crystal Strand, round 2 : 1/4 hits, 2.25 expected hits
                                          Gnolls roll dice for 1 Gnoll in Crystal Strand, round 2 : 0/1 hits, 0.38 expected hits
                                          1 Gnoll owned by the Gnolls lost in Crystal Strand
                                      Lionia win, taking Crystal Strand from Gnolls with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                      Casualties for Gnolls: 1 Gnoll
                          
                              Non Combat Move - Lionia
                                  3 Auxiliariess moved from Lionian Outback to Orangerock Mountains
                                  1 Crusaders moved from Southern Illyria to Orangerock Mountains
                                  1 Hvy-Cavalry and 1 Knights moved from Lionport to Orangerock Mountains
                                  1 Auxiliaries moved from Freegrass to Lion Heights
                                  1 Spearmen moved from Wilderpoint to Greenshore
                                  1 Air-Balloon moved from Sea Zone 58 to Sea Zone 65
                                  1 Red-Dragon moved from Sea Zone 51 to Sea Zone 46
                          
                              Purchase Units - Lionia
                                  Lionia buy 1 Hvy-Cavalry, 1 Small-Ship and 5 Woods; Remaining resources: 2 PUs; 5 Food; 0 Wood; 1 Metal; 
                          
                              Place Units - Lionia
                                  1 Small-Ship placed in Sea Zone 56
                                  1 Hvy-Cavalry placed in Lionport
                          
                              Turn Complete - Lionia
                                  Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                  Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                  Lionia collect 47 PUs; end with 49 PUs
                                  Units generate 9 Metal; Lionia end with 10 Metal
                                  Units generate 8 Food; Lionia end with 13 Food
                                  Units generate -15 PUs; Lionia end with 34 PUs
                                  Units generate 3 Wood; Lionia end with 8 Wood
                          

                          Combat Hit Differential Summary :

                          Gnolls : -0.38
                          Undead : -0.63
                          Lionia : -1.25
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Dwarves round 7

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 7
                            
                                Combat Move - Dwarves
                                    Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                    1 Gnomes moved from Lost Furlongs to Wild Arids
                                          Dwarves take Wild Arids from Barbarians
                                    1 Halflings moved from Duskwick to Troll Mountains
                                          Dwarves take Troll Mountains from Barbarians
                                    1 Gnomes moved from Dathic Hollows to Westerfoss
                                          Dwarves take Westerfoss from Ogres
                                    1 Lgt-Cavalry moved from Dathiwatch to Dathic North
                                          Dwarves take Dathic North from Murlocs
                                    1 Lgt-Cavalry moved from Dathic North to Dathiwatch
                                    1 Auxiliaries moved from Mithrildon to Maragorn
                                          Dwarves take Maragorn from Crowton
                                    1 Halflings moved from Halfling Meadows to Sea Zone 36
                                    1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                    1 Halflings and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 28
                                    1 Halflings moved from Sea Zone 28 to Safe Haven
                                    1 Auxiliaries moved from Fruity Lagoon to Sea Zone 28
                                    1 Auxiliaries moved from Faranwall to Mithrildon
                                    1 Auxiliaries moved from Faranwall to West Parnesis Desert
                                    1 Gnomes moved from Dol Ulum to Mount Thoril
                                    3 Halflingss moved from East Parnesis Desert to Faranwall
                                    1 Marines moved from Faranwall to East Parnesis Desert
                                    1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                    1 Auxiliaries moved from Sea Zone 28 to East Parnesis Desert
                            
                                Combat - Dwarves
                            
                                Non Combat Move - Dwarves
                            
                                Purchase Units - Dwarves
                                    Dwarves buy 2 Hvy-Cavalrys, 1 Monoreme and 5 Woods; Remaining resources: 1 PUs; 5 Food; 0 Wood; 0 Metal; 
                            
                                Place Units - Dwarves
                                    1 Monoreme placed in Sea Zone 28
                                    1 Hvy-Cavalry placed in Dol Ulum
                                    1 Hvy-Cavalry placed in Ironhorn
                            
                                Turn Complete - Dwarves
                                    Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                    Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                    Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                    Dwarves collect 55 PUs; end with 56 PUs
                                    Units generate 9 Food; Dwarves end with 14 Food
                                    Units generate 12 Wood; Dwarves end with 17 Wood
                                    Units generate -15 PUs; Dwarves end with 41 PUs
                                    Units generate 6 Metal; Dwarves end with 6 Metal
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Elves round 7

