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    • T
      tomtodabone last edited by

      Pbf thread for The hunters

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      • T
        tomtodabone last edited by

        Testing Forum poster

        Test summary from TripleA, engine version: 1.9, time: 1:55:25 PM
        Savegame

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        • T
          tomtodabone last edited by

          TripleA Turn Summary: Saruman round 1

          TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

          Game History

          Round: 1
          
              Purchase Units - Saruman
                  Saruman buy 2 urukhais; Remaining resources: 0 PUs; 
          
              Combat Move - Saruman
                  2 orcss moved from Isengard to Westfold
                  1 raiders moved from Isengard to Westfold
                  1 raiders moved from Isengard to S. Dunland
                  1 raiders moved from Isengard to S. Dunland
          
              Combat - Saruman
                  Battle in S. Dunland
                      Saruman attack with 2 raiderss
                      Neutral defend with 1 spearInfantry
                          Saruman roll dice for 2 raiderss in S. Dunland, round 2 : 1/1 hits, 0.67 expected hits
                          Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                          1 spearInfantry owned by the Neutral lost in S. Dunland
                      Saruman loses 0 PUs for violating S. Dunlands neutrality.
                      Saruman win, taking S. Dunland from Neutral with 2 raiderss remaining. Battle score for attacker is 3
                      Casualties for Neutral: 1 spearInfantry
                  Battle in Westfold
                      Saruman attack with 2 orcss and 1 raiders
                      Rohan defend with 1 spearInfantry
                          Saruman roll dice for 2 orcss and 1 raiders in Westfold, round 2 : 1/1 hits, 0.67 expected hits
                          Rohan roll dice for 1 spearInfantry in Westfold, round 2 : 0/1 hits, 0.33 expected hits
                          1 spearInfantry owned by the Rohan lost in Westfold
                      Saruman win, taking Westfold from Rohan with 2 orcss and 1 raiders remaining. Battle score for attacker is 3
                      Casualties for Rohan: 1 spearInfantry
          
              Non Combat Move - Saruman
          
              Place Units - Saruman
                  2 urukhais placed in Isengard
          
              Turn Complete - Saruman
                  Saruman collect 15 PUs; end with 15 PUs
          

          Combat Hit Differential Summary :

          Saruman : 0.67
          Neutral : -0.33
          Rohan : -0.33
          

          Savegame

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          • G
            gijoe last edited by

            TripleA Turn Summary: Freefolk round 1

            TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

            Game History

            Round: 1
            
                Purchase Units - Freefolk
                    Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs; 
            
                Combat Move - Freefolk
                    1 archers moved from Breelands to E. Arnor
                    1 lightCavalry moved from Breelands to E. Arnor
                    1 archers and 2 spearInfantrys moved from Fornost to Breelands
                    2 archerss and 3 spearInfantrys moved from Bree to S. Downs
                    2 hobbitss moved from Shire to Minhiriath
                    1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
                    2 hobbitss moved from Hobbiton to Shire
            
                Combat - Freefolk
                    Battle in E. Arnor
                        Freefolk attack with 1 archers and 1 lightCavalry
                        Neutral defend with 1 spearInfantry
                            Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 2 : 1/1 hits, 0.50 expected hits
                            Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 1/1 hits, 0.33 expected hits
                            1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in E. Arnor
                        Freefolk loses 0 PUs for violating E. Arnors neutrality.
                        Freefolk win, taking E. Arnor from Neutral with 1 lightCavalry remaining. Battle score for attacker is 0
                        Casualties for Freefolk: 1 archers
                        Casualties for Neutral: 1 spearInfantry
                    Battle in Minhiriath
                        Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
                        Neutral defend with 1 spearInfantry
                            Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 1/1 hits, 0.50 expected hits
                            Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 0/1 hits, 0.33 expected hits
                            1 spearInfantry owned by the Neutral lost in Minhiriath
                        Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                        Freefolk win, taking Minhiriath from Neutral with 1 archers, 2 hobbitss and 1 spearInfantry remaining. Battle score for attacker is 3
                        Casualties for Neutral: 1 spearInfantry
            
