TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Hunters

    Scheduled Pinned Locked Moved Play By Forum
    55 Posts 4 Posters 6.1k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      tomtodabone
      last edited by

      TripleA Turn Summary: Saruman round 1

      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 1
      
          Purchase Units - Saruman
              Saruman buy 2 urukhais; Remaining resources: 0 PUs; 
      
          Combat Move - Saruman
              2 orcss moved from Isengard to Westfold
              1 raiders moved from Isengard to Westfold
              1 raiders moved from Isengard to S. Dunland
              1 raiders moved from Isengard to S. Dunland
      
          Combat - Saruman
              Battle in S. Dunland
                  Saruman attack with 2 raiderss
                  Neutral defend with 1 spearInfantry
                      Saruman roll dice for 2 raiderss in S. Dunland, round 2 : 1/1 hits, 0.67 expected hits
                      Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                      1 spearInfantry owned by the Neutral lost in S. Dunland
                  Saruman loses 0 PUs for violating S. Dunlands neutrality.
                  Saruman win, taking S. Dunland from Neutral with 2 raiderss remaining. Battle score for attacker is 3
                  Casualties for Neutral: 1 spearInfantry
              Battle in Westfold
                  Saruman attack with 2 orcss and 1 raiders
                  Rohan defend with 1 spearInfantry
                      Saruman roll dice for 2 orcss and 1 raiders in Westfold, round 2 : 1/1 hits, 0.67 expected hits
                      Rohan roll dice for 1 spearInfantry in Westfold, round 2 : 0/1 hits, 0.33 expected hits
                      1 spearInfantry owned by the Rohan lost in Westfold
                  Saruman win, taking Westfold from Rohan with 2 orcss and 1 raiders remaining. Battle score for attacker is 3
                  Casualties for Rohan: 1 spearInfantry
      
          Non Combat Move - Saruman
      
          Place Units - Saruman
              2 urukhais placed in Isengard
      
          Turn Complete - Saruman
              Saruman collect 15 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Saruman : 0.67
      Neutral : -0.33
      Rohan : -0.33
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • G Offline
        gijoe
        last edited by

        TripleA Turn Summary: Freefolk round 1

        TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

        Game History

        Round: 1
        
            Purchase Units - Freefolk
                Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs; 
        
            Combat Move - Freefolk
                1 archers moved from Breelands to E. Arnor
                1 lightCavalry moved from Breelands to E. Arnor
                1 archers and 2 spearInfantrys moved from Fornost to Breelands
                2 archerss and 3 spearInfantrys moved from Bree to S. Downs
                2 hobbitss moved from Shire to Minhiriath
                1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
                2 hobbitss moved from Hobbiton to Shire
        
            Combat - Freefolk
                Battle in E. Arnor
                    Freefolk attack with 1 archers and 1 lightCavalry
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 2 : 1/1 hits, 0.50 expected hits
                        Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 1/1 hits, 0.33 expected hits
                        1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in E. Arnor
                    Freefolk loses 0 PUs for violating E. Arnors neutrality.
                    Freefolk win, taking E. Arnor from Neutral with 1 lightCavalry remaining. Battle score for attacker is 0
                    Casualties for Freefolk: 1 archers
                    Casualties for Neutral: 1 spearInfantry
                Battle in Minhiriath
                    Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 1/1 hits, 0.50 expected hits
                        Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 0/1 hits, 0.33 expected hits
                        1 spearInfantry owned by the Neutral lost in Minhiriath
                    Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                    Freefolk win, taking Minhiriath from Neutral with 1 archers, 2 hobbitss and 1 spearInfantry remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
        
            Non Combat Move - Freefolk
        
            Place Units - Freefolk
                1 hobbits and 2 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton
        
            Turn Complete - Freefolk
                Freefolk collect 16 PUs; end with 16 PUs
        

        Combat Hit Differential Summary :

        Neutral : 0.33
        Freefolk : 1.00
        

        Savegame

        1 Reply Last reply Reply Quote 0
        • S Offline
          Spelladrekka2019
          last edited by

          Testing Forum poster

          Test summary from TripleA, engine version: 1.9, time: 21:16:00
          Savegame

