G40 Makalakalane (ax) v ubernaut (al)
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 3 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Yugoslavia to Bessarabia Italians take Bessarabia from Russians 5 infantry moved from Bulgaria to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Morocco 1 armour and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 armour and 1 mech_infantry moved from Algeria to Morocco 1 artillery and 2 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British Combat - Italians Battle in Morocco Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 3 : 2/3 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Greece Italians attack with 1 bomber, 2 fighters and 5 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 bomber, 2 fighters and 5 infantry in Greece, round 2 : 2/8 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Greece, round 3 : 3/6 hits, 2.17 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 artillery moved from Southern France to Northern Italy 2 infantry moved from Southern France to Northern Italy 2 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 infantry moved from Libya to Tobruk 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone Place Units - Italians 1 artillery placed in Northern Italy 3 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : 0.83 French : 0.00 Neutral_Allies : 1.00 -
@ubernaut sorry, I'm not sure where in the ocean? Atlantic or Pacific? I was focused on doing my turn

-
@Makalakalane asia
-
@ubernaut I don't know how much you messed up - I'm actually still pretty new to the G1940, so it's hard for me to see many turns down the road unless it's really, really obvious. Italy has become quite big, but your ventures with the English fleet towards east could prove pretty vital against Japan.
-
@Makalakalane maybe im wrong maybe it won't matter that much if you do attack me idk im very newb on this map as well just didn't realize you had as much force as you do that's all

-
@ubernaut well, if you're talking about the Engish fleet by India, then yea, Japan is always stronger the first many turns. But Japan and England are actually not at war yet. If I attack England, ANZAC or France, the US will get the opportunity to enter the war early on (usually they can't join and fight before turn 4), which is not always a good thing for Japan. Your American fleet sits 3 seazones from Japan, so if I attack England in turn 3, you will be able to sail in and surround Japan, taking out whatever fleet I would have there. Only thing I got that could really hurt is my one-time Kamikaze thing; Up to 6 dice (on 2) in a one time defensive action. I can spread those 6 dice how I want in all the seazones with the kamikaze sign. If they hit they can really hurt the American fleet if they go into Japan. Planes can usually reach that zone also.
-
@Makalakalane thanks for the moral encouragement
haven't had a chance to look at your turn yet prob won't be able to do any more today got a bunch of work stuff and im kinda late getting out of here for errands anzac and france are usually quick tho and i know you stay up late so if i can ill squeeze one in when i get back. 
-
Just to clarify, if you don't know it.. In round one, Germany is at war with England/ANZAC and France. Russia is not at war with anyone and can't declare war until turn 4 unless Axis are aggressive towards them first. Japan starts at war with China, only. Any aggressive action against any other country means the US can enter the war before turn 4, which also means that the US gets all its bonuses (20-25 extra IPC pr round) and that all their Industrial Complexes are upgraded to Major ones.
England/ANZAC starts at war with Germany and no-one else. They can declare war against Japan at anytime.
Do you the rules about the neutral territories? -
@Makalakalane yeah i know about those things but idk the map well enough know if its good to declare war early or not for the various teams that can do it.
-
@ubernaut oh ok
Just wanted to make sure
It's pretty essential. -
@Makalakalane for sure thanks for double checking.

-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0.00 expected hits Purchase Units - ANZAC ANZAC buy 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Burma 1 infantry moved from Trans-Jordan to Egypt 1 artillery moved from New South Wales to South Australia 2 infantry moved from South Australia to Queensland 1 aaGun moved from South Australia to Queensland 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 aaGun moved from South Australia to New South Wales Place Units - ANZAC 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC rolls : : 0.00 -
@Makalakalane go for :germany: R3 i'm almost certainly done for today fyi

-
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 battleships, 1 carrier, 1 cruiser, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 109 Sea Zone 2 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 armour and 6 infantry moved from Poland to Eastern Poland 6 armour moved from Germany to Eastern Poland 1 armour, 3 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Southern Italy to Eastern Poland 1 armour, 2 artilleries and 6 infantry moved from Romania to Eastern Poland 6 armour moved from Normandy Bordeaux to Western Germany 3 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to France 3 artilleries moved from Normandy Bordeaux to France Combat - GermansCombat Hit Differential Summary :
-
@ubernaut do you want to Scramble near England?
-
@Makalakalane let's do it live going to the lobby now

-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 battleships, 1 carrier, 1 cruiser, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 109 Sea Zone 2 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 armour and 6 infantry moved from Poland to Eastern Poland 6 armour moved from Germany to Eastern Poland 1 armour, 3 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 1 fighter moved from Southern Italy to Eastern Poland 1 armour, 2 artilleries and 6 infantry moved from Romania to Eastern Poland 6 armour moved from Normandy Bordeaux to Western Germany 3 mech_infantrys moved from Normandy Bordeaux to Western Germany 1 infantry moved from Normandy Bordeaux to France 3 artilleries moved from Normandy Bordeaux to France Combat - Germans British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 3 tactical_bombers British defend with 2 battleships, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport; French defend with 1 cruiser and 1 fighter British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits Units damaged: 2 battleships owned by the British Germans roll dice for 2 battleships, 1 carrier and 1 cruiser in 109 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits British roll dice for 2 battleships, 3 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 2 : 6/11 hits, 6.33 expected hits Units damaged: 2 battleships owned by the Germans 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 carrier owned by the Germans, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone Germans roll dice for 2 battleships, 2 bombers, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 3 : 5/10 hits, 6.17 expected hits British roll dice for 2 battleships, 1 cruiser, 4 fighters and 1 transport in 109 Sea Zone, round 3 : 6/7 hits, 4.50 expected hits 1 cruiser owned by the British, 3 fighters owned by the Germans, 3 tactical_bombers owned by the Germans, 1 fighter owned by the French and 3 fighters owned by the British lost in 109 Sea Zone Germans roll dice for 2 battleships and 2 bombers in 109 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits British roll dice for 2 battleships and 1 transport in 109 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Germans and 2 battleships owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from British with 2 battleships and 1 bomber remaining. Battle score for attacker is 39 Casualties for Germans: 1 bomber, 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 3 tactical_bombers Casualties for British: 2 battleships, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Casualties for French: 1 cruiser and 1 fighter Non Combat Move - Germans 1 bomber moved from 109 Sea Zone to Western Germany 3 aaGuns moved from Slovakia Hungary to Eastern Poland 3 aaGuns moved from Normandy Bordeaux to France Place Units - Germans 1 submarine placed in 105 Sea Zone 7 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -1.83 British : 0.67 -
@ubernaut just remembering the @ thing.. You're up. Whenever you got the time. I'm going to sleep. See you later
-
@Makalakalane i'll get my revenge!


-
@Makalakalane sorry getting a bit of a late start today should be getting a chance to look at it soon.

Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login