                Non Combat Move - Freefolk
            
                Place Units - Freefolk
                    1 hobbits and 2 lightCavalrys placed in Bree
                    1 lightCavalry placed in Hobbiton
            
                Turn Complete - Freefolk
                    Freefolk collect 16 PUs; end with 16 PUs
            

            Combat Hit Differential Summary :

            Neutral : 0.33
            Freefolk : 1.00
            

            Savegame

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            • S
              Spelladrekka2019 last edited by

              Testing Forum poster

              Test summary from TripleA, engine version: 1.9, time: 21:16:00
              Savegame

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              • S
                Spelladrekka2019 last edited by

                TripleA Turn Summary: Mordor round 1

                TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                Game History

                Round: 1
                
                    Purchase Units - Mordor
                        Mordor buy 4 orcss and 2 siegeTowers; Remaining resources: 0 PUs; 
                
                    Combat Move - Mordor
                            Mordor loses 0 PUs for violating Dagorlads neutrality.
                        1 orcs moved from Udun to Dagorlad
                              Mordor take Dagorlad from Neutral
                        1 orcs moved from Udun to Dagorlad
                        1 orcs moved from Minas Morgul to N. Ithilien
                              Mordor take N. Ithilien from Gondor
                        1 orcs moved from Minas Morgul to S. Ithilien
                              Mordor take S. Ithilien from Gondor
                        2 orcss moved from Minas Morgul to S. Ithilien
                        1 orcs moved from Minas Morgul to N. Ithilien
                        4 orcss moved from Gorgoroth to Minas Morgul
                        2 orcss moved from Gorgoroth to Minas Morgul
                
                    Combat - Mordor
                
                    Non Combat Move - Mordor
                
                    Place Units - Mordor
                        3 orcss and 2 siegeTowers placed in Minas Morgul
                        1 orcs placed in Udun
                
                    Turn Complete - Mordor
                        Mordor collect 22 PUs; end with 22 PUs
                

                Combat Hit Differential Summary :

                Savegame

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                • G
                  gijoe last edited by

                  TripleA Turn Summary: Rohan round 1

                  TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                  Game History

                  Round: 1
                  
                      Purchase Units - Rohan
                          Rohan buy 1 castle and 3 spearInfantrys; Remaining resources: 1 PUs; 
                  
                      Combat Move - Rohan
                          1 spearInfantry moved from Helms Deep to Westfold
                          1 spearInfantry moved from Eastfold to Westfold
                          1 spearInfantry moved from Eastfold to Westfold
                          1 heavyCavalry moved from Eastfold to Westfold
                          2 heavyCavalrys moved from E. Emnet to Westfold
                          4 lightCavalrys moved from E. Emnet to Westfold
                          2 spearInfantrys moved from Eastfold to Westfold
                          1 lightCavalry moved from E. Emnet to Wold
                          3 lightCavalrys moved from E. Emnet to Westfold
                  
                      Combat - Rohan
                          Battle in Westfold
                              Rohan attack with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys
                              Saruman defend with 2 orcss and 1 raiders
                                  Rohan roll dice for 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys in Westfold, round 2 : 4/1 hits, 4.67 expected hits
                                  Saruman roll dice for 2 orcss and 1 raiders in Westfold, round 2 : 0/1 hits, 0.50 expected hits
                                  1 raiders owned by the Saruman and 2 orcss owned by the Saruman lost in Westfold
                              Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 10
                              Casualties for Saruman: 2 orcss and 1 raiders
                  
                      Non Combat Move - Rohan
                  
                      Place Units - Rohan
                          1 castle placed in E. Emnet
                          3 spearInfantrys placed in Eastfold
                  
                      Turn Complete - Rohan
                          Rohan collect 18 PUs; end with 19 PUs
                  

                  Combat Hit Differential Summary :

                  Saruman : -0.50
                  Rohan : -0.67
                  

                  Savegame

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                  • T
                    tomtodabone last edited by

