Switching out default units
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Hey everyone, it's been so long since I've posted that I don't think anything from the old site followed me.
Anyway, I made a ton of units that I like to use when I play, but when I downloaded the new engine it draws from the compressed zip files (which can't be edited or added to).
Is there a workaround for this? I tried extracting all the files but the engine wouldn't recognize the maps at all.
Thanks!
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@Joe-Pants Not sure, what exactly you are doing. Are you trying to use older map files? Those most likely are incompatible with the current stable of TripleA, that is 1.9.0.0.13066.
What should work is to redownload all needed maps with the ingame downloader.
You can then open the map-zip file with your zip-software and replace the units in the units subfolder with your own images. The image format is png.
Alternatively you can use the unzipped map folders/files, too, performing the same procedure as described.
After replacing the unit images you can either rezip or run the unzipped map-folder as well.Maybe this is interesting: https://github.com/triplea-game/triplea/wiki/Upgrade-Maps-Information
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Thanks! I'm not trying to use older map files, just swap out unit pngs. When I unzip and add the units, the Properties file also changes and the game can't find the spinning globe zip, nor can it find anything in the doc images file. Not certain why it's happening like that.
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@Joe-Pants Which map are you using?
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World at War
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@Joe-Pants So you have the world_at_war-master.zip file in the "downloadedMaps" directory. Where did you unzip it to?
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I unzipped it to the same "downloadedMaps" directory.
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So in your donwloadedMaps directory you now have
a subdirectory called world_at_war-master
as well as the world_at_war-master.zip file? -
@Joe-Pants Delete or relocate the original zipped file from the downloaded maps folder.
I ran into the same issue. You can't have both the zipped and unzipped version in the DL maps folder at the same time.
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@Hepps
That's what I was after... -
@Joe-Pants BTW good to see your name again on the forums.
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@Joe-Pants said in Switching out default units:
I guess the properties file isn't crucial to be in the downloadedMaps folder.
It is just for comparing the installed map-version with the current one on the server to inform about updates.
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OH I'M SO HAPPY!!
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@Joe-Pants said in Switching out default units:
Thanks! I'm not trying to use older map files, just swap out unit pngs. When I unzip and add the units, the Properties file also changes and the game can't find the spinning globe zip, nor can it find anything in the doc images file. Not certain why it's happening like that.
Welcome back! Did you spot any of units of yours in that map?
If you don't intend to push a change to the original in the repository, I suggest rather making a mapskin, for your case, leaving the original as is.
The mapskin path should be:
downloadedMaps/world_at_war-*skin
with "*" meaning anything.
Then, you can also share it, of course.
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@Joe-Pants I really like the new infantries, especially since that the basic and ubiquitous NWO/WAW infantry is really not good (but it is at least decent, since it gets zoomed so much that it becomes fairly indistinctive), but the risk here is confusion with the elite and marine units.
I wonder what the Italian and Romanian armours are representing, exactly. I think the current, shared, one is not bad, albeit surely not very good, either, but the new ones seem nice, and diversity is good.
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@Cernel, there was a point maybe five years ago where I went bananas with unit images. That screenshot is just the tip of the iceberg - I have elite units, marines, long range units, pretty much anything that was available at the time. The Italian and Romanian Tanks are based on actual units used by those coutries, or by an associated country. I'll make an attempt to load "JoePantsSkin" or something like that.
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@Joe-Pants Yeah, I'm sure of that. I was just asking what model exactly; I've especially no idea about the Romanians; that looks like a French tank.
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@Joe-Pants If you are planning on a formal skin... I'd make the suggestion to flip the direction the Britsh and French units are facing.
And Dutch for that matter.
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@Hepps I suppose he decided to have all Axis and all Allies facing one or the other side, and prioritized Germans facing the Russians. Or maybe he's just depicting the French as not very willingly to fight... The British can go both ways, cause Africa.