          1 Reply Last reply Reply Quote 0
          • S Offline
            Spelladrekka2019
            last edited by

            TripleA Turn Summary: Mordor round 1

            TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

            Game History

            Round: 1
            
                Purchase Units - Mordor
                    Mordor buy 4 orcss and 2 siegeTowers; Remaining resources: 0 PUs; 
            
                Combat Move - Mordor
                        Mordor loses 0 PUs for violating Dagorlads neutrality.
                    1 orcs moved from Udun to Dagorlad
                          Mordor take Dagorlad from Neutral
                    1 orcs moved from Udun to Dagorlad
                    1 orcs moved from Minas Morgul to N. Ithilien
                          Mordor take N. Ithilien from Gondor
                    1 orcs moved from Minas Morgul to S. Ithilien
                          Mordor take S. Ithilien from Gondor
                    2 orcss moved from Minas Morgul to S. Ithilien
                    1 orcs moved from Minas Morgul to N. Ithilien
                    4 orcss moved from Gorgoroth to Minas Morgul
                    2 orcss moved from Gorgoroth to Minas Morgul
            
                Combat - Mordor
            
                Non Combat Move - Mordor
            
                Place Units - Mordor
                    3 orcss and 2 siegeTowers placed in Minas Morgul
                    1 orcs placed in Udun
            
                Turn Complete - Mordor
                    Mordor collect 22 PUs; end with 22 PUs
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • G Offline
              gijoe
              last edited by

              TripleA Turn Summary: Rohan round 1

              TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

              Game History

              Round: 1
              
                  Purchase Units - Rohan
                      Rohan buy 1 castle and 3 spearInfantrys; Remaining resources: 1 PUs; 
              
                  Combat Move - Rohan
                      1 spearInfantry moved from Helms Deep to Westfold
                      1 spearInfantry moved from Eastfold to Westfold
                      1 spearInfantry moved from Eastfold to Westfold
                      1 heavyCavalry moved from Eastfold to Westfold
                      2 heavyCavalrys moved from E. Emnet to Westfold
                      4 lightCavalrys moved from E. Emnet to Westfold
                      2 spearInfantrys moved from Eastfold to Westfold
                      1 lightCavalry moved from E. Emnet to Wold
                      3 lightCavalrys moved from E. Emnet to Westfold
              
                  Combat - Rohan
                      Battle in Westfold
                          Rohan attack with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys
                          Saruman defend with 2 orcss and 1 raiders
                              Rohan roll dice for 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys in Westfold, round 2 : 4/1 hits, 4.67 expected hits
                              Saruman roll dice for 2 orcss and 1 raiders in Westfold, round 2 : 0/1 hits, 0.50 expected hits
                              1 raiders owned by the Saruman and 2 orcss owned by the Saruman lost in Westfold
                          Rohan win, taking Westfold from Saruman with 3 heavyCavalrys, 7 lightCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 10
                          Casualties for Saruman: 2 orcss and 1 raiders
              
                  Non Combat Move - Rohan
              
                  Place Units - Rohan
                      1 castle placed in E. Emnet
                      3 spearInfantrys placed in Eastfold
              
                  Turn Complete - Rohan
                      Rohan collect 18 PUs; end with 19 PUs
              

              Combat Hit Differential Summary :

              Saruman : -0.50
              Rohan : -0.67
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • T Offline
                tomtodabone
                last edited by

                TripleA Turn Summary: Goblins round 1

                TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                Game History

                Round: 1
                
                    Purchase Units - Goblins
                        Goblins buy 3 stabberss and 1 trolls; Remaining resources: 0 PUs; 
                
                    Combat Move - Goblins
                            Goblins loses 0 PUs for violating Enedwaiths neutrality.
                            Goblins loses 0 PUs for violating Celebrans neutrality.
                            Goblins loses 0 PUs for violating Eregions neutrality.
                            Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                            Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                        1 wargs moved from Isengard to Enedwaith
                              Goblins take Enedwaith from Neutral
                        1 wargs moved from Isengard to N. Dunland
                        1 stabbers moved from S. Caves to N. Dunland
                        1 shooters moved from S. Caves to Celebran
                              Goblins take Celebran from Neutral
                        2 wargss moved from Isengard to N. Dunland
                        1 shooters moved from Moria to Eregion
                              Goblins take Eregion from Neutral
                        1 shooters moved from Moria to Drimrill Dale
                              Goblins take Drimrill Dale from Neutral
                        1 shooters moved from N. Caves to Anduin West Bank
                              Goblins take Anduin West Bank from Neutral
                
