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    new production unit - barracks

    Scheduled Pinned Locked Moved Map Making
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    • N Offline
      Numetalfan
      last edited by

      thanks to the freuquent support,

      I feel I am close to what I want but still it there is the following error:

      Jun 28, 2020 11:31:50 AM games.strategy.engine.framework.ui.GameChooserModel createGameChooserEntry
      SCHWERWIEGEND: Could not parse: file:/C:/Users/.../triplea/downloadedMaps/world_war_ii_v4/map/games/WW2v4-1941.xml
      games.strategy.engine.data.GameParseException: map name: 'file:/C:/Users/.../triplea/downloadedMaps/world_war_ii_v4/map/games/WW2v4-1941.xml', game name: '<unknown>', failed to parse XML document
      at games.strategy.engine.data.GameParser.newGameParseException(GameParser.java:108)
      at games.strategy.engine.data.GameParser.parseDom(GameParser.java:136)
      at games.strategy.engine.data.GameParser.parseShallow(GameParser.java:127)
      at games.strategy.engine.data.GameParser.parseShallow(GameParser.java:123)
      at games.strategy.engine.framework.ui.GameChooserEntry.<init>(GameChooserEntry.java:36)
      at games.strategy.engine.framework.ui.GameChooserModel.createEntry(GameChooserModel.java:168)
      at games.strategy.engine.framework.ui.GameChooserModel.createGameChooserEntry(GameChooserModel.java:147)
      at games.strategy.engine.framework.ui.GameChooserModel.populateFromDirectory(GameChooserModel.java:181)
      at games.strategy.engine.framework.ui.GameChooserModel.lambda$parseMapFiles$0(GameChooserModel.java:62)
      at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
      at java.util.Spliterators$ArraySpliterator.forEachRemaining(Unknown Source)
      at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
      at java.util.stream.ForEachOps$ForEachTask.compute(Unknown Source)
      at java.util.concurrent.CountedCompleter.exec(Unknown Source)
      at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
      at java.util.concurrent.ForkJoinPool$WorkQueue.execLocalTasks(Unknown Source)
      at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(Unknown Source)
      at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source)
      at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source)
      Caused by: org.xml.sax.SAXParseException; systemId: jar:file:/C:/Program%20Files/TripleA/bin/triplea-game-headed-1.9.0.0.13066-all.jar!/games/strategy/engine/xml/; lineNumber: 870; columnNumber: 3; Elementtyp "production" muss mit dem entsprechenden Endtag "</production>" beendet werden.
      at com.sun.org.apache.xerces.internal.parsers.DOMParser.parse(Unknown Source)
      at com.sun.org.apache.xerces.internal.jaxp.DocumentBuilderImpl.parse(Unknown Source)
      at javax.xml.parsers.DocumentBuilder.parse(Unknown Source)
      at games.strategy.engine.data.GameParser.getDocument(GameParser.java:323)
      at games.strategy.engine.data.GameParser.parseDom(GameParser.java:134)
      ... 17 more

      1 Reply Last reply Reply Quote 0
      • wc_sumptonW Offline
        wc_sumpton
        last edited by

        @Numetalfan so what I think this is saying is that there is no </production> tag. This could be miss leading because you do have the </production> tag. It also gives a line number which is way before the end of the xml. If you were missing the tag the line number would be something like 2200. So what you need to do is check you xml at line 870 to see if there is an extra closing tag, maybe 2 </productionRule> tags together or something similar.

        Hopefully we get there soon.

        Cheers...

        P.S. You could post your xml so that it may be checked by others. (But I know the thrill of getting it right on my own!! :face_with_tears_of_joy: )

        1 Reply Last reply Reply Quote 2
        • N Offline
          Numetalfan
          last edited by

          WW2v4-1941.xml

          Hi,
          I found some mistakes by myself, yet there still is not everything fine

          1 Reply Last reply Reply Quote 0
          • wc_sumptonW Offline
            wc_sumpton
            last edited by

            Hello @Numetalfan, well I guess things got a little bit confusing. I am very sorry, I should have been clearer in my instructions. I assumed that since you had created 2 new properties, that you understood that properties appear at the end of the xml. That was my bad. So with that out of the way lets get to your xml:

