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    I want to make a map

    Scheduled Pinned Locked Moved Maps & Mods
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    • board 3659B Offline
      board 3659 @Cernel
      last edited by

      @cernel Thanks a lot, I have some ideas for making maps

      1 Reply Last reply Reply Quote 0
      • board 3659B Offline
        board 3659 @TheDog
        last edited by

        @thedog What is the difference between modding a map and making one from scratch?

        TheDogT 1 Reply Last reply Reply Quote 0
        • TheDogT Offline
          TheDog @board 3659
          last edited by

          @board-3659 said in I want to make a map:

          @thedog What is the difference between modding a map and making one from scratch?

          Time.
          A map from scratch will take you man weeks to complete, say 100-5000 hours.
          A modded map, you could change just one thing and be done in say 10 hours.

          As you have never ever tried to mod I would work backwards.

          • Pick an existing map, say your favourite map
          • change some values, play the game.
          • change a units look, play the game
          • add a new unit into the game, this requires the above and much more
          • add an Event, play the game

          You get the idea, your are learning the building blocks of modding, this is how I have learnt.

          Creating a mod from scratch requires;

          • tracing a map or drawing one with paint.net saving it a png this will be your baseTiles.
          • Tempting as it is do not produce the reliefTiles, yet.
          • Build the rest the units, the flags, the core xml code.
          • Test it.
          • You will almost certainly find a flaw(s) in the baseTiles, change it, test it.
          • Then produce the reliefTiles
            and so it goes, your labour of love. 🙂

          I still have not produced a map from scratch, but now that I have modded the baseTiles and reliefTiles I feel confident that I could.

          https://forums.triplea-game.org/tags/thedog
          https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

          board 3659B 2 Replies Last reply Reply Quote 3
          • board 3659B Offline
            board 3659 @TheDog
            last edited by

            @thedog OK thanks a lot

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            • T Offline
              Therese Beasley
              last edited by

              If you want to build a map from the beginning, it will be quite time consuming, you should choose a game mod to help you reduce the construction time

              TheDogT board 3659B 2 Replies Last reply Reply Quote 1
              • TheDogT Offline
                TheDog @Therese Beasley
                last edited by

                @therese-beasley
                Welcome to the forums!

                https://forums.triplea-game.org/tags/thedog
                https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                T 1 Reply Last reply Reply Quote 0
                • T Offline
                  Therese Beasley @TheDog
                  last edited by

                  @thedog thank you very much

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                  • board 3659B Offline
                    board 3659 @Therese Beasley
                    last edited by board 3659

                    @therese-beasley yeah modding isn't really hard tbh (at least the simple stuff like unit values being changed)

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                    • board 3659B Offline
                      board 3659 @TheDog
                      last edited by

                      @thedog How do you change how a unit looks or add a new image to it?

                      TheDogT 1 Reply Last reply Reply Quote 0
                      • TheDogT Offline
                        TheDog @board 3659
                        last edited by

                        @board-3659
                        I use a very simple pixel icon editor/maker, its an old version of IcoFx 1.6.4, this version is free to use.
                        http://www.oldversion.com/windows/icofx-1-6-4

                        Load IcoFX
                        Drag the image you want to convert into its work area
                        select custom button - (untick square, if not square)
                        set the width and height
                        click OK - (this will resize automatically)
                        File> Export Image
                        select png or jpg or bmp or gif
                        enter filename
                        Save Button
                        Repeat

                        https://forums.triplea-game.org/tags/thedog
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @TheDog
                          last edited by

                          @thedog cool I'll have to check that out. i was using pinta and then when i was finally figuring some stuff out, it got changed lol

                          @board-3659 to add a new image, go to the Units folder and remove the one you're replacing and add the new one. Make sure it has the same name.

                          Not sure if that's what you were asking 🙂

                          If altering existing Unit, do as Dog suggested. You can work directly out of the Unit folder, which updates it automatically then or save the changes to a different one and then add them.

                          1 Reply Last reply Reply Quote 2
                          • board 3659B Offline
                            board 3659
                            last edited by

                            how do you create a new unit?

                            B 1 Reply Last reply Reply Quote 0
                            • B Online
                              beelee @board 3659
                              last edited by

                              @board-3659 you have to add the image to the units folder and the new unit to the xml. So if you wanted to add a "Elite" Infantry unit for example, use the existing Infantry unit as a template.

                              Go through the xml and everywhere "Infantry" is, add "Elite".

                              board 3659B 1 Reply Last reply Reply Quote 0
                              • board 3659B Offline
                                board 3659 @beelee
                                last edited by

                                @beelee So like I am trying to make a special Maginot called "MaginotN" which is meant to be cheaper than a normal Maginot (8 instead of 11). For some reason I get a missing unit error despite renaming the original Maginot image to Maginot N

                                B 1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @board 3659
                                  last edited by beelee

                                  @board-3659 so you want to replace the original "Maginot" ? It will no longer be in the Game ?

                                  If so, I'd just adjust the PU cost for the original one.

                                  If you want the new name though, you have to change all "Maginot" in the xml. Probably could do a "Find and Replace" or whatever type of editor you're using.

                                  Might be a trigger or condition that gets renamed. Shouldn't matter.

                                  I usually just do a search for maginot and go through it individually and change it as i go through the entire xml if the above fails

                                  Edit
                                  You could also leave the old image in the units folder. Have both in there. But it's looking for the old one somewhere, so something probably needs changed anyway.

                                  Might be easier to find if you get it to run though

                                  board 3659B 1 Reply Last reply Reply Quote 0
                                  • board 3659B Offline
                                    board 3659 @beelee
                                    last edited by board 3659

                                    @beelee The original maginot still exist but I also want to make a special one called majinot N which is meant to be cheaper than a normal one
                                    Edit: 96fb22f4-7d3a-4996-9586-20c16e9d9a95-Steampunk_Advanced_2nd_Edition.xml

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @board 3659
                                      last edited by

                                      @board-3659 yea so just add maignoit N wherever you see Maginot

                                      I'd search maginot and go through the entire xml

                                      board 3659B 1 Reply Last reply Reply Quote 0
                                      • board 3659B Offline
                                        board 3659 @beelee
                                        last edited by

                                        @beelee I am keeping maginot since the french one stays the same (cost 11 Pu), Maginot N is meant for the Martians and Nemo Pirates and cost less money (cost 8 Pu)

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee @board 3659
                                          last edited by

                                          @board-3659 yea if you can't get it going post your xml with what you have and i'll take a look

                                          board 3659B 1 Reply Last reply Reply Quote 0
                                          • board 3659B Offline
                                            board 3659 @beelee
                                            last edited by board 3659

                                            @beelee Here it is: Steampunk_Advanced_2nd_Edition.xml

                                            0583e04b-3be2-44c8-864b-efbc3df44617-maginot.png: Maginot

                                            maginotN.png maginotN.png: MaginotN

                                            B 1 Reply Last reply Reply Quote 0

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