                    Combat - Goblins
                        Battle in N. Dunland
                            Goblins attack with 1 stabbers and 3 wargss
                            Neutral defend with 1 spearInfantry
                                Goblins roll dice for 1 stabbers and 3 wargss in N. Dunland, round 2 : 1/1 hits, 1,17 expected hits
                                Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 1/1 hits, 0,33 expected hits
                                1 stabbers owned by the Goblins and 1 spearInfantry owned by the Neutral lost in N. Dunland
                            Goblins loses 0 PUs for violating N. Dunlands neutrality.
                            Goblins win, taking N. Dunland from Neutral with 3 wargss remaining. Battle score for attacker is 1
                            Casualties for Goblins: 1 stabbers
                            Casualties for Neutral: 1 spearInfantry
                
                    Non Combat Move - Goblins
                
                    Place Units - Goblins
                        3 stabberss and 1 trolls placed in Moria
                
                    Turn Complete - Goblins
                        Goblins collect 18 PUs; end with 18 PUs
                

                Combat Hit Differential Summary :

                Goblins : -0,17
                Neutral : 0,67
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • J Offline
                  Jokke
                  last edited by

                  Testing Forum poster

                  Test summary from TripleA, engine version: 1.9, time: 22:26:28
                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • J Offline
                    Jokke
                    last edited by

                    TripleA Turn Summary: Elves round 1

                    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                    Game History

                    Round: 1
                    
                        Purchase Units - Elves
                            Elves buy 1 hobbits, 3 hunterss and 1 wizard; Remaining resources: 0 PUs; 
                    
                        Combat Move - Elves
                                Elves loses 0 PUs for violating Withered Heaths neutrality.
                                Elves loses 0 PUs for violating Carrocks neutrality.
                                Elves loses 0 PUs for violating Gladdens neutrality.
                                Elves loses 0 PUs for violating Anduin East Banks neutrality.
                            1 ents moved from High Mirkwood to Withered Heath
                                  Elves take Withered Heath from Neutral
                            1 hunters moved from High Mirkwood to Carrock
                                  Elves take Carrock from Neutral
                            1 wizard moved from High Mirkwood to Carrock
                            5 hunterss moved from High Mirkwood to Withered Heath
                            1 wizard moved from High Mirkwood to Withered Heath
                            1 ents moved from W. Mirkwood to Gladden
                                  Elves take Gladden from Neutral
                            2 entss moved from S. Mirkwood to Gladden
                            1 hunters moved from Lorien to Anduin East Bank
                                  Elves take Anduin East Bank from Neutral
                            7 entss moved from Fangorn to Celebran
                            1 hunters moved from Lorien to Celebran
                            1 eagles moved from Lorien to Celebran
                            2 wizards moved from Lorien to Drimrill Dale
                            4 hunterss moved from Lorien to Drimrill Dale
                            1 eagles moved from Lorien to Drimrill Dale
                            6 hunterss moved from Rivendell to Eregion
                            2 wizards moved from Rivendell to Eregion
                            1 hobbits moved from Rivendell to Eregion
                    