                <!-- Infantry -->
                <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                  <option name="movement" value="1"/>
                  <option name="transportCost" value="2"/>
                  <option name="isInfantry" value="true"/>
                  <option name="isAirTransportable" value="true"/>
                  <option name="attack" value="1"/>
                  <option name="defense" value="2"/>
                  <option name="artillerySupportable" value="true"/>
            <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
               <!-- <boolean/> Remove -->
            <!-- </property> Remove -->
            <!-- </attachment> Remove -->
             </attachment>
            
                <!-- Artillery -->
                <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                  <option name="movement" value="1"/>
                  <option name="transportCost" value="3"/>
                  <option name="attack" value="2"/>
                  <option name="defense" value="2"/>
                  <option name="artillery" value="true"/>
             <option name="requiresUnits" value="factory"/>
            <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
               <!-- <boolean/> Remove -->
            <!-- </property> Remove -->
            <!-- </attachment> Remove -->
                </attachment>
            

            Please note that I am also removing one of the </attachment> tags. Again my bad.

            You need to do this for all the units. Next to the Barracks. There are 3 - in the Barracks comment ie: <--- Barracks ---> and it should be only 2:

               <!-- Barracks -->
            <attachment name="unitAttachment" attachTo="barracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
               <option name="isFactory" value="true"/>
            <!-- </attachment> Remove -->
                </attachment>
            

            There is also an extra </attachment> tag to remove here also.

            Now to properly add that property. Since the two properties you added are not doing anything, we will add the property there:

                <!-- <property name="maxBarracksPerTerritory" value="1"/> Remove -->
                <!-- <property name="Placement Restricted By Barracks" value="true" editable="false"> Remove -->
                  <!-- <boolean/> Remove -->
                <!-- </property> Remove -->
                <property name="Unit Placement Restrictions" value="true" editable="false">
                  <boolean/>
                </property>
            

            So now lets load and test.

            Cheers...

            1 Reply Last reply Reply Quote 1
            • wc_sumptonW Offline
              wc_sumpton
              last edited by

              @Numetalfan looks like there are more problems. This happens sometimes. The error talks about a missing end properties tag at line 2250. Line 2250 is the bottom of the xml, which means its missing above this line. When you cut and copied the mapName line you replaced a </property> tag. It happens. Its a mistake, and we learn by finding and correcting those errors.

                  <property name="Neutrals Are Blitzable" value="false" editable="false">
                    <boolean/>
                  </property> <!-- Add -->
                     <!-- Map Name: must equal file name -->
                  <property name="mapName" value="world_war_ii_v4" editable="false"/>
              
              

              Now save and run again.

              Cheers...

              1 Reply Last reply Reply Quote 1
              • wc_sumptonW Offline
                wc_sumpton
                last edited by

                @Numetalfan and now another error. I going to blame us both for this. The version at the top can only be numbers. So if you want the ' edited BM' place it with the name or put it in comment brackets:

                  <info name="WW2v4-1941" version="1.7"/> <!-- edited BM -->
                

                Doing good so far!! Lets save and run again!

                Cheers...

                1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton
                  last edited by

                  @Numetalfan now there is a whole list of errors! But before you throw you hand up in discuss please notice that all the JAVA error are not there, and if you look into the 'Select Map' list 'WW2v4-1941' is now listed. You can't select it, but it does show that progress is being made! (I think you are still using 1.9.0.0.xxxx, so you may not see the list like I do with the newer version. But you should still at least 2)
                  So for the first error at line 883:

                  <repairRule name="repairFactoryIndustrialTechnology">
                        <cost resource="PUs" quantity="1"/>
                        <result resourceOrUnit="factory" quantity="2"/>
                        <!-- <repairRules name="repairBarracks"/> Remove -->
                  </repairRule>
                  
                   <repairFrontier name="repair">
                        <repairRules name="repairFactory"/>
                        <repairRules name="repairBarracks"/> <!-- Add here -->
                   </repairFrontier>
                  

                  The line was just added to the wrong area. And next re-comment out the Industrial Technology productionFrontier block:

                  <!-- <productionFrontier name="productionIndustrialTechnology">
                                          <frontierRules name="buyInfantryIndustrialTechnology"/>
                                          <frontierRules name="buyArtilleryIndustrialTechnology"/>
                                          <frontierRules name="buyArmourIndustrialTechnology"/>
                                          <frontierRules name="buyFighterIndustrialTechnology"/>
                                          <frontierRules name="buyBomberIndustrialTechnology"/>
                                          <frontierRules name="buyTransportIndustrialTechnology"/>
                                          <frontierRules name="buySubmarineIndustrialTechnology"/>
                                          <frontierRules name="buyDestroyerIndustrialTechnology"/>
                  			<frontierRules name="buyCruiserIndustrialTechnology"/>
                                          <frontierRules name="buyCarrierIndustrialTechnology"/>
                                          <frontierRules name="buyBattleshipIndustrialTechnology"/>
                                          <frontierRules name="buyAAGunIndustrialTechnology"/>
                                          <frontierRules name="buyFactoryIndustrialTechnology"/>
                   </productionFrontier> -->
                  

                  Since the productionRule for Industrial Technology is commented out these should stay commented out. (you may have un-commented these while trying to find other problems, but that's ok).

                  Again save and load!

                  Cheers...

                  1 Reply Last reply Reply Quote 0
                  • wc_sumptonW Offline
                    wc_sumpton
                    last edited by wc_sumpton

                    @Numetalfan if everything went right, you should now have a working map. Since there are no Barracks on the map you might have to Edit one in. Test the production by buying some infantry and other different units. You should be able to place infantry at both the barracks and factory, while the other units can only be placed at the factory!

                    Are we good so far? Are you ready for your test! Test! TEST! No stinkin' TEST!

                    But... yea...

                    I think the artillery should be just like the infantry, and produced at both barracks and factory. What changes would you make? Hint -- You could remove just one line. Or for bonus points, you could add just one line!

                    Cheers...

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Numetalfan
                      last edited by

                      @wc_sumpton

                      thanks to your support, you invested a lot of time helping me, I appreciate that.

                      Yet my xml still doesn't work. The parse error seems to be the part where the units, including the barracks, are defined. the syntax misses some </attachment>, but I don't see what is wrong. Maybe you find the error.

                      while you fixed my problems the last days, I continued with my next goal:

                      extend the map by a new sea zone

                      that sea zone will be nr. 66, it will be located south of Italy and contain the islands Sicily and Malta.

                      so far my xml was extend by me with the following code lines:

                      <territory name="Sicily"/>
                      <territory name="Malta"/>
                      <territoryOwner territory="Sicily" owner="Italians"/>
                      <attachment name="territoryAttachment" attachTo="Sicily" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                      <option name="production" value="1"/>
                      </attachment>
                      <resourceGiven player="Italians" resource="PUs" quantity="11"/>
                      <unitPlacement unitType="infantry" territory="Sicily" quantity="1" owner="Italians"/>
                      <attachment name="territoryAttachment" attachTo="Malta" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                      <option name="production" value="0"/>
                      </attachment
                      <territoryOwner territory="Malta" owner="British"/>
                      <connection t1="66 Sea Zone" t2="Sicily"/>
                      <connection t1="66 Sea Zone" t2="Malta"/>
                      <connection t1="66 Sea Zone" t2="14 Sea Zone"/>
                      <connection t1="66 Sea Zone" t2="13 Sea Zone"/>
                      <connection t1="Sicily" t2="66 Sea Zone"/>
                      <connection t1="Malta" t2="66 Sea Zone"/>

                      hope this was so far fine, now the important questions:

                      what has to be done to see this on the map, which files have to be manipulated?

                      so far I added to the world_war_ii_v4\map\misc
                      a Malta.pgn
                      a Sicily.pgn
                      a b66.pgn

                      but I did not do anything in the baseTiles or reliefTiles folders. I need some help with this.

                      WW2v4-1941.xml
                      is my current file.

                      1 Reply Last reply Reply Quote 0
                      • wc_sumptonW Offline
                        wc_sumpton
                        last edited by wc_sumpton

                        @Numetalfan whoa there cowboy! Hold your horses! I'm all for adding changes, even if its to the map. But lets take this on one item at a time. Your topic here is "new production unit - barracks", and you stated that your xml still does not work. Until you have a working barracks, you shouldn't be adding other items to the xml. Its nice to know that there is a list of items you might want to add or change, but each item should be discussed as a separate topic so that thing don't get to confusing as we go along. So back to the barracks.

                        You started with a working map, "World War II v3 1941", WW2v3-1941.xml and you created a whole new map "WW2v4-1941", WW2v4-1941.xml. Which you add a barracks.png to each nation, otherwise the two directories are still the same. So lets go from there with you new xml.

                        First off all references to Malta, Sicily or 66 Sea Zone need to be commented out or removed.