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 7
                              
                                  Combat Move - Elves
                                      1 Lgt-Infantry moved from Rimdell Inlands to Rimdell Backlands
                                            Elves take Rimdell Backlands from Murlocs
                                      1 Auxiliaries moved from Rimdell to Rimdell Inlands
                                      1 Lgt-Cavalry moved from Doomed Bridge to Ponticor
                                            Elves take Western Pontic Desert from Greenskins
                                            Elves take Ponticor from Greenskins
                                      1 Auxiliaries moved from West Savanna to North Savanna
                                      1 General moved from South Savanna to North Savanna
                                      1 Wood-Elves moved from South Savanna to North Savanna
                                      1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                      1 Auxiliaries moved from Athondir to Sea Zone 8
                                      1 Auxiliaries, 1 Bireme, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                            Elves take Sea Zone 9 from Pirates
                                      1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                      1 Auxiliaries and 2 Wood-Elvess moved from Oorsik Hills to Sea Zone 6
                                      1 Auxiliaries, 1 Transport-Ship and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 9
                                      1 Auxiliaries and 2 Wood-Elvess moved from Sea Zone 9 to Durlan South Coast
                                      1 Auxiliaries moved from The Outlands to North Durlan Hills
                                      2 Lgt-Infantrys moved from The Outlands to Doomed Bridge
                                      1 Bireme moved from Sea Zone 5 to Sea Zone 7
                                            Elves take Sea Zone 4 from Pirates
                              
                                  Combat - Elves
                              
                                  Non Combat Move - Elves
                              
                                  Purchase Units - Elves
                                      Elves buy 1 Bireme and 1 Hvy-Infantry; Remaining resources: 0 PUs; 18 Food; 1 Wood; 5 Metal; 
                              
                                  Place Units - Elves
                                      1 Bireme placed in Sea Zone 9
                                      1 Hvy-Infantry placed in Athondir
                              
                                  Turn Complete - Elves
                                      Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                      Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                      Elves collect 42 PUs; end with 42 PUs
                                      Units generate 10 Food; Elves end with 28 Food
                                      Units generate 6 Metal; Elves end with 11 Metal
                                      Units generate 9 Wood; Elves end with 10 Wood
                                      Units generate -15 PUs; Elves end with 27 PUs
                              

                              Combat Hit Differential Summary :

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Crowton round 8

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 8
                                
                                    Combat Move - Crowton
                                        1 Hvy-Cavalry moved from Southern Baldoria to Baldorian Crossing
                                              Crowton take Baldorian Crossing from Murlocs
                                        1 Lgt-Infantry moved from Fromont to Stormwood
                                        1 Marines moved from Iceburn to Oldengard
                                        1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Garwald to Sea Zone 26
                                        1 Spearmen moved from Baldor Castle to Sea Zone 26
                                        1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Baldor Castle
                                        1 Auxiliaries moved from Baldor Castle to Baldorian Crossing
                                
                                    Combat - Crowton
                                
                                    Non Combat Move - Crowton
                                
                                    Purchase Units - Crowton
                                        Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                        Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood
                                        Crowton buy 1 Bowmen and 1 Large-Ship; Remaining resources: 0 PUs; 2 Food; 7 Wood; 0 Metal; 
                                
                                    Place Units - Crowton
                                        1 Large-Ship placed in Sea Zone 26
                                        1 Bowmen placed in Stormwood
                                
                                    Turn Complete - Crowton
                                        Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                        Crowton collect 33 PUs; end with 33 PUs
                                        Units generate 6 Food; Crowton end with 8 Food
                                        Units generate 6 Wood; Crowton end with 13 Wood
                                        Units generate -15 PUs; Crowton end with 18 PUs
                                        Units generate 3 Metal; Crowton end with 3 Metal
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Greenskins round 8