                        Combat - Elves
                            Battle in Celebran
                                Elves attack with 1 eagles, 7 entss and 1 hunters
                                Goblins defend with 1 shooters
                                    Elves roll dice for 1 eagles, 7 entss and 1 hunters in Celebran, round 2 : 4/1 hits, 4,17 expected hits
                                    Goblins roll dice for 1 shooters in Celebran, round 2 : 0/1 hits, 0,33 expected hits
                                    1 shooters owned by the Goblins lost in Celebran
                                Elves win, taking Celebran from Goblins with 1 eagles, 7 entss and 1 hunters remaining. Battle score for attacker is 2
                                Casualties for Goblins: 1 shooters
                            Battle in Drimrill Dale
                                Elves attack with 1 eagles, 4 hunterss and 2 wizards
                                Goblins defend with 1 shooters
                                    Elves roll dice for 1 eagles, 4 hunterss and 2 wizards in Drimrill Dale, round 2 : 3/0 hits, 3,00 expected hits
                                    Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 0/1 hits, 0,33 expected hits
                                    1 shooters owned by the Goblins lost in Drimrill Dale
                                Elves win, taking Drimrill Dale from Goblins with 1 eagles, 4 hunterss and 2 wizards remaining. Battle score for attacker is 2
                                Casualties for Goblins: 1 shooters
                            Battle in Eregion
                                Elves attack with 1 hobbits, 6 hunterss and 2 wizards
                                Goblins defend with 1 shooters
                                    Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in Eregion, round 2 : 3/1 hits, 3,50 expected hits
                                    Goblins roll dice for 1 shooters in Eregion, round 2 : 0/1 hits, 0,33 expected hits
                                    1 shooters owned by the Goblins lost in Eregion
                                Elves win, taking Eregion from Goblins with 1 hobbits, 6 hunterss and 2 wizards remaining. Battle score for attacker is 2
                                Casualties for Goblins: 1 shooters
                    
                        Non Combat Move - Elves
                            1 eagles moved from Drimrill Dale to Lorien
                            1 eagles moved from Celebran to Lorien
                            1 eagles moved from W. Mirkwood to Lorien
                            1 ents moved from E. Mirkwood to W. Mirkwood
                            2 hunterss moved from N. Mirkwood to W. Mirkwood
                            1 ents moved from N. Mirkwood to W. Mirkwood
                            1 eagles moved from E. Mirkwood to W. Mirkwood
                    
                        Place Units - Elves
                            1 hunters and 1 wizard placed in Lorien
                            1 hobbits and 1 hunters placed in Rivendell
                            1 hunters placed in Rivendell
                    
                        Turn Complete - Elves
                            Elves collect 28 PUs; end with 28 PUs
                    

                    Combat Hit Differential Summary :

                    Goblins : -1,00
                    Elves : -0,67
                    

                    Savegame

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      Spelladrekka2019
                      last edited by

                      TripleA Turn Summary: Haradrim round 1

                      TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                      Game History

                      Round: 1
                      
                          Purchase Units - Haradrim
                              Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; 
                      
                          Combat Move - Haradrim
                                  Haradrim loses 0 PUs for violating Debatable Lands neutrality.
                              1 galleon moved from Harnen to Umbar Peninsula Coast
                              4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                              2 spearInfantrys moved from N. Haradwaith to Harad Road
                              1 oliphant moved from N. Haradwaith to Harad Road
                              1 spearInfantry moved from Umbar to Debatable Land
                                    Haradrim take Debatable Land from Neutral
                              1 spearInfantry moved from Umbar to Debatable Land
                              1 oliphant moved from Umbar to Harad Road
                              3 spearInfantrys moved from City of Corsairs to Umbar
                              2 corsairss moved from City of Corsairs to Umbar
                              1 corsairs moved from City of Corsairs to Umbar
                              4 corsairss moved from Minas Morgul to S. Ithilien
                      
                          Combat - Haradrim
                      
                          Non Combat Move - Haradrim
                      
                          Place Units - Haradrim
                              3 corsairss and 2 spearInfantrys placed in City of Corsairs
                      
                          Turn Complete - Haradrim
                              Haradrim collect 18 PUs; end with 18 PUs
                      

                      Combat Hit Differential Summary :

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • G Offline
                        gijoe
                        last edited by

                        TripleA Turn Summary: Gondor round 1

                        TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                        Game History

                        Round: 1
                        
                            Purchase Units - Gondor
                                Gondor buy 2 fortificationss, 1 galleon, 2 towers and 3 towerGuards; Remaining resources: 0 PUs; 
                        