                    TripleA Turn Summary: Goblins round 1

                    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                    Game History

                    Round: 1
                    
                        Purchase Units - Goblins
                            Goblins buy 3 stabberss and 1 trolls; Remaining resources: 0 PUs; 
                    
                        Combat Move - Goblins
                                Goblins loses 0 PUs for violating Enedwaiths neutrality.
                                Goblins loses 0 PUs for violating Celebrans neutrality.
                                Goblins loses 0 PUs for violating Eregions neutrality.
                                Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                                Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                            1 wargs moved from Isengard to Enedwaith
                                  Goblins take Enedwaith from Neutral
                            1 wargs moved from Isengard to N. Dunland
                            1 stabbers moved from S. Caves to N. Dunland
                            1 shooters moved from S. Caves to Celebran
                                  Goblins take Celebran from Neutral
                            2 wargss moved from Isengard to N. Dunland
                            1 shooters moved from Moria to Eregion
                                  Goblins take Eregion from Neutral
                            1 shooters moved from Moria to Drimrill Dale
                                  Goblins take Drimrill Dale from Neutral
                            1 shooters moved from N. Caves to Anduin West Bank
                                  Goblins take Anduin West Bank from Neutral
                    
                        Combat - Goblins
                            Battle in N. Dunland
                                Goblins attack with 1 stabbers and 3 wargss
                                Neutral defend with 1 spearInfantry
                                    Goblins roll dice for 1 stabbers and 3 wargss in N. Dunland, round 2 : 1/1 hits, 1,17 expected hits
                                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 1/1 hits, 0,33 expected hits
                                    1 stabbers owned by the Goblins and 1 spearInfantry owned by the Neutral lost in N. Dunland
                                Goblins loses 0 PUs for violating N. Dunlands neutrality.
                                Goblins win, taking N. Dunland from Neutral with 3 wargss remaining. Battle score for attacker is 1
                                Casualties for Goblins: 1 stabbers
                                Casualties for Neutral: 1 spearInfantry
                    
                        Non Combat Move - Goblins
                    
                        Place Units - Goblins
                            3 stabberss and 1 trolls placed in Moria
                    
                        Turn Complete - Goblins
                            Goblins collect 18 PUs; end with 18 PUs
                    

                    Combat Hit Differential Summary :

                    Goblins : -0,17
                    Neutral : 0,67
                    

                    Savegame

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                    • J
                      Jokke last edited by

                      Testing Forum poster

                      Test summary from TripleA, engine version: 1.9, time: 22:26:28
                      Savegame

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                      • J
                        Jokke last edited by

                        TripleA Turn Summary: Elves round 1

                        TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                        Game History

                        Round: 1
                        
                            Purchase Units - Elves
                                Elves buy 1 hobbits, 3 hunterss and 1 wizard; Remaining resources: 0 PUs; 
                        
                            Combat Move - Elves
                                    Elves loses 0 PUs for violating Withered Heaths neutrality.
                                    Elves loses 0 PUs for violating Carrocks neutrality.
                                    Elves loses 0 PUs for violating Gladdens neutrality.
                                    Elves loses 0 PUs for violating Anduin East Banks neutrality.
                                1 ents moved from High Mirkwood to Withered Heath
                                      Elves take Withered Heath from Neutral
                                1 hunters moved from High Mirkwood to Carrock
                                      Elves take Carrock from Neutral
                                1 wizard moved from High Mirkwood to Carrock
                                5 hunterss moved from High Mirkwood to Withered Heath
                                1 wizard moved from High Mirkwood to Withered Heath
                                1 ents moved from W. Mirkwood to Gladden
                                      Elves take Gladden from Neutral
                                2 entss moved from S. Mirkwood to Gladden
                                1 hunters moved from Lorien to Anduin East Bank
                                      Elves take Anduin East Bank from Neutral
                                7 entss moved from Fangorn to Celebran
                                1 hunters moved from Lorien to Celebran
                                1 eagles moved from Lorien to Celebran
                                2 wizards moved from Lorien to Drimrill Dale
                                4 hunterss moved from Lorien to Drimrill Dale
                                1 eagles moved from Lorien to Drimrill Dale
                                6 hunterss moved from Rivendell to Eregion
                                2 wizards moved from Rivendell to Eregion
                                1 hobbits moved from Rivendell to Eregion
                        