                        Once that is done, you need to go back over your unit attachments. You removed all the extra </attachments> that was good but you left:

                        <property name="Unit Placement Restrictions" value="true" editable="false"> 
                           <boolean/>
                        </property>
                        

                        Under each unit, armour, fighter, bomber, transport, battleship, cruiser, destroyer, carrier, submarine and don't forget the aaGun.

                        Next lets talk about copying and pasting. You previous xml had:

                            <property name="Territory Turn Limit" value="false" editable="false">
                              <boolean/>
                           </property>
                            <property name="maxBarracksPerTerritory" value="1"/>
                            <property name="Placement Restricted By Barracks" value="true" editable="false">
                              <boolean/>
                            </property>
                            <property name="maxFactoriesPerTerritory" value="1"/>
                            <property name="Placement Restricted By Factory" value="true" editable="false">
                              <boolean/>
                            </property>
                        

                        Your new xml looks like:

                            <property name="Territory Turn Limit" value="false" editable="false">
                              <boolean/>
                           <!-- <property name="maxBarracksPerTerritory" value="1"/> Remove -->
                            <!-- <property name="Placement Restricted By Barracks" value="true" editable="false"> Remove -->
                              <!-- <boolean/> Remove -->
                            <!-- </property> Remove -->
                            <property name="Unit Placement Restrictions" value="true" editable="false">
                              <boolean/>
                            </property>
                            <property name="maxFactoriesPerTerritory" value="1"/>
                            <property name="Placement Restricted By Factory" value="true" editable="false">
                              <boolean/>
                            </property>
                        

                        What happened to the </property> tag under the "<property name="Territory Turn Limit" value="false" editable="false">" and "<boolean/>" lines? You highlighted and pasted over it. When you do that thing break. You have to be careful when you copy from the web and insert it into the xml. For now just add that tag back in, and lets see if we can get these barracks to work!!

                        Enjoy.

                        Cheers...

                        P.S. As to making changes to the map, you could start a new topic so that may be discussed. I would be happy to help you with that!

                        N 1 Reply Last reply Reply Quote 1
                        • N Offline
                          Numetalfan @wc_sumpton
                          last edited by

                          @wc_sumpton

                          HI,

                          I will start a new sea zone topic later.
                          right now I commented all sea zone changes in the xml they should not bother us

                          I guess my problem is still the same

                          <!-- AA Gun -->
                          <attachment name="unitAttachment" attachTo="aaGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                            <option name="isAA" value="true"/>
                            <option name="transportCost" value="3"/>
                            <option name="movement" value="1"/>
                          

                          <option name="requiresUnits" value="factory"/>
                          <property name="Unit Placement Restrictions" value="true" editable="false">
                          <boolean/>
                          </property>
                          </attachment>
                          </attachment>

                          I have an unterstanding problem wit that </attachment> syntax - what is second </attachment> good for? we have a start
                          <attachment name=...
                          and an end </attachment> for that
                          as well we have a <property name=.. start and </property> to end it.

                          when we fix that I hope the game will run.
                          my current version is attached
                          WW2v4-1941.xml

                          I will be online this evenig from about 8 p.m. than we may fix it live

                          N 1 Reply Last reply Reply Quote 0
                          • N Offline
                            Numetalfan @Numetalfan
                            last edited by

                            @wc_sumpton

                            Maybe I can't be online today. If you haven a xml working, please attach it. If it works on my triplea too, I will maybe find the problem, why my xml doesn't work

                            Thx

                            1 Reply Last reply Reply Quote 0
                            • wc_sumptonW Offline
                              wc_sumpton
                              last edited by

                              @Numetalfan please don't be discouraged. There seems to be a language problem, as I don't think english is your native language. So we can work through this, but I do think you are understanding some concepts. You are right that second </attachment> is not needed and is causing an error. But the <property name="Unit Placement Restrictions" value="true" editable="false"> <boolean/> </property> lines also don't belong in the unitAttachment's. So here is the complete <unitAttachment>'s, including the Barracks and the Factory:

                                   <!-- Infantry -->
                                  <attachment name="unitAttachment" attachTo="infantry" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="movement" value="1"/>
                                    <option name="transportCost" value="2"/>
                                    <option name="isInfantry" value="true"/>
                                    <option name="isAirTransportable" value="true"/>
                                    <option name="attack" value="1"/>
                                    <option name="defense" value="2"/>
                                    <option name="artillerySupportable" value="true"/>
                              <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                 <!-- <boolean/> Remove -->
                              <!-- </property> Remove -->
                              <!-- </attachment> Remove -->
                               </attachment>
                              