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 8
                                  
                                      Combat Move - Greenskins
                                              Some non-combat units are destroyed: 
                                          1 General and 1 Monster moved from Dathic East to Dathic Jungle
                                                Greenskins take Dathic Jungle from Murlocs
                                          1 Auxiliaries moved from Dathic East to Dathic Jungle
                                          1 Auxiliaries moved from Badlands to Wild Mire
                                                Greenskins take Wild Mire from Murlocs
                                          1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                                Greenskins take Old Slavenport from Gnolls
                                          1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon moved from Silverdeep to Robach
                                          1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                                          1 Rangers moved from Warg Caves to Sea Zone 69
                                          1 Knights moved from Surigard to Ponticor
                                          1 Auxiliaries and 1 Bowmen moved from Dusty Mountains to Orcengor
                                          1 Rangers moved from Sea Zone 69 to Wetwood
                                                Greenskins take Wetwood from Murlocs
                                  
                                      Combat - Greenskins
                                          Battle in Robach
                                              Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                              Ogres defend with 1 Ogre
                                                  Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Robach, round 2 : 2/5 hits, 2.13 expected hits
                                                  Ogres roll dice for 1 Ogre in Robach, round 2 : 0/1 hits, 0.38 expected hits
                                                  1 Ogre owned by the Ogres lost in Robach
                                              Greenskins win, taking Robach from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                              Casualties for Ogres: 1 Ogre
                                          Battle in Ponticor
                                              Greenskins attack with 1 Knights
                                              Elves defend with 1 Lgt-Cavalry and 1 Windmill
                                                  Greenskins roll dice for 1 Knights in Ponticor, round 2 : 1/1 hits, 0.63 expected hits
                                                  Elves roll dice for 1 Lgt-Cavalry in Ponticor, round 2 : 0/1 hits, 0.50 expected hits
                                              1 Lgt-Cavalry owned by the Elves lost in Ponticor
                                              Greenskins win, taking Ponticor from Elves with 1 Knights remaining. Battle score for attacker is 10
                                              Casualties for Elves: 1 Lgt-Cavalry
                                  
                                      Non Combat Move - Greenskins
                                  
                                      Purchase Units - Greenskins
                                          Note to players Greenskins: A Greenskin Wizard stands ready in Orcengor.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flyin....
                                          Trigger Greenskins acquire a Wizard: Greenskins has 1 Wizard placed in Orcengor
                                          Greenskins buy 2 Lgt-Cavalrys and 1 Village; Remaining resources: 0 PUs; 0 Food; 7 Wood; 1 Metal; 
                                  
                                      Place Units - Greenskins
                                          1 Lgt-Cavalry placed in Surigard
                                          1 Village placed in Silverdeep
                                          1 Lgt-Cavalry placed in Orcengor
                                  
                                      Turn Complete - Greenskins
                                          Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                          Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                          Greenskins collect 48 PUs; end with 48 PUs
                                          Units generate 8 Food; Greenskins end with 8 Food
                                          Units generate 6 Wood; Greenskins end with 13 Wood
                                          Units generate 9 Metal; Greenskins end with 10 Metal
                                          Units generate -15 PUs; Greenskins end with 33 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Ogres : -0.38
                                  Elves : -0.50
                                  Greenskins : 0.25
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Undead round 8

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 8
                                    
                                        Combat Move - Undead
                                            1 Zombies moved from Dreadpass to Zool Twins
                                                  Undead take Zool Twins from Barbarians
                                            1 Bowmen moved from Lifeless Barrens to Misty Slopes
                                                  Undead take Misty Slopes from Barbarians
                                            1 Zombies moved from Plagued Fields to The Hinderlands
                                            1 Giant-Bat moved from Lifeless Barrens to The Hinderlands
                                            1 Auxiliaries moved from Forsaken Mountains to Plagued Fields
                                            1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from West Witching Mountains to Misty Slopes
                                    
                                        Combat - Undead
                                            Battle in The Hinderlands
                                                Undead attack with 1 Giant-Bat and 1 Zombies
                                                Ogres defend with 1 Ogre
                                                    Undead roll dice for 1 Giant-Bat and 1 Zombies in The Hinderlands, round 2 : 1/2 hits, 0.50 expected hits
                                                    Ogres roll dice for 1 Ogre in The Hinderlands, round 2 : 0/1 hits, 0.50 expected hits
                                                    1 Ogre owned by the Ogres lost in The Hinderlands
                                                Undead win, taking The Hinderlands from Ogres with 1 Giant-Bat and 1 Zombies remaining. Battle score for attacker is 10
                                                Casualties for Ogres: 1 Ogre
                                    
