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    270BC - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @Cernel
      last edited by

      @Cernel I had played around with the unit zoom but had decided the same thing that 87.5% was still the best and I think that is what I left it as: https://github.com/triplea-maps/270bc/blob/master/map/map.properties

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators
        last edited by Cernel

        Posting here the units folder of the planned future 270bc_variants map, once I'll eventually update it (not sure when that will happen):

        units.zip

        Meaning, these are the players and units names changes that I'm suggesting here for the original 270BC too (so that both maps would have the same units folder), and, until I don't update the variants, people playing them can have the new 270BC units by unzipping the 270bc_variants folder and unzipping, renaming to "units" and adding this folder in substitution of the one currently in the map folder.

        To know where your maps are, click on Game/Engine Settings/Folders.

        EDIT: units folder updated 2019/07/07

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        • C Offline
          Cernel Moderators
          last edited by

          @Hepps I think you have unintentionally inverted the colours of GreekCityStates and Egypt for the big ships, on the sails, at least.

          HeppsH 1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators
            last edited by

            After playing a couple games with the new stuff (with my 270BC 40% with the added stuff, actually) have to say that the new units are definitely a blast. Now this is definitely one of the best looking TripleA map, and really feels like a full fledged game on its own. Kinda sad all might be for nothing, if nobody plays it anyways, but could be that now it looks so good people will get hooked.

            1 Reply Last reply Reply Quote 2
            • HeppsH Offline
              Hepps Moderators @Cernel
              last edited by

              @Cernel I'm sure renaming a couple of units is well within the skill-set of you fine folk.

              "A joyous heart sours with the burden of expectation"
              Hepster

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              • C Offline
                Cernel Moderators @Hepps
                last edited by Cernel

                @Hepps For the small ships, maybe yes, except that one would also need to cut and swap the roundels they have between the two, but, for the big ones, the Egypt ship has the Egypt symbol on the sail of the main mast, but it has the colour of GreekCityStates, vice versa for GreekCityStates.

                Here it is a screenshot of the "270BC 40%" game I'm playing; look at those ships in the Aegean sea.

                20190704.png

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @Cernel
                  last edited by Hepps

                  @Cernel Don't hold your breath, this is so minor. I am hard pressed for time right now and that does not crack the top 50 of what I am wanting to work on ATM.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

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                  • C Offline
                    Cernel Moderators
                    last edited by

                    @Hepps You didn't give flag assets to the neutrals. This means that you see the (inconsistent) default neutral flag (that currently is the Swiss flag) in places like the territory tab, the battlecalculator and when enabling unit flags (there should really not be that option available for this map).

                    @redrum You haven't fixed all the skin elements related to the removed connection Larissa - SZ 70. I've already detailed the matter in that pull request (guess you didn't notice).

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                    • HeppsH Offline
                      Hepps Moderators
                      last edited by

                      Neutral_small.png

                      Just add that to the game file.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      C 1 Reply Last reply Reply Quote 1
                      • C Offline
                        Cernel Moderators @Hepps
                        last edited by

                        @Hepps Actually, you can also see the medium (Swiss) flag wit the unit flags setting enabled.

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @Cernel
                          last edited by

                          @Cernel Why would you enable the unit flags when the unit images already have flags in them?

                          "A joyous heart sours with the burden of expectation"
                          Hepster

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                          • C Offline
                            Cernel Moderators @Hepps
                            last edited by

                            @Hepps That's a good question for the developers.:grinning_face_with_sweat:

                            Anyways, I'd just provide all the 3 flags, even if currently useless.

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @Cernel
                              last edited by

                              @Cernel I don't really think its necessary since there is 0.00000000% chance anyone would ever turn on this feature in this map the way it is currently designed.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

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                              • C Offline
                                Cernel Moderators
                                last edited by

                                @redrum My 270BC Cernel Variant, if you look at the notes while you are in game selection, only the title has the custom coloured background and the stuff that follows is not centred, while it should.
                                Instead, if you load the game and look at the notes after loading the game all looks fine (all have the background and is centred).
                                Instead, the current 270BC looks the same before and after loading the game (as I'm sure it should).
                                Why is that?
                                I'm not figuring out what is the problem there. You have any ideas how to fix this? I don't recall if the old 270BC was like that too or only my variant.
                                If you think it is off topic here, I'll open a thread, but I wonder if maybe this was an old 270BC problem that you fixed, since I don't recall I changed layout stuff and such, but only what's written and the tables?

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                                • C Offline
                                  Cernel Moderators @redrum
                                  last edited by

                                  @redrum said in 270BC - Official Thread:

                                  @Cernel I had played around with the unit zoom but had decided the same thing that 87.5% was still the best and I think that is what I left it as: https://github.com/triplea-maps/270bc/blob/master/map/map.properties

                                  Thinking again about it, I'm actually undecided between 87.5% and 83.33%. I think 83.33% fits definetely better, especially in the busiest parts (Greece and the Aegean), and there are those 64x64 pixels cities that overlap quite a bit also due to the fact that all units are drawn from top-left, so all the exceeding pixels go on the units that are next right and down (this can only be solved by making all units 64x64 pixels and reducing all placement coordinates by 8 multiplied by the zoom setting, to have the 48x48 pixels images on the same positions, but that would cause a lot of overlapping, much of it being invisible transparency, with consequential issues when you are selecting units), but, of course, the more you zoom the more the units get blurred.

                                  I think I'm actually leaning towards preferring the 83.33%, all considered, since I like having some empty space between the units images, but either 100%, 87.5% and 83.33% are all reasonably preferable, depending how much you are bothered from one or the other inconvenience, and how much you value actually seeing good looking not blurred unit images (that is possible only at the super-packed 100%).

                                  p.s.: Still haven't figured it out the gamenotes thing. Was it the same for 270BC too, before the latest update, or just something I caused is mostly what I'm wondering?

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Cernel
                                    last edited by

                                    @Cernel I think the previous game notes had that problem. I'm pretty sure I changed the html/css to use different tags/styles to properly make them display in the map window and game panel.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @redrum
                                      last edited by

                                      @redrum Were the previous ones (that the variants still use) deprecated or this is just a TripleA issue and why did you change them?

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Cernel
                                        last edited by

                                        @Cernel I think its always been that way. I'd have to look at the code to see why the notes in some cases display differently in the map window vs game panel.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @redrum
                                          last edited by

                                          @redrum Ok: moved to GitHub, and since I intend removing 270bc_variants from the repository anyways, I've used another map as example:
                                          https://github.com/triplea-game/triplea/issues/5731

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                                          • C Offline
                                            Cernel Moderators
                                            last edited by

                                            I believe a recurring issue of this game is that the fort placement rules are not easily understood by many people new to the game.

                                            How the game explains such rules is only by this "Note", in the "fort" row of the "Units" tab:

                                            normal placement with city,
                                            1 per territory per turn with legionaire

                                            I believe this is not quite enough to certainly define such rules. Here it is my take, having only an asterisk in the "Notes" column and this written right under the table:

                                            *Every fort can alternatively be placed, at the rate of 1 new fort per territory per turn, in any territory not having a city in it, at the start of the placement phase, but only if the territory has at least one legionary unit in it, at the start of the placement phase, and it has been owned by the turn player since before the current turn.
                                            (forts can be placed also in value 0 territories)
                                            (in territories already having cities in them before the current placement phase, forts are placed normally, without any special requirements, just like any other unit, and accounting together with all of them for placement limits)
                                            (you can also place both 1 fort and 1 city into the same territory, during the same placement phase, as long as that territory has one or more legionaries and no city in it, at the start of the phase)

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