                            Combat - Elves
                                Battle in Celebran
                                    Elves attack with 1 eagles, 7 entss and 1 hunters
                                    Goblins defend with 1 shooters
                                        Elves roll dice for 1 eagles, 7 entss and 1 hunters in Celebran, round 2 : 4/1 hits, 4,17 expected hits
                                        Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0,33 expected hits
                                        1 shooters owned by the Goblins lost in Celebran
                                    Elves win, taking Celebran from Goblins with 1 eagles, 7 entss and 1 hunters remaining. Battle score for attacker is 2
                                    Casualties for Goblins: 1 shooters
                                Battle in Drimrill Dale
                                    Elves attack with 1 eagles, 4 hunterss and 2 wizards
                                    Goblins defend with 1 shooters
                                        Elves roll dice for 1 eagles, 4 hunterss and 2 wizards in Drimrill Dale, round 2 : 3/0 hits, 3,00 expected hits
                                        Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 0/1 hits, 0,33 expected hits
                                        1 shooters owned by the Goblins lost in Drimrill Dale
                                    Elves win, taking Drimrill Dale from Goblins with 1 eagles, 4 hunterss and 2 wizards remaining. Battle score for attacker is 2
                                    Casualties for Goblins: 1 shooters
                                Battle in Eregion
                                    Elves attack with 1 hobbits, 6 hunterss and 2 wizards
                                    Goblins defend with 1 shooters
                                        Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in Eregion, round 2 : 3/1 hits, 3,50 expected hits
                                        Goblins roll dice for 1 shooters in Eregion, round 2 : 0/1 hits, 0,33 expected hits
                                        1 shooters owned by the Goblins lost in Eregion
                                    Elves win, taking Eregion from Goblins with 1 hobbits, 6 hunterss and 2 wizards remaining. Battle score for attacker is 2
                                    Casualties for Goblins: 1 shooters
                        
                            Non Combat Move - Elves
                                1 eagles moved from Drimrill Dale to Lorien
                                1 eagles moved from Celebran to Lorien
                                1 eagles moved from W. Mirkwood to Lorien
                                1 ents moved from E. Mirkwood to W. Mirkwood
                                2 hunterss moved from N. Mirkwood to W. Mirkwood
                                1 ents moved from N. Mirkwood to W. Mirkwood
                                1 eagles moved from E. Mirkwood to W. Mirkwood
                        
                            Place Units - Elves
                                1 hunters and 1 wizard placed in Lorien
                                1 hobbits and 1 hunters placed in Rivendell
                                1 hunters placed in Rivendell
                        
                            Turn Complete - Elves
                                Elves collect 28 PUs; end with 28 PUs
                        

                        Combat Hit Differential Summary :

                        Goblins : -1,00
                        Elves : -0,67
                        

                        Savegame

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                        • S
                          Spelladrekka2019 last edited by

                          TripleA Turn Summary: Haradrim round 1

                          TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                          Game History

                          Round: 1
                          
                              Purchase Units - Haradrim
                                  Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; 
                          
                              Combat Move - Haradrim
                                      Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                                  1 galleon moved from Harnen to Umbar Peninsula Coast
                                  4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                                  2 spearInfantrys moved from N. Haradwaith to Harad Road
                                  1 oliphant moved from N. Haradwaith to Harad Road
                                  1 spearInfantry moved from Umbar to Debatable Land
                                        Haradrim take Debatable Land from Neutral
                                  1 spearInfantry moved from Umbar to Debatable Land
                                  1 oliphant moved from Umbar to Harad Road
                                  3 spearInfantrys moved from City of Corsairs to Umbar
                                  2 corsairss moved from City of Corsairs to Umbar
                                  1 corsairs moved from City of Corsairs to Umbar
                                  4 corsairss moved from Minas Morgul to S. Ithilien
                          