                                        Non Combat Move - Undead
                                            1 Hvy-Cavalry moved from Necroloft to Plagued Fields
                                            1 Spearmen moved from Necroloft to Forsaken Mountains
                                    
                                        Purchase Units - Undead
                                            Note to players Undead: An Undead Wizard stands ready in Necroloft.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                            Trigger Undead acquires a Wizard: Undead has 1 Wizard placed in Necroloft
                                            Undead buy 5 Foods and 1 Hvy-Cavalry; Remaining resources: 4 PUs; 1 Food; 12 Wood; 1 Metal; 
                                    
                                        Place Units - Undead
                                            1 Hvy-Cavalry placed in Necroloft
                                    
                                        Turn Complete - Undead
                                            Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                            Undead collect 39 PUs; end with 43 PUs
                                            Units generate 6 Wood; Undead end with 18 Wood
                                            Units generate 4 Food; Undead end with 10 Food
                                            Units generate 6 Metal; Undead end with 7 Metal
                                            Units generate -15 PUs; Undead end with 28 PUs
                                            Undead creates 1 Zombies in Plagued Fields
                                    

                                    Combat Hit Differential Summary :

                                    Ogres : -0.50
                                    Undead : 0.50
                                    

                                    Savegame

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Lionia round 8

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 8
                                      
                                          Combat Move - Lionia
                                              1 unit repaired.
                                              1 Auxiliaries and 1 Marines moved from Crab Island to Sea Zone 65
                                              1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 65 to Sea Zone 68
                                                    Lionia take Sea Zone 66 from Pirates
                                                    Lionia take Sea Zone 67 from Greenskins
                                                    Lionia take Sea Zone 68 from Greenskins
                                              1 Auxiliaries and 1 Marines moved from Sea Zone 68 to Rackelton
                                              1 Air-Balloon moved from Sea Zone 65 to Sea Zone 68
                                              1 Auxiliaries moved from Crystal Strand to Samarkum
                                              3 Auxiliariess and 1 Crusaders moved from Orangerock Mountains to Grand Peaks
                                              1 Lgt-Infantry moved from Scavendeep to Scavenberg
                                                    Lionia take Scavenberg from Kobolds
                                              1 Hvy-Cavalry moved from Orangerock Mountains to Scavendeep
                                              1 Red-Dragon moved from Sea Zone 46 to Hellbrook
                                              1 Crusaders moved from Cape Despair to South Witching Mountains
                                                    Lionia take South Witching Mountains from Undead
                                              1 Hvy-Infantry moved from Cape Despair to Hells Crossing
                                                    Lionia take Hells Crossing from Undead
                                              1 Crusaders moved from Cape Despair to Hellbrook
                                              1 Crusaders moved from Cape Despair to Hellbrook
                                              1 Auxiliaries moved from Lionport to Sea Zone 56
                                              1 Auxiliaries and 1 Small-Ship moved from Sea Zone 56 to Sea Zone 52
                                                    Lionia take Sea Zone 52 from Pirates
                                              1 Auxiliaries moved from Sea Zone 52 to Bluebeard Island
                                              1 Crusaders moved from Jade Mountains to Cape Despair
                                              1 Auxiliaries moved from Lion Heights to Jade Mountains
                                              1 Spearmen moved from Greenshore to Jade Mountains
                                              1 Knights and 1 Lgt-Cavalry moved from Crystal Strand to Samarkum
                                              1 General moved from Crystal Strand to Grand Peaks
                                              1 Knights moved from Orangerock Mountains to Scavendeep
                                              1 Hvy-Cavalry moved from Lionport to Orangerock Mountains
                                      
