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    Convoy zone

    Scheduled Pinned Locked Moved Map Making
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    • A Offline
      andrewthree Moderators
      last edited by

      Hi, I'm trying to create sea zones which will give income to UK unless there is an axis sub or other naval unit on it at the time that UK collects income. I tried copying xml from Napoleonic Empires and the XML Option Browser but not having much luck. The sea zones are called: "CZ1","CZ2","CZ3","CZ4","CZ5". What is the best way to do this? These sea zones are not adjacent to any land areas. Thanks

      B 1 Reply Last reply Reply Quote 1
      • B Online
        beelee @andrewthree
        last edited by beelee

        @andrewthree
        Hi andrew
        I'm guessing you want a convoy zone so the sz is worth money but not if enemy ship is in it ? I don't remember 100% how I did it but

        <attachment name="triggerAttachment_90_SeaZone" attachTo="Germans" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="trigger" value="conditionAttachmentConvoyandBlockade"/>
        <option name="territories" value="90 Sea Zone"/>
        <option name="territoryProperty" value="production" count="2"/>
        <option name="territoryProperty" value="convoyRoute" count="true"/>
        <option name="territoryProperty" value="convoyAttached" count=""/>
        <option name="when" value="before:germansPolitics"/>
        <option name="uses" value="1"/>

        so I have a trigger that activates it but you won't need it if it's always on. You need to add "convoy text" as well. It's in the "map" where objective properties and stuff are.

        Screenshot from 2020-04-12 22-03-15.png

        oops so convoy is right below the highlighted one. POS 2 explains it. It takes some searching but convoy and giving sea zones pu value "production" is what you want.

        If you still have trouble let me know

        oh and you'll need "convoy flags" too. DL "Global 40 House Rules" That's how I did it. You activate the "Convoy and Blockade" map option and it'll show up or just hit "Option Redesign"

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        • B Online
          beelee
          last edited by

          hmm...actually idk if you need the convoy thing. I think you just need "territory Owner" and a "production" value. But you want the flag to show who has control of it.

          If he's not too busy maybe @Cernel will clue you in.

          A 1 Reply Last reply Reply Quote 2
          • A Offline
            andrewthree Moderators @beelee
            last edited by

            @beelee I actually do not want any flag there. I was thinking about something like in ww2v3 where the italians get +5 PUs if they control certain land territories and there are no allied surface ships in the mediterranean. I want UK to get +1 PU for each of these sea zones which have no axis surface ship or submarine (usually it will be a submarine) in it at the end of the UK turn. There are no land areas which have to be controlled by UK (other than London of course).

            prastleP B 3 Replies Last reply Reply Quote 1
            • prastleP Offline
              prastle Moderators Admin @andrewthree
              last edited by

              @andrewthree those are NOS or national ObjectiveS @beelee can help with them he loves them 🙂

              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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              • B Online
                beelee @andrewthree
                last edited by

                @andrewthree
                yea i think you just need to give the sea zone "production" but idk if that makes it so the other player gets the dough instead of just neutralizing

                A prastleP 2 Replies Last reply Reply Quote 1
                • B Online
                  beelee @prastle
                  last edited by

                  @prastle said in Convoy zone:

                  @andrewthree those are NOS or national ObjectiveS @beelee can help with them he loves them 🙂

                  it's a love hate thing 🙂

                  1 Reply Last reply Reply Quote 2
                  • A Offline
                    andrewthree Moderators @beelee
                    last edited by

                    @beelee Ok, thanks, I'll mess with it some more

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                    • prastleP Offline
                      prastle Moderators Admin @beelee
                      last edited by

                      @beelee convoys were only ever neutralized was my understanding

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                      • B Online
                        beelee @andrewthree
                        last edited by

                        @andrewthree said in Convoy zone:

                        @beelee I actually do not want any flag there. I was thinking about something like in ww2v3 where the italians get +5 PUs if they control certain land territories and there are no allied surface ships in the mediterranean. I want UK to get +1 PU for each of these sea zones which have no axis surface ship or submarine (usually it will be a submarine) in it at the end of the UK turn. There are no land areas which have to be controlled by UK (other than London of course).

                        Right on so something like this should work

                        <attachment name="conditionAttachment_Russians_1_Convoy_Clear" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                        <option name="enemyExclusionTerritories" value="125 Sea Zone" count="1"/>
                        <option name="unitPresence" value="battleship:carrier:submarine:destroyer:cruiser" count="0"/>
                        </attachment>

                        <attachment name="triggerAttachment_Russians_1_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                        <option name="trigger" value="conditionAttachment_Russians_1_Lend_Lease"/>
                        <option name="resource" value="PUs"/>
                        <option name="resourceCount" value="3"/>
                        </attachment>

                        so that means Russia gets 3 bucks if 125 doesn't have any axis ships.

                        A 1 Reply Last reply Reply Quote 1
                        • A Offline
                          andrewthree Moderators @beelee
                          last edited by

                          @beelee for this to work do i need to be using v3 rules?

                          B 1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @andrewthree
                            last edited by

                            @andrewthree
                            hmm..idk that
                            what it uses tho. For the global 40 game

                            prastleP 1 Reply Last reply Reply Quote 0
                            • prastleP Offline
                              prastle Moderators Admin @beelee
                              last edited by

                              @beelee global uses v3 rules as a base so I doubt it works in v2

                              If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                              B 1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @prastle
                                last edited by

                                @prastle
                                yea that's what I meant. Poorly worded on my part 🙂

                                1 Reply Last reply Reply Quote 0
                                • A Offline
                                  andrewthree Moderators
                                  last edited by

                                  I think I have it working. I am using national objectives. Thanks for the help.

                                  1 Reply Last reply Reply Quote 1

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