                                  <!-- Artillery -->
                                  <attachment name="unitAttachment" attachTo="artillery" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="movement" value="1"/>
                                    <option name="transportCost" value="3"/>
                                    <option name="attack" value="2"/>
                                    <option name="defense" value="2"/>
                                    <option name="artillery" value="true"/>
                               <option name="requiresUnits" value="factory"/>
                              <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                 <!-- <boolean/> Remove -->
                              <!-- </property> Remove -->
                              <!-- </attachment> Remove -->
                                  </attachment>
                              
                                  <!-- Armour -->
                                  <attachment name="unitAttachment" attachTo="armour" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="movement" value="2"/>
                                    <option name="transportCost" value="3"/>
                                    <option name="canBlitz" value="true"/>
                                    <option name="isLandTransport" value="true"/>
                                    <option name="attack" value="3"/>
                                    <option name="defense" value="3"/>
                               <option name="requiresUnits" value="factory"/>
                              <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                 <!-- <boolean/> Remove -->
                              <!-- </property> Remove -->
                              <!-- </attachment> Remove -->
                              </attachment>
                              
                                 
                                  <!-- Fighter -->
                                  <attachment name="unitAttachment" attachTo="fighter" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="movement" value="4"/>
                                    <option name="carrierCost" value="1"/>
                                    <option name="isAir" value="true"/>
                                    <option name="attack" value="3"/>
                                    <option name="defense" value="4"/>
                                    <option name="canIntercept" value="true"/>
                                    <option name="canEscort" value="true"/>
                                    <option name="airDefense" value="1"/>
                                    <option name="airAttack" value="1"/>
                               <option name="requiresUnits" value="factory"/>
                              <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                 <!-- <boolean/> Remove -->
                              <!-- </property> Remove -->
                              <!-- </attachment> Remove -->
                              </attachment>
                              
                                  
                                  <!-- Bomber -->
                                  <attachment name="unitAttachment" attachTo="bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="movement" value="6"/>
                                    <option name="isAir" value="true"/>
                                    <option name="attack" value="4"/>
                                    <option name="defense" value="1"/>
                                    <option name="isStrategicBomber" value="true"/>
                                    <option name="transportCapacity" value="2"/>
                                    <option name="isAirTransport" value="true"/>
                                    <option name="airAttack" value="1"/>
                               <option name="requiresUnits" value="factory"/>
                              <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                 <!-- <boolean/> Remove -->
                              <!-- </property> Remove -->
                              <!-- </attachment> Remove -->
                              </attachment>
                                  
                                  <!-- Transport -->
                                  <attachment name="unitAttachment" attachTo="transport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="movement" value="2"/>
                                    <option name="isSea" value="true"/>
                                    <option name="transportCapacity" value="5"/>
                                    <option name="attack" value="0"/>
                                    <option name="defense" value="0"/>
                               <option name="requiresUnits" value="factory"/>
                              <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                 <!-- <boolean/> Remove -->
                              <!-- </property> Remove -->
                              <!-- </attachment> Remove -->
                              </attachment>
                                 
                                  <!-- Battle Ship -->
                                  <attachment name="unitAttachment" attachTo="battleship" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="movement" value="2"/>
                                    <option name="isSea" value="true"/>
                                    <option name="attack" value="4"/>
                                    <option name="defense" value="4"/>
                                    <option name="canBombard" value="true"/>
                                    <option name="hitPoints" value="2"/>
                               <option name="requiresUnits" value="factory"/>
                              <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                 <!-- <boolean/> Remove -->
                              <!-- </property> Remove -->
                              <!-- </attachment> Remove -->
                              </attachment>
                                  
                                  <!-- Cruiser -->
                                  <attachment name="unitAttachment" attachTo="cruiser" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="movement" value="2"/>
                                    <option name="isSea" value="true"/>
                                    <option name="attack" value="3"/>
                                    <option name="defense" value="3"/>
                                    <option name="canBombard" value="true"/>
                                    <option name="hitPoints" value="1"/>
                               <option name="requiresUnits" value="factory"/>
                              <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                 <!-- <boolean/> Remove -->
                              <!-- </property> Remove -->
                              <!-- </attachment> Remove -->
                              </attachment>
                                  