                                          Combat - Lionia
                                              Battle in Bluebeard Island
                                                  Some non-combat units are destroyed: 
                                              Battle in Rackelton
                                              Battle in Hellbrook
                                                  Lionia attack with 2 Crusaderss and 1 Red-Dragon
                                                  Murlocs defend with 2 Murlocs and 1 Murloc-Village
                                                      Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 2 : 1/3 hits, 1.50 expected hits
                                                      Murlocs roll dice for 2 Murlocs in Hellbrook, round 2 : 0/2 hits, 0.25 expected hits
                                                      1 Murloc owned by the Murlocs lost in Hellbrook
                                                      Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 3 : 2/3 hits, 1.50 expected hits
                                                      Murlocs roll dice for 1 Murloc in Hellbrook, round 3 : 0/1 hits, 0.13 expected hits
                                                      1 Murloc owned by the Murlocs lost in Hellbrook
                                                  Some non-combat units are destroyed: 
                                                  Lionia win, taking Bluebeard Island from Pirates, taking Rackelton from Greenskins, taking Hellbrook from Murlocs with 2 Crusaderss and 1 Red-Dragon remaining. Battle score for attacker is 14
                                                  Casualties for Murlocs: 2 Murlocs
                                              Battle in Samarkum
                                                  Lionia attack with 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry
                                                  Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                                      Lionia roll dice for 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry in Samarkum, round 2 : 1/3 hits, 1.25 expected hits
                                                      Gnolls roll dice for 1 Gnoll in Samarkum, round 2 : 1/1 hits, 0.38 expected hits
                                                      1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Lionia lost in Samarkum
                                                  Some non-combat units are destroyed: 
                                                  Lionia win, taking Samarkum from Gnolls with 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 2
                                                  Casualties for Lionia: 1 Auxiliaries
                                                  Casualties for Gnolls: 1 Gnoll
                                      
                                          Non Combat Move - Lionia
                                              1 Red-Dragon moved from Hellbrook to Cape Despair
                                      
                                          Purchase Units - Lionia
                                              Note to players Lionia: A Lionian Wizard stands ready in Lionport.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                              Trigger Lionia acquires a Wizard: Lionia has 1 Wizard placed in Lionport
                                              Lionia buy 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Small-Ship; Remaining resources: 6 PUs; 2 Food; 1 Wood; 0 Metal; 
                                      
                                          Place Units - Lionia
                                              1 Lgt-Infantry placed in Rackelton
                                              1 Small-Ship placed in Sea Zone 59
                                              1 Lgt-Cavalry placed in Lionport
                                      
                                          Turn Complete - Lionia
                                              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                              Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                              Lionia collect 61 PUs; end with 67 PUs
                                              Units generate 12 Metal; Lionia end with 12 Metal
                                              Units generate 11 Food; Lionia end with 13 Food
                                              Units generate -15 PUs; Lionia end with 52 PUs
                                              Units generate 3 Wood; Lionia end with 4 Wood
                                      

                                      Combat Hit Differential Summary :

                                      Gnolls : 0.63
                                      Lionia : -0.25
                                      Murlocs : -0.38
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Dwarves round 8

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 8
                                        
                                            Combat Move - Dwarves
                                                Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                                1 Gnomes moved from Westerfoss to Dathic North
                                                1 Gnomes moved from Mount Thoril to Dol Ulum
                                                1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                                1 Auxiliaries moved from Mithrildon to Mount Thoril
                                                1 Auxiliaries moved from Faranwall to Mithrildon
                                                1 Hvy-Cavalry moved from Ironhorn to Faranwall
                                                1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                                1 Halflings moved from Halfling Meadows to Ironhorn
                                                1 Auxiliaries moved from East Parnesis Desert to Faranwall
                                                1 Gnomes moved from Wild Arids to Spectoria
                                                      Dwarves take Spectoria from Murlocs
                                                1 Halflings moved from Troll Mountains to Bridge of No Return
                                                      Dwarves take Bridge of No Return from Barbarians
                                                1 Halflings moved from Safe Haven to Sea Zone 28
                                                1 Halflings moved from Sea Zone 28 to East Parnesis Desert
                                        
                                            Combat - Dwarves
                                        
                                            Non Combat Move - Dwarves
                                        
                                            Purchase Units - Dwarves
                                                Note to players Dwarves: A Dwarven Wizard stands ready in Ironhorn.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                                Trigger Dwarves acquires a Wizard: Dwarves has 1 Wizard placed in Ironhorn
                                                Dwarves buy 2 Monoremes, 1 Monster and 5 Woods; Remaining resources: 1 PUs; 6 Food; 1 Wood; 0 Metal; 
                                        
                                            Place Units - Dwarves
                                                1 Monster placed in Dol Ulum
                                                2 Monoremes placed in Sea Zone 28
                                        
