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    Non-amphibious Transports Confuse AI

    Scheduled Pinned Locked Moved Map Making
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    • redrumR Offline
      redrum Admin @RogerCooper
      last edited by

      @rogercooper Interesting. What property controls whether transports can amphib attacks with units? I wasn't aware that even existed, let alone any maps that used it.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      RogerCooperR 1 Reply Last reply Reply Quote 0
      • RogerCooperR Offline
        RogerCooper @redrum
        last edited by

        @redrum It is a unit property. Here is a how it descibed in POS2

        canInvadeOnlyFrom values: is a colon dilimited list of the transporting units which this unit can perform amphibious assaults from.
        A unit which can not perform amphibious assaults may instead disembark during non-combat
        can be set to "all", or "none", or a list of some transports. if this option is not present, it defaults to "all"

        This should be used more. Landing on a defended, hostile coast requires specialized landing craft, while troops can be moved to friendly ports on almost any ship type. It is also realistic to prohibit tanks from invading, forcing the beachhead to be secured with a infantry & air power.

        redrumR 2 Replies Last reply Reply Quote 2
        • redrumR Offline
          redrum Admin @RogerCooper
          last edited by

          @rogercooper Ah I see, the property is actually on the land units being transported. Do you have a save game showing the AI's poor behavior so I can use it to test?

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @RogerCooper
            last edited by

            @rogercooper This should now be fixed in the latest pre-release: https://github.com/triplea-game/triplea/pull/2513

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @redrum
              last edited by

              @redrum You're amazing.

              RogerCooperR 1 Reply Last reply Reply Quote 0
              • RogerCooperR Offline
                RogerCooper @RogerCooper
                last edited by

                @rogercooper 0_1508619275324_mid.tsvg I am still seeing odd behavior. For example in this saved game the British have built large force in Britain but no transports.

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @RogerCooper
                  last edited by

                  @rogercooper Dover is connected to Belgium by land (probably incorrectly):
                  <connection t1="Dover" t2="Belgium" />

                  So the UK AI has no reason to build transports 🙂

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  RogerCooperR 1 Reply Last reply Reply Quote 0
                  • RogerCooperR Offline
                    RogerCooper @redrum
                    last edited by

                    @redrum I will fix the scenario.

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @RogerCooper
                      last edited by Hepps

                      @rogercooper Wasn't that a scenario where they put the land connection in for something to do with bombing runs or air movement between Britain and Mainland Europe? I seem to remember years ago hearing something about a MOD where they had included a connection for some reason to do with aircraft movement.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Hepps
                        last edited by

                        @hepps If it was intentional then I think some indicator on the map that they are connected would need added. Being able to move land units without transports across the channel just seems wrong though.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        HeppsH 1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by

                          @redrum I'm not 100% sure.... I just remember a something from the old forum where someone had done a MOD and they included a connection for air only.

                          I think it was because they wanted air to be able to move in some way between them without doing any changes to the map.

                          I could be wrong or it could have been a totally different map. Just something in the post sparked a few of my remaining memory cells.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          RogerCooperR 1 Reply Last reply Reply Quote 0
                          • RogerCooperR Offline
                            RogerCooper @Hepps
                            last edited by

                            @hepps The area-movement WW2 game Blitz had an air-only connection across the English channel. I don't see how you could even do that in TripleA.

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