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    • T Offline
      tomtodabone
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 1:55:25 PM
      Savegame

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      • T Offline
        tomtodabone
        last edited by

        TripleA Turn Summary: Saruman round 1

        TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

        Game History

        Round: 1
        
            Purchase Units - Saruman
                Saruman buy 2 urukhais; Remaining resources: 0 PUs; 
        
            Combat Move - Saruman
                2 orcss moved from Isengard to Westfold
                1 raiders moved from Isengard to Westfold
                1 raiders moved from Isengard to S. Dunland
                1 raiders moved from Isengard to S. Dunland
        
            Combat - Saruman
                Battle in S. Dunland
                    Saruman attack with 2 raiderss
                    Neutral defend with 1 spearInfantry
                        Saruman roll dice for 2 raiderss in S. Dunland, round 2 : 1/1 hits, 0.67 expected hits
                        Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                        1 spearInfantry owned by the Neutral lost in S. Dunland
                    Saruman loses 0 PUs for violating S. Dunlands neutrality.
                    Saruman win, taking S. Dunland from Neutral with 2 raiderss remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in Westfold
                    Saruman attack with 2 orcss and 1 raiders
                    Rohan defend with 1 spearInfantry
                        Saruman roll dice for 2 orcss and 1 raiders in Westfold, round 2 : 1/1 hits, 0.67 expected hits
                        Rohan roll dice for 1 spearInfantry in Westfold, round 2 : 0/1 hits, 0.33 expected hits
                        1 spearInfantry owned by the Rohan lost in Westfold
                    Saruman win, taking Westfold from Rohan with 2 orcss and 1 raiders remaining. Battle score for attacker is 3
                    Casualties for Rohan: 1 spearInfantry
        
            Non Combat Move - Saruman
        
            Place Units - Saruman
                2 urukhais placed in Isengard
        
            Turn Complete - Saruman
                Saruman collect 15 PUs; end with 15 PUs
        

        Combat Hit Differential Summary :

        Saruman : 0.67
        Neutral : -0.33
        Rohan : -0.33
        

        Savegame

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        • G Offline
          gijoe
          last edited by

          TripleA Turn Summary: Freefolk round 1

          TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

          Game History

          Round: 1
          
              Purchase Units - Freefolk
                  Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs; 
          
              Combat Move - Freefolk
                  1 archers moved from Breelands to E. Arnor
                  1 lightCavalry moved from Breelands to E. Arnor
                  1 archers and 2 spearInfantrys moved from Fornost to Breelands
                  2 archerss and 3 spearInfantrys moved from Bree to S. Downs
                  2 hobbitss moved from Shire to Minhiriath
                  1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
                  2 hobbitss moved from Hobbiton to Shire
          
              Combat - Freefolk
                  Battle in E. Arnor
                      Freefolk attack with 1 archers and 1 lightCavalry
                      Neutral defend with 1 spearInfantry
                          Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 2 : 1/1 hits, 0.50 expected hits
                          Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 1/1 hits, 0.33 expected hits
                          1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in E. Arnor
                      Freefolk loses 0 PUs for violating E. Arnors neutrality.
                      Freefolk win, taking E. Arnor from Neutral with 1 lightCavalry remaining. Battle score for attacker is 0
                      Casualties for Freefolk: 1 archers
                      Casualties for Neutral: 1 spearInfantry
                  Battle in Minhiriath
                      Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
                      Neutral defend with 1 spearInfantry
                          Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 1/1 hits, 0.50 expected hits
                          Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 0/1 hits, 0.33 expected hits
                          1 spearInfantry owned by the Neutral lost in Minhiriath
                      Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                      Freefolk win, taking Minhiriath from Neutral with 1 archers, 2 hobbitss and 1 spearInfantry remaining. Battle score for attacker is 3
                      Casualties for Neutral: 1 spearInfantry
          
              Non Combat Move - Freefolk
          
              Place Units - Freefolk
                  1 hobbits and 2 lightCavalrys placed in Bree
                  1 lightCavalry placed in Hobbiton
          
              Turn Complete - Freefolk
                  Freefolk collect 16 PUs; end with 16 PUs
          

          Combat Hit Differential Summary :

          Neutral : 0.33
          Freefolk : 1.00
          

          Savegame

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          • S Offline
            Spelladrekka2019
            last edited by

