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    Chance in triggers

    Scheduled Pinned Locked Moved Map Making
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    • C Offline
      Cernel Moderators @redrum
      last edited by

      @redrum Yes, what I was saying is that the "default time" should be documented, obviously.

      Moreover, having this default time, missing the when, is quite the dumb liability in the making of activated triggers testing conditions, as those triggers would also fire on their own, so you need to set a "when" that will never happen (like referring to a non-existent phase), that is a huge and mandatory hack. Very bad process here.

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Cernel
        last edited by

        @Cernel Agree on both points. The first we can probably address. The second would require a lot of effort.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators @redrum
          last edited by

          @redrum If the default when are staying, it would be good to have a way to specify a "never" for the when option. Maybe something like:

          <option name="when" value="null"/>

          That is understood by the program as the trigger never firing (unless activated).

          1 Reply Last reply Reply Quote 1
          • FrostionF Offline
            Frostion Admin
            last edited by Frostion

            In that case why not...
            <option name="when" value="activation"/>
            ... instead of "null"? Or maybe "triggered"??
            When making xml code, I think the terms and wording should support understanding and intuition, so cryptic language should be kept to a minimum.

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

            1 Reply Last reply Reply Quote 2
            • redrumR Offline
              redrum Admin
              last edited by

              @Cernel Good suggestion and probably should be a feature request.

              @Frostion Agree that "activation", "activated", or "never" is probably better than "null" as that tends to be a technical term.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper
                last edited by

                I tried this code:

                <attachment name="conditionAttachmentUtahBeach" attachTo="Americans" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="alliedOwnershipTerritories" value="Utah Beach" count="1"/>
                </attachment>
                <attachment name="triggerAttachmentUtahBeachInfantry" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentUtahBeach"/>
                <option name="placement" value="Utah Beach:infantry" count="2"/>
                <option name="players" value="Americans"/>
                <option name="when" value="before:AmericansEndTurn"/>
                </attachment>
                <attachment name="triggerAttachmentUtahBeachArtillery" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentUtahBeach"/>
                <option name="placement" value="Utah Beach:artillery" count="1"/>
                <option name="players" value="Americans"/>
                <option name="when" value="before:AmericansEndTurn"/>
                </attachment>
                <attachment name="triggerAttachmentUtahBeachArmor" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                <option name="conditions" value="conditionAttachmentUtahBeach"/>
                <option name="placement" value="Utah Beach:armour" count="1"/>
                <option name="players" value="Americans"/>
                <option name="chance" value="3:6"/>
                <option name="when" value="before:AmericansEndTurn"/>
                </attachment>

                Still does not work. Does anyone see what is wrong?

                redrumR C 2 Replies Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @RogerCooper
                  last edited by

                  @RogerCooper What do you mean by doesn't work? You get an error? None of them fire? Only the non-chance ones fire?

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @redrum
                    last edited by

                    @redrum The triggers do not fire. There is no error message.

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      Cernel Moderators @RogerCooper
                      last edited by

                      @RogerCooper Since you say that it does not work and you are receiving no error message, either, first thing I would guess is that the "when" is wrong, as that is not validated.
                      Be sure that corresponds exactly to the phase you are looking for.
                      Also, probably you should link here to the xml you are working on, or at least tell what game is that, if possible (that way I could have seen myself if this guess of mine is on spot).

                      RogerCooperR 1 Reply Last reply Reply Quote 0
                      • RogerCooperR Offline
                        RogerCooper @Cernel
                        last edited by

                        @Cernel Here is the D-Day_3.xml. This is mod of the existing D-Day map.

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @RogerCooper
                          last edited by

                          @RogerCooper You have the wrong phase name in the "when" condition. Replace the when condition in all the triggers with this:

                          <option name="when" value="before:americanEndTurn"/>
                          

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 1

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