                            Combat Move - Gondor
                                1 spearInfantry moved from Belfalas to Gilrain
                                1 galleon and 1 spearInfantry moved from Gilrain to Anduin Mouth
                                1 galleon moved from S. Gondor Coast to Gilrain
                                1 galleon moved from Gilrain to Anduin Mouth
                                1 spearInfantry moved from Tolfolas to Anduin Mouth
                                1 trebuche moved from W. Osg. to Anduin Mouth
                                1 caravel moved from S. Gondor Coast to Anduin Mouth
                                1 galleon moved from S. Gondor Coast to Anduin Mouth
                                1 trebuche moved from W. Osg. to Anduin Mouth
                                1 spearInfantry moved from S. Gondor to S. Ithilien
                                2 spearInfantrys moved from Anduin Mouth to S. Ithilien
                                2 trebuches moved from Anduin Mouth to S. Ithilien
                                3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
                                3 heavyCavalrys moved from Anfalas to Lebennin
                                3 spearInfantrys moved from Anfalas to Morthond
                                2 galleons and 3 spearInfantrys moved from Morthond to Anduin Mouth
                                3 spearInfantrys moved from Anduin Mouth to E. Osg.
                                2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Morthond
                                3 spearInfantrys and 1 towerGuard moved from Morthond to Lebennin
                                1 galleon moved from Gilrain to Anduin Mouth
                                1 caravel moved from S. Gondor Coast to Anduin Mouth
                                10 undeads moved from Paths of the Dead to Lamedon
                                3 heavyCavalrys moved from Minas Tirith to W. Osg.
                                2 spearInfantrys moved from W. Osg. to E. Osg.
                                3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien
                        
                            Combat - Gondor
                                Battle in S. Ithilien
                                    Gondor attack with 3 spearInfantrys and 2 trebuches
                                    Mordor defend with 3 orcss; Haradrim defend with 4 corsairss
                                        Gondor roll dice for 3 spearInfantrys and 2 trebuches in S. Ithilien, round 2 : 1/1 hits, 1.83 expected hits
                                        Mordor roll dice for 4 corsairss and 3 orcss in S. Ithilien, round 2 : 1/1 hits, 1.17 expected hits
                                        1 spearInfantry owned by the Gondor and 1 orcs owned by the Mordor lost in S. Ithilien
                                        Gondor roll dice for 2 spearInfantrys and 2 trebuches in S. Ithilien, round 3 : 2/1 hits, 1.67 expected hits
                                        Mordor roll dice for 4 corsairss and 2 orcss in S. Ithilien, round 3 : 1/0 hits, 1.00 expected hits
                                        1 spearInfantry owned by the Gondor and 2 orcss owned by the Mordor lost in S. Ithilien
                                        Gondor roll dice for 1 spearInfantry and 2 trebuches in S. Ithilien, round 4 : 1/1 hits, 1.33 expected hits
                                        Mordor roll dice for 4 corsairss in S. Ithilien, round 4 : 1/1 hits, 0.67 expected hits
                                        1 corsairs owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in S. Ithilien
                                        Gondor roll dice for 2 trebuches in S. Ithilien, round 5 : 1/0 hits, 1.00 expected hits
                                        Mordor roll dice for 3 corsairss in S. Ithilien, round 5 : 0/1 hits, 0.50 expected hits
                                        1 corsairs owned by the Haradrim lost in S. Ithilien
                                        Gondor roll dice for 2 trebuches in S. Ithilien, round 6 : 1/0 hits, 1.00 expected hits
                                        Mordor roll dice for 2 corsairss in S. Ithilien, round 6 : 0/1 hits, 0.33 expected hits
                                        1 corsairs owned by the Haradrim lost in S. Ithilien
                                        Gondor roll dice for 2 trebuches in S. Ithilien, round 7 : 1/0 hits, 1.00 expected hits
                                        Mordor roll dice for 1 corsairs in S. Ithilien, round 7 : 0/1 hits, 0.17 expected hits
                                        1 corsairs owned by the Haradrim lost in S. Ithilien
                                    Gondor win, taking S. Ithilien from Mordor with 2 trebuches remaining. Battle score for attacker is 16
                                    Casualties for Gondor: 3 spearInfantrys
                                    Casualties for Mordor: 3 orcss
                                    Casualties for Haradrim: 4 corsairss
                        
                            Non Combat Move - Gondor
                        
                            Place Units - Gondor
                                2 towers placed in E. Osg.
                                2 fortificationss placed in W. Osg.
                                3 towerGuards placed in Minas Tirith
                                1 galleon placed in Morthond
                        
                            Turn Complete - Gondor
                                Gondor collect 32 PUs; end with 32 PUs
                        

