Ideas for a 'show combat' button?
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@Cernel ya it occurs to many im sure if they are chatting while playing. Happens to me all the time.
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@prastle said in Ideas for a 'show combat' button?:
@Cernel ya it occurs to many im sure if they are chatting while playing. Happens to me all the time.
We should probably open something about that, since here it is off topic anyways. Spacebar should just never act as confirmation of anything if you are using it for typing. The problem is silly dramatic for confirming politics actions in live FFA (it just ruins the game).
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@Cernel Yup moved here https://forums.triplea-game.org/topic/293/remove-space-bar-for-casualties-confirmation
gd idea
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From a technical standpoint... would the inclusion of a button like this go somewhere into one of the menu area's on the screen? Or would it have to be another window that opens when combat decisions would be required?
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@LaFayette Wouldn't the better solution be to have the combat window always on top? I think this is a lobby only issue for the most part so I don't have other guidance as I've never had this problem even in my limited lobby play.
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@redrum Nor I. I generally don't minimize or hide the combat screen once combat has begun.
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@Hepps I'm guessing its folks that are surfing the web and such during other player's turns that run into the issue. I'm way to into my games to do that

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@redrum Even clicking around on the map can cause the problem, if the timing is wrong you may not notice the pop-up. Always on-top could be an option, yes. IIRC there was an issue where multiple always on top windows competed, so long as that is not the case that is a good alternative. But, we also should consider the spectator case, an always on top combat window would be really annoying, so some conditional logic would seem called for to always on-top only if you are involved in the battle.
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@LaFayette Yah watching a game would pretty much be over if the combat window was always on top and you had to manually close it. I like (watching and playing) being able to push it back so I can look around.
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@Hepps It just needs to be always on top (still suggesting it) when it is open. You would still be able to click on "minimize" (like you do now) and, then, it would be not on top anymore. Besides, you can also simply drag it aside.
Also, I suggest having "Show battle as observer" False as default, which you can already set as you wish, thus never having pop-ups you are not involved as a player (you can still see all the action in the right sidebar on "Actions").
@redrum The main occurence, during live play, is when you are scrolling the map to strategise, or using the battlecalculator or such. In these cases (like when the battle happens while you are moving the map with the cursor) you may never see the window and not realise you have to do any clicks, until somebody slaps you.
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@LaFayette said in Ideas for a 'show combat' button?:
@redrum Always on-top could be an option, yes. IIRC there was an issue where multiple always on top windows competed, so long as that is not the case that is a good alternative.
It was me that reported that issue relatively to the "Game Notes" window. The case is different here, and I suggest having the on top and, then, see if it causes any issues or not. I think that if the window closes automatically when the battle is over, then there should be no issues at all for sure.
But, we also should consider the spectator case, an always on top combat window would be really annoying, so some conditional logic would seem called for to always on-top only if you are involved in the battle.
As long as you can still click to minimise the window, I believe that is not a problem. Anyways, if it is feasible, I agree to limit the always on top for the two referring players of the battle only, of course.
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