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    Variable lists do not seem to work

    Scheduled Pinned Locked Moved Map Making
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    • redrumR Offline
      redrum Admin @Frostion
      last edited by

      @Frostion Can you post the 3 variable lists from the XML? Or just post your XML?

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 1
      • FrostionF Offline
        Frostion Admin
        last edited by

        world_of_war_heroes.xml

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        redrumR 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Frostion
          last edited by

          @Frostion Oh the problem is the givesMovement doesn't allow a list of units. So you can't have this:

                  <option name="givesMovement" value="-1:unit1:unit2:unit3"/>
          

          You have to do this:

                  <option name="givesMovement" value="-1:unit1"/>
                  <option name="givesMovement" value="-1:unit2"/>
                  <option name="givesMovement" value="-1:unit3"/>
          

          So you can't use the variable list for those currently. Would be a good feature request to allow a list of units in a single line so the first example above would work 🙂

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          FrostionF 1 Reply Last reply Reply Quote 1
          • FrostionF Offline
            Frostion Admin @redrum
            last edited by Frostion

            @redrum Oh! I will make this feature request immediately! 🙂

            https://forums.triplea-game.org/topic/1586/allow-unit-property-givesmovement-to-use-variable-lists

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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            • wc_sumptonW Online
              wc_sumpton
              last edited by

              @redrum, @Frostion
              Isn't 'givesMovement' an array list, and needs '-reset-'? So would something like this work:

                  <attachment foreach="$AllLandUnits$^$AllAirUnits$" name="unitAttachment" attachTo="Frost-Trap" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                      <option name="isInfrastructure" value="true"/>
                      <option name="givesMovement" value="-1:@AllLandUnits@"/>
                      <option name="givesMovement" value="-1:@AllAirUnits@"/>
                      <option name="destroyedWhenCapturedFrom" value="$AllPlayers$"/>
                  </attachment>
              

              Cheers...

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @wc_sumpton
                last edited by

                @wc_sumpton I don't believe so. The foreach would be creating multiple separate unit attachments not multiple options in the same attachment.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                wc_sumptonW 1 Reply Last reply Reply Quote 0
                • wc_sumptonW Online
                  wc_sumpton @redrum
                  last edited by

                  @redrum Yea caught that after I'd posted it (Watching American football). I believe that with a trigger this same thing could be achieved.

                  Cheers...

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @wc_sumpton
                    last edited by

                    @wc_sumpton Yeah, I think you could do it with variable list + a trigger using it to essentially generate triggers to add to the unit attachment givesMovement list. But that is kind of messy for defining the unit attachment that isn't changing so decided it was worth updating the property to allow a list of unit types 🙂

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Martin MadueñoM Offline
                      Martin Madueño
                      last edited by

                      Hello,

                      I'm new creating maps, but i just finished one

                      Im trying to use variables to clean the code but i'm receaving this message when i try. It's in spanish, but i think its quite clear.

                      error.PNG

                      		<variableList>
                      			<variable name="prueba">
                      				<element name=""/>
                      			</variable>
                      		</variableList>
                      

                      ¿Can you please tell me what I'm missing?

                      Thanks

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Martin Madueño
                        last edited by

                        @Martin-Madueño What version of TripleA are you using? Variables haven't been added into the stable release yet (1.9.0.0.13066) so you need to use the pre-release which can be downloaded here: https://github.com/triplea-game/triplea/releases

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        Martin MadueñoM 1 Reply Last reply Reply Quote 2
                        • Martin MadueñoM Offline
                          Martin Madueño @redrum
                          last edited by

                          @redrum Thanks, i will try with pre-release :grinning_face_with_smiling_eyes:

                          1 Reply Last reply Reply Quote 1

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