                        Combat Hit Differential Summary :

                        Mordor : -0.83
                        Gondor : -0.83
                        

                        Savegame

                        1 Reply Last reply Reply Quote 0
                        • J Offline
                          Jokke
                          last edited by

                          Testing Forum poster

                          Test summary from TripleA, engine version: 1.9, time: 22:31:50
                          Savegame

                          1 Reply Last reply Reply Quote 0
                          • J Offline
                            Jokke
                            last edited by

                            Testing Forum poster

                            Test summary from TripleA, engine version: 1.9, time: 21:28:56
                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              Spelladrekka2019
                              last edited by

                              TripleA Turn Summary: Rhun round 1

                              TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                              Game History

                              Round: 1
                              
                                  Purchase Units - Rhun
                                      Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs; 
                              
                                  Combat Move - Rhun
                                          Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                                          Rhun loses 0 PUs for violating S. Rhovanions neutrality.
                                          Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                                      1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                                            Rhun take S. E. Rhovanion from Neutral
                                      1 chariotArchers moved from S. Rhun to S. E. Rhovanion
                                      1 spearInfantry moved from S. Rhun to S. Rhovanion
                                            Rhun take S. Rhovanion from Neutral
                                      2 warChariots moved from Udun to S. Rhun
                                      2 chariotArcherss moved from S. Rhun to S. E. Rhovanion
                                      1 spearInfantry moved from Rhun to E. Rhovanion
                                            Rhun take E. Rhovanion from Neutral
                                      1 spearInfantry moved from Rhun to Celduin
                                      3 spearInfantrys moved from N. Rhun to S. Dale
                                      2 spearInfantrys moved from N. Rhun to S. Dale
                                      2 warChariots moved from N. Rhun to S. Dale
                                      4 chariotArcherss moved from N. Rhun to S. Dale
                                      1 chariotArchers moved from Rhun to Celduin
                                      1 chariotArchers moved from Rhun to Celduin
                                      1 warWagon moved from Rhun to S. Dale
                                      1 chariotArchers moved from Rhun to S. Dale
                              
                                  Combat - Rhun
                                      Battle in Celduin
                                          Rhun attack with 2 chariotArcherss and 1 spearInfantry
                                          Neutral defend with 1 spearInfantry
                                              Rhun roll dice for 2 chariotArcherss and 1 spearInfantry in Celduin, round 2 : 1/0 hits, 1,00 expected hits
                                              Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0,33 expected hits
                                              1 spearInfantry owned by the Neutral lost in Celduin
                                          Rhun loses 0 PUs for violating Celduins neutrality.
                                          Rhun win, taking Celduin from Neutral with 2 chariotArcherss and 1 spearInfantry remaining. Battle score for attacker is 3
                                          Casualties for Neutral: 1 spearInfantry
                                      Battle in S. Dale
                                          Rhun attack with 5 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon
                                          Dale defend with 1 archers
                                              Rhun roll dice for 5 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon in S. Dale, round 2 : 5/1 hits, 5,33 expected hits
                                              Dale roll dice for 1 archers in S. Dale, round 2 : 0/1 hits, 0,33 expected hits
                                              1 archers owned by the Dale lost in S. Dale
                                          Rhun win, taking S. Dale from Dale with 5 chariotArcherss, 5 spearInfantrys, 2 warChariots and 1 warWagon remaining. Battle score for attacker is 3
                                          Casualties for Dale: 1 archers
                              
                                  Non Combat Move - Rhun
                              
                                  Place Units - Rhun
                                      4 spearInfantrys placed in Rhun
                              
                                  Turn Complete - Rhun
                                      Rhun collect 19 PUs; end with 19 PUs
                              

                              Combat Hit Differential Summary :

                              Neutral : -0,33
                              Dale : -0,33
                              Rhun : -0,33
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • J Offline
                                Jokke
                                last edited by

                                Testing Forum poster

                                Test summary from TripleA, engine version: 1.9, time: 20:29:29
                                Savegame

                                1 Reply Last reply Reply Quote 0
                                • J Offline
                                  Jokke
                                  last edited by

                                  TripleA Turn Summary: Dale round 1

                                  TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                  Game History

