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    Convoy zone

    Scheduled Pinned Locked Moved Map Making
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    • A Offline
      andrewthree Moderators @beelee
      last edited by

      @beelee I actually do not want any flag there. I was thinking about something like in ww2v3 where the italians get +5 PUs if they control certain land territories and there are no allied surface ships in the mediterranean. I want UK to get +1 PU for each of these sea zones which have no axis surface ship or submarine (usually it will be a submarine) in it at the end of the UK turn. There are no land areas which have to be controlled by UK (other than London of course).

      prastleP B 3 Replies Last reply Reply Quote 1
      • prastleP Offline
        prastle Moderators Admin @andrewthree
        last edited by

        @andrewthree those are NOS or national ObjectiveS @beelee can help with them he loves them 🙂

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        B 1 Reply Last reply Reply Quote 2
        • B Online
          beelee @andrewthree
          last edited by

          @andrewthree
          yea i think you just need to give the sea zone "production" but idk if that makes it so the other player gets the dough instead of just neutralizing

          A prastleP 2 Replies Last reply Reply Quote 1
          • B Online
            beelee @prastle
            last edited by

            @prastle said in Convoy zone:

            @andrewthree those are NOS or national ObjectiveS @beelee can help with them he loves them 🙂

            it's a love hate thing 🙂

            1 Reply Last reply Reply Quote 2
            • A Offline
              andrewthree Moderators @beelee
              last edited by

              @beelee Ok, thanks, I'll mess with it some more

              1 Reply Last reply Reply Quote 0
              • prastleP Offline
                prastle Moderators Admin @beelee
                last edited by

                @beelee convoys were only ever neutralized was my understanding

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                • B Online
                  beelee @andrewthree
                  last edited by

                  @andrewthree said in Convoy zone:

                  @beelee I actually do not want any flag there. I was thinking about something like in ww2v3 where the italians get +5 PUs if they control certain land territories and there are no allied surface ships in the mediterranean. I want UK to get +1 PU for each of these sea zones which have no axis surface ship or submarine (usually it will be a submarine) in it at the end of the UK turn. There are no land areas which have to be controlled by UK (other than London of course).

                  Right on so something like this should work

                  <attachment name="conditionAttachment_Russians_1_Convoy_Clear" attachTo="Russians" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                  <option name="enemyExclusionTerritories" value="125 Sea Zone" count="1"/>
                  <option name="unitPresence" value="battleship:carrier:submarine:destroyer:cruiser" count="0"/>
                  </attachment>

                  <attachment name="triggerAttachment_Russians_1_Lend_Lease" attachTo="Russians" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                  <option name="trigger" value="conditionAttachment_Russians_1_Lend_Lease"/>
                  <option name="resource" value="PUs"/>
                  <option name="resourceCount" value="3"/>
                  </attachment>

                  so that means Russia gets 3 bucks if 125 doesn't have any axis ships.

                  A 1 Reply Last reply Reply Quote 1
                  • A Offline
                    andrewthree Moderators @beelee
                    last edited by

                    @beelee for this to work do i need to be using v3 rules?

                    B 1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee @andrewthree
                      last edited by

                      @andrewthree
                      hmm..idk that
                      what it uses tho. For the global 40 game

                      prastleP 1 Reply Last reply Reply Quote 0
                      • prastleP Offline
                        prastle Moderators Admin @beelee
                        last edited by

                        @beelee global uses v3 rules as a base so I doubt it works in v2

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @prastle
                          last edited by

                          @prastle
                          yea that's what I meant. Poorly worded on my part 🙂

                          1 Reply Last reply Reply Quote 0
                          • A Offline
                            andrewthree Moderators
                            last edited by

                            I think I have it working. I am using national objectives. Thanks for the help.

                            1 Reply Last reply Reply Quote 1

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