            Testing Forum poster

            Test summary from TripleA, engine version: 1.9, time: 21:16:00
            Savegame

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            • S Offline
              Spelladrekka2019
              last edited by

              TripleA Turn Summary: Mordor round 1

              TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

              Game History

              Round: 1
              
                  Purchase Units - Mordor
                      Mordor buy 4 orcss and 2 siegeTowers; Remaining resources: 0 PUs; 
              
                  Combat Move - Mordor
                          Mordor loses 0 PUs for violating Dagorlads neutrality.
                      1 orcs moved from Udun to Dagorlad
                            Mordor take Dagorlad from Neutral
                      1 orcs moved from Udun to Dagorlad
                      1 orcs moved from Minas Morgul to N. Ithilien
                            Mordor take N. Ithilien from Gondor
                      1 orcs moved from Minas Morgul to S. Ithilien
                            Mordor take S. Ithilien from Gondor
                      2 orcss moved from Minas Morgul to S. Ithilien
                      1 orcs moved from Minas Morgul to N. Ithilien
                      4 orcss moved from Gorgoroth to Minas Morgul
                      2 orcss moved from Gorgoroth to Minas Morgul
              
                  Combat - Mordor
              
                  Non Combat Move - Mordor
              
                  Place Units - Mordor
                      3 orcss and 2 siegeTowers placed in Minas Morgul
                      1 orcs placed in Udun
              
                  Turn Complete - Mordor
                      Mordor collect 22 PUs; end with 22 PUs
              

              Combat Hit Differential Summary :

              Savegame

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              • G Offline
                gijoe
                last edited by

                TripleA Turn Summary: Rohan round 1

                TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                Game History

                Round: 1
                
                    Purchase Units - Rohan
                        Rohan buy 1 castle and 3 spearInfantrys; Remaining resources: 1 PUs; 
                
                    Combat Move - Rohan
                        1 spearInfantry moved from Helms Deep to Westfold
                        1 spearInfantry moved from Eastfold to Westfold
                        1 spearInfantry moved from Eastfold to Westfold
                        1 heavyCavalry moved from Eastfold to Westfold
                        2 heavyCavalrys moved from E. Emnet to Westfold
                        4 lightCavalrys moved from E. Emnet to Westfold
                        2 spearInfantrys moved from Eastfold to Westfold
                        1 lightCavalry moved from E. Emnet to Wold
                        3 lightCavalrys moved from E. Emnet to Westfold
                
                    Combat - Rohan
                        Battle in Westfold
                            Rohan attack with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys
                            Saruman defend with 2 orcss and 1 raiders
                                Rohan roll dice for 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys in Westfold, round 2 : 4/1 hits, 4.67 expected hits
                                Saruman roll dice for 2 orcss and 1 raiders in Westfold, round 2 : 0/1 hits, 0.50 expected hits
                                1 raiders owned by the Saruman and 2 orcss owned by the Saruman lost in Westfold
                            Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 10
                            Casualties for Saruman: 2 orcss and 1 raiders
                
                    Non Combat Move - Rohan
                
                    Place Units - Rohan
                        1 castle placed in E. Emnet
                        3 spearInfantrys placed in Eastfold
                
                    Turn Complete - Rohan
                        Rohan collect 18 PUs; end with 19 PUs
                

                Combat Hit Differential Summary :

                Saruman : -0.50
                Rohan : -0.67
                

                Savegame

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                • T Offline
                  tomtodabone
                  last edited by

                  TripleA Turn Summary: Goblins round 1

                  TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                  Game History

                  Round: 1
                  
                      Purchase Units - Goblins
                          Goblins buy 3 stabberss and 1 trolls; Remaining resources: 0 PUs; 
                  
                      Combat Move - Goblins
                              Goblins loses 0 PUs for violating Enedwaiths neutrality.
                              Goblins loses 0 PUs for violating Celebrans neutrality.
                              Goblins loses 0 PUs for violating Eregions neutrality.
                              Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                              Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                          1 wargs moved from Isengard to Enedwaith
                                Goblins take Enedwaith from Neutral
                          1 wargs moved from Isengard to N. Dunland
                          1 stabbers moved from S. Caves to N. Dunland
                          1 shooters moved from S. Caves to Celebran
                                Goblins take Celebran from Neutral
                          2 wargss moved from Isengard to N. Dunland
                          1 shooters moved from Moria to Eregion
                                Goblins take Eregion from Neutral
                          1 shooters moved from Moria to Drimrill Dale
                                Goblins take Drimrill Dale from Neutral
                          1 shooters moved from N. Caves to Anduin West Bank
                                Goblins take Anduin West Bank from Neutral
                  