                                  Round: 1
                                  
                                      Purchase Units - Dale
                                          Dale buy 1 archers and 2 spearInfantrys; Remaining resources: 0 PUs; 
                                  
                                      Combat Move - Dale
                                          1 heavyCavalry moved from N. Dale to N. Rhun
                                          2 spearInfantrys moved from N. Dale to N. Rhun
                                  
                                      Combat - Dale
                                          Battle in N. Rhun
                                              Dale attack with 1 heavyCavalry and 2 spearInfantrys
                                              Rhun defend with 1 spearInfantry
                                                  Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 2 : 1/1 hits, 0,83 expected hits
                                                  Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 0/1 hits, 0,33 expected hits
                                                  1 spearInfantry owned by the Rhun lost in N. Rhun
                                              Dale win, taking N. Rhun from Rhun with 1 heavyCavalry and 2 spearInfantrys remaining. Battle score for attacker is 3
                                              Casualties for Rhun: 1 spearInfantry
                                  
                                      Non Combat Move - Dale
                                          1 spearInfantry moved from Lake Town to N. Dale
                                  
                                      Place Units - Dale
                                          1 archers and 2 spearInfantrys placed in Lake Town
                                  
                                      Turn Complete - Dale
                                          Dale collect 10 PUs; end with 10 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Dale : 0,17
                                  Rhun : -0,33
                                  

                                  Savegame

                                  1 Reply Last reply Reply Quote 0
                                  • S Offline
                                    Spelladrekka2019
                                    last edited by

                                    TripleA Turn Summary: Khand round 1

                                    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                    Game History

                                    Round: 1
                                    
                                        Purchase Units - Khand
                                            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
                                    
                                        Combat Move - Khand
                                            2 xbowInfantrys moved from Khand to Harad Road
                                            2 raiderCavalrys, 4 raiderss and 1 warWolves moved from Khand to Harad Road
                                            3 raiderss moved from S. Khand to Khand
                                    
                                        Non Combat Move - Khand
                                    
                                        Place Units - Khand
                                            2 warWolvess and 1 xbowInfantry placed in Khand
                                    
                                        Turn Complete - Khand
                                            Khand collect 10 PUs; end with 10 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

                                    1 Reply Last reply Reply Quote 0
                                    • J Offline
                                      Jokke
                                      last edited by

                                      Testing Forum poster

                                      Test summary from TripleA, engine version: 1.9, time: 21:28:10
                                      Savegame

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        Jokke
                                        last edited by

                                        TripleA Turn Summary: Dwarves round 1

                                        TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                        Game History

                                        Round: 1
                                        
                                            Purchase Units - Dwarves
                                                Dwarves buy 1 axeInfantry and 2 phalanxs; Remaining resources: 0 PUs; 
                                        
                                            Non Combat Move - Dwarves
                                                3 axeInfantrys moved from Iron Hills to N. Rhun
                                        
                                            Place Units - Dwarves
                                                1 axeInfantry and 2 phalanxs placed in Iron Hills
                                        
                                            Turn Complete - Dwarves
                                                Dwarves collect 16 PUs; end with 16 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          Spelladrekka2019
                                          last edited by

                                          TripleA Turn Summary: Saruman round 2

                                          TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                          Game History

                                          Round: 2
                                          
                                              Purchase Units - Saruman
                                                  Saruman buy 5 orcss; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - Saruman
                                                  2 raiderss moved from S. Dunland to Isengard
                                                  4 urukhais moved from Dol Goldur to S. Mirkwood
                                          
                                              Combat - Saruman
                                                  Battle in S. Mirkwood
                                                      Saruman attack with 4 urukhais
                                                      Elves defend with 2 hunterss
                                                          Saruman roll dice for 4 urukhais in S. Mirkwood, round 2 : 1/1 hits, 1,33 expected hits
                                                          Elves roll dice for 2 hunterss in S. Mirkwood, round 2 : 1/0 hits, 1,00 expected hits
                                                          1 hunters owned by the Elves and 1 urukhai owned by the Saruman lost in S. Mirkwood
                                                          Saruman roll dice for 3 urukhais in S. Mirkwood, round 3 : 1/0 hits, 1,00 expected hits
                                                          Elves roll dice for 1 hunters in S. Mirkwood, round 3 : 0/1 hits, 0,50 expected hits
                                                          1 hunters owned by the Elves lost in S. Mirkwood
                                                      Saruman win, taking S. Mirkwood from Elves with 3 urukhais remaining. Battle score for attacker is 3
                                                      Casualties for Saruman: 1 urukhai
                                                      Casualties for Elves: 2 hunterss
                                          