                                            Turn Complete - Dwarves
                                                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                Dwarves collect 57 PUs; end with 58 PUs
                                                Units generate 9 Food; Dwarves end with 15 Food
                                                Units generate 9 Metal; Dwarves end with 9 Metal
                                                Units generate 12 Wood; Dwarves end with 18 Wood
                                                Units generate -15 PUs; Dwarves end with 43 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Elves round 8

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 8
                                          
                                              Combat Move - Elves
                                                  1 Lgt-Infantry moved from Rimdell Backlands to West Winterpass
                                                  1 Spearmen moved from East Savanna to South Western Pontic Desert
                                                  1 General moved from North Savanna to South Western Pontic Desert
                                                  1 Auxiliaries and 1 Wood-Elves moved from North Savanna to South Western Pontic Desert
                                          
                                              Combat - Elves
                                                  Battle in West Winterpass
                                                      Elves attack with 1 Lgt-Infantry
                                                      Pirates defend with 1 Pirate
                                                          Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 2 : 0/1 hits, 0.25 expected hits
                                                          Pirates roll dice for 1 Pirate in West Winterpass, round 2 : 0/1 hits, 0.13 expected hits
                                                          Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 3 : 0/1 hits, 0.25 expected hits
                                                          Pirates roll dice for 1 Pirate in West Winterpass, round 3 : 0/1 hits, 0.13 expected hits
                                                          Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 4 : 0/1 hits, 0.25 expected hits
                                                          Pirates roll dice for 1 Pirate in West Winterpass, round 4 : 0/1 hits, 0.13 expected hits
                                                          Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 5 : 0/1 hits, 0.25 expected hits
                                                          Pirates roll dice for 1 Pirate in West Winterpass, round 5 : 0/1 hits, 0.13 expected hits
                                                          Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 6 : 0/1 hits, 0.25 expected hits
                                                          Pirates roll dice for 1 Pirate in West Winterpass, round 6 : 0/1 hits, 0.13 expected hits
                                                      Pirates and Elves reach a stalemate
                                                  Battle in South Western Pontic Desert
                                                      Elves attack with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves
                                                      Gnolls defend with 1 Gnoll
                                                          Elves roll dice for 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves in South Western Pontic Desert, round 2 : 1/4 hits, 1.75 expected hits
                                                          Gnolls roll dice for 1 Gnoll in South Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                                          1 Gnoll owned by the Gnolls lost in South Western Pontic Desert
                                                      Elves win, taking South Western Pontic Desert from Gnolls with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves remaining. Battle score for attacker is 9
                                                      Casualties for Gnolls: 1 Gnoll
                                          
                                              Non Combat Move - Elves
                                                  2 Lgt-Infantrys moved from Doomed Bridge to Western Pontic Desert
                                                  1 Auxiliaries moved from Rimdell Inlands to Rimdell Backlands
                                                  1 Transport-Ship moved from Sea Zone 9 to Sea Zone 10
                                                  1 Bireme moved from Sea Zone 7 to Sea Zone 5
                                                  2 Biremes moved from Sea Zone 9 to Sea Zone 8
                                                  1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                                  1 Auxiliaries and 1 Hvy-Infantry moved from Athondir to Sea Zone 8
                                                  1 Auxiliaries, 2 Biremes, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                                  1 Auxiliaries, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                                  1 Auxiliaries and 1 Crossbowmen moved from North Durlan Hills to The Outlands
                                          
                                              Purchase Units - Elves
                                                  Note to players Elves: An Elven Wizard stands ready in Athondir.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying o....
                                                  Trigger Elves acquire a Wizard: Elves has 1 Wizard placed in Athondir
                                                  Elves buy 1 Hvy-Infantry, 1 Marines and 1 Transport-Ship; Remaining resources: 1 PUs; 18 Food; 1 Wood; 4 Metal; 
                                          
                                              Place Units - Elves
                                                  1 Transport-Ship placed in Sea Zone 8
                                                  1 Hvy-Infantry and 1 Marines placed in Athondir
                                          
                                              Turn Complete - Elves
                                                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                  Elves collect 40 PUs; end with 41 PUs
                                                  Units generate 6 Metal; Elves end with 10 Metal
                                                  Units generate 7 Food; Elves end with 25 Food
                                                  Units generate 9 Wood; Elves end with 10 Wood
                                                  Units generate -15 PUs; Elves end with 26 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Gnolls : -0.38
                                          Elves : -2.00
                                          Pirates : -0.63
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Crowton round 9