                              Combat - Haradrim
                          
                              Non Combat Move - Haradrim
                          
                              Place Units - Haradrim
                                  3 corsairss and 2 spearInfantrys placed in City of Corsairs
                          
                              Turn Complete - Haradrim
                                  Haradrim collect 18 PUs; end with 18 PUs
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • G
                            gijoe last edited by

                            TripleA Turn Summary: Gondor round 1

                            TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                            Game History

                            Round: 1
                            
                                Purchase Units - Gondor
                                    Gondor buy 2 fortificationss, 1 galleon, 2 towers and 3 towerGuards; Remaining resources: 0 PUs; 
                            
                                Combat Move - Gondor
                                    1 spearInfantry moved from Belfalas to Gilrain
                                    1 galleon and 1 spearInfantry moved from Gilrain to Anduin Mouth
                                    1 galleon moved from S. Gondor Coast to Gilrain
                                    1 galleon moved from Gilrain to Anduin Mouth
                                    1 spearInfantry moved from Tolfolas to Anduin Mouth
                                    1 trebuche moved from W. Osg. to Anduin Mouth
                                    1 caravel moved from S. Gondor Coast to Anduin Mouth
                                    1 galleon moved from S. Gondor Coast to Anduin Mouth
                                    1 trebuche moved from W. Osg. to Anduin Mouth
                                    1 spearInfantry moved from S. Gondor to S. Ithilien
                                    2 spearInfantrys moved from Anduin Mouth to S. Ithilien
                                    2 trebuches moved from Anduin Mouth to S. Ithilien
                                    3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
                                    3 heavyCavalrys moved from Anfalas to Lebennin
                                    3 spearInfantrys moved from Anfalas to Morthond
                                    2 galleons and 3 spearInfantrys moved from Morthond to Anduin Mouth
                                    3 spearInfantrys moved from Anduin Mouth to E. Osg.
                                    2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Morthond
                                    3 spearInfantrys and 1 towerGuard moved from Morthond to Lebennin
                                    1 galleon moved from Gilrain to Anduin Mouth
                                    1 caravel moved from S. Gondor Coast to Anduin Mouth
                                    10 undeads moved from Paths of the Dead to Lamedon
                                    3 heavyCavalrys moved from Minas Tirith to W. Osg.
                                    2 spearInfantrys moved from W. Osg. to E. Osg.
                                    3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien
                            
                                Combat - Gondor
                                    Battle in S. Ithilien
                                        Gondor attack with 3 spearInfantrys and 2 trebuches
                                        Mordor defend with 3 orcss; Haradrim defend with 4 corsairss
                                            Gondor roll dice for 3 spearInfantrys and 2 trebuches in S. Ithilien, round 2 : 1/1 hits, 1.83 expected hits
                                            Mordor roll dice for 4 corsairss and 3 orcss in S. Ithilien, round 2 : 1/1 hits, 1.17 expected hits
                                            1 spearInfantry owned by the Gondor and 1 orcs owned by the Mordor lost in S. Ithilien
                                            Gondor roll dice for 2 spearInfantrys and 2 trebuches in S. Ithilien, round 3 : 2/1 hits, 1.67 expected hits
                                            Mordor roll dice for 4 corsairss and 2 orcss in S. Ithilien, round 3 : 1/0 hits, 1.00 expected hits
                                            1 spearInfantry owned by the Gondor and 2 orcss owned by the Mordor lost in S. Ithilien
                                            Gondor roll dice for 1 spearInfantry and 2 trebuches in S. Ithilien, round 4 : 1/1 hits, 1.33 expected hits
                                            Mordor roll dice for 4 corsairss in S. Ithilien, round 4 : 1/1 hits, 0.67 expected hits
                                            1 corsairs owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in S. Ithilien
                                            Gondor roll dice for 2 trebuches in S. Ithilien, round 5 : 1/0 hits, 1.00 expected hits
                                            Mordor roll dice for 3 corsairss in S. Ithilien, round 5 : 0/1 hits, 0.50 expected hits
                                            1 corsairs owned by the Haradrim lost in S. Ithilien
                                            Gondor roll dice for 2 trebuches in S. Ithilien, round 6 : 1/0 hits, 1.00 expected hits
                                            Mordor roll dice for 2 corsairss in S. Ithilien, round 6 : 0/1 hits, 0.33 expected hits
                                            1 corsairs owned by the Haradrim lost in S. Ithilien
                                            Gondor roll dice for 2 trebuches in S. Ithilien, round 7 : 1/0 hits, 1.00 expected hits
                                            Mordor roll dice for 1 corsairs in S. Ithilien, round 7 : 0/1 hits, 0.17 expected hits
                                            1 corsairs owned by the Haradrim lost in S. Ithilien
                                        Gondor win, taking S. Ithilien from Mordor with 2 trebuches remaining. Battle score for attacker is 16
                                        Casualties for Gondor: 3 spearInfantrys
                                        Casualties for Mordor: 3 orcss
                                        Casualties for Haradrim: 4 corsairss
                            