                                              Non Combat Move - Saruman
                                          
                                              Place Units - Saruman
                                                  5 orcss placed in Isengard
                                          
                                              Turn Complete - Saruman
                                                  Saruman collect 12 PUs; end with 12 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Saruman : -0,33
                                          Elves : -0,50
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • G Offline
                                            gijoe
                                            last edited by

                                            TripleA Turn Summary: Freefolk round 2

                                            TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

                                            Game History

                                            Round: 2
                                            
                                                Purchase Units - Freefolk
                                                    Freefolk buy 4 lightCavalrys; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Freefolk
                                                        Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
                                                    1 hobbits moved from Minhiriath to N. Enedwaith
                                                          Freefolk take N. Enedwaith from Neutral
                                                    1 archers, 1 hobbits and 1 spearInfantry moved from Minhiriath to Lond Daer
                                                    1 lightCavalry moved from E. Arnor to Lond Daer
                                                    2 lightCavalrys moved from Bree to Lond Daer
                                                    1 lightCavalry moved from Hobbiton to Lond Daer
                                                    2 archerss and 3 spearInfantrys moved from S. Downs to Cardolan
                                                    2 hobbitss moved from Shire to Minhiriath
                                                    1 hobbits moved from Bree to S. Downs
                                                    1 archers and 2 spearInfantrys moved from Breelands to S. Downs
                                            
                                                Combat - Freefolk
                                                    Battle in Cardolan
                                                        Freefolk attack with 2 archerss and 3 spearInfantrys
                                                        Neutral defend with 1 spearInfantry
                                                            Freefolk roll dice for 2 archerss and 3 spearInfantrys in Cardolan, round 2 : 1/1 hits, 1.17 expected hits
                                                            Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 spearInfantry owned by the Neutral and 1 spearInfantry owned by the Freefolk lost in Cardolan
                                                        Freefolk loses 0 PUs for violating Cardolans neutrality.
                                                        Freefolk win, taking Cardolan from Neutral with 2 archerss and 2 spearInfantrys remaining. Battle score for attacker is 0
                                                        Casualties for Freefolk: 1 spearInfantry
                                                        Casualties for Neutral: 1 spearInfantry
                                                    Battle in Lond Daer
                                                        Freefolk attack with 1 archers, 1 hobbits, 4 lightCavalrys and 1 spearInfantry
                                                        Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                                                            Freefolk roll dice for 1 archers, 1 hobbits, 4 lightCavalrys and 1 spearInfantry in Lond Daer, round 2 : 2/1 hits, 1.83 expected hits
                                                            Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 1/0 hits, 1.00 expected hits
                                                            1 hobbits owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Lond Daer
                                                            Freefolk roll dice for 1 archers, 4 lightCavalrys and 1 spearInfantry in Lond Daer, round 3 : 2/1 hits, 1.83 expected hits
                                                            Neutral roll dice for 2 spearInfantrys in Lond Daer, round 3 : 1/1 hits, 0.67 expected hits
                                                            1 archers owned by the Freefolk and 2 spearInfantrys owned by the Neutral lost in Lond Daer
                                                        Freefolk loses 0 PUs for violating Lond Daers neutrality.
                                                        Freefolk win, taking Lond Daer from Neutral with 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 5
                                                        Casualties for Freefolk: 1 archers and 1 hobbits
                                                        Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
                                            
                                                Non Combat Move - Freefolk
                                            
                                                Place Units - Freefolk
                                                    3 lightCavalrys placed in Bree
                                                    1 lightCavalry placed in Hobbiton
                                            
                                                Turn Complete - Freefolk
                                                    Freefolk collect 20 PUs; end with 20 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Neutral : 1.00
                                            Freefolk : 0.17
                                            

                                            Savegame

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 1 / 3
                                            • First post
                                              Last post
                                            Powered by NodeBB Forums