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    Unit Options

    Scheduled Pinned Locked Moved Map Making
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    • G Offline
      gabegolfer
      last edited by

      Is it possible to have a unit be able to go both on land and sea?
      I can't make it an air unit because I'm using attackRolls and defenseRolls.
      Or is there an option for air units to have something similar to attackRolls?
      Thanks!

      B 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee @gabegolfer
        last edited by

        @gabegolfer hmm...not that I'm aware of. Can you explain in more detail what you're trying to do ?

        1 Reply Last reply Reply Quote 0
        • F Offline
          ff03k64
          last edited by

          Are you sure they don't work with air units? I think that one of the middle earth maps uses them for dragons.

          1 Reply Last reply Reply Quote 0
          • G Offline
            gabegolfer
            last edited by

            Ok, thanks that worked, but now I need the air units to be able to end their turn in a sea zone
            Is that a possibility?
            Also, is there an option with which air units can capture territories by themselves?

            RogerCooperR 1 Reply Last reply Reply Quote 0
            • RogerCooperR Offline
              RogerCooper @gabegolfer
              last edited by

              @gabegolfer Air units not being able to capture territory or land at sea is foundational in TripleA. You could try making all areas 'land' areas and use terrain effects to prevent land units to moving to 'sea' areas.

              1 Reply Last reply Reply Quote 0

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