unit is getting captured when i lose the battle, and i can't figure out why
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@SilverBullet I am making a map
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@ff03k64 ahh, then another map maker needs to answer that, but the Napoleon map has that option.
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@SilverBullet Do you know what unit has it?
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@ff03k64 in Napoleon you can set the option to either destroy or capture "generals" or "encampments", so i dont think it is a unit thing but an option thing.
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@SilverBullet Okay, i will at least check those units out though. Thanks!
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@ff03k64 good luck!
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Thanks you!
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@ff03k64 yea I got a unit I don't want as a hitpoint either. I made it infrastructure like you have but it would get captured if a lost battle. It was a strategic bomber so the situation rarely occurred.
However, I'm noticing with 2.2 it's being offered as a hit point and I don't remember that with 13066. Unfortunately my OS is all jacked up and I can get 13066 to work anymore so I can't check to see if that is the actual case.
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Check this property:
<!-- if true, units with destroyedWhenCapturedBy will be destroyed instead of captured. only applies to non-combat units, since combat units die in combat --> <property name="Units Can Be Destroyed Instead Of Captured" value="true" editable="false"> <boolean/> </property>Cheers...
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@wc_sumpton That was it, thanks!
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