                      Combat - Goblins
                          Battle in N. Dunland
                              Goblins attack with 1 stabbers and 3 wargss
                              Neutral defend with 1 spearInfantry
                                  Goblins roll dice for 1 stabbers and 3 wargss in N. Dunland, round 2 : 1/1 hits, 1,17 expected hits
                                  Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 1/1 hits, 0,33 expected hits
                                  1 stabbers owned by the Goblins and 1 spearInfantry owned by the Neutral lost in N. Dunland
                              Goblins loses 0 PUs for violating N. Dunlands neutrality.
                              Goblins win, taking N. Dunland from Neutral with 3 wargss remaining. Battle score for attacker is 1
                              Casualties for Goblins: 1 stabbers
                              Casualties for Neutral: 1 spearInfantry
                  
                      Non Combat Move - Goblins
                  
                      Place Units - Goblins
                          3 stabberss and 1 trolls placed in Moria
                  
                      Turn Complete - Goblins
                          Goblins collect 18 PUs; end with 18 PUs
                  

                  Combat Hit Differential Summary :

                  Goblins : -0,17
                  Neutral : 0,67
                  

                  Savegame

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                  • J Offline
                    Jokke
                    last edited by

                    Testing Forum poster

                    Test summary from TripleA, engine version: 1.9, time: 22:26:28
                    Savegame

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                    • J Offline
                      Jokke
                      last edited by

                      TripleA Turn Summary: Elves round 1

                      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                      Game History

                      Round: 1
                      
                          Purchase Units - Elves
                              Elves buy 1 hobbits, 3 hunterss and 1 wizard; Remaining resources: 0 PUs; 
                      
                          Combat Move - Elves
                                  Elves loses 0 PUs for violating Withered Heaths neutrality.
                                  Elves loses 0 PUs for violating Carrocks neutrality.
                                  Elves loses 0 PUs for violating Gladdens neutrality.
                                  Elves loses 0 PUs for violating Anduin East Banks neutrality.
                              1 ents moved from High Mirkwood to Withered Heath
                                    Elves take Withered Heath from Neutral
                              1 hunters moved from High Mirkwood to Carrock
                                    Elves take Carrock from Neutral
                              1 wizard moved from High Mirkwood to Carrock
                              5 hunterss moved from High Mirkwood to Withered Heath
                              1 wizard moved from High Mirkwood to Withered Heath
                              1 ents moved from W. Mirkwood to Gladden
                                    Elves take Gladden from Neutral
                              2 entss moved from S. Mirkwood to Gladden
                              1 hunters moved from Lorien to Anduin East Bank
                                    Elves take Anduin East Bank from Neutral
                              7 entss moved from Fangorn to Celebran
                              1 hunters moved from Lorien to Celebran
                              1 eagles moved from Lorien to Celebran
                              2 wizards moved from Lorien to Drimrill Dale
                              4 hunterss moved from Lorien to Drimrill Dale
                              1 eagles moved from Lorien to Drimrill Dale
                              6 hunterss moved from Rivendell to Eregion
                              2 wizards moved from Rivendell to Eregion
                              1 hobbits moved from Rivendell to Eregion
                      
