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    technology question

    Scheduled Pinned Locked Moved Map Making
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    • B Offline
      beelee
      last edited by beelee

      I think you need this :

      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>

      instead of this:

      <option name="unitAttachmentName" value="unitAttachment"/>

      here's an example

      <attachment name="triggerAttachmentTransportCost8Changer" attachTo="Changer" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachmentTransportCost8Changer"/>
      <option name="unitType" value="transport"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="attack" count="0"/>
      <option name="unitProperty" value="defense" count="1"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="after:changerCombatMove"/>
      <option name="uses" value="1"/>
      </attachment>

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      • F Offline
        ff03k64
        last edited by

        After fiddling with it, does it even need that line?

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @ff03k64
          last edited by

          @ff03k64 idk never tried it without it

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          • wc_sumptonW Offline
            wc_sumpton
            last edited by

            @ff03k64

            The value needs to have a capital 'U' value="UnitAttachment". It is the same value as in the javaClass = value.

            Cheers... (With a capital 'C')

            F 1 Reply Last reply Reply Quote 0
            • F Offline
              ff03k64 @wc_sumpton
              last edited by ff03k64

              edit: nevermind, figured it out. needed xcomTechActivation, not playerTechActivation

              @wc_sumpton

              			<attachment name="conditionAttachmentMedicPromotion" attachTo="XCOM" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
              				<option name="techs" value="medic_promotion" count="1"/>
              			</attachment>
              			
              			<attachment name="triggerAttachmentMedicPromotion" attachTo="XCOM" javaClass="TriggerAttachment" type="player">
              				<option name="trigger" value="conditionAttachmentMedicPromotion"/>
              				<option name="unitType" value="medic"/>
              				<option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
              				<option name="unitProperty" value="createsUnitsList" count="-reset-2:bandage"/>
              				<option name="when" value="after:playerTechActivation"/>
              			</attachment>
              

              No longer throwing errors. So far as I can tell it isn't doing anything though.

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              • F Offline
                ff03k64 @wc_sumpton
                last edited by

                @wc_sumpton said in technology question:

                @ff03k64

                Check out 'Age of Tribes' by @Frostion. All the Tech/Upgrades are purchasable in this great map!!

                Cheers...

                After perusing this for a bit, it looks like he does the tech purchasing by buying a unit, and then if you have that unit, you are allowed to build the associated tech? So it isn't really using the games tech system? Does that sound right?

                wc_sumptonW 1 Reply Last reply Reply Quote 0
                • wc_sumptonW Offline
                  wc_sumpton
                  last edited by

                  @ff03k64

                     <option name="unitAttachmentName" value="UnitAttachment"/> <!-- No count value -->
                     <option name="when" value="after:XCOMTechActivation"?> <!-- Needs the name of the Owning Player's (XCOM) Tech Activation sequence -->
                     <option name ="uses" value ="1"/> <!-- added to prevent the trigger from firing over and over again.
                  

                  The 'when' option determines during what sequence the trigger will fire. Also add a "uses=1" option to prevent the trigger from firing over and over.

                  Cheers...

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                  • wc_sumptonW Offline
                    wc_sumpton @ff03k64
                    last edited by

                    @ff03k64

                    That is how 'Age of Tribes' handles purchasing of tech. Yes

                    Cheers...

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                    • F Offline
                      ff03k64 @wc_sumpton
                      last edited by

                      @wc_sumpton said in technology question:

                      @ff03k64

                      That is how 'Age of Tribes' handles purchasing of tech. Yes

                      Cheers...

                      That's unfortunate, I guess if i do some of my techs that way, i probably want to do all my techs that way then?

                      Does that make sense?

                      wc_sumptonW 1 Reply Last reply Reply Quote 0
                      • wc_sumptonW Offline
                        wc_sumpton @ff03k64
                        last edited by

                        @ff03k64

                        No. You can purchase, and you can develop with the Tech Roll. You can do different Techs, or you can do the same Tech. Just use trigger to remove developed Technologies from the purchase window. And activate a purchase Tech, so the game can remove it from the development roll.

                        Cheers...

                        F 1 Reply Last reply Reply Quote 0
                        • F Offline
                          ff03k64 @wc_sumpton
                          last edited by

                          @wc_sumpton Well, I probably don't want the random tech rolls anyway. I guess that would be the big thing anyway.

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                          • FrostionF Offline
                            Frostion Admin
                            last edited by

                            @ff03k64 You could also take a look at the Star Trek map, play and test out the tech system. It is a tech roll system where you pay for rolls with PUs (I would like to call the rescues “Science”, not PUs, but the engine does not allow it as I remember).
                            If you play go after the blue dots on planets (PUs/science) and you will soon be able to roll/buy tech. Or you can cheat buy edit and give you nation PUs 😉

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                            F 1 Reply Last reply Reply Quote 0
                            • F Offline
                              ff03k64 @Frostion
                              last edited by

                              @Frostion I actually tested that a little. I edited myself 99 planets! I find myself liking the tech model from age of tribes better. My biggest question about techs now has become do I want to display the researched techs like your backpack in your Warcraft map.

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