                                Non Combat Move - Gondor
                            
                                Place Units - Gondor
                                    2 towers placed in E. Osg.
                                    2 fortificationss placed in W. Osg.
                                    3 towerGuards placed in Minas Tirith
                                    1 galleon placed in Morthond
                            
                                Turn Complete - Gondor
                                    Gondor collect 32 PUs; end with 32 PUs
                            

                            Combat Hit Differential Summary :

                            Mordor : -0.83
                            Gondor : -0.83
                            

                            Savegame

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                            • J
                              Jokke last edited by

                              Testing Forum poster

                              Test summary from TripleA, engine version: 1.9, time: 22:31:50
                              Savegame

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                              • J
                                Jokke last edited by

                                Testing Forum poster

                                Test summary from TripleA, engine version: 1.9, time: 21:28:56
                                Savegame

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                                • S
                                  Spelladrekka2019 last edited by

                                  TripleA Turn Summary: Rhun round 1

                                  TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                  Game History

                                  Round: 1
                                  
                                      Purchase Units - Rhun
                                          Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - Rhun
                                              Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                                              Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                                              Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                                          1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                                                Rhun take S. E. Rhovanion from Neutral
                                          1 chariotArchers moved from S. Rhun to S. E. Rhovanion
                                          1 spearInfantry moved from S. Rhun to S. Rhovanion
                                                Rhun take S. Rhovanion from Neutral
                                          2 warChariots moved from Udun to S. Rhun
                                          2 chariotArcherss moved from S. Rhun to S. E. Rhovanion
                                          1 spearInfantry moved from Rhun to E. Rhovanion
                                                Rhun take E. Rhovanion from Neutral
                                          1 spearInfantry moved from Rhun to Celduin
                                          3 spearInfantrys moved from N. Rhun to S. Dale
                                          2 spearInfantrys moved from N. Rhun to S. Dale
                                          2 warChariots moved from N. Rhun to S. Dale
                                          4 chariotArcherss moved from N. Rhun to S. Dale
                                          1 chariotArchers moved from Rhun to Celduin
                                          1 chariotArchers moved from Rhun to Celduin
                                          1 warWagon moved from Rhun to S. Dale
                                          1 chariotArchers moved from Rhun to S. Dale
                                  