                          Combat - Elves
                              Battle in Celebran
                                  Elves attack with 1 eagles, 7 entss and 1 hunters
                                  Goblins defend with 1 shooters
                                      Elves roll dice for 1 eagles, 7 entss and 1 hunters in Celebran, round 2 : 4/1 hits, 4,17 expected hits
                                      Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0,33 expected hits
                                      1 shooters owned by the Goblins lost in Celebran
                                  Elves win, taking Celebran from Goblins with 1 eagles, 7 entss and 1 hunters remaining. Battle score for attacker is 2
                                  Casualties for Goblins: 1 shooters
                              Battle in Drimrill Dale
                                  Elves attack with 1 eagles, 4 hunterss and 2 wizards
                                  Goblins defend with 1 shooters
                                      Elves roll dice for 1 eagles, 4 hunterss and 2 wizards in Drimrill Dale, round 2 : 3/0 hits, 3,00 expected hits
                                      Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 0/1 hits, 0,33 expected hits
                                      1 shooters owned by the Goblins lost in Drimrill Dale
                                  Elves win, taking Drimrill Dale from Goblins with 1 eagles, 4 hunterss and 2 wizards remaining. Battle score for attacker is 2
                                  Casualties for Goblins: 1 shooters
                              Battle in Eregion
                                  Elves attack with 1 hobbits, 6 hunterss and 2 wizards
                                  Goblins defend with 1 shooters
                                      Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in Eregion, round 2 : 3/1 hits, 3,50 expected hits
                                      Goblins roll dice for 1 shooters in Eregion, round 2 : 0/1 hits, 0,33 expected hits
                                      1 shooters owned by the Goblins lost in Eregion
                                  Elves win, taking Eregion from Goblins with 1 hobbits, 6 hunterss and 2 wizards remaining. Battle score for attacker is 2
                                  Casualties for Goblins: 1 shooters
                      
                          Non Combat Move - Elves
                              1 eagles moved from Drimrill Dale to Lorien
                              1 eagles moved from Celebran to Lorien
                              1 eagles moved from W. Mirkwood to Lorien
                              1 ents moved from E. Mirkwood to W. Mirkwood
                              2 hunterss moved from N. Mirkwood to W. Mirkwood
                              1 ents moved from N. Mirkwood to W. Mirkwood
                              1 eagles moved from E. Mirkwood to W. Mirkwood
                      
                          Place Units - Elves
                              1 hunters and 1 wizard placed in Lorien
                              1 hobbits and 1 hunters placed in Rivendell
                              1 hunters placed in Rivendell
                      
                          Turn Complete - Elves
                              Elves collect 28 PUs; end with 28 PUs
                      

                      Combat Hit Differential Summary :

                      Goblins : -1,00
                      Elves : -0,67
                      

                      Savegame

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                      • S Offline
                        Spelladrekka2019
                        last edited by

                        TripleA Turn Summary: Haradrim round 1

                        TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                        Game History

                        Round: 1
                        
                            Purchase Units - Haradrim
                                Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; 
                        
                            Combat Move - Haradrim
                                    Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                                1 galleon moved from Harnen to Umbar Peninsula Coast
                                4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                                2 spearInfantrys moved from N. Haradwaith to Harad Road
                                1 oliphant moved from N. Haradwaith to Harad Road
                                1 spearInfantry moved from Umbar to Debatable Land
                                      Haradrim take Debatable Land from Neutral
                                1 spearInfantry moved from Umbar to Debatable Land
                                1 oliphant moved from Umbar to Harad Road
                                3 spearInfantrys moved from City of Corsairs to Umbar
                                2 corsairss moved from City of Corsairs to Umbar
                                1 corsairs moved from City of Corsairs to Umbar
                                4 corsairss moved from Minas Morgul to S. Ithilien
                        
                            Combat - Haradrim
                        
                            Non Combat Move - Haradrim
                        
                            Place Units - Haradrim
                                3 corsairss and 2 spearInfantrys placed in City of Corsairs
                        
                            Turn Complete - Haradrim
                                Haradrim collect 18 PUs; end with 18 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

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                        • G Offline
                          gijoe
                          last edited by

                          TripleA Turn Summary: Gondor round 1

                          TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                          Game History

                          Round: 1
                          
                              Purchase Units - Gondor
                                  Gondor buy 2 fortificationss, 1 galleon, 2 towers and 3 towerGuards; Remaining resources: 0 PUs; 
                          