                                  <!-- Destroyer -->
                                  <attachment name="unitAttachment" attachTo="destroyer" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="movement" value="2"/>
                                    <option name="isSea" value="true"/>
                                    <option name="attack" value="2"/>
                                    <option name="defense" value="2"/>
                                    <option name="isDestroyer" value="true"/>
                               <option name="requiresUnits" value="factory"/>
                              <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                 <!-- <boolean/> Remove -->
                              <!-- </property> Remove -->
                              <!-- </attachment> Remove -->
                              </attachment>
                                  
                                  <!-- Carrier -->
                                  <attachment name="unitAttachment" attachTo="carrier" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="carrierCapacity" value="2"/>
                                    <option name="movement" value="2"/>
                                    <option name="isSea" value="true"/>
                                    <option name="attack" value="1"/>
                                    <option name="defense" value="2"/>
                               <option name="requiresUnits" value="factory"/>
                              <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                 <!-- <boolean/> Remove -->
                              <!-- </property> Remove -->
                              <!-- </attachment> Remove -->
                              </attachment>
                                  
                                  <!-- Submarine -->
                                  <attachment name="unitAttachment" attachTo="submarine" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="isSub" value="true"/>
                                    <option name="movement" value="2"/>
                                    <option name="isSea" value="true"/>
                                    <option name="attack" value="2"/>
                                    <option name="defense" value="1"/>
                               <option name="requiresUnits" value="factory"/>
                              <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                 <!-- <boolean/> Remove -->
                              <!-- </property> Remove -->
                              <!-- </attachment> Remove -->
                              </attachment>
                                  
                                  <!-- Factory -->
                                  <attachment name="unitAttachment" attachTo="factory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="isFactory" value="true"/>
                                  </attachment>
                              
                                  <!-- Barracks -->
                              <attachment name="unitAttachment" attachTo="barracks" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                 <option name="isFactory" value="true"/>
                              <!-- </attachment> Remove -->
                                  </attachment>
                              
                                  <!-- AA Gun -->
                                  <attachment name="unitAttachment" attachTo="aaGun" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                    <option name="isAA" value="true"/>
                                    <option name="transportCost" value="3"/>
                                    <option name="movement" value="1"/>
                               <option name="requiresUnits" value="factory"/>
                              <!-- <property name="Unit Placement Restrictions" value="true" editable="false"> Remove -->
                                 <!-- <boolean/> Remove -->
                              <!-- </property> Remove -->
                              <!-- </attachment> Remove -->
                              </attachment>
                              

                              With those changes your xml should run, and look something like:
                              WW2v4-1941.xml
                              So I hope this helps.

                              Cheers...

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Numetalfan @wc_sumpton
                                last edited by

                                @wc_sumpton

                                Thx alot. It works fine, very well.

                                I am no native speaker, but my English is fine
                                The problems have been syntax issues.

                                I started a new topic with that sea zone theme

                                1 Reply Last reply Reply Quote 0
                                • N Offline
                                  Numetalfan
                                  last edited by

                                  Hi,

                                  new idea for the barracks:

                                  it would be an interesting idea to have an upgrade option

                                  let's say for 10 IPC barracks can be upgraded to a regular factory.

                                  In total 7+10 the later factory is more expensive, but for nations with limited financial funds this can be an interesting option.

                                  can this be defined somehow? and would this mean that the barracks icon would disapear and a factory would appear on the map?

                                  1 Reply Last reply Reply Quote 0
                                  • wc_sumptonW Offline
                                    wc_sumpton
                                    last edited by wc_sumpton

                                    @Numetalfan

                                    Sure its possible. Lots of maps have unit upgrades. Use a copy of the 'factory.png' and name it 'factory_upgrade.png', along with 'factory_upgrade_it.png', 'factory_upgrade_hit.png' and 'factory_upgrade_it_hit.png'
                                    Make sure you add the unit to the 'unitList', and 'productionRule':

                                    <productionRule name="buyFactoryUpgrade">
                                       <cost resource="PUs" quantity="10"/>
                                       <result resourceOrUnit="factory_upgrade" quantity="1"/>
                                    </productionRule>
                                    
                                    

                                    The 'unitAttachment' would look like this:

                                    <!-- Factory Upgrade -->
                                        
                                    <attachment name="unitAttachment" attachTo="factory" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                       <option name="isFactory" value="true"/>
                                       <option name="consumesUnits" value="1:barracks"/>
                                    </attachment>
                                    

                                    You will also need to add '<option name="requiresUnits" value="factory_upgrade"/>' for each unit the has the 'factory' requirement.