                                      Combat - Rhun
                                          Battle in Celduin
                                              Rhun attack with 2 chariotArcherss and 1 spearInfantry
                                              Neutral defend with 1 spearInfantry
                                                  Rhun roll dice for 2 chariotArcherss and 1 spearInfantry in Celduin, round 2 : 1/0 hits, 1,00 expected hits
                                                  Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0,33 expected hits
                                                  1 spearInfantry owned by the Neutral lost in Celduin
                                              Rhun loses 0 PUs for violating Celduins neutrality.
                                              Rhun win, taking Celduin from Neutral with 2 chariotArcherss and 1 spearInfantry remaining. Battle score for attacker is 3
                                              Casualties for Neutral: 1 spearInfantry
                                          Battle in S. Dale
                                              Rhun attack with 5 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon
                                              Dale defend with 1 archers
                                                  Rhun roll dice for 5 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon in S. Dale, round 2 : 5/1 hits, 5,33 expected hits
                                                  Dale roll dice for 1 archers in S. Dale, round 2 : 0/1 hits, 0,33 expected hits
                                                  1 archers owned by the Dale lost in S. Dale
                                              Rhun win, taking S. Dale from Dale with 5 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 3
                                              Casualties for Dale: 1 archers
                                  
                                      Non Combat Move - Rhun
                                  
                                      Place Units - Rhun
                                          4 spearInfantrys placed in Rhun
                                  
                                      Turn Complete - Rhun
                                          Rhun collect 19 PUs; end with 19 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Neutral : -0,33
                                  Dale : -0,33
                                  Rhun : -0,33
                                  

                                  Savegame

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                                    Jokke last edited by

                                    Testing Forum poster

                                    Test summary from TripleA, engine version: 1.9, time: 20:29:29
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                                      Jokke last edited by

                                      TripleA Turn Summary: Dale round 1

                                      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                      Game History

                                      Round: 1
                                      
                                          Purchase Units - Dale
                                              Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs; 
                                      
                                          Combat Move - Dale
                                              1 heavyCavalry moved from N. Dale to N. Rhun
                                              2 spearInfantrys moved from N. Dale to N. Rhun
                                      
                                          Combat - Dale
                                              Battle in N. Rhun
                                                  Dale attack with 1 heavyCavalry and 2 spearInfantrys
                                                  Rhun defend with 1 spearInfantry
                                                      Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 2 : 1/1 hits, 0,83 expected hits
                                                      Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 0/1 hits, 0,33 expected hits
                                                      1 spearInfantry owned by the Rhun lost in N. Rhun
                                                  Dale win, taking N. Rhun from Rhun with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                                                  Casualties for Rhun: 1 spearInfantry
                                      
                                          Non Combat Move - Dale
                                              1 spearInfantry moved from Lake Town to N. Dale
                                      
                                          Place Units - Dale
                                              1 archers and 2 spearInfantrys placed in Lake Town
                                      
                                          Turn Complete - Dale
                                              Dale collect 10 PUs; end with 10 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Dale : 0,17
                                      Rhun : -0,33
                                      

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                                        Spelladrekka2019 last edited by

                                        TripleA Turn Summary: Khand round 1

                                        TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                        Game History

                                        Round: 1
                                        
                                            Purchase Units - Khand
                                                Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
                                        
                                            Combat Move - Khand
                                                2 xbowInfantrys moved from Khand to Harad Road
                                                2 raiderCavalrys, 4 raiderss and 1 warWolves moved from Khand to Harad Road
                                                3 raiderss moved from S. Khand to Khand
                                        
                                            Non Combat Move - Khand
                                        
                                            Place Units - Khand
                                                2 warWolvess and 1 xbowInfantry placed in Khand
                                        
                                            Turn Complete - Khand
                                                Khand collect 10 PUs; end with 10 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                          Jokke last edited by

                                          Testing Forum poster

                                          Test summary from TripleA, engine version: 1.9, time: 21:28:10
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                                            Jokke last edited by

                                            TripleA Turn Summary: Dwarves round 1

                                            TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                            Game History

                                            Round: 1
                                            
                                                Purchase Units - Dwarves
                                                    Dwarves buy 1 axeInfantry and 2 phalanxs; Remaining resources: 0 PUs; 
                                            
                                                Non Combat Move - Dwarves
                                                    3 axeInfantrys moved from Iron Hills to N. Rhun
                                            
                                                Place Units - Dwarves
                                                    1 axeInfantry and 2 phalanxs placed in Iron Hills
                                            
                                                Turn Complete - Dwarves
                                                    Dwarves collect 16 PUs; end with 16 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

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