                              Combat Move - Gondor
                                  1 spearInfantry moved from Belfalas to Gilrain
                                  1 galleon and 1 spearInfantry moved from Gilrain to Anduin Mouth
                                  1 galleon moved from S. Gondor Coast to Gilrain
                                  1 galleon moved from Gilrain to Anduin Mouth
                                  1 spearInfantry moved from Tolfolas to Anduin Mouth
                                  1 trebuche moved from W. Osg. to Anduin Mouth
                                  1 caravel moved from S. Gondor Coast to Anduin Mouth
                                  1 galleon moved from S. Gondor Coast to Anduin Mouth
                                  1 trebuche moved from W. Osg. to Anduin Mouth
                                  1 spearInfantry moved from S. Gondor to S. Ithilien
                                  2 spearInfantrys moved from Anduin Mouth to S. Ithilien
                                  2 trebuches moved from Anduin Mouth to S. Ithilien
                                  3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
                                  3 heavyCavalrys moved from Anfalas to Lebennin
                                  3 spearInfantrys moved from Anfalas to Morthond
                                  2 galleons and 3 spearInfantrys moved from Morthond to Anduin Mouth
                                  3 spearInfantrys moved from Anduin Mouth to E. Osg.
                                  2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Morthond
                                  3 spearInfantrys and 1 towerGuard moved from Morthond to Lebennin
                                  1 galleon moved from Gilrain to Anduin Mouth
                                  1 caravel moved from S. Gondor Coast to Anduin Mouth
                                  10 undeads moved from Paths of the Dead to Lamedon
                                  3 heavyCavalrys moved from Minas Tirith to W. Osg.
                                  2 spearInfantrys moved from W. Osg. to E. Osg.
                                  3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien
                          
                              Combat - Gondor
                                  Battle in S. Ithilien
                                      Gondor attack with 3 spearInfantrys and 2 trebuches
                                      Mordor defend with 3 orcss; Haradrim defend with 4 corsairss
                                          Gondor roll dice for 3 spearInfantrys and 2 trebuches in S. Ithilien, round 2 : 1/1 hits, 1.83 expected hits
                                          Mordor roll dice for 4 corsairss and 3 orcss in S. Ithilien, round 2 : 1/1 hits, 1.17 expected hits
                                          1 spearInfantry owned by the Gondor and 1 orcs owned by the Mordor lost in S. Ithilien
                                          Gondor roll dice for 2 spearInfantrys and 2 trebuches in S. Ithilien, round 3 : 2/1 hits, 1.67 expected hits
                                          Mordor roll dice for 4 corsairss and 2 orcss in S. Ithilien, round 3 : 1/0 hits, 1.00 expected hits
                                          1 spearInfantry owned by the Gondor and 2 orcss owned by the Mordor lost in S. Ithilien
                                          Gondor roll dice for 1 spearInfantry and 2 trebuches in S. Ithilien, round 4 : 1/1 hits, 1.33 expected hits
                                          Mordor roll dice for 4 corsairss in S. Ithilien, round 4 : 1/1 hits, 0.67 expected hits
                                          1 corsairs owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in S. Ithilien
                                          Gondor roll dice for 2 trebuches in S. Ithilien, round 5 : 1/0 hits, 1.00 expected hits
                                          Mordor roll dice for 3 corsairss in S. Ithilien, round 5 : 0/1 hits, 0.50 expected hits
                                          1 corsairs owned by the Haradrim lost in S. Ithilien
                                          Gondor roll dice for 2 trebuches in S. Ithilien, round 6 : 1/0 hits, 1.00 expected hits
                                          Mordor roll dice for 2 corsairss in S. Ithilien, round 6 : 0/1 hits, 0.33 expected hits
                                          1 corsairs owned by the Haradrim lost in S. Ithilien
                                          Gondor roll dice for 2 trebuches in S. Ithilien, round 7 : 1/0 hits, 1.00 expected hits
                                          Mordor roll dice for 1 corsairs in S. Ithilien, round 7 : 0/1 hits, 0.17 expected hits
                                          1 corsairs owned by the Haradrim lost in S. Ithilien
                                      Gondor win, taking S. Ithilien from Mordor with 2 trebuches remaining. Battle score for attacker is 16
                                      Casualties for Gondor: 3 spearInfantrys
                                      Casualties for Mordor: 3 orcss
                                      Casualties for Haradrim: 4 corsairss
                          
                              Non Combat Move - Gondor
                          
                              Place Units - Gondor
                                  2 towers placed in E. Osg.
                                  2 fortificationss placed in W. Osg.
                                  3 towerGuards placed in Minas Tirith
                                  1 galleon placed in Morthond
                          
                              Turn Complete - Gondor
                                  Gondor collect 32 PUs; end with 32 PUs
                          

                          Combat Hit Differential Summary :

