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    unit is getting captured when i lose the battle, and i can't figure out why

    Scheduled Pinned Locked Moved Map Making
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    • F Offline
      ff03k64 @SilverBullet
      last edited by

      @SilverBullet I am making a map

      S 1 Reply Last reply Reply Quote 1
      • S Offline
        SilverBullet @ff03k64
        last edited by

        @ff03k64 ahh, then another map maker needs to answer that, but the Napoleon map has that option.

        F 1 Reply Last reply Reply Quote 0
        • F Offline
          ff03k64 @SilverBullet
          last edited by

          @SilverBullet Do you know what unit has it?

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          • S Offline
            SilverBullet @ff03k64
            last edited by

            @ff03k64 in Napoleon you can set the option to either destroy or capture "generals" or "encampments", so i dont think it is a unit thing but an option thing.

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            • F Offline
              ff03k64 @SilverBullet
              last edited by

              @SilverBullet Okay, i will at least check those units out though. Thanks!

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              • S Offline
                SilverBullet @ff03k64
                last edited by

                @ff03k64 good luck!

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                • F Offline
                  ff03k64
                  last edited by

                  Thanks you!

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                  • B Offline
                    beelee @ff03k64
                    last edited by

                    @ff03k64 yea I got a unit I don't want as a hitpoint either. I made it infrastructure like you have but it would get captured if a lost battle. It was a strategic bomber so the situation rarely occurred.

                    However, I'm noticing with 2.2 it's being offered as a hit point and I don't remember that with 13066. Unfortunately my OS is all jacked up and I can get 13066 to work anymore so I can't check to see if that is the actual case.

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                    • wc_sumptonW Offline
                      wc_sumpton
                      last edited by wc_sumpton

                      @ff03k64

                      Check this property:

                      <!-- if true, units with destroyedWhenCapturedBy will be destroyed instead of captured. only applies to non-combat units, since combat units die in combat -->
                      <property name="Units Can Be Destroyed Instead Of Captured" value="true" editable="false">
                            <boolean/>
                      </property>
                      

                      Cheers...

                      F 1 Reply Last reply Reply Quote 1
                      • F Offline
                        ff03k64 @wc_sumpton
                        last edited by

                        @wc_sumpton That was it, thanks!

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