                                    It will appear in the purchase window. And when purchased can only be place in a territory that has a barracks, and replaces that unit when placed.

                                    Two points to remember. The AI does not purchase 'Upgrade' units. And the 'Upgrade' unit will appear for purchase even if the player has no barracks to upgrade.

                                    Cheers...

                                    N 1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      Numetalfan
                                      last edited by

                                      here we go again.

                                      the next project is to install a new production unit - the "port"
                                      the port allows to build any naval unit, but no other units

                                      but the barracks, for only infantry and the regular factory, for all units, are still in the game.

                                      --

                                      right now the infantry - the only unit that can be produced in both barracks and factory - has no extra coding

                                      <!-- Infantry -->
                                      <attachment name="unitAttachment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType" attachTo="infantry">
                                      <option name="movement" value="1"/>
                                      <option name="transportCost" value="2"/>
                                      <option name="isInfantry" value="true"/>
                                      <option name="isAirTransportable" value="true"/>
                                      <option name="attack" value="1"/>
                                      <option name="defense" value="2"/>
                                      <option name="artillerySupportable" value="true"/>
                                      </attachment>

                                      but other units have the <option name="requiresUnits" value="factory"/> coding, e.g.

                                      <!-- Carrier -->
                                      <attachment name="unitAttachment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType" attachTo="carrier">
                                      <option name="carrierCapacity" value="2"/>
                                      <option name="movement" value="2"/>
                                      <option name="isSea" value="true"/>
                                      <option name="attack" value="1"/>
                                      <option name="defense" value="2"/>
                                      <option name="requiresUnits" value="factory"/>
                                      </attachment>

                                      so

                                      1. how to define all the naval units that they can build in either the "port" or the "factory"
                                      2. how to avoid that naval units can be build in the barracks
                                      3. how to secure that in a factory -as usual- any unit can be build
                                      4. how to secure a port to be build only in countries that have at least one Sea Zone adjacent.

                                      thx in advance

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @Numetalfan
                                        last edited by

                                        Hi @Numetalfan

                                        1. Use the "requiresUnits" list both port and factory
                                        2. "requiresUnits" should work here as well. Can you post what you have for barracks ?
                                        3. I don't think you need anything other than "requiresUnits"
                                        4. use "unitPlacementOnlyAllowedIn" those TTys with adjacent SZs

                                        There may be an easier way to do it but I think that should work. That's what I'd try anyway.

                                        1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Numetalfan
                                          last edited by

                                          Hi,

                                          so carrier would be:

                                          <!-- Carrier -->
                                          <attachment name="unitAttachment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType" attachTo="carrier">
                                          <option name="carrierCapacity" value="2"/>
                                          <option name="movement" value="2"/>
                                          <option name="isSea" value="true"/>
                                          <option name="attack" value="1"/>
                                          <option name="defense" value="2"/>
                                          <option name="requiresUnits" value="factory"/>
                                          <option name="requiresUnits" value="port"/>
                                          </attachment>

                                          does the program understand that this is an "OR" option and you do not need both, factory and port?

                                          <!-- Barracks -->
                                          <unit name="barracks"/>

                                          <productionRule name="buyBarracks">
                                          <cost quantity="7" resource="PUs"/>
                                          <result quantity="1" resourceOrUnit="barracks"/>
                                          </productionRule>

                                          <attachment name="unitAttachment" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType" attachTo="barracks">
                                          <option name="isFactory" value="true"/>
                                          </attachment>

                                          <repairRule name="repairBarracks">
                                          <cost quantity="1" resource="PUs"/>
                                          <result quantity="1" resourceOrUnit="barracks"/>
                                          </repairRule>

                                          <productionFrontier name="production">
                                          <frontierRules name="buyInfantry"/>
                                          ....
                                          <frontierRules name="buyFactory"/>
                                          <frontierRules name="buyBarracks"/>
                                          </productionFrontier>

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @Numetalfan
                                            last edited by beelee

                                            @Numetalfan yea it only needs one.

                                            requiresUnits values: is a list of units required to be present in the territory in order for you to build this unit there. Can have multiple instances. Only one instance needs to be true in order to build.

                                            1 Reply Last reply Reply Quote 1

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