                          Mordor : -0.83
                          Gondor : -0.83
                          

                          Savegame

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                          • J Offline
                            Jokke
                            last edited by

                            Testing Forum poster

                            Test summary from TripleA, engine version: 1.9, time: 22:31:50
                            Savegame

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                            • J Offline
                              Jokke
                              last edited by

                              Testing Forum poster

                              Test summary from TripleA, engine version: 1.9, time: 21:28:56
                              Savegame

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                              • S Offline
                                Spelladrekka2019
                                last edited by

                                TripleA Turn Summary: Rhun round 1

                                TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                Game History

                                Round: 1
                                
                                    Purchase Units - Rhun
                                        Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs; 
                                
                                    Combat Move - Rhun
                                            Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                                            Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                                            Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                                        1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                                              Rhun take S. E. Rhovanion from Neutral
                                        1 chariotArchers moved from S. Rhun to S. E. Rhovanion
                                        1 spearInfantry moved from S. Rhun to S. Rhovanion
                                              Rhun take S. Rhovanion from Neutral
                                        2 warChariots moved from Udun to S. Rhun
                                        2 chariotArcherss moved from S. Rhun to S. E. Rhovanion
                                        1 spearInfantry moved from Rhun to E. Rhovanion
                                              Rhun take E. Rhovanion from Neutral
                                        1 spearInfantry moved from Rhun to Celduin
                                        3 spearInfantrys moved from N. Rhun to S. Dale
                                        2 spearInfantrys moved from N. Rhun to S. Dale
                                        2 warChariots moved from N. Rhun to S. Dale
                                        4 chariotArcherss moved from N. Rhun to S. Dale
                                        1 chariotArchers moved from Rhun to Celduin
                                        1 chariotArchers moved from Rhun to Celduin
                                        1 warWagon moved from Rhun to S. Dale
                                        1 chariotArchers moved from Rhun to S. Dale
                                
                                    Combat - Rhun
                                        Battle in Celduin
                                            Rhun attack with 2 chariotArcherss and 1 spearInfantry
                                            Neutral defend with 1 spearInfantry
                                                Rhun roll dice for 2 chariotArcherss and 1 spearInfantry in Celduin, round 2 : 1/0 hits, 1,00 expected hits
                                                Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0,33 expected hits
                                                1 spearInfantry owned by the Neutral lost in Celduin
                                            Rhun loses 0 PUs for violating Celduins neutrality.
                                            Rhun win, taking Celduin from Neutral with 2 chariotArcherss and 1 spearInfantry remaining. Battle score for attacker is 3
                                            Casualties for Neutral: 1 spearInfantry
                                        Battle in S. Dale
                                            Rhun attack with 5 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon
                                            Dale defend with 1 archers
                                                Rhun roll dice for 5 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon in S. Dale, round 2 : 5/1 hits, 5,33 expected hits
                                                Dale roll dice for 1 archers in S. Dale, round 2 : 0/1 hits, 0,33 expected hits
                                                1 archers owned by the Dale lost in S. Dale
                                            Rhun win, taking S. Dale from Dale with 5 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 3
                                            Casualties for Dale: 1 archers
                                
                                    Non Combat Move - Rhun
                                
                                    Place Units - Rhun
                                        4 spearInfantrys placed in Rhun
                                
                                    Turn Complete - Rhun
                                        Rhun collect 19 PUs; end with 19 PUs
                                

                                Combat Hit Differential Summary :

                                Neutral : -0,33
                                Dale : -0,33
                                Rhun : -0,33
                                

                                Savegame

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                                • J Offline
                                  Jokke
                                  last edited by

                                  Testing Forum poster

                                  Test summary from TripleA, engine version: 1.9, time: 20:29:29
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                                  • J Offline
                                    Jokke
                                    last edited by

                                    TripleA Turn Summary: Dale round 1

                                    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                    Game History

                                    Round: 1
                                    
                                        Purchase Units - Dale
                                            Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs; 
                                    
                                        Combat Move - Dale
                                            1 heavyCavalry moved from N. Dale to N. Rhun
                                            2 spearInfantrys moved from N. Dale to N. Rhun
                                    