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 9
                                            
                                                Combat Move - Crowton
                                                    1 Marines moved from Oldengard to Stormwood
                                                    1 Auxiliaries and 1 Hvy-Cavalry moved from Baldorian Crossing to Lost Mountains
                                                    1 Hvy-Cavalry moved from Baldor Castle to Lost Mountains
                                                    1 Small-Ship moved from Sea Zone 26 to Sea Zone 27
                                                          Crowton take Sea Zone 27 from Dwarves
                                                    1 Auxiliaries, 1 General, 1 Lgt-Infantry and 1 Spearmen moved from Baldor Castle to Sea Zone 26
                                                    1 Auxiliaries, 1 General, 3 Large-Ships, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
                                                    1 Blue-Dragon moved from Sea Zone 26 to Sea Zone 22
                                                    1 Wizard moved from Stormwood to Sea Zone 22
                                                    1 Lgt-Cavalry moved from Stormwood to Sea Zone 22
                                                    1 Auxiliaries, 1 General, 3 Large-Ships, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard moved from Sea Zone 22 to Sea Zone 21
                                                          Crowton take Sea Zone 21 from Pirates
                                                    1 Blue-Dragon moved from Sea Zone 22 to Sea Zone 21
                                                    1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard moved from Sea Zone 21 to Trinity Coast
                                            
                                                Combat - Crowton
                                                    Battle in Lost Mountains
                                                        Crowton attack with 1 Auxiliaries and 2 Hvy-Cavalrys
                                                        Murlocs defend with 1 Mine and 1 Murloc
                                                            Crowton roll dice for 1 Auxiliaries and 2 Hvy-Cavalrys in Lost Mountains, round 2 : 0/3 hits, 1.38 expected hits
                                                            Murlocs roll dice for 1 Murloc in Lost Mountains, round 2 : 1/1 hits, 0.25 expected hits
                                                            1 Auxiliaries owned by the Crowton lost in Lost Mountains
                                                            Crowton roll dice for 2 Hvy-Cavalrys in Lost Mountains, round 3 : 1/2 hits, 1.00 expected hits
                                                            Murlocs roll dice for 1 Murloc in Lost Mountains, round 3 : 0/1 hits, 0.25 expected hits
                                                            1 Murloc owned by the Murlocs lost in Lost Mountains
                                                        Crowton win, taking Lost Mountains from Murlocs with 2 Hvy-Cavalrys remaining. Battle score for attacker is 0
                                                        Casualties for Crowton: 1 Auxiliaries
                                                        Casualties for Murlocs: 1 Murloc
                                                    Battle in Trinity Coast
                                                        Crowton attack with 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard
                                                        Murlocs defend with 1 Murloc and 1 Murloc-Village
                                                            Crowton roll dice for 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard in Trinity Coast, round 2 : 3/6 hits, 4.13 expected hits
                                                            Murlocs roll dice for 1 Murloc in Trinity Coast, round 2 : 0/1 hits, 0.25 expected hits
                                                            1 Murloc owned by the Murlocs lost in Trinity Coast
                                                        Some non-combat units are destroyed: 
                                                        Crowton win, taking Trinity Coast from Murlocs with 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard remaining. Battle score for attacker is 7
                                                        Casualties for Murlocs: 1 Murloc
                                            
                                                Non Combat Move - Crowton
                                                    Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                                    Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                            
                                                Purchase Units - Crowton
                                                    Crowton buy 2 Bowmens; Remaining resources: 2 PUs; 2 Food; 5 Wood; 1 Metal; 
                                            
                                                Place Units - Crowton
                                                    1 Bowmen placed in Baldor Castle
                                                    1 Bowmen placed in Stormwood
                                            
                                                Turn Complete - Crowton
                                                    Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                    Crowton collect 36 PUs; end with 38 PUs
                                                    Units generate 6 Food; Crowton end with 8 Food
                                                    Units generate 6 Wood; Crowton end with 11 Wood
                                                    Units generate 6 Metal; Crowton end with 7 Metal
                                                    Units generate -15 PUs; Crowton end with 23 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Crowton : -2.50
                                            Murlocs : 0.25
                                            

                                            Savegame

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