                                        Combat - Dale
                                            Battle in N. Rhun
                                                Dale attack with 1 heavyCavalry and 2 spearInfantrys
                                                Rhun defend with 1 spearInfantry
                                                    Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 2 : 1/1 hits, 0,83 expected hits
                                                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 0/1 hits, 0,33 expected hits
                                                    1 spearInfantry owned by the Rhun lost in N. Rhun
                                                Dale win, taking N. Rhun from Rhun with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                                                Casualties for Rhun: 1 spearInfantry
                                    
                                        Non Combat Move - Dale
                                            1 spearInfantry moved from Lake Town to N. Dale
                                    
                                        Place Units - Dale
                                            1 archers and 2 spearInfantrys placed in Lake Town
                                    
                                        Turn Complete - Dale
                                            Dale collect 10 PUs; end with 10 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Dale : 0,17
                                    Rhun : -0,33
                                    

                                    Savegame

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                                    • S Offline
                                      Spelladrekka2019
                                      last edited by

                                      TripleA Turn Summary: Khand round 1

                                      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                      Game History

                                      Round: 1
                                      
                                          Purchase Units - Khand
                                              Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
                                      
                                          Combat Move - Khand
                                              2 xbowInfantrys moved from Khand to Harad Road
                                              2 raiderCavalrys, 4 raiderss and 1 warWolves moved from Khand to Harad Road
                                              3 raiderss moved from S. Khand to Khand
                                      
                                          Non Combat Move - Khand
                                      
                                          Place Units - Khand
                                              2 warWolvess and 1 xbowInfantry placed in Khand
                                      
                                          Turn Complete - Khand
                                              Khand collect 10 PUs; end with 10 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • J Offline
                                        Jokke
                                        last edited by

                                        Testing Forum poster

                                        Test summary from TripleA, engine version: 1.9, time: 21:28:10
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                                        • J Offline
                                          Jokke
                                          last edited by

                                          TripleA Turn Summary: Dwarves round 1

                                          TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                          Game History

                                          Round: 1
                                          
                                              Purchase Units - Dwarves
                                                  Dwarves buy 1 axeInfantry and 2 phalanxs; Remaining resources: 0 PUs; 
                                          
                                              Non Combat Move - Dwarves
                                                  3 axeInfantrys moved from Iron Hills to N. Rhun
                                          
                                              Place Units - Dwarves
                                                  1 axeInfantry and 2 phalanxs placed in Iron Hills
                                          
                                              Turn Complete - Dwarves
                                                  Dwarves collect 16 PUs; end with 16 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • S Offline
                                            Spelladrekka2019
                                            last edited by

                                            TripleA Turn Summary: Saruman round 2

                                            TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                            Game History

                                            Round: 2
                                            
                                                Purchase Units - Saruman
                                                    Saruman buy 5 orcss; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Saruman
                                                    2 raiderss moved from S. Dunland to Isengard
                                                    4 urukhais moved from Dol Goldur to S. Mirkwood
                                            
                                                Combat - Saruman
                                                    Battle in S. Mirkwood
                                                        Saruman attack with 4 urukhais
                                                        Elves defend with 2 hunterss
                                                            Saruman roll dice for 4 urukhais in S. Mirkwood, round 2 : 1/1 hits, 1,33 expected hits
                                                            Elves roll dice for 2 hunterss in S. Mirkwood, round 2 : 1/0 hits, 1,00 expected hits
                                                            1 hunters owned by the Elves and 1 urukhai owned by the Saruman lost in S. Mirkwood
                                                            Saruman roll dice for 3 urukhais in S. Mirkwood, round 3 : 1/0 hits, 1,00 expected hits
                                                            Elves roll dice for 1 hunters in S. Mirkwood, round 3 : 0/1 hits, 0,50 expected hits
                                                            1 hunters owned by the Elves lost in S. Mirkwood
                                                        Saruman win, taking S. Mirkwood from Elves with 3 urukhais remaining. Battle score for attacker is 3
                                                        Casualties for Saruman: 1 urukhai
                                                        Casualties for Elves: 2 hunterss
                                            
                                                Non Combat Move - Saruman
                                            
                                                Place Units - Saruman
                                                    5 orcss placed in Isengard
                                            
                                                Turn Complete - Saruman
                                                    Saruman collect 12 PUs; end with 12 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Saruman : -0,33
                                            Elves : -0,50